Hey there, I believe the following is the most recent news from ZoS we have at the moment.There is no new about zenimax to solve this problem?
Hi All, as many of you have noted already from Rich's interview, there are no current plans for changing the structure of overland content. It is something we will continue to look at, so constructive feedback is always appreciated.
The purpose of this thread is to collect constructive feedback so if there is an opportunity to make changes, we have feedback from players to possibly incorporate. However, if the conversation continues to be users arguing with each other, we will lock this thread. We understand not everyone will agree with the statement. However, you can disagree and voice it without pushing the buttons of other forum users.
As always, please follow the community guidelines.
IKYMI: Rich's Quote on Overland Content
"That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty."
Hey there, I believe the following is the most recent news from ZoS we have at the moment.There is no new about zenimax to solve this problem?Hi All, as many of you have noted already from Rich's interview, there are no current plans for changing the structure of overland content. It is something we will continue to look at, so constructive feedback is always appreciated.
The purpose of this thread is to collect constructive feedback so if there is an opportunity to make changes, we have feedback from players to possibly incorporate. However, if the conversation continues to be users arguing with each other, we will lock this thread. We understand not everyone will agree with the statement. However, you can disagree and voice it without pushing the buttons of other forum users.
As always, please follow the community guidelines.
IKYMI: Rich's Quote on Overland Content
"That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty."
Parasaurolophus wrote: »
Would like to show you a second episode of my 'naked adventures'. This time I went to a group dungeon. This was quite enjoyable expedition. I think I would like overland questing to have this level of difficulty, but with some adjustments to have a reason to wear some armor obviously
https://www.youtube.com/watch?v=1OwgMGqGDfE
PS: I made a thread with this video in the General Discussion section because I initially thought it's not related to this thread about the overland. However, I just ended up writing my rant about easy overland in that thread. Now I feel a bit guilty for that.
Aardappelboom wrote: »Would like to show you a second episode of my 'naked adventures'. This time I went to a group dungeon. This was quite enjoyable expedition. I think I would like overland questing to have this level of difficulty, but with some adjustments to have a reason to wear some armor obviously
https://www.youtube.com/watch?v=1OwgMGqGDfE
PS: I made a thread with this video in the General Discussion section because I initially thought it's not related to this thread about the overland. However, I just ended up writing my rant about easy overland in that thread. Now I feel a bit guilty for that.
I did the same thing and I agree, public dungeons are enjoyable without armor and low level weapons.
Thanks for the video!
Aardappelboom wrote: »
I did the same thing and I agree, public dungeons are enjoyable without armor and low level weapons.
Thanks for the video!
You see, people are different - what I have seen in that video is 40 minutes of stressful gameplay - I guess most would not enjoy that and especially not on a regular basis and everywhere in overland. If you want that, fine, if it is nicely tucked away and out of sight - because otherwise we casuals can no longer enjoy overland - this is just meaningless combat, not RPG.
Aardappelboom wrote: »Aardappelboom wrote: »
I did the same thing and I agree, public dungeons are enjoyable without armor and low level weapons.
Thanks for the video!
You see, people are different - what I have seen in that video is 40 minutes of stressful gameplay - I guess most would not enjoy that and especially not on a regular basis and everywhere in overland. If you want that, fine, if it is nicely tucked away and out of sight - because otherwise we casuals can no longer enjoy overland - this is just meaningless combat, not RPG.
You are right Lysette and I always appreciate your insights but I really feel we should applaud the solutions and ideas that get posted here to find a way for everyone to enjoy the game and engage into the stories ZOS so carefuly crafted.
You've already made your point and I think most people, if not everyone, agrees that that difficulty should always be optional.
However at this point I feel it's not very constructive to see a post with an opinion or idea on difficulty and to see it get countered almost immediatly with the argument that not everyone likes more difficulty in their games.
A discussion like this shouldn't be about being for or against it. There are more than one hundred pages on this discussion, there's clearly a desire for this, so, in the absence of any reliable data, this should be about possible implementations and opportunities that fit for everyone.
Hmm how would you feel about optional difficulty sliders? Things like greatly increasing damage taken and reducing max health and mitigation. They'd be completely optional but perhaps not exactly "out of sight".Not just optional, but as well out of sight - if I would see this kind of combat in overland, this would ruin my immersion totally. Why would people live in such a land and create cities and towns there, if it would be that dangerous there. This would not make any sense.
Current stories in overland makes no sense to me whatsoever. Everyone in Glenumbra is scared of Angof and he is utterly confident in his plan to take over the entire zone of Glenumbra. But when I go to stop him, he's just a cardboard clown with ~120k health. He dies in seconds while I don't even get a scratch (and it's not like I dodged or blocked his attacks with pin-point precision, I just STOOD there in front of him). A regular ghost enemy in Wayrest sewers 2 has more health and is more threatening than that on NORMAL difficulty.You don't seem to understand, that more difficulty caters just your needs, but is out of place in overland (at least outdoors), because no one would want to live in such a country-side, which would be so terribly dangerous. Why build cities there and towns and make a living, if it is that likely to not live for long there. It has to make some sense as well story-wise - and it just doesn't do that.
Presumably cities would never have been built in Glenumbra if Glenumbra had always been populated by Dark Anchors, Angof, and active necromancers. The whole point of nearly every quest is precisely that something new and uniquely bad which threatens those living nearby is happening. It's the fact that this point is not reflected in actual gameplay which threatens immersion for so many of us.You don't seem to understand, that more difficulty caters just your needs, but is out of place in overland (at least outdoors), because no one would want to live in such a country-side, which would be so terribly dangerous. Why build cities there and towns and make a living, if it is that likely to not live for long there. It has to make some sense as well story-wise - and it just doesn't do that.
Like Aardappelboom said very well, now that we're 122 pages into the thread we all know by now that some people are happy with the status quo and we have all agreed that any changes should be optional. No proposed change here would threaten the immersion of the vast majority of those who don't opt into them because they wouldn't change their gameplay. Pointing out that you want things to stay the way they are is, at this point, unconstructive and beside the point of the thread. Those whose only contribution is to point out that they don't see the need for a change, I would respectfully ask you to consider what new, constructive thing you're contributing to a solutions-oriented thread by coming here to again say you prefer things the way they are.colossalvoids wrote: »Your immersion isn't anyhow more important than my immersion. Things "as is" are far from immersive on my part, not immersive also from NPC's descriptions of what's going on in a world so it's definitely would fit in the overland having a difficulty not "tucked away". Optional, sure, but that's already a given in this thread to point out every single post.
Hmm how would you feel about optional difficulty sliders? Things like greatly increasing damage taken and reducing max health and mitigation. They'd be completely optional but perhaps not exactly "out of sight".Not just optional, but as well out of sight - if I would see this kind of combat in overland, this would ruin my immersion totally. Why would people live in such a land and create cities and towns there, if it would be that dangerous there. This would not make any sense.
If such a thing is implemented, I'd definitely be using that and I'll be questing in overland. And me fighting quest enemies under such conditions would probably look a lot more hectic than on that video. I hate heavy attacking so I'd be LA weaving with minimal downtime between my skills. Would seeing me doing a quest like that in overland ruin your immersion?Current stories in overland makes no sense to me whatsoever. Everyone in Glenumbra is scared of Angof and he is utterly confident in his plan to take over the entire zone of Glenumbra. But when I go to stop him, he's just a cardboard clown with ~120k health. He dies in seconds while I don't even get a scratch (and it's not like I dodged or blocked his attacks with pin-point precision, I just STOOD there in front of him). A regular ghost enemy in Wayrest sewers 2 has more health and is more threatening than that on NORMAL difficulty.You don't seem to understand, that more difficulty caters just your needs, but is out of place in overland (at least outdoors), because no one would want to live in such a country-side, which would be so terribly dangerous. Why build cities there and towns and make a living, if it is that likely to not live for long there. It has to make some sense as well story-wise - and it just doesn't do that.
You are not the only one whose immersion is ruined when gameplay doesn't match the story telling.
Pointing out that you want things to stay the way they are is, at this point, unconstructive and beside the point of the thread. Those whose only contribution is to point out that they don't see the need for a change, I would respectfully ask you to consider what new, constructive thing you're contributing to a solutions-oriented thread by coming here to again say you prefer things the way they are.
colossalvoids wrote: »Your immersion isn't anyhow more important than my immersion. Things "as is" are far from immersive on my part, not immersive also from NPC's descriptions of what's going on in a world so it's definitely would fit in the overland having a difficulty not "tucked away". Optional, sure, but that's already a given in this thread to point out every single post.
You have to know that is not a fair characterization of us. The reason I'm invested in this topic is only because I care about immersion, and it's unimmersive for quest dialogue (about how dangerous quest enemies are) and gameplay experience (no danger) to be so wildly out of sync. It's helpful to acknowledge that immersion means different things for different players, instead of acting like you and people who agree with you are the only ones who care about immersion.people, who do not care much about immersion, and just want to fight everywhere
It is definitely valid feedback! That you have given. Over and over. And the fact that every solution people are asking for in this thread is optional means you would likely be unaffected by any change anyway. I'm simply asking for people who feel the need to continually restate their opposition to changes that are unlikely to affect them to ask themselves if there is a way for them to do that constructively, and if not to adjust accordingly.SilverBride wrote: »discussing overland content does not mean just discussing a change or a solution to a problem that many do not even see as a problem. Many of us are happy with things just as they are and this is valid feedback.
It is definitely valid feedback! That you have given. Over and over. And the fact that every solution people are asking for in this thread is optional means you would likely be unaffected by any change anyway. I'm simply asking for people who feel the need to continually restate their opposition to changes that are unlikely to affect them to ask themselves if there is a way for them to do that constructively, and if not to adjust accordingly.SilverBride wrote: »discussing overland content does not mean just discussing a change or a solution to a problem that many do not even see as a problem. Many of us are happy with things just as they are and this is valid feedback.
Like Aardappelboom said very well, now that we're 122 pages into the thread we all know by now that some people are happy with the status quo and we have all agreed that any changes should be optional. No proposed change here would threaten the immersion of the vast majority of those who don't opt into them because they wouldn't change their gameplay. Pointing out that you want things to stay the way they are is, at this point, unconstructive and beside the point of the thread. Those whose only contribution is to point out that they don't see the need for a change, I would respectfully ask you to consider what new, constructive thing you're contributing to a solutions-oriented thread by coming here to again say you prefer things the way they are.colossalvoids wrote: »Your immersion isn't anyhow more important than my immersion. Things "as is" are far from immersive on my part, not immersive also from NPC's descriptions of what's going on in a world so it's definitely would fit in the overland having a difficulty not "tucked away". Optional, sure, but that's already a given in this thread to point out every single post.
colossalvoids wrote: »Your immersion isn't anyhow more important than my immersion. Things "as is" are far from immersive on my part, not immersive also from NPC's descriptions of what's going on in a world so it's definitely would fit in the overland having a difficulty not "tucked away". Optional, sure, but that's already a given in this thread to point out every single post.
Well, it is as well important for ZOS to know, that people like me feel threatened by this - that my investment in the game, be it time or money, might be just invalidated by people, who do not care much about immersion, and just want to fight everywhere and mess things up for the rest of us, who are enjoying overland just as it is - it is a threat and that is why I'm defending how it is. And if it is going to happen, then best "out of sight" - because it will just mess up the enjoyment of the game for many. Your gameplay and ours is so different, that it's best separated from each other.
I mean...both sides have been posting their feedback over and over and over. You can't claim it's just one person because their opinion is different from yours. Most of the pages in this thread have been the same people repeating the same things, sometimes rewording them or something but still the same in essence. It's one reason I've largely stopped replying, because clearly neither side is going to see eye-to-eye with the other. The suggestions that have been made have been made again and again. At this point this thread is mostly just containing everything in one spot, rather than having it come up again and again week after week.It is definitely valid feedback! That you have given. Over and over. And the fact that every solution people are asking for in this thread is optional means you would likely be unaffected by any change anyway. I'm simply asking for people who feel the need to continually restate their opposition to changes that are unlikely to affect them to ask themselves if there is a way for them to do that constructively, and if not to adjust accordingly.SilverBride wrote: »discussing overland content does not mean just discussing a change or a solution to a problem that many do not even see as a problem. Many of us are happy with things just as they are and this is valid feedback.
Agenericname wrote: »colossalvoids wrote: »Your immersion isn't anyhow more important than my immersion. Things "as is" are far from immersive on my part, not immersive also from NPC's descriptions of what's going on in a world so it's definitely would fit in the overland having a difficulty not "tucked away". Optional, sure, but that's already a given in this thread to point out every single post.
Well, it is as well important for ZOS to know, that people like me feel threatened by this - that my investment in the game, be it time or money, might be just invalidated by people, who do not care much about immersion, and just want to fight everywhere and mess things up for the rest of us, who are enjoying overland just as it is - it is a threat and that is why I'm defending how it is. And if it is going to happen, then best "out of sight" - because it will just mess up the enjoyment of the game for many. Your gameplay and ours is so different, that it's best separated from each other.
How would you be able to tell the difference between a 600CP that was taking on a more challeging opponent and a CP600 that was struggling with normal difficulty? The argument that someone else struggling in content, or perhaps having to work harder, is immersion breaking isnt one with any merit. Its potentially happening now. Unless youre suggesting removing those players from the instance as well, it shouldnt be an issue.
As far as immersion goes, theres nothing more immersion breaking to me that a boss dying in seconds.
Im not sure how me sprinting by a delve boss and nuking them as I run by to grab the skyshard is contributing to any players immersion. Im not sure there much that frustrated me more as new player than vet players having such disregard for new players. As it turns out, most were probably just playing the same as I was.
You have to know that is not a fair characterization of us. The reason I'm invested in this topic is only because I care about immersion, and it's unimmersive for quest dialogue (about how dangerous quest enemies are) and gameplay experience (no danger) to be so wildly out of sync. It's helpful to acknowledge that immersion means different things for different players, instead of acting like you and people who agree with you are the only ones who care about immersion.people, who do not care much about immersion, and just want to fight everywhere
You have to know that is not a fair characterization of us. The reason I'm invested in this topic is only because I care about immersion, and it's unimmersive for quest dialogue (about how dangerous quest enemies are) and gameplay experience (no danger) to be so wildly out of sync. It's helpful to acknowledge that immersion means different things for different players, instead of acting like you and people who agree with you are the only ones who care about immersion.people, who do not care much about immersion, and just want to fight everywhere
What's funny is I find the older Elder Scrolls games very immersive, even Skyrim in spite of having mods that introduce enchantments that give a lot of power to my character (Well, not A LOT, but are quite potent items).
Because those games I can play in any difficulty, and in general still provide a world that has SOME challenges even in normal difficulties.
I take great umbrage with how some posters present the desire of more difficulty as "Caring only about combat" and then make it all about THEIR immersion, acting as if everyone else's sense of immersion isn't as important.
Edit: Though if I will be honest, the "immersion" aspect has been pretty much thrown out the window soon as you allowed players to alter their appearances completely while letting players dye their armors in lavish colors (Which I will admit, I too am a bit at fault of)
HonestLoverr wrote: »Ok a moderator closed my thread down with feedback regarding overland being too easy and the suggestion to point it out in this thread. So here we go again:
Overland content is so easy that it makes me fall asleep. Even Super Mario is easier than ESO overland. Seriously ZOS, consider going for a change. Didn't even know there are already 122 pages of people asking for a difficulty raise for overland content. This clearly speaks for itself.