Hi. I'm super casual. Up to a year or two ago I struggled with all content. I've been playing since the start of ESO.
I did, one day, git good. Now overland content is often easy, but still a challenge in the newer zones for certain mobs.
Please do NOT make regular Overland harder.
Please ALWAYS ensure that ALL of the zone's story is accessible in Overland, with some side embellishments available in dungeons and trials, as always has been the case.
Please do NOT add a veteran mode to Overland IF that means that average players like me will get a feeling that we are missing out on (a) story content, (b) accessibility to gear.
(b) is important. My characters are equipped with the best quality crafted gear or gear farmed from many lower to mid level solo dungeon runs - I then alter traits in Clockwork City and gold the gear with my maxed out crafting characters.
But if I then noticed that I must switch to veteran to run Overland content then I'll be disappointed. If veteran means gold rather than blue or purple quality drops then no problem. But if the sets are completely different or indeed only, say, shoulders or necks drop in veteran, then I'd be really upset.
The crafting system, compared to other games, is a masterpiece - the time gating is just right for me!
Please make the ESO+ daily log in rewards better - they suck big time.
Then you haven't read the whole thread. Some of us (myself included) have proposed options other than those two.AlexanderDeLarge wrote: »All I've ever seen in this thread over the years is people advocating for separate sharding or a difficulty slider/debuff memento.
tokeinskyblu wrote: »Is necrom overland harder then the rest if the game overland? Have not played in months but want a reason to come back.
Or is it the same hand holding boring content?
psychotrip wrote: »This thread has been up for years.
Has anything meaningfully changed? I havent played in a while.
psychotrip wrote: »This thread has been up for years.
Has anything meaningfully changed? I havent played in a while.
spartaxoxo wrote: »psychotrip wrote: »This thread has been up for years.
Has anything meaningfully changed? I havent played in a while.
They added a new instance to address overland in the new chapter.
spartaxoxo wrote: »psychotrip wrote: »This thread has been up for years.
Has anything meaningfully changed? I havent played in a while.
They added a new instance to address overland in the new chapter.
Bastion Nymic? I don't have Necrom (yet) but from videos I've seen I don't understand how this is supposed to count as 'overland'. It has a lot of characteristics of a dungeon. So what exactly is 'overland' about it? Can I freely explore? Are there multiple main story quests and side quests? Is it free from end bosses with boss mechanics? Is the area public and not group based? As far as I can tell the answer to all of these is 'no'.
spartaxoxo wrote: »I will say that it's designed from the ground up to not require a healer or tank, which does give it a slightly different feel to a dungeon.
For better or worse, Bastion Nymic is considered a successful addition for those wanting a harder overland.
I wouldn't be surprised if the devs consider it problem solved and close this thread.
Players want harder overland because they want OVERLAND QUESTS to be more challenging and meaningful, not to have harder repeatable activity - we have plenty of those in dungeons form.
Players want harder overland because they want OVERLAND QUESTS to be more challenging and meaningful, not to have harder repeatable activity - we have plenty of those in dungeons form.
SilverBride wrote: »Players want harder overland because they want OVERLAND QUESTS to be more challenging and meaningful, not to have harder repeatable activity - we have plenty of those in dungeons form.
I absolutely do not want the quests to be more challenging. I remember how they were back before One Tamriel and that is what drove me away. I want to enjoy the story as I quest, not struggle. And I'm not the only one that feels this way.
We have almost 10 years of quests now. It would be a huge undertaking to rewrite all of them for the few players that want that, all for quests that can only be played once per character.
Here's a suggestion that might help while leaving current overland exactly as it is.
Create some dark agency of bounty hunters that come after the player, but only if they trigger some condition (i.e. opt-in).
Triggering that condition would lead to random encounters with assassins, ambush style. The more you survive, the harder the encounters get.
The nature of the encounters should be such that they would prevent you mindlessly running from quest marker to quest marker without having to have pay attention to your surroundings.
SilverBride wrote: »Players want harder overland because they want OVERLAND QUESTS to be more challenging and meaningful, not to have harder repeatable activity - we have plenty of those in dungeons form.
I absolutely do not want the quests to be more challenging. I remember how they were back before One Tamriel and that is what drove me away. I want to enjoy the story as I quest, not struggle. And I'm not the only one that feels this way.
We have almost 10 years of quests now. It would be a huge undertaking to rewrite all of them for the few players that want that, all for quests that can only be played once per character.
SilverBride wrote: »Players want harder overland because they want OVERLAND QUESTS to be more challenging and meaningful, not to have harder repeatable activity - we have plenty of those in dungeons form.
I absolutely do not want the quests to be more challenging. I remember how they were back before One Tamriel and that is what drove me away. I want to enjoy the story as I quest, not struggle. And I'm not the only one that feels this way.
We have almost 10 years of quests now. It would be a huge undertaking to rewrite all of them for the few players that want that, all for quests that can only be played once per character.
Back then I had to leave the game for a year, because I couldn't complete the Stormhaven storyline as part of my Cadwell's Silver. The boss at the at-Tura Estate was impossible for me to defeat, no matter what I tried.
Trier_Sero wrote: »I'm pretty sure this has been suggested already, but I can't read through 180 pages so...
Can't we use existing layers system to create versions of locations with higher difficulty? Current overland would be an easy mode, then normal mode, something like craglorn, accessible after 160cp or something and then hard mode with mobs on level of veteran dungeons/normal trials, accessible after 300cp for example. Difficulty slider to switch between them.