My expectation is that many players would use it. Most of them would slide it all the way to "Cheese Mode", if that is not already the default, and then never touch it again. A relative few would use it as intended by this thread. My concern is related to how large this latter group is compared to everyone else who plays.
CameraBeardThePirate wrote: »
My expectation is that many players would use it. Most of them would slide it all the way to "Cheese Mode", if that is not already the default, and then never touch it again. A relative few would use it as intended by this thread. My concern is related to how large this latter group is compared to everyone else who plays.
How many players do you think can complete veteran dungeons? Not even DLC dungeons - just vet.
CameraBeardThePirate wrote: »
My expectation is that many players would use it. Most of them would slide it all the way to "Cheese Mode", if that is not already the default, and then never touch it again. A relative few would use it as intended by this thread. My concern is related to how large this latter group is compared to everyone else who plays.
How many players do you think can complete veteran dungeons? Not even DLC dungeons - just vet.
I dunno, but I think the number of people who do any veteran content on a regular basis is probably considerably less than half the number who do normal dungeons on a regular basis. This is based on various dev comments over the years.
It always gets me that players complain about over land being to easy. Of coarse it is going to become easy when you upgrade all of your armor and weapons to the max and then make a make a max tuned build.
Not everyone goes for a meta build. It needs to be at a level that all can do it!
jad11mumbler wrote: »Do y'all think ZoS actually want to hear feedback on overland or just made this post so we'd put all our complaints into this one spot?
Cause last we heard they still have no plans of addressing it so..
jad11mumbler wrote: »Do y'all think ZoS actually want to hear feedback on overland or just made this post so we'd put all our complaints into this one spot?
Cause last we heard they still have no plans of addressing it so..
They stickied this thread because the proliferation of multiple threads about harder overland on a daily (sometimes hourly) basis was making the forum a mess and difficult for people to find other info on. Kevin addressed that in the first post on page 1.
jad11mumbler wrote: »Do y'all think ZoS actually want to hear feedback on overland or just made this post so we'd put all our complaints into this one spot?
Cause last we heard they still have no plans of addressing it so..
SilverBride wrote: »jad11mumbler wrote: »Do y'all think ZoS actually want to hear feedback on overland or just made this post so we'd put all our complaints into this one spot?
Cause last we heard they still have no plans of addressing it so..
They did address it. They stated that there are no major changes planned for overland difficulty which you can read on page 102 post #3053, summarized in the quote below:
IKYMI: Rich's Quote on Overland Content
"That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty."
They also stated that Bastion Nymics were one answer to overland difficulty:
"With that being said, we do recognize a lot of people want increased overland difficulty and the new world events (Bastion Nymics) that are instanced for up to 4 players in Necrom is one of our answers to that."
https://eso-u.com/articles/eso_developer_ama__las_vegas_global_reveal_2023
jad11mumbler wrote: »I guess "Addressing it" was vague since the phrase has a few different uses.
I specifically meant they have no plans to change anything and solve the issue opposed to them discussing it.
"All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty"
SilverBride wrote: »
One reason there may be no plan to change it is because not everyone agrees that there is an issue that needs to be changed. Many players enjoy overland just as it is.
barney2525 wrote: »Players simply race past everything going from point A to point B. It happens All the time currently and no amount of changing things around will change it.