Although overland in it's current easy state will never be immersive for me, I don't think anymore it's necessary to change it's difficulty as we got now EA to test our skill and enjoy meaningful combat encounters.
Although overland in it's current easy state will never be immersive for me, I don't think anymore it's necessary to change it's difficulty as we got now EA to test our skill and enjoy meaningful combat encounters.
I just want to point out that many of the comments in this thread asking for an overland difficulty option weren't doing so because there weren't meaningful combat encounters in the game -- obviously there always have been, that was never the issue -- but because we want to play the quests in a way that feels engaging and immersive to us. EA is great, but it doesn't do anything at all to solve that problem. It's a completely different system and does precisely zero to alleviate the issue (same with Bastion Nymics, though ZOS seems to think they have something to do with overland difficulty).
Although overland in it's current easy state will never be immersive for me, I don't think anymore it's necessary to change it's difficulty as we got now EA to test our skill and enjoy meaningful combat encounters.
ComradeBiscuit wrote: »Although overland in it's current easy state will never be immersive for me, I don't think anymore it's necessary to change it's difficulty as we got now EA to test our skill and enjoy meaningful combat encounters.
I have seen this sentiment expressed a few times on these forums and while I am happy that EA is a satisfying alternative to a higher-difficulty (strictly optional!) overland for some, I cannot agree with this.
A repetitive arena/dungeon is entirely different content from immersively difficult overland. Personally, I can barely stomach EA but would love difficult overland (again, only if it is optional).
I simply have no hope, that zos will ever listen.
SilverBride wrote: »I simply have no hope, that zos will ever listen.
ZoS has listened.
They created Bastion Nymics, which although they can be done in a group of 4 they can also be solo'd or duo'd. And now the EA is specifically for solo or duo players. These address some of the feedback in this thread that all challenging content was for groups and some players wanted a challenging solo experience. These may not be exactly how these players wanted a change implemented but they have been successful as far as a lot of players stating they enjoy them.
As far as overland itself, DLC World Bosses are noticeably more difficult than the base game zones, and replacing dolmens with much more difficult content such as Harrowstorms and Vents etc. has raised the difficulty of overland. But the trash mobs and quests and story give us some relaxing choices which a lot of us enjoy. It would be detrimental to take away our one relaxing low challenge option.
(A separate veteran overland would separate the playerbase which they do not wish to do.)
But the concerns regarding immersive questing expressed by players like @casparian or @ComradeBiscuit weren't adressed yet.
SilverBride wrote: »But the concerns regarding immersive questing expressed by players like @casparian or @ComradeBiscuit weren't adressed yet.
Not every player in every game is going to be happy with every feature, so players participate in the parts they enjoy. It would require multiple versions of everything to make every player completely happy with every feature, and this is just not feasible.
Although overland in it's current easy state will never be immersive for me, I don't think anymore it's necessary to change it's difficulty as we got now EA to test our skill and enjoy meaningful combat encounters.
But the concerns regarding immersive questing expressed by players like @casparian or @ComradeBiscuit weren't adressed yet.
Or they could introduce a difficulty slider like LotRO. But that is wishful thinking at best...
But the concerns regarding immersive questing expressed by players like @casparian or @ComradeBiscuit weren't adressed yet.
Let's face it, questing/story can't really be immersive in a MMORPG.
SilverBride wrote: »
(A separate veteran overland would separate the playerbase which they do not wish to do.)
SilverBride wrote: »
(A separate veteran overland would separate the playerbase which they do not wish to do.)
I know this is an old argument but I have to chime in again to disagree.
SilverBride wrote: »SilverBride wrote: »
(A separate veteran overland would separate the playerbase which they do not wish to do.)
I know this is an old argument but I have to chime in again to disagree.
That is fine if you disagree, but splitting the player base is something they have said they do not wish to do.
SilverBride wrote: »SilverBride wrote: »
(A separate veteran overland would separate the playerbase which they do not wish to do.)
I know this is an old argument but I have to chime in again to disagree.
That is fine if you disagree, but splitting the player base is something they have said they do not wish to do.
It's our job to change their minds.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »
(A separate veteran overland would separate the playerbase which they do not wish to do.)
I know this is an old argument but I have to chime in again to disagree.
That is fine if you disagree, but splitting the player base is something they have said they do not wish to do.
It's our job to change their minds.
I agree with them. I think it would be a very bad idea to split overland into normal and veteran versions.
There is a lot of challenging content, and now Bastion Nymics and The Endless Archive offer even more with the EA being geared to solo or duo play. Overland is the last and only relaxing content that involves combat. It should remain that way.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »
(A separate veteran overland would separate the playerbase which they do not wish to do.)
I know this is an old argument but I have to chime in again to disagree.
That is fine if you disagree, but splitting the player base is something they have said they do not wish to do.
It's our job to change their minds.
I agree with them. I think it would be a very bad idea to split overland into normal and veteran versions.
There is a lot of challenging content, and now Bastion Nymics and The Endless Archive offer even more with the EA being geared to solo or duo play. Overland is the last and only relaxing content that involves combat. It should remain that way.
SilverBride wrote: »I agree with them. I think it would be a very bad idea to split overland into normal and veteran versions.
There is a lot of challenging content, and now Bastion Nymics and The Endless Archive offer even more with the EA being geared to solo or duo play. Overland is the last and only relaxing content that involves combat. It should remain that way.
It would remain that way for everyone.
Unless you wanted to play the (100% optional) hard mode.
We both win!
SilverBride wrote: »SilverBride wrote: »I agree with them. I think it would be a very bad idea to split overland into normal and veteran versions.
There is a lot of challenging content, and now Bastion Nymics and The Endless Archive offer even more with the EA being geared to solo or duo play. Overland is the last and only relaxing content that involves combat. It should remain that way.
It would remain that way for everyone.
Unless you wanted to play the (100% optional) hard mode.
We both win!
I disagree. But I don't see it ever happening anyway.
SilverBride wrote: »Edit: I see no point in keeping this going so let's just agree to disagree and leave it at that.
spartaxoxo wrote: »This is why I personally support the way that Lord of the Rings Online does it. They have a togglable slider that places a debuff on players, so that they can remain together but still provide a better experience for those who seek a greater challenge.
spartaxoxo wrote: »This is why I personally support the way that Lord of the Rings Online does it. They have a togglable slider that places a debuff on players, so that they can remain together but still provide a better experience for those who seek a greater challenge.
I get your concerns. I really do.
But what makes me scratch my head is that when I (or others) suggest the slider (the debuff slider... I had this idea literally 6 or 7 years ago in the WoW forums), everyone starts collectively yelling at me. THAT is what I don't get. Why would anyone be against that specific debuff slider, that is totally optional? And why are so many people SO vehemently against it... to the point where they will post multiple times per page, per thread, over and over again for hours, days, MONTHS going onto these threads and saying "No! We can't! We won't!!!"
SilverBride wrote: »I fully support debuff foods or sliders and challenge banners for quest bosses because these affect no one but the player using them. The only things I don't support are increased difficulty for everyone and a separate veteran overland.
spartaxoxo wrote: »
I should note, the person you made your initial reply to DOES support a slider.
RaptorRodeoGod wrote: »Have they mentioned why they're adverse on an optional slider/PvE Battle Spirit? It's clear they don't like the idea because they haven't done anything regarding it. This is too long of a thread to sift through lol.