SilverBride wrote: »We have been told that there are no major changes planned for overland difficulty.
We have been told that they do not want to split the playerbase.
We have been told that a slider or other similar concepts are not as easy as just flipping a switch.
These are not my subjective viewpoints, they are facts. And in the almost 2 years that this thread has been pinned with over 5000 posts these facts haven't changed.
SilverBride wrote: »We have been told that there are no major changes planned for overland difficulty.
We have been told that they do not want to split the playerbase.
We have been told that a slider or other similar concepts are not as easy as just flipping a switch.
These are not my subjective viewpoints, they are facts. And in the almost 2 years that this thread has been pinned with over 5000 posts these facts haven't changed.
This thread was stickied because there were way too many threads on the forum every day about this subject. See post #1 by @ZOS_Kevin.
This thread was stickied because there were way too many threads on the forum every day about this subject. See post #1 by @ZOS_Kevin.
Too many threads equals a lot of interest. A lot of interest equals a potential business opportunity. In this case, because the fan base is divided, they need to be careful.
SilverBride wrote: »This thread was stickied because there were way too many threads on the forum every day about this subject. See post #1 by @ZOS_Kevin.
Too many threads equals a lot of interest. A lot of interest equals a potential business opportunity. In this case, because the fan base is divided, they need to be careful.
It wasn't a lot of threads by a lot of different posters.
What was happening was that a player would create a thread on this subject that devolved and ended up being locked. A few days later another thread would be created that followed the same pattern of devolving and being locked. Most of these threads were started by the same small handful of posters, and were posted on by the same small handful of posters on each side of the debate, much like this pinned thread is.
For every person who a business gets feedback from there are hundreds if not thousands of people who never speak up. For example, in the average call center, not accounting for duplicate callers, less than 2% of customers will call in a given month. And even among those who call in, many companies will grade their employees by a metric called TNPS and will aggressively send surveys to those who call in and if you can get a 5% response rate, you are doing really good.
So, while yes, even among this thread, there is technically a small number of people on both sides who are engaging in discussion, it still represents a much larger base of customers, most of whom never voice their opinions. When it comes to consumer research, things like this thread are a gold mine for decision makers to use to predict what a significant and very silent majority of their consumer base will be interested in.
SilverBride wrote: »For every person who a business gets feedback from there are hundreds if not thousands of people who never speak up. For example, in the average call center, not accounting for duplicate callers, less than 2% of customers will call in a given month. And even among those who call in, many companies will grade their employees by a metric called TNPS and will aggressively send surveys to those who call in and if you can get a 5% response rate, you are doing really good.
So, while yes, even among this thread, there is technically a small number of people on both sides who are engaging in discussion, it still represents a much larger base of customers, most of whom never voice their opinions. When it comes to consumer research, things like this thread are a gold mine for decision makers to use to predict what a significant and very silent majority of their consumer base will be interested in.
I agree that it's a very small percentage of players that post on the forums. But the percentage that doesn't post represents players on both sides of this argument, not just those wanting more difficult overland.
As far as the silent majority, it's been shown that people that are ok with something often don't bother to come forward with their views because that are happy and aren't looking for change. It's the vocal minority that make their issue public because they are unhappy and want something to change. The fact that they are more vocal doesn't mean there are more of them than those that are happy with things just as they are.
Another point I'd like to make is that every single aspect of the game should not conform to one particular play style. There are a variety of activities so that there is something for everyone. Overland is the only combat activity that isn't completely a challenge.
Those that like difficulty have normal and veteran dungeons and arenas and trials and Bastion Nymics and I assume the endless dungeon will have a veteran mode. If they create a veteran overland so that all combat activities will be challenging then they need to also give the rest of us solo story mode dungeons and trials and arenas so that all play styles are equally represented.
If you are so convinced that the developers are never going to take action on this, then what is your goal of engaging in this thread?
SilverBride wrote: »If you are so convinced that the developers are never going to take action on this, then what is your goal of engaging in this thread?
To represent my side of this debate. I may not believe a separate veteran overland is going to happen, but I never said they won't take any action. They did give us Bastion Nymics which they stated was one answer to this.
"With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that."
https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
SilverBride wrote: »If you are so convinced that the developers are never going to take action on this, then what is your goal of engaging in this thread?
To represent my side of this debate. I may not believe a separate veteran overland is going to happen, but I never said they won't take any action. They did give us Bastion Nymics which they stated was one answer to this.
"With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that."
https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
.SilverBride wrote: »If you are so convinced that the developers are never going to take action on this, then what is your goal of engaging in this thread?
To represent my side of this debate. I may not believe a separate veteran overland is going to happen, but I never said they won't take any action. They did give us Bastion Nymics which they stated was one answer to this.
"With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that."
https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
Thank you for that link. I enjoyed the read.
ZOS have said similar things in the past and eventually caved to pressure. Them stating that there are no plans for it right now does not mean there can't ever be. Players should continue to voice their displeasure with overland content until ZOS actually does something about it. We shouldn't just tell those players to sod off.SilverBride wrote: »We have been told that there are no major changes planned for overland difficulty.
Great, because I haven't seen anyone advocate for that. Mostly I've seen people advocate for a difficulty scaler or optional debuff.SilverBride wrote: »We have been told that they do not want to split the playerbase.
I'm sure it wouldn't be easy, but I still think it should be implemented. Clearly the playerbase isn't 100% behind the idea of increased difficulty for overland content, but clearly a big chunk IS interested in it. Why should those players be ignored? A scaler, while it would take work, wouldn't negatively affect those who don't engage with it.SilverBride wrote: »We have been told that a slider or other similar concepts are not as easy as just flipping a switch.
SilverBride wrote: »We have been told that they do not want to split the playerbase.
Great, because I haven't seen anyone advocate for that. Mostly I've seen people advocate for a difficulty scaler or optional debuff.
SilverBride wrote: »SilverBride wrote: »We have been told that they do not want to split the playerbase.
Great, because I haven't seen anyone advocate for that. Mostly I've seen people advocate for a difficulty scaler or optional debuff.
There are posters in this thread asking for a separate veteran overland only and not being receptive to debuffs or sliders.
.SilverBride wrote: »SilverBride wrote: »We have been told that they do not want to split the playerbase.
Great, because I haven't seen anyone advocate for that. Mostly I've seen people advocate for a difficulty scaler or optional debuff.
There are posters in this thread asking for a separate veteran overland only and not being receptive to debuffs or sliders.
Would you say that the majority of people are open to the slider/debuff option or would you say that most people are only interested in separate instances? And if you had to give your best off the top of your head guess for what percentage of people are in each group, then how would you split it?
Is there any option for a (obviously selective) increased overland difficulty you would accept?
SilverBride wrote: »Is there any option for a (obviously selective) increased overland difficulty you would accept?
I have said all along that I support debuff foods, potions and gear sets and challenge banners for quest story bosses, because those affect no one but the player using them.
The only thing I do not support is a separate veteran overland and I agree with ZoS's decision to not split the playerbase.
SilverBride wrote: »This is true to a degree. I've been around a long time and have gotten into veteran group content, and I consider myself a veteran player. But I absolutely do not want overland more difficult. That is my chill time when playing and I need that to balance my play time.
I'm not against a debuff of some type, or challenge banners for story bosses, but I am against a separate veteran overland.
I personally don't give a rat's bottom about veteran overland, at least not anymore. But I do care about immersion. When a story is about someone or something planning the end of the world it feels lame if that antagonist is a complete pushover. I would be very happy if they would add more solo instances into the (main) quest lines with an optional more difficult version. And I don't care about extra rewards for that either, I just want the story to make sense.
[SilverBride wrote: »This is true to a degree. I've been around a long time and have gotten into veteran group content, and I consider myself a veteran player. But I absolutely do not want overland more difficult. That is my chill time when playing and I need that to balance my play time.
I'm not against a debuff of some type, or challenge banners for story bosses, but I am against a separate veteran overland.
I personally don't give a rat's bottom about veteran overland, at least not anymore. But I do care about immersion. When a story is about someone or something planning the end of the world it feels lame if that antagonist is a complete pushover. I would be very happy if they would add more solo instances into the (main) quest lines with an optional more difficult version. And I don't care about extra rewards for that either, I just want the story to make sense.