Something like that has been a common suggestion, yes. The objections most commonly brought up are:
1. I don't care about that and like current overland just fine, and the devs should spend time on something I care about not something you care about.
2. A harder mode would have to include better rewards and I don't want an activity I don't to engage in to have better rewards than the activities I do engage in.
3. One Tamriel already had a hard overland and everyone hated it, why would this be any better?
4. Just go play [some other activity] if you want hard content.
SilverBride wrote: »No one has said things this way. This sums up what was discussed more accurately:
1. I don't care about that and like current overland just fine, and the devs should spend time on something I care about not something you care about. and do not want difficulty in the story.
2. A harder mode would have to include better rewards and I don't want an activity I don't to engage in to have better rewards than the activities I do engage in. If the reason for more difficulty is immersion then that is the reward.
3. One Tamriel already had a hard overland and everyone hated it, why would this be any better? and the game was failing because of it. Why go back to something that failed so badly before?
4. Just go play [some other activity] if you want hard content because that is what these other activities were designed for.
SilverBride wrote: »No one has said things this way. This sums up what was discussed more accurately:
1. I don't care about that and like current overland just fine, and the devs should spend time on something I care about not something you care about. and do not want difficulty in the story.
2. A harder mode would have to include better rewards and I don't want an activity I don't to engage in to have better rewards than the activities I do engage in. If the reason for more difficulty is immersion then that is the reward.
3. One Tamriel already had a hard overland and everyone hated it, why would this be any better? and the game was failing because of it. Why go back to something that failed so badly before?
4. Just go play [some other activity] if you want hard content because that is what these other activities were designed for.
Those are not materially different from how I put it; I'm happy to accept your wording. I think the responses would be the same. I'd only point out regarding 3 that virtually no one is asking to go back to the 1T system, as I pointed out in my post.
But I totally agree with you that the consensus of the thread seems to be that most everyone would be happy with optional difficulty sliders and challenge banners.
Trier_Sero wrote: »I'm pretty sure this has been suggested already, but I can't read through 180 pages so...
Can't we use existing layers system to create versions of locations with higher difficulty? Current overland would be an easy mode, then normal mode, something like craglorn, accessible after 160cp or something and then hard mode with mobs on level of veteran dungeons/normal trials, accessible after 300cp for example. Difficulty slider to switch between them.
SilverBride wrote: »No one has said things this way. This sums up what was discussed more accurately:
1. I don't care about that and like current overland just fine, and the devs should spend time on something I care about not something you care about. and do not want difficulty in the story.
2. A harder mode would have to include better rewards and I don't want an activity I don't to engage in to have better rewards than the activities I do engage in. If the reason for more difficulty is immersion then that is the reward.
3. One Tamriel already had a hard overland and everyone hated it, why would this be any better? and the game was failing because of it. Why go back to something that failed so badly before?
4. Just go play [some other activity] if you want hard content because that is what these other activities were designed for.
Those are not materially different from how I put it; I'm happy to accept your wording. I think the responses would be the same. I'd only point out regarding 3 that virtually no one is asking to go back to the 1T system, as I pointed out in my post.
But I totally agree with you that the consensus of the thread seems to be that most everyone would be happy with optional difficulty sliders and challenge banners.
We did have harder overland content. People threw a fit so they dumbed it down with One Tamriel. Same with IC.
SilverBride wrote: »
SilverBride wrote: »
SilverBride wrote: »
That only goes for players under level 50/160. Mobs are stuck at this level, and are but a speedbump to people with 2k+ CP, which really isn't a rare thing anymore. We could easily handle the mobs seven years ago with a couple hundred CP, the system needs to be brought up to date.
SilverBride wrote: »SilverBride wrote: »
That only goes for players under level 50/160. Mobs are stuck at this level, and are but a speedbump to people with 2k+ CP, which really isn't a rare thing anymore. We could easily handle the mobs seven years ago with a couple hundred CP, the system needs to be brought up to date.
And what about new characters and those new to ESO? They are in overland, too.
We did have harder overland content. People threw a fit so they dumbed it down with One Tamriel. Same with IC.
There is nothing wrong with the 1T concept. Making the whole world more or less the same difficulty fixes the issue of content going obsolete/abandoned. But this was introduced almost 7 years ago, player character power has exploded while the difficulty of overland/quest mobs has remained the same. It's weird how some people balk at the idea of harder overland while back when 1T was introduced, and characters were a lot less powerful, nobody complained overland was too hard.
SilverBride wrote: »SilverBride wrote: »
That only goes for players under level 50/160. Mobs are stuck at this level, and are but a speedbump to people with 2k+ CP, which really isn't a rare thing anymore. We could easily handle the mobs seven years ago with a couple hundred CP, the system needs to be brought up to date.
And what about new characters and those new to ESO? They are in overland, too.
Like you wrote earlier: they introduced scaling. And it's ludicrous to balance 80% of the game to brand new players.
SilverBride wrote: »And what about new characters and those new to ESO? They are in overland, too.
Like you wrote earlier: they introduced scaling. And it's ludicrous to balance 80% of the game to brand new players.
SilverBride wrote: »SilverBride wrote: »And what about new characters and those new to ESO? They are in overland, too.
Like you wrote earlier: they introduced scaling. And it's ludicrous to balance 80% of the game to brand new players.
The game is also balanced for the many players that enjoy a relaxed questing experience and do not want to struggle through the story.
SilverBride wrote: »SilverBride wrote: »And what about new characters and those new to ESO? They are in overland, too.
Like you wrote earlier: they introduced scaling. And it's ludicrous to balance 80% of the game to brand new players.
The game is also balanced for the many players that enjoy a relaxed questing experience and do not want to struggle through the story.
noun: quest; plural noun: quests
a long or arduous search for something.
LesserCircle wrote: »Some amount of struggle is needed to feel like we really beat the bad guys.
...here is the definition of a quest by the Oxford Dictionary:
noun: quest; plural noun: quests
a long or arduous search for something.
I see this thread is already 2 years old. Did they do any moves towards increasing difficulty in any way?
SilverBride wrote: »
Twohothardware wrote: »Overland content needs to be made harder across the board for players of all levels.
Overland content has needed a "veteran" mode for a while, one that includes better rewards like skins, mounts, costumes, and pets behind it. Make it optional to make both sides happy.
Overland content has needed a "veteran" mode for a while, one that includes better rewards like skins, mounts, costumes, and pets behind it. Make it optional to make both sides happy.