SilverBride wrote: »
As a new player, Overland content is already too difficult for me to play how I want; instead, choosing skills and equipment that feel interesting, thematic, or roleplay-friendly is punished by death. A difficulty slider like Morrowind, Oblivion, or Skyrim had would potentially satisfy those who feel Overland is too easy, as well as those like me who would like more freedom for building and playing our characters.
No, switches and sliders only sound good as long as you don't think about the implications.So unless someone comes up with a solution, can we just stop asking for this? There's no point asking for magical fixes. Only for something that can actually be built (and, I would add, something ZOS can justify dedicating resources to, i.e. something they can sell).
A slider or switch that changes nothing about the game except the hardiness of the mobs would never work.
First, let's look at the switch: Exactly how hardy would the mobs have to be made? For any given person, that level could be 'just too hard' in which case it solves nothing, or it could be 'still too easy' which arguably is the worst of all options (now the fights are still tedious, they just last longer).
Next let's look at the slider: To avoid the above you'd have to allow players to closely calibrate the difficulty so it is 'just right' for them. But this means a great many difficulty levels which will split up the player base in small sections. So a slider could only work if it operates on the player, not the content. But that people can already do by gimping themselves, and I don't see many people doing that, which should tell us something.
No, switches and sliders only sound good as long as you don't think about the implications.So unless someone comes up with a solution, can we just stop asking for this? There's no point asking for magical fixes. Only for something that can actually be built (and, I would add, something ZOS can justify dedicating resources to, i.e. something they can sell).
spartaxoxo wrote: »Sliders have proven to work on the single player games
spartaxoxo wrote: »and in another MMO.
spartaxoxo wrote: »So, I don't know why it wouldn't work on this one. Since they just work with debuffs that do things like mark you as open to a special attack to a mob, it's pretty simple for them to have multiple levels of customization. It does not split up the play base because the player is debuffed.So, they can play right next to or with someone who isn't using it.
spartaxoxo wrote: »You can push a slider than can be done with gear (not to mention that being able to wear gear is a big part of an RPG experience). And removing your gear does not offer special attacks.
SilverBride wrote: »
The player base that would want to do the mode are probably the same who dapple in veteran content already, the ones who don't wouldn't care as the same easy overland content will still be there. There's no changing my mind that nothing would be wrong with having an optional vet mode.
Every game has rules, mechanics and a learning curve. The "play how you want" mantra doesn't mean you can just ignore all that and still expect to do well.
ok, let me unpick this:spartaxoxo wrote: »Sliders have proven to work on the single player games
Single player games do not have the challenge of having to accommodate multiple difficulty levels at the same time. So I think that only muddies the water.spartaxoxo wrote: »and in another MMO.
This part is interesting.spartaxoxo wrote: »So, I don't know why it wouldn't work on this one. Since they just work with debuffs that do things like mark you as open to a special attack to a mob, it's pretty simple for them to have multiple levels of customization. It does not split up the play base because the player is debuffed.So, they can play right next to or with someone who isn't using it.
I'm not sure it would be simple to have mobs deploy different abilities depending on your chosen difficulty level, especially when you have to accommodate for multiple different difficulties in the same fight, but if that is possible that would be interesting. That's not a debuff though.spartaxoxo wrote: »You can push a slider than can be done with gear (not to mention that being able to wear gear is a big part of an RPG experience). And removing your gear does not offer special attacks.
A gear debuff slider would preserve looks, but it would still rob players of a sense of building up their character's strength, which I'd hazard is an important aspect especially for people who want to be challenged.
Decreases outgoing damage
Increases incoming damage
Increases XP and Virtue XP gain
Triggers additional effects on enemy targets
Twohothardware wrote: »They definitely should not split the player base for two different difficultly levels in Overland.
SilverBride wrote: »
SilverBride wrote: »
How do you know this? Are others able to see if someone is using increased difficulty?
SilverBride wrote: »SilverBride wrote: »
The player base that would want to do the mode are probably the same who dapple in veteran content already, the ones who don't wouldn't care as the same easy overland content will still be there. There's no changing my mind that nothing would be wrong with having an optional vet mode.
I dapple in veteran content. A few months ago I started queueing for dungeons, then veteran dungeons, then DLC normal and veteran dungeons, and tried veteran arena a couple of times. I've also started running Bastion Nymics with a friend every day. The only end game content I haven't participated in is trials and that's mostly because of not wanting to be tied to a schedule and the amount of time it takes.
I enjoy the challenges these bring but I do not find it necessary for everything I do to be challenging to that degree. Sometimes I just want to relax so I quest and explore and enjoy the story.
I'm not trying to change anyone's mind about what they want because not everyone enjoys the same things and it's just a matter of preference. I am just providing feedback on something I feel would be harmful to the game I love.
CameraBeardThePirate wrote: »How would an optional slider be harmful to your game?
SilverBride wrote: »
Then they go a wrong way.
SilverBride wrote: »
SilverBride wrote: »
Blackbird_V wrote: »SilverBride wrote: »
That is also an opinion and not a fact.
SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »
That is also an opinion and not a fact.
If overland was broken players would be unable to complete quests and map objectives etc.. But these things are working just fine (with the exception of a few bugs that have nothing to do with difficulty) and players are able to complete the quests and storylines. So overland is not broken.
Blackbird_V wrote: »SilverBride wrote: »Blackbird_V wrote: »SilverBride wrote: »
That is also an opinion and not a fact.
If overland was broken players would be unable to complete quests and map objectives etc.. But these things are working just fine (with the exception of a few bugs that have nothing to do with difficulty) and players are able to complete the quests and storylines. So overland is not broken.
There are many definitions and uses for the word "broken".
spartaxoxo wrote: »This was my experience with some of the Dragonhold main story quests.
https://youtu.be/q3IU9yvIlXI
And this is my experience with mobs. This one is a so-called elite one, and is the recently discussed river trolls.
https://youtu.be/WTDxmuSRNto