I play overland for storyline/roleplay/chill/relax. If i want to get hit in face repeatedly i go do veteran content. Making overland hard means losing a sizeable chunk of casual players who are here just for the story. Your average joe player isn't min maxing and wearing full gold armor with perfected weapons.
Sylvermynx wrote: »Er.... I care about all the overland content. What I do not care for is having to deal with mobs which my "inabilities" (including my age, my aged reflexes, and my extremely high ping due to having only satellite for connection) mean that harder overland than what we have now will make me unable to play at all.
All the stories make me care. And I replay them on every alt (62 currently) - BECAUSE I care about them. What I don't care for is difficulty that will make me unable to actually play....
Sylvermynx wrote: »Er.... I care about all the overland content. What I do not care for is having to deal with mobs which my "inabilities" (including my age, my aged reflexes, and my extremely high ping due to having only satellite for connection) mean that harder overland than what we have now will make me unable to play at all.
All the stories make me care. And I replay them on every alt (62 currently) - BECAUSE I care about them. What I don't care for is difficulty that will make me unable to actually play....
Age wise I'm getting up there myself. One thing I cannot do is swap around a bunch of different skills like some of these young Thundercats do on their stream. This is why in PvP my goal is to approach a problem in such a manner to try and shorten the fight without rupturing my wrist or tearing thru the nerves running thru the top of my hands ha.
So I can certainly understand people's feelings about this. But for me, which I can only speak for me, sometimes with a problem its how you approach it rather than the problem itself. This is something I learned the hard way recently. Fortunately, even still, that old saying holds true where there's a will there's a way.
But regardless, I think game performance, especially in Cyrodiil is probably more important than anything else right now. Not to say this isn't but PvP is something I do enjoy when the crew are not online and with everyone now running things like Dark Convergenence, it really seems like PvP is crashing and burning. Perhaps a bit off topic but why they add that set to the game, I'll never understand... or maybe more specifically why they don't remove it from at least PvP.
My take on overland content is that it's too grindy. Trash mobs dragging us into combat every two steps serves almost no purpose other than to slow players down. And the grinding for trophy achievements and leads is ridiculous, having to kill hundreds or even thousands of a particular mob hoping for a 0.0000001% drop. Reduce the speed bumps, reduce the grind, and speaking from long gaming experience: BEWARE ANYONE WHO TELLS YOU TO MAKE ANYTHING HARDER. They are speaking only for themselves, not for the majority of players.
My take on overland content is that it's too grindy. Trash mobs dragging us into combat every two steps serves almost no purpose other than to slow players down. And the grinding for trophy achievements and leads is ridiculous, having to kill hundreds or even thousands of a particular mob hoping for a 0.0000001% drop. Reduce the speed bumps, reduce the grind, and speaking from long gaming experience: BEWARE ANYONE WHO TELLS YOU TO MAKE ANYTHING HARDER. They are speaking only for themselves, not for the majority of players.
Sylvermynx wrote: »Sylvermynx wrote: »Er.... I care about all the overland content. What I do not care for is having to deal with mobs which my "inabilities" (including my age, my aged reflexes, and my extremely high ping due to having only satellite for connection) mean that harder overland than what we have now will make me unable to play at all.
All the stories make me care. And I replay them on every alt (62 currently) - BECAUSE I care about them. What I don't care for is difficulty that will make me unable to actually play....
Age wise I'm getting up there myself. One thing I cannot do is swap around a bunch of different skills like some of these young Thundercats do on their stream. This is why in PvP my goal is to approach a problem in such a manner to try and shorten the fight without rupturing my wrist or tearing thru the nerves running thru the top of my hands ha.
So I can certainly understand people's feelings about this. But for me, which I can only speak for me, sometimes with a problem its how you approach it rather than the problem itself. This is something I learned the hard way recently. Fortunately, even still, that old saying holds true where there's a will there's a way.
But regardless, I think game performance, especially in Cyrodiil is probably more important than anything else right now. Not to say this isn't but PvP is something I do enjoy when the crew are not online and with everyone now running things like Dark Convergenence, it really seems like PvP is crashing and burning. Perhaps a bit off topic but why they add that set to the game, I'll never understand... or maybe more specifically why they don't remove it from at least PvP.
I would certainly like the devs to "fix" pvp for those of you who really love it. I don't - I have zero personal interest in pvp - but that doesn't mean I don't understand that for those who truly thrive on that sort of gameplay, the current situation is.... oboy.... I can't actually post that....
Well, I hope the devs can fix it for you!My take on overland content is that it's too grindy. Trash mobs dragging us into combat every two steps serves almost no purpose other than to slow players down. And the grinding for trophy achievements and leads is ridiculous, having to kill hundreds or even thousands of a particular mob hoping for a 0.0000001% drop. Reduce the speed bumps, reduce the grind, and speaking from long gaming experience: BEWARE ANYONE WHO TELLS YOU TO MAKE ANYTHING HARDER. They are speaking only for themselves, not for the majority of players.
Eh, Blackwood is a LOT better in that direction. I can't remember the last time I enjoyed a zone quite so much, honestly. And with my own limitations I really don't want harder overland, because I see that as shutting me out of the game....
I play overland for storyline/roleplay/chill/relax. If i want to get hit in face repeatedly i go do veteran content. Making overland hard means losing a sizeable chunk of casual players who are here just for the story. Your average joe player isn't min maxing and wearing full gold armor with perfected weapons.
Speaking of story, this whole argument reminds me of the difference between a character villain that personifies human traits by having its own thoughts, feelings, emotions, possibly a reason for why they are 'evil' and a Disney cookie-cutter villain that's just there acting like a robot for the script.
In any interesting story, the hero is not necessarily good and neither will they always win, same thought applies for the villain. However in Overland Content, especially questing, the story doesn't feel real (no matter what gear I've earned in my travels) because my decisions are made for me thru the fact there is nothing to risk, rather than the decisions I make based on how I feel. And for that matter, the player will win 99% of the time whether I fight hard with a plan or not care at all which doesn't sound very casual to me.
It is a theater in which the player always wins and every villain is a bad which means the story itself doesn't matter cause we know how it will end. It makes for a boring experience and almost a waste of time except for the instances where in order to get some desirable reward, I am required to slosh thru some content, with it mandatory for the player to complete before moving on. Mandatory content is not casual being casual is exercising a form of freedom to do otherwise. Meaning I must fight this rather than... solving the problem another way. It almost feels like waiting for my number to come up at the DMV, dealing out holy fire and righteous indignation to the npcs I encounter who are there just because they were told to wait there.
In short, a good story makes you care. If I have no reason to care, then I have no reason to run the content. Mandatory content is not friendly to casual gameplay.
colossalvoids wrote: »I won't be as much interested in "vet overland" whatever it might be if we had better writing overall or at the very least something on par with first years of the game to actually care for something and not being in a Disney theme park for a quick ride. It's either story should be captivating or a combat part and in current state it's neither of those, so 4 dungeons a year is my only good questing experience.
To people who keep saying they play overland for the story: for me overland is also the story but this story doesn't matter at all if there is no feel of danger. If the difficulty is so trivial, then there is no credibility in the story. It just feels fake. And where is the immersion if enemies can't even finish their dialogs?
Right now, this game feels like designed to be played with your feet, while eating chips with one hand and petting a cat with the other.
SilverBride wrote: »colossalvoids wrote: »I won't be as much interested in "vet overland" whatever it might be if we had better writing overall or at the very least something on par with first years of the game to actually care for something and not being in a Disney theme park for a quick ride. It's either story should be captivating or a combat part and in current state it's neither of those, so 4 dungeons a year is my only good questing experience.
If you don't find the story captivating now harder mobs isn't going to change that. All that would do is make it take longer to get through quests that you aren't enjoying now.
colossalvoids wrote: »Vet dungeon quests are evidential in my case, they feel way different. It works same way in any other game, quest might be lame at the very best but encounter might be actually interesting and captivating part of it all.
Difficulty is part of any eso story btw, we've always told the story how impossible the fight is or how it's a world's number one threat and it's always ends in a minute without any resistance whatsoever. It just breaks the story narrative and "hero role" as any npc could do the same, people above are speaking about same issues here. If it's not an issue for you it doesn't make it non issue for others simply.
CP doesn't affect anything at all in overland. I played from lvl 1 to lvl 50 with no CPs allocated at all, no armor and nothing else except a single weapon. And it was easily doable with no issues. CPs don't make you strong. The experience and understanding of how to play does. When you don't know about the bash and interruption mechanics, forget to use block, waste stat points into unnecessary stats, etc., you will have troubles with or without CP.Why don't simply create a "no-cp outland" option ?
And give +15 % xp, gold, loot and ressources in this mode.
angrylizard wrote: »SilverBride wrote: »angrylizard wrote: »But, if people want to keep it as is that’s fine, but don’t be surprised when endgamers like myself go else were.
Players come and go in every MMO. They get burned out, try the newest shiny, come back, leave again. It's the nature of the beast.
Although I don't know why overland would run out end gamers, when there is a ton of end game content in this game.
Meh, whatever am just saying my piece so zos knows there is another player that don’t like the game being a level 10 zone.
CP doesn't affect anything at all in overland. I played from lvl 1 to lvl 50 with no CPs allocated at all,.
SilverBride wrote: »colossalvoids wrote: »I won't be as much interested in "vet overland" whatever it might be if we had better writing overall or at the very least something on par with first years of the game to actually care for something and not being in a Disney theme park for a quick ride. It's either story should be captivating or a combat part and in current state it's neither of those, so 4 dungeons a year is my only good questing experience.
If you don't find the story captivating now harder mobs isn't going to change that. All that would do is make it take longer to get through quests that you aren't enjoying now.To people who keep saying they play overland for the story: for me overland is also the story but this story doesn't matter at all if there is no feel of danger. If the difficulty is so trivial, then there is no credibility in the story. It just feels fake. And where is the immersion if enemies can't even finish their dialogs?
Don't attack the mob until it has finished its dialog.Right now, this game feels like designed to be played with your feet, while eating chips with one hand and petting a cat with the other.
A lot of people play this game to relax and have fun, and don't need every single fight to be a challenge.
I play overland for storyline/roleplay/chill/relax. If i want to get hit in face repeatedly i go do veteran content. Making overland hard means losing a sizeable chunk of casual players who are here just for the story. Your average joe player isn't min maxing and wearing full gold armor with perfected weapons.
Speaking of story, this whole argument reminds me of the difference between a character villain that personifies human traits by having its own thoughts, feelings, emotions, possibly a reason for why they are 'evil' and a Disney cookie-cutter villain that's just there acting like a robot for the script.
In any interesting story, the hero is not necessarily good and neither will they always win, same thought applies for the villain. However in Overland Content, especially questing, the story doesn't feel real (no matter what gear I've earned in my travels) because my decisions are made for me thru the fact there is nothing to risk, rather than the decisions I make based on how I feel. And for that matter, the player will win 99% of the time whether I fight hard with a plan or not care at all which doesn't sound very casual to me.
It is a theater in which the player always wins and every villain is a bad which means the story itself doesn't matter cause we know how it will end. It makes for a boring experience and almost a waste of time except for the instances where in order to get some desirable reward, I am required to slosh thru some content, with it mandatory for the player to complete before moving on. Mandatory content is not casual being casual is exercising a form of freedom to do otherwise. Meaning I must fight this rather than... solving the problem another way. It almost feels like waiting for my number to come up at the DMV, dealing out holy fire and righteous indignation to the npcs I encounter who are there just because they were told to wait there.
In short, a good story makes you care. If I have no reason to care, then I have no reason to run the content. Mandatory content is not friendly to casual gameplay.
It is indeed subjective (that's why whatever changes happen to overland, they must be optional). For some people good gameplay is important to enjoy a good story.It's all subjective isn't it? what constitutes a good story and what's not? for me, its amazing compared to other MMOS which simply tell me to collect 10 tails or 10 meat. This is the only MMO where i can run my 10th alt through stories and still never get bored. Each to their own.
Are you serious? [snip]SilverBride wrote: »Don't attack the mob until it has finished its dialog.
And where exactly I said to make the fights challenging to ALL the players? I clearly said that players should have a choice. This game is all about 'playing as you want' after all. [snip] 'A lot of people' you say? To a lot of people challenge means having fun. And if this is an option, your 'a lot of people' can still relax, while others are having fun.SilverBride wrote: »A lot of people play this game to relax and have fun, and don't need every single fight to be a challenge.
spartaxoxo wrote: »DMuehlhausen wrote: »I know people hate hearing about the game, but World of Warcraft had a really good balance on this at it's launch. You could solo basically everything, but there were some quests with elites that you needed to see out help for, which is what an MMO should be about.
I would quit any game that made me need a group to do every little thing. It would be a really easy uninstall. For me, being able to do the quests on my own is non-negotiable.
DMuehlhausen wrote: »spartaxoxo wrote: »DMuehlhausen wrote: »I know people hate hearing about the game, but World of Warcraft had a really good balance on this at it's launch. You could solo basically everything, but there were some quests with elites that you needed to see out help for, which is what an MMO should be about.
I would quit any game that made me need a group to do every little thing. It would be a really easy uninstall. For me, being able to do the quests on my own is non-negotiable.
So you didn't read anything I said. You didn't need a group for everything, but still every zone had 1 maybe 2 quests you needed a group for. Nothing that was required to "move" the main story line along or anything though.
I'm not trying to get in a fight, but if you don't want to group for any content then go play Skyrim's latest release. This is a game with 1000s of available people to play with, but you don't even have to acknowledge they are there basically. If that is what they really want then they should just change the name of this game to TES 6 cause isn't an MMO.
DMuehlhausen wrote: »But you also shouldn't be able to just run through the zone picking up 50 mobs and killing them in a couple attacks either.
spartaxoxo wrote: »DMuehlhausen wrote: »But you also shouldn't be able to just run through the zone picking up 50 mobs and killing them in a couple attacks either.
Why not?
SilverBride wrote: »I can't think of a single overland quest that claimed a fight was impossible. There are quest bosses to be defeated that a vet geared and experienced player won't find difficult, but most others will.
SilverBride wrote: »I can't think of a single overland quest that claimed a fight was impossible. There are quest bosses to be defeated that a vet geared and experienced player won't find difficult, but most others will.
A lot of quests build up those "really hard fights with low chances for success".
Amethyst_Unearthed wrote: »I am not a fan of the "sticker books" limitations/restrictions on gear farming. If i have picked up and equipped the set im farming means i can no longer farm it and i love farming gear....i think the ability to craft said piece(s) is more then enough without taking away the option to farm on said account beacuse stickerbook has the set im wanting to farm.