martinhpb16_ESO wrote: »Parasaurolophus wrote: »Rich Lambert has already spoken about this and believes that everything is fine now.
Richard Lambert probably doesn't play the game much and the fact that this thread has been created and is now 37 pages long demonstrates that there is significant interest in some form of vet overland.
And as Richard Lambert is a human being and not a bot he is perfectly capable of updating his opinion.
The "overland" content is NOT to easy. It's meant for new players to ease into the game. what do you want, Vet level overland where everybody under the CP level of 3600 constantly dies?
Parasaurolophus wrote: »Lots of good discussion.
It would help if maybe instead of having to dig through lots of old Twitch videos and so on, could we request a community article for the web site interviewing several of the development team on the frequently-asked-questions?
I completely understand that any particular thing is always being evaluated and so on, but it would benefit the community at large to hear from the team and their reasoning for things.
So this might have been requested a ton of times already but I want to reiterate @ZOS_Kevin it would be nice to get a "Dev Q&A" sort of article on the official web site next year. Ideally more frequent than once a year.
I'd love to have a regular "Q&A Corner".
Today there's often lots of this detail and thought on issues buried in PTS patch notes and official patch notes, but nothing consolidated or easy to search.
Rich Lambert has already spoken about this and believes that everything is fine now.
SilverBride wrote: »martinhpb16_ESO wrote: »Parasaurolophus wrote: »Rich Lambert has already spoken about this and believes that everything is fine now.
Richard Lambert probably doesn't play the game much and the fact that this thread has been created and is now 37 pages long demonstrates that there is significant interest in some form of vet overland.
And as Richard Lambert is a human being and not a bot he is perfectly capable of updating his opinion.
Rich does play. He streams on Twitch as Slashlurk.
Also, many of the posts on this now 38 page thread are against a separate veteran overland.
The "overland" content is NOT to easy. It's meant for new players to ease into the game. what do you want, Vet level overland where everybody under the CP level of 3600 constantly dies?
SilverBride wrote: »Also, many of the posts on this now 38 page thread are against a separate veteran overland.
And many of those who are against vet overland are ppl who are not gonna play vet overland.
SilverBride wrote: »SilverBride wrote: »Also, many of the posts on this now 38 page thread are against a separate veteran overland.
And many of those who are against vet overland are ppl who are not gonna play vet overland.
Many posters who do want more difficulty are also against a separate veteran overland and in favor of a debuff because it is the least disruptive and most fair solution.
SilverBride wrote: »SilverBride wrote: »Also, many of the posts on this now 38 page thread are against a separate veteran overland.
And many of those who are against vet overland are ppl who are not gonna play vet overland.
Many posters who do want more difficulty are also against a separate veteran overland and in favor of a debuff because it is the least disruptive and most fair solution.
Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »Also, many of the posts on this now 38 page thread are against a separate veteran overland.
And many of those who are against vet overland are ppl who are not gonna play vet overland.
Many posters who do want more difficulty are also against a separate veteran overland and in favor of a debuff because it is the least disruptive and most fair solution.
It's not fair at all. Having to debuff our own selves in an overland where people who aren't debuffed can interrupt you. Plus it's basically a blanket fix, and I am not ok with that. I want to see quest bosses with 2-5m HP and not 80-124k. Sure they can deal more damage to you with debuffs, but I don't like them still having the same amount of HP etc. It's just so boring.
Debuff option will just not work. I'd personally never use it, at all.
SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »Also, many of the posts on this now 38 page thread are against a separate veteran overland.
And many of those who are against vet overland are ppl who are not gonna play vet overland.
Many posters who do want more difficulty are also against a separate veteran overland and in favor of a debuff because it is the least disruptive and most fair solution.
It's not fair at all. Having to debuff our own selves in an overland where people who aren't debuffed can interrupt you. Plus it's basically a blanket fix, and I am not ok with that. I want to see quest bosses with 2-5m HP and not 80-124k. Sure they can deal more damage to you with debuffs, but I don't like them still having the same amount of HP etc. It's just so boring.
Debuff option will just not work. I'd personally never use it, at all.
Other players can interrupt you in a separate veteran overland, too.
Blackbird_V wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »Also, many of the posts on this now 38 page thread are against a separate veteran overland.
And many of those who are against vet overland are ppl who are not gonna play vet overland.
Many posters who do want more difficulty are also against a separate veteran overland and in favor of a debuff because it is the least disruptive and most fair solution.
It's not fair at all. Having to debuff our own selves in an overland where people who aren't debuffed can interrupt you. Plus it's basically a blanket fix, and I am not ok with that. I want to see quest bosses with 2-5m HP and not 80-124k. Sure they can deal more damage to you with debuffs, but I don't like them still having the same amount of HP etc. It's just so boring.
Debuff option will just not work. I'd personally never use it, at all.
Other players can interrupt you in a separate veteran overland, too.
But with debuff food, you're handicapped and they are not, whereas in a veteran overland instance none of you are handicapped and it's more equal.
Blackbird_V wrote: »SilverBride wrote: »Other players can interrupt you in a separate veteran overland, too.
But with debuff food, you're handicapped and they are not, whereas in a veteran overland instance none of you are handicapped and it's more equal.
spartaxoxo wrote: »Blackbird_V wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »SilverBride wrote: »Also, many of the posts on this now 38 page thread are against a separate veteran overland.
And many of those who are against vet overland are ppl who are not gonna play vet overland.
Many posters who do want more difficulty are also against a separate veteran overland and in favor of a debuff because it is the least disruptive and most fair solution.
It's not fair at all. Having to debuff our own selves in an overland where people who aren't debuffed can interrupt you. Plus it's basically a blanket fix, and I am not ok with that. I want to see quest bosses with 2-5m HP and not 80-124k. Sure they can deal more damage to you with debuffs, but I don't like them still having the same amount of HP etc. It's just so boring.
Debuff option will just not work. I'd personally never use it, at all.
Other players can interrupt you in a separate veteran overland, too.
But with debuff food, you're handicapped and they are not, whereas in a veteran overland instance none of you are handicapped and it's more equal.
The difference between a 100k dps and a 35k dps in vet overland would be greater than a debuffed 35k dps and the average person doing overpand now which is like 10k dps. Companions couldn't even be 15k-20k because they'd replace those players.
In both cases, a player with a higher power level than you would decrease the difficulty of the content.
This is a multiplayer game. The realities of multiplayer gaming applies to all possible solutions.
SilverBride wrote: »This is all hypothetical because not all high CP players would use veteran overland, but the potential for continued dissatisfaction with high CP players is still there so nothing has been solved.
People who are experienced with the combat system in this game would know that CP and damage/survivability don't scale linearly.SilverBride wrote: »How happy will a CP 3600 be with a veteran overland that a CP 1200 would find difficult enough?
This is all hypothetical because not all high CP players would use veteran overland, but the potential for continued dissatisfaction with high CP players is still there, so nothing has been solved.
Edited for clarity.
SilverBride wrote: »That being said, many who are against a separate veteran overland do support a debuff so these players can find more of a challenge without it negatively affecting any other players or the story.
@Harvokaan is right in that ZOS is really interested in our pain points, and much less interested in our solutions for those pain points. They will do the solution, if they decide to address the pain point. That said, it does not take long to express the pain points, and clarifications to those points, in a forum post. This is a social environment, and while arm chair design is not useful to the developers, it can be a good social engagement for the problem solvers in the community.
i guess my suggestions/ideas on page 32 of this thread didn't make your cut.SilverBride wrote: »
Presenting suggestions and solutions is an important part of constructive feedback, so I find it very appropriate for this thread. I will summarize what I've taken from this thread so far.
Feedback on Overland Content given by posters:
list]
]
If devs will eventually decide to separate vOL from nOL, then, please, send them my suggestion to think about making vOL more rewarding by making daily enlightenment (beginning from 160 CP) available only for those who play vet mode.
Lastly, seeing how everyone doesn't feel this way, I get that and respect your differences. However, I hope you guys aren't trying to intentionally shout people down on here who feel similar to others as well as myself. Please recognize this is now the only thread left in existence for anyone to voice an opinion in favor of making change and reading thru the threads its like some of you guys are trying to shut us out and you shouldn't do that and anyone who agrees not just with me but would like to see some form of meaningful change, in any way, to overland content should be welcome to come here and make your voice be heard also. Everyone is not always going to agree.
Lastly, seeing how everyone doesn't feel this way, I get that and respect your differences. However, I hope you guys aren't trying to intentionally shout people down on here who feel similar to others as well as myself. Please recognize this is now the only thread left in existence for anyone to voice an opinion in favor of making change and reading thru the threads its like some of you guys are trying to shut us out and you shouldn't do that and anyone who agrees not just with me but would like to see some form of meaningful change, in any way, to overland content should be welcome to come here and make your voice be heard also. Everyone is not always going to agree.
SilverBride wrote: »Lastly, seeing how everyone doesn't feel this way, I get that and respect your differences. However, I hope you guys aren't trying to intentionally shout people down on here who feel similar to others as well as myself. Please recognize this is now the only thread left in existence for anyone to voice an opinion in favor of making change and reading thru the threads its like some of you guys are trying to shut us out and you shouldn't do that and anyone who agrees not just with me but would like to see some form of meaningful change, in any way, to overland content should be welcome to come here and make your voice be heard also. Everyone is not always going to agree.
Everyone has the same opportunity to present their feedback, and as you stated not everyone is going to agree. I believe that debating our different views can lead to compromise. Just disagreeing with someone is not shutting them out.
I remember how bad things were before One Tamriel, and the difficulty was a huge factor in my decision to leave the game back then, because I found it impossible to progress. Because of this I am against any suggestions I feel would revert the game I now love back to that state.
Multiple times in this thread (and others) ppl were explaining that the game was never in state of having an optional vet difficulty because game before one tamriel
Multiple times in this thread (and others) ppl were explaining that the game was never in state of having an optional vet difficulty because game before one tamriel was drastically different from what is proposed (optional, no forced grouping, no spliting community based on VR, sharding based on system we know from dungs, normal and vet (or debuff but that is more prefered by ppl who don't want difficulty at all)).
Multiple. Times. In. Almost. Every. Thread.
spartaxoxo wrote: »She didn't say anything about vet overland optional proposal in that post.
The person she replied to proposed a solution that mobs scale as you level, which would make it mandatory.
She remembered having scaling mandatory mobs from One Tamriel and said that type of difficulty solution made her quit.