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Overland Content Feedback Thread

  • Arunei
    Arunei
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    Kallykat wrote: »
    BasP wrote: »
    Agreed. Over the years, players who felt that Overland was too easy - and sometimes suggested optional ways to increase its difficulty - were often told by other players that they 'must do Dungeons/Trials/solo Arenas instead' because 'Overland is supposed to be easy.' Comments like that didn't really address the issue or helped foster a constructive discussion.

    In essence, I agree with your post by the way. But I think it’s important to recognize that it goes both ways. While some players now fear that they might not be able to enjoy Overland content in the future, other players haven't been able to enjoy it for years. Respecting all playstyles is key.

    I agree that both playstyles are important, and they are both provided for by ZOS. The question is whether or not both playstyles should be supported in all types of content. Currently, overland supports one playstyle and dungeons/trials support the other. If you think overland should be made more difficult to support the latter style, then do you also agree that dungeons/trials should have an easy/story mode to support the former playstyle?

    This content already have a normal (easy) mode to participate in if you are newer to the game or don't enjoy challenge. But Devs already said that story/solo mode is coming, so it's a matter of time as it's decided upon, again to support more options for different kinds of players.
    Except a lot of the older DLC Dungeons AREN'T easy even on Normal. They're considerably harder than base game Normal Dungeons and some are even harder than some base game Vet Dungeons. It was only, what, two or three years ago that they started making Normal DLC Dungeons more on par with base game Normal Dungeons? And even started adding rewards for clearing Normal instead of locking them all behind Vet mode achievements.
    Edited by Arunei on December 24, 2024 6:14PM
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!
  • colossalvoids
    colossalvoids
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    Arunei wrote: »
    Kallykat wrote: »
    BasP wrote: »
    Agreed. Over the years, players who felt that Overland was too easy - and sometimes suggested optional ways to increase its difficulty - were often told by other players that they 'must do Dungeons/Trials/solo Arenas instead' because 'Overland is supposed to be easy.' Comments like that didn't really address the issue or helped foster a constructive discussion.

    In essence, I agree with your post by the way. But I think it’s important to recognize that it goes both ways. While some players now fear that they might not be able to enjoy Overland content in the future, other players haven't been able to enjoy it for years. Respecting all playstyles is key.

    I agree that both playstyles are important, and they are both provided for by ZOS. The question is whether or not both playstyles should be supported in all types of content. Currently, overland supports one playstyle and dungeons/trials support the other. If you think overland should be made more difficult to support the latter style, then do you also agree that dungeons/trials should have an easy/story mode to support the former playstyle?

    This content already have a normal (easy) mode to participate in if you are newer to the game or don't enjoy challenge. But Devs already said that story/solo mode is coming, so it's a matter of time as it's decided upon, again to support more options for different kinds of players.
    Except a lot of the older DLC Dungeons AREN'T easy even on Normal. They're considerably harder than base game Normal Dungeons and some are even harder than some base game Vet Dungeons. It was only, what, two or three years ago that they started making Normal DLC Dungeons more on par with base game Normal Dungeons? And even started adding rewards for clearing Normal instead of locking them all behind Vet mode achievements.

    You might not see it easy, but by company's standards it is, hence it's named normal difficulty. Same as no one sees any difficulty mode the same way, not even HM's. For some it's a breather but still that's how it is. Yet again, because of that there will be a story mode and there will be different option for an overland.
  • disky
    disky
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    Arunei wrote: »
    Kallykat wrote: »
    BasP wrote: »
    Agreed. Over the years, players who felt that Overland was too easy - and sometimes suggested optional ways to increase its difficulty - were often told by other players that they 'must do Dungeons/Trials/solo Arenas instead' because 'Overland is supposed to be easy.' Comments like that didn't really address the issue or helped foster a constructive discussion.

    In essence, I agree with your post by the way. But I think it’s important to recognize that it goes both ways. While some players now fear that they might not be able to enjoy Overland content in the future, other players haven't been able to enjoy it for years. Respecting all playstyles is key.

    I agree that both playstyles are important, and they are both provided for by ZOS. The question is whether or not both playstyles should be supported in all types of content. Currently, overland supports one playstyle and dungeons/trials support the other. If you think overland should be made more difficult to support the latter style, then do you also agree that dungeons/trials should have an easy/story mode to support the former playstyle?

    This content already have a normal (easy) mode to participate in if you are newer to the game or don't enjoy challenge. But Devs already said that story/solo mode is coming, so it's a matter of time as it's decided upon, again to support more options for different kinds of players.
    Except a lot of the older DLC Dungeons AREN'T easy even on Normal. They're considerably harder than base game Normal Dungeons and some are even harder than some base game Vet Dungeons. It was only, what, two or three years ago that they started making Normal DLC Dungeons more on par with base game Normal Dungeons? And even started adding rewards for clearing Normal instead of locking them all behind Vet mode achievements.

    You might not see it easy, but by company's standards it is, hence it's named normal difficulty. Same as no one sees any difficulty mode the same way, not even HM's. For some it's a breather but still that's how it is. Yet again, because of that there will be a story mode and there will be different option for an overland.

    Right, the fact that people experience dungeons differently, and want different things from them, is exactly why the feature should exist.
  • colossalvoids
    colossalvoids
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    disky wrote: »
    Arunei wrote: »
    Kallykat wrote: »
    BasP wrote: »
    Agreed. Over the years, players who felt that Overland was too easy - and sometimes suggested optional ways to increase its difficulty - were often told by other players that they 'must do Dungeons/Trials/solo Arenas instead' because 'Overland is supposed to be easy.' Comments like that didn't really address the issue or helped foster a constructive discussion.

    In essence, I agree with your post by the way. But I think it’s important to recognize that it goes both ways. While some players now fear that they might not be able to enjoy Overland content in the future, other players haven't been able to enjoy it for years. Respecting all playstyles is key.

    I agree that both playstyles are important, and they are both provided for by ZOS. The question is whether or not both playstyles should be supported in all types of content. Currently, overland supports one playstyle and dungeons/trials support the other. If you think overland should be made more difficult to support the latter style, then do you also agree that dungeons/trials should have an easy/story mode to support the former playstyle?

    This content already have a normal (easy) mode to participate in if you are newer to the game or don't enjoy challenge. But Devs already said that story/solo mode is coming, so it's a matter of time as it's decided upon, again to support more options for different kinds of players.
    Except a lot of the older DLC Dungeons AREN'T easy even on Normal. They're considerably harder than base game Normal Dungeons and some are even harder than some base game Vet Dungeons. It was only, what, two or three years ago that they started making Normal DLC Dungeons more on par with base game Normal Dungeons? And even started adding rewards for clearing Normal instead of locking them all behind Vet mode achievements.

    You might not see it easy, but by company's standards it is, hence it's named normal difficulty. Same as no one sees any difficulty mode the same way, not even HM's. For some it's a breather but still that's how it is. Yet again, because of that there will be a story mode and there will be different option for an overland.

    Right, the fact that people experience dungeons differently, and want different things from them, is exactly why the feature should exist.

    Guess you're trying really hard to point out that I do not actually like it from the tone of my message and you're partially right. Whilst I see no issues in that for others, mostly, for people like me it would be a worse experience. What I mean by that is that I was an absolute worst casual player you can possibly imagine, bought ESO to read lore books essentially. If easy options existed I would probably never experienced harder difficulties, partially because I didn't noticed veteran tags in queue and wasn't even aware of it's existence. So if I've joined the game next year with solo dungeons, I would probably miss the biggest part of the game I'm enjoying right now. Luckily I'm not a new player and had my experiences the way they were already to care too much about it, hence it's fine.
    People are different, and in more ways they might think, a lot of folks forget it here.
  • disky
    disky
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    disky wrote: »
    Arunei wrote: »
    Kallykat wrote: »
    BasP wrote: »
    Agreed. Over the years, players who felt that Overland was too easy - and sometimes suggested optional ways to increase its difficulty - were often told by other players that they 'must do Dungeons/Trials/solo Arenas instead' because 'Overland is supposed to be easy.' Comments like that didn't really address the issue or helped foster a constructive discussion.

    In essence, I agree with your post by the way. But I think it’s important to recognize that it goes both ways. While some players now fear that they might not be able to enjoy Overland content in the future, other players haven't been able to enjoy it for years. Respecting all playstyles is key.

    I agree that both playstyles are important, and they are both provided for by ZOS. The question is whether or not both playstyles should be supported in all types of content. Currently, overland supports one playstyle and dungeons/trials support the other. If you think overland should be made more difficult to support the latter style, then do you also agree that dungeons/trials should have an easy/story mode to support the former playstyle?

    This content already have a normal (easy) mode to participate in if you are newer to the game or don't enjoy challenge. But Devs already said that story/solo mode is coming, so it's a matter of time as it's decided upon, again to support more options for different kinds of players.
    Except a lot of the older DLC Dungeons AREN'T easy even on Normal. They're considerably harder than base game Normal Dungeons and some are even harder than some base game Vet Dungeons. It was only, what, two or three years ago that they started making Normal DLC Dungeons more on par with base game Normal Dungeons? And even started adding rewards for clearing Normal instead of locking them all behind Vet mode achievements.

    You might not see it easy, but by company's standards it is, hence it's named normal difficulty. Same as no one sees any difficulty mode the same way, not even HM's. For some it's a breather but still that's how it is. Yet again, because of that there will be a story mode and there will be different option for an overland.

    Right, the fact that people experience dungeons differently, and want different things from them, is exactly why the feature should exist.

    Guess you're trying really hard to point out that I do not actually like it from the tone of my message and you're partially right. Whilst I see no issues in that for others, mostly, for people like me it would be a worse experience. What I mean by that is that I was an absolute worst casual player you can possibly imagine, bought ESO to read lore books essentially. If easy options existed I would probably never experienced harder difficulties, partially because I didn't noticed veteran tags in queue and wasn't even aware of it's existence. So if I've joined the game next year with solo dungeons, I would probably miss the biggest part of the game I'm enjoying right now. Luckily I'm not a new player and had my experiences the way they were already to care too much about it, hence it's fine.
    People are different, and in more ways they might think, a lot of folks forget it here.

    The draw for a lot of players to vet dungeons are the rewards, achievements and bragging rights, and I don't think there's any reason to believe that if a player decides they want that kind of thing, they would be swayed away from it by story mode. I think that most people who would take advantage of it are people who either don't enjoy dungeons as they are now or can't do them for whatever reason. Story mode would exist to serve players who aren't served by the current state of dungeons, that's really the end of it. If you want the trappings of a challenging dungeon, you just won't be using story mode.

    I should say that when it comes to rewards, I don't think any implementation of a story mode should include any kind of substantial rewards. As far as I'm concerned the whole point of the mode is to experience the story, to be able to stop and look around without the pressure of someone racing through without you.
  • colossalvoids
    colossalvoids
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    disky wrote: »
    disky wrote: »
    Arunei wrote: »
    Kallykat wrote: »
    BasP wrote: »
    Agreed. Over the years, players who felt that Overland was too easy - and sometimes suggested optional ways to increase its difficulty - were often told by other players that they 'must do Dungeons/Trials/solo Arenas instead' because 'Overland is supposed to be easy.' Comments like that didn't really address the issue or helped foster a constructive discussion.

    In essence, I agree with your post by the way. But I think it’s important to recognize that it goes both ways. While some players now fear that they might not be able to enjoy Overland content in the future, other players haven't been able to enjoy it for years. Respecting all playstyles is key.

    I agree that both playstyles are important, and they are both provided for by ZOS. The question is whether or not both playstyles should be supported in all types of content. Currently, overland supports one playstyle and dungeons/trials support the other. If you think overland should be made more difficult to support the latter style, then do you also agree that dungeons/trials should have an easy/story mode to support the former playstyle?

    This content already have a normal (easy) mode to participate in if you are newer to the game or don't enjoy challenge. But Devs already said that story/solo mode is coming, so it's a matter of time as it's decided upon, again to support more options for different kinds of players.
    Except a lot of the older DLC Dungeons AREN'T easy even on Normal. They're considerably harder than base game Normal Dungeons and some are even harder than some base game Vet Dungeons. It was only, what, two or three years ago that they started making Normal DLC Dungeons more on par with base game Normal Dungeons? And even started adding rewards for clearing Normal instead of locking them all behind Vet mode achievements.

    You might not see it easy, but by company's standards it is, hence it's named normal difficulty. Same as no one sees any difficulty mode the same way, not even HM's. For some it's a breather but still that's how it is. Yet again, because of that there will be a story mode and there will be different option for an overland.

    Right, the fact that people experience dungeons differently, and want different things from them, is exactly why the feature should exist.

    Guess you're trying really hard to point out that I do not actually like it from the tone of my message and you're partially right. Whilst I see no issues in that for others, mostly, for people like me it would be a worse experience. What I mean by that is that I was an absolute worst casual player you can possibly imagine, bought ESO to read lore books essentially. If easy options existed I would probably never experienced harder difficulties, partially because I didn't noticed veteran tags in queue and wasn't even aware of it's existence. So if I've joined the game next year with solo dungeons, I would probably miss the biggest part of the game I'm enjoying right now. Luckily I'm not a new player and had my experiences the way they were already to care too much about it, hence it's fine.
    People are different, and in more ways they might think, a lot of folks forget it here.

    I should say that when it comes to rewards, I don't think any implementation of a story mode should include any kind of substantial rewards. As far as I'm concerned the whole point of the mode is to experience the story, to be able to stop and look around without the pressure of someone racing through without you.

    I might personally not see the logic having rewards for even more downgraded difficulty but if the option is here I don't see it as an issue if there are rewards, even unique ones for solo dungeons. Each difficulty mode current has some form of achievement etc. associated with it and anything implemented difficulty wise be it solo dungeons or vet overland would probably have at least some incentives, at the very least new achievement associated with them as zos adding achievement nowadays that are almost rewarding breathing or being in a world, that are not about achieving anything so won't be surprising if literally anything new would have some associated achievements or rewards exclusively for those modes, I just don't know what's appropriate in their current or a new to be seen model.

    But generally rewards is the part that bothers me the least about any content as I've had my fair share in a honeymoon period of the game, but it surely important to be a main attraction for a majority players. And zos surely want everything to be played for one or the other reason and not just laying around as an option that's not really used.
  • disky
    disky
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    disky wrote: »
    disky wrote: »
    Arunei wrote: »
    Kallykat wrote: »
    BasP wrote: »
    Agreed. Over the years, players who felt that Overland was too easy - and sometimes suggested optional ways to increase its difficulty - were often told by other players that they 'must do Dungeons/Trials/solo Arenas instead' because 'Overland is supposed to be easy.' Comments like that didn't really address the issue or helped foster a constructive discussion.

    In essence, I agree with your post by the way. But I think it’s important to recognize that it goes both ways. While some players now fear that they might not be able to enjoy Overland content in the future, other players haven't been able to enjoy it for years. Respecting all playstyles is key.

    I agree that both playstyles are important, and they are both provided for by ZOS. The question is whether or not both playstyles should be supported in all types of content. Currently, overland supports one playstyle and dungeons/trials support the other. If you think overland should be made more difficult to support the latter style, then do you also agree that dungeons/trials should have an easy/story mode to support the former playstyle?

    This content already have a normal (easy) mode to participate in if you are newer to the game or don't enjoy challenge. But Devs already said that story/solo mode is coming, so it's a matter of time as it's decided upon, again to support more options for different kinds of players.
    Except a lot of the older DLC Dungeons AREN'T easy even on Normal. They're considerably harder than base game Normal Dungeons and some are even harder than some base game Vet Dungeons. It was only, what, two or three years ago that they started making Normal DLC Dungeons more on par with base game Normal Dungeons? And even started adding rewards for clearing Normal instead of locking them all behind Vet mode achievements.

    You might not see it easy, but by company's standards it is, hence it's named normal difficulty. Same as no one sees any difficulty mode the same way, not even HM's. For some it's a breather but still that's how it is. Yet again, because of that there will be a story mode and there will be different option for an overland.

    Right, the fact that people experience dungeons differently, and want different things from them, is exactly why the feature should exist.

    Guess you're trying really hard to point out that I do not actually like it from the tone of my message and you're partially right. Whilst I see no issues in that for others, mostly, for people like me it would be a worse experience. What I mean by that is that I was an absolute worst casual player you can possibly imagine, bought ESO to read lore books essentially. If easy options existed I would probably never experienced harder difficulties, partially because I didn't noticed veteran tags in queue and wasn't even aware of it's existence. So if I've joined the game next year with solo dungeons, I would probably miss the biggest part of the game I'm enjoying right now. Luckily I'm not a new player and had my experiences the way they were already to care too much about it, hence it's fine.
    People are different, and in more ways they might think, a lot of folks forget it here.

    I should say that when it comes to rewards, I don't think any implementation of a story mode should include any kind of substantial rewards. As far as I'm concerned the whole point of the mode is to experience the story, to be able to stop and look around without the pressure of someone racing through without you.

    I might personally not see the logic having rewards for even more downgraded difficulty but if the option is here I don't see it as an issue if there are rewards, even unique ones for solo dungeons. Each difficulty mode current has some form of achievement etc. associated with it and anything implemented difficulty wise be it solo dungeons or vet overland would probably have at least some incentives, at the very least new achievement associated with them as zos adding achievement nowadays that are almost rewarding breathing or being in a world, that are not about achieving anything so won't be surprising if literally anything new would have some associated achievements or rewards exclusively for those modes, I just don't know what's appropriate in their current or a new to be seen model.

    But generally rewards is the part that bothers me the least about any content as I've had my fair share in a honeymoon period of the game, but it surely important to be a main attraction for a majority players. And zos surely want everything to be played for one or the other reason and not just laying around as an option that's not really used.

    I don't really care what people do or what they receive in their experience, but I know that giving players the same kinds of rewards that would be granted through a normal or veteran mode would do a couple of things:

    - It would cause an uproar from challenge-focused players who work hard to achieve those rewards in higher difficulties
    - It would remove or diminish incentive to play at higher difficulties

    I am not a reward-driven player, but I understand that many people are, and there are also people who want to achieve for bragging rights. Those people should be able to acquire rewards for their achievements which allow them to show off, because those are things that motivate a player to keep playing. The reward for a story mode is that a player gets to enjoy the story.
  • Vonnegut2506
    Vonnegut2506
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    Just like the reward for increased overland difficulty is the challenge itself, but I sure see people arguing there should be additional reward.
  • BasP
    BasP
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    Kallykat wrote: »
    BasP wrote: »
    Agreed. Over the years, players who felt that Overland was too easy - and sometimes suggested optional ways to increase its difficulty - were often told by other players that they 'must do Dungeons/Trials/solo Arenas instead' because 'Overland is supposed to be easy.' Comments like that didn't really address the issue or helped foster a constructive discussion.

    In essence, I agree with your post by the way. But I think it’s important to recognize that it goes both ways. While some players now fear that they might not be able to enjoy Overland content in the future, other players haven't been able to enjoy it for years. Respecting all playstyles is key.

    I agree that both playstyles are important, and they are both provided for by ZOS. The question is whether or not both playstyles should be supported in all types of content. Currently, overland supports one playstyle and dungeons/trials support the other. If you think overland should be made more difficult to support the latter style, then do you also agree that dungeons/trials should have an easy/story mode to support the former playstyle?

    Yeah, I wouldn't be against those. I could be misremembering, but I believe I even said that it would be nice if ZOS would add a story mode for dungeons months ago in this thread. I personally wouldn't use such a system, but it would be good for those players that do want it.
  • disky
    disky
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    Just like the reward for increased overland difficulty is the challenge itself, but I sure see people arguing there should be additional reward.

    I want to make it clear that I count myself among the people who would take advantage of a story mode feature, but I would never expect that I would receive the same kind of reward as someone who played through the dungeon in a group-focused veteran mode, or even normal mode. I don't consider myself to be reward-driven, but especially in MMOs achievement generally has some kind of material value associated with it, otherwise it diminishes the incentive to achieve, and that dramatically deflates motivation for reward-driven players. If you start playing a Zelda game and you walk into the first cave you find, and there's a hermit who hands over the Master Sword along with every bit of gear you need, you're missing out on the fun of adventuring to gain those important items. What's the point of even doing it? Just go kill Ganon and find another game to play.

    There should be a base-level difficulty at which rewards are given, and I think it's logical to provide higher-tier rewards for greater degrees of achievement. The reward of a story mode is that you get to experience the story in a setting which normally precludes it due to the way dungeon groups tend to work.
    Edited by disky on December 24, 2024 9:43PM
  • Kyip
    Kyip
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    I actually expected the poll to more drastically favor lower difficulties but it does seem to corroborate the idea that while people who want a challenge are in the minority, there are enough players that desire a challenge for the upcoming changes to be worthwhile.
    I think the number of people who favor lower difficulty are underrepresented because many casual players never visit the forums. Most folks who come here have been playing the game longer and are better at it, just judging from what I have seen here the past few weeks. I hope they consider things like this and make the upcoming difficulty increase something like a normal-vs-veteran toggle, rather than an across-the-board difficulty increase.
  • disky
    disky
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    Kyip wrote: »
    I actually expected the poll to more drastically favor lower difficulties but it does seem to corroborate the idea that while people who want a challenge are in the minority, there are enough players that desire a challenge for the upcoming changes to be worthwhile.
    I think the number of people who favor lower difficulty are underrepresented because many casual players never visit the forums. Most folks who come here have been playing the game longer and are better at it, just judging from what I have seen here the past few weeks. I hope they consider things like this and make the upcoming difficulty increase something like a normal-vs-veteran toggle, rather than an across-the-board difficulty increase.

    There's seems to be a lot of negativity about what ZOS *could* be planning, which I think is kind of justified given how vague the announcement was and because of past experiences, but I'm giving ZOS the benefit of the doubt and assuming they understand how negatively a global change would affect many players. It has taken years for this announcement to happen and they haven't just ignored people in that time. We've had a lot of what I consider to be #insightful conversation in this thread and while I doubt ZOS is just going to lift a design spec from the forums, I think there are some good ideas for how to manage a change like this without alienating anyone, and if nothing else, this thread can be a tool for the devs to understand what players want to happen. Relatively few people seem to want something that affects everyone.
    Edited by disky on December 24, 2024 10:31PM
  • spartaxoxo
    spartaxoxo
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    TESO is canon to the single player games. It is not merely based on the single player games, it is a canon entry. It is just massively multiplayer instead of single player.

    https://youtu.be/lNUCtNOp5dQ?si=3XqiG62SyJwnQ3Ia

    nr8h4it6f2l2.jpg

    ETA

    https://www.ign.com/articles/a-decade-on-the-elder-scrolls-online-is-now-a-brilliant-destination-for-skyrim-and-oblivion-fans
    Edited by spartaxoxo on December 24, 2024 10:38PM
  • ghastley
    ghastley
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    The problem ZOS has is that players seem to want
    1. To see character progression, i.e. if they go back and do the same content, it gets easier, because their character has in some way improved.
    2. To get more challenge from going back to the same content, because it gets harder.
    It's not going to be easy to satisfy both requirements, whatever they do.
  • ZOS_GregoryV
    Greetings all,

    After removing a handful of posts, we would like to ask that all members of the community please be sure to stick to the discussion at hand.

    Regards,
    -Greg-
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Kallykat
    Kallykat
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    Kallykat wrote: »
    BasP wrote: »
    Agreed. Over the years, players who felt that Overland was too easy - and sometimes suggested optional ways to increase its difficulty - were often told by other players that they 'must do Dungeons/Trials/solo Arenas instead' because 'Overland is supposed to be easy.' Comments like that didn't really address the issue or helped foster a constructive discussion.

    In essence, I agree with your post by the way. But I think it’s important to recognize that it goes both ways. While some players now fear that they might not be able to enjoy Overland content in the future, other players haven't been able to enjoy it for years. Respecting all playstyles is key.

    I agree that both playstyles are important, and they are both provided for by ZOS. The question is whether or not both playstyles should be supported in all types of content. Currently, overland supports one playstyle and dungeons/trials support the other. If you think overland should be made more difficult to support the latter style, then do you also agree that dungeons/trials should have an easy/story mode to support the former playstyle?

    This content already have a normal (easy) mode to participate in if you are newer to the game or don't enjoy challenge. But Devs already said that story/solo mode is coming, so it's a matter of time as it's decided upon, again to support more options for different kinds of players.

    When/where did they say story/solo mode was coming? I must have missed that.
  • SilverBride
    SilverBride
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    Kallykat wrote: »
    When/where did they say story/solo mode was coming? I must have missed that.

    They said story mode for dungeons is on the list.

    "Lambert says storymode for dungeons is “really hard because it’s essentially a third difficulty mode”; it’s on the list but probably isn’t happening any time soon."

    https://massivelyop.com/2024/01/18/elder-scrolls-onlines-gold-road-chapter-takes-players-back-to-oblivions-best-city-on-june-3/
    PCNA
  • Kallykat
    Kallykat
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    Kallykat wrote: »
    When/where did they say story/solo mode was coming? I must have missed that.

    They said story mode for dungeons is on the list.

    "Lambert says storymode for dungeons is “really hard because it’s essentially a third difficulty mode”; it’s on the list but probably isn’t happening any time soon."

    https://massivelyop.com/2024/01/18/elder-scrolls-onlines-gold-road-chapter-takes-players-back-to-oblivions-best-city-on-june-3/

    Thank you!
  • colossalvoids
    colossalvoids
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    Kallykat wrote: »
    Kallykat wrote: »
    BasP wrote: »
    Agreed. Over the years, players who felt that Overland was too easy - and sometimes suggested optional ways to increase its difficulty - were often told by other players that they 'must do Dungeons/Trials/solo Arenas instead' because 'Overland is supposed to be easy.' Comments like that didn't really address the issue or helped foster a constructive discussion.

    In essence, I agree with your post by the way. But I think it’s important to recognize that it goes both ways. While some players now fear that they might not be able to enjoy Overland content in the future, other players haven't been able to enjoy it for years. Respecting all playstyles is key.

    I agree that both playstyles are important, and they are both provided for by ZOS. The question is whether or not both playstyles should be supported in all types of content. Currently, overland supports one playstyle and dungeons/trials support the other. If you think overland should be made more difficult to support the latter style, then do you also agree that dungeons/trials should have an easy/story mode to support the former playstyle?

    This content already have a normal (easy) mode to participate in if you are newer to the game or don't enjoy challenge. But Devs already said that story/solo mode is coming, so it's a matter of time as it's decided upon, again to support more options for different kinds of players.

    When/where did they say story/solo mode was coming? I must have missed that.

    There was definitely other mention last year but it was probably from someone who attended their irl event who brought the news last time.
  • KingNutella
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    Kyip wrote: »
    I actually expected the poll to more drastically favor lower difficulties but it does seem to corroborate the idea that while people who want a challenge are in the minority, there are enough players that desire a challenge for the upcoming changes to be worthwhile.
    I think the number of people who favor lower difficulty are underrepresented because many casual players never visit the forums. Most folks who come here have been playing the game longer and are better at it, just judging from what I have seen here the past few weeks. I hope they consider things like this and make the upcoming difficulty increase something like a normal-vs-veteran toggle, rather than an across-the-board difficulty increase.

    I kind of feel differently. I've no objective data to back this, but in my experience, all members of my guilds (most of which advertise themselves as "casual") who I've played with either find the low difficulty laughably easy, never struggle with overland except for a WB here and there, and/or don't engage with it because it's so easy.

    I'm not trying to be dismissive, especially since I do genuienly believe all viewpoints should be valued, but I think people (not you specifically) either severely underestimate the skill of "casuals" (whatever this even means???) or overestimate how many "casuals" actually enjoy how the overland as it currently is. From my perspective, it's a top 5 issue people have with this game.

    I dont even remember the last time I saw someone die (or struggle) in overland unless it was against one of the harder WBs or incursions (e.g dragons or harrowstorms).
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