spartaxoxo wrote: »That not only my Opinion.
It is just your opinion. You don't know what feedback they received because you weren't privy to all of it. And they have not commented on it. Those statements were not only about silver and gold. They were about difficulty in general. The devs are saying that they removed difficulty from Overland in general. And that they giving us an additional difficulty option before, but it failed. And you can see plainly see the result of their factual nerf of all overland content, not just silver and gold.
SilverBride wrote: »A lot of people played their own alliance's overland but we don't know if they were happy with it. They may have found it more desirable than Silver and Gold, and yes they played it because that is all there was and it had to be completed to move on, but that doesn't mean they were happy with it.
[snip], the majority of players doesn't want a change, and ZOS knows this very well.
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[snip], the majority of players doesn't want a change, and ZOS knows this very well.
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Dagobertfuk wrote: »[snip], the majority of players doesn't want a change, and ZOS knows this very well.
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Right. Thats why you, Silverbride, Sparta and a few others aguing against tons of people and not the other way round. Also where is the proof to give your comment any ground?
[snip], the majority of players doesn't want a change, and ZOS knows this very well.
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What's with the hostility?
Also, you keep talking about this "Majority of players" or say things like "I see people in the world and they are having fun", or at least one person posted something like that.
You can't know if this is true, and are just going on your own opinion, like I could go on my own opinion and say "People are out in the world in a trance and are possibly not having a good time".
Is there any wonder why the sentiment over High Isle seems to be "I'm gonna pass, thanks"?
Nope. I don't think I will buy High Isle. I also never bought Greymoor. Some people take "value for money" very seriously. Quality of chapters have been dropping in that regard.
Dagobertfuk wrote: »[snip], the majority of players doesn't want a change, and ZOS knows this very well.
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Right. Thats why you, Silverbride, Sparta and a few others aguing against tons of people and not the other way round. Also where is the proof to give your comment any ground?
Do you really think, that ZOS would let the game as it is, if it would not be more successful than it was with the old difficulty before One Tamriel?- There is all the proof they need, a stream of very healthy revenue - whereas you guys offer nothing at all, you just expect it to happen for free - not going to happen like this.
I don't know why you put Sparta into the same boat he is very much in favor of difficulty options - and so am I, even I would want them to be accessible as well for players like me, not just for veterans. But that is never going to happen because you expect it for free.
And we agreed on it being optional - while you are advertising the old difficulty before one Tamriel as acceptable for the game. We don't want this, it was not successful and nearly let the game fail.
Just because it's financially successful, doesn't mean that it's good and perfect.Dagobertfuk wrote: »[snip], the majority of players doesn't want a change, and ZOS knows this very well.
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Right. Thats why you, Silverbride, Sparta and a few others aguing against tons of people and not the other way round. Also where is the proof to give your comment any ground?
Do you really think, that ZOS would let the game as it is, if it would not be more successful than it was with the old difficulty before One Tamriel?- There is all the proof they need, a stream of very healthy revenue - whereas you guys offer nothing at all, you just expect it to happen for free - not going to happen like this.
That's being rather optimistic. And who says that those players "Have" to buy the expansion?Dream on, the majority of players doesn't want a change, and ZOS knows this very well.
What's with the hostility?
Also, you keep talking about this "Majority of players" or say things like "I see people in the world and they are having fun", or at least one person posted something like that.
You can't know if this is true, and are just going on your own opinion, like I could go on my own opinion and say "People are out in the world in a trance and are possibly not having a good time".
Is there any wonder why the sentiment over High Isle seems to be "I'm gonna pass, thanks"?
And they will nevertheless buy it anyway - later on - because they have to. It is all just talk, but they will buy it.
[snip], the majority of players doesn't want a change, and ZOS knows this very well.
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Parasaurolophus wrote: »[snip], the majority of players doesn't want a change, and ZOS knows this very well.
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And yet overland content is always deserted. For the second chapter in a row at the start, they look very empty. People have been asking chat for help from world bosses since the early days. Yes, people farm leads, but not in order to more effectively fight mobs in the overland. People farm experience for companions, but not for doing quests. The Deadlands are full of players right now, but they don't do quests, they just farm a new motif.
That is the crux of it.Parasaurolophus wrote: »[snip], the majority of players doesn't want a change, and ZOS knows this very well.
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And yet overland content is always deserted. For the second chapter in a row at the start, they look very empty. People have been asking chat for help from world bosses since the early days. Yes, people farm leads, but not in order to more effectively fight mobs in the overland. People farm experience for companions, but not for doing quests. The Deadlands are full of players right now, but they don't do quests, they just farm a new motif.
Final Fantasy’s MMO, specifically, has been pretty popular recently. Why has it been doing well?
Lambert: They do a lot of things right in general. They know the game they want to be. They embrace that. And the fans that want that type of game know where to go and know where to get it. They’ve done a really good job in that regard. That is key, just in general, to making a good game — really understanding your community and what they want.
That was one of the lessons we had to learn really early on when we first launched in 2014. We didn’t really feel or have a clear understanding of what game we were trying to make. We tried to walk that line between Elder Scrolls and MMO, and we didn’t really hit either of those out of the park.
And so, we went back, and we listened to the community, and we listened to the team, and we focused on making it an Elder Scrolls game, first and foremost. And once we did that, the game just blew up and turned into what it is today.
What would you say players want today?
Lambert: The vast majority of our player base loves the exploration, loves the lore, loves the story side of things. So we focus a lot of our time and effort on that. Two of our four major updates every year are focused on story and exploration. The other two are focused on quality of life, are focused on group-oriented activities with the dungeons or adding new systems.
In a nutshell, players want to see that you are going to put the effort into improving the game over time. And if you continue to do that, they’re going to stay and play and have a good time.
spartaxoxo wrote: »Final Fantasy’s MMO, specifically, has been pretty popular recently. Why has it been doing well?
Lambert: They do a lot of things right in general. They know the game they want to be. They embrace that. And the fans that want that type of game know where to go and know where to get it. They’ve done a really good job in that regard. That is key, just in general, to making a good game — really understanding your community and what they want.
That was one of the lessons we had to learn really early on when we first launched in 2014. We didn’t really feel or have a clear understanding of what game we were trying to make. We tried to walk that line between Elder Scrolls and MMO, and we didn’t really hit either of those out of the park.
And so, we went back, and we listened to the community, and we listened to the team, and we focused on making it an Elder Scrolls game, first and foremost. And once we did that, the game just blew up and turned into what it is today.
What would you say players want today?
Lambert: The vast majority of our player base loves the exploration, loves the lore, loves the story side of things. So we focus a lot of our time and effort on that. Two of our four major updates every year are focused on story and exploration. The other two are focused on quality of life, are focused on group-oriented activities with the dungeons or adding new systems.
In a nutshell, players want to see that you are going to put the effort into improving the game over time. And if you continue to do that, they’re going to stay and play and have a good time.
Seems pertinent right now. Since people are wondering if people really love the story of this game. All of the changes back then were made due to feedback from their players and player data. And they continue to look at player data to drive what they add to the game, which is why story content is such a large chunk of the content. I think it is short sighted of them not to make that story content more enticing to those who want to experience but can't enjoy it at its current difficulty. But, the vast majority of the playerbase already gravitates towards it.
Agenericname wrote: »[snip], the majority of players doesn't want a change, and ZOS knows this very well.
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What's with the hostility?
Also, you keep talking about this "Majority of players" or say things like "I see people in the world and they are having fun", or at least one person posted something like that.
You can't know if this is true, and are just going on your own opinion, like I could go on my own opinion and say "People are out in the world in a trance and are possibly not having a good time".
Is there any wonder why the sentiment over High Isle seems to be "I'm gonna pass, thanks"?
And they will nevertheless buy it anyway - later on - because they have to. It is all just talk, but they will buy it.
They have to?
Agenericname wrote: »[snip], the majority of players doesn't want a change, and ZOS knows this very well.
[edited for potential bait]
What's with the hostility?
Also, you keep talking about this "Majority of players" or say things like "I see people in the world and they are having fun", or at least one person posted something like that.
You can't know if this is true, and are just going on your own opinion, like I could go on my own opinion and say "People are out in the world in a trance and are possibly not having a good time".
Is there any wonder why the sentiment over High Isle seems to be "I'm gonna pass, thanks"?
And they will nevertheless buy it anyway - later on - because they have to. It is all just talk, but they will buy it.
They have to?
In the end all will want Isobel for her 3 role ability with the same setup - and the only way to get her is buying the chapter.
Agenericname wrote: »[snip], the majority of players doesn't want a change, and ZOS knows this very well.
[edited for potential bait]
What's with the hostility?
Also, you keep talking about this "Majority of players" or say things like "I see people in the world and they are having fun", or at least one person posted something like that.
You can't know if this is true, and are just going on your own opinion, like I could go on my own opinion and say "People are out in the world in a trance and are possibly not having a good time".
Is there any wonder why the sentiment over High Isle seems to be "I'm gonna pass, thanks"?
And they will nevertheless buy it anyway - later on - because they have to. It is all just talk, but they will buy it.
They have to?
Agenericname wrote: »[snip], the majority of players doesn't want a change, and ZOS knows this very well.
[edited for potential bait]
What's with the hostility?
Also, you keep talking about this "Majority of players" or say things like "I see people in the world and they are having fun", or at least one person posted something like that.
You can't know if this is true, and are just going on your own opinion, like I could go on my own opinion and say "People are out in the world in a trance and are possibly not having a good time".
Is there any wonder why the sentiment over High Isle seems to be "I'm gonna pass, thanks"?
And they will nevertheless buy it anyway - later on - because they have to. It is all just talk, but they will buy it.
They have to?
In the end all will want Isobel for her 3 role ability with the same setup - and the only way to get her is buying the chapter.
Agenericname wrote: »[snip], the majority of players doesn't want a change, and ZOS knows this very well.
[edited for potential bait]
What's with the hostility?
Also, you keep talking about this "Majority of players" or say things like "I see people in the world and they are having fun", or at least one person posted something like that.
You can't know if this is true, and are just going on your own opinion, like I could go on my own opinion and say "People are out in the world in a trance and are possibly not having a good time".
Is there any wonder why the sentiment over High Isle seems to be "I'm gonna pass, thanks"?
And they will nevertheless buy it anyway - later on - because they have to. It is all just talk, but they will buy it.
They have to?
Agenericname wrote: »Dream on, the majority of players doesn't want a change, and ZOS knows this very well.
What's with the hostility?
Also, you keep talking about this "Majority of players" or say things like "I see people in the world and they are having fun", or at least one person posted something like that.
You can't know if this is true, and are just going on your own opinion, like I could go on my own opinion and say "People are out in the world in a trance and are possibly not having a good time".
Is there any wonder why the sentiment over High Isle seems to be "I'm gonna pass, thanks"?
And they will nevertheless buy it anyway - later on - because they have to. It is all just talk, but they will buy it.
They have to?
In the end all will want Isobel for her 3 role ability with the same setup - and the only way to get her is buying the chapter.
Parasaurolophus wrote: »
Oh, okay then. But are the passives and achievements worth the time put into leveling them up, though?
Agenericname wrote: »[snip], the majority of players doesn't want a change, and ZOS knows this very well.
[edited for potential bait]
What's with the hostility?
Also, you keep talking about this "Majority of players" or say things like "I see people in the world and they are having fun", or at least one person posted something like that.
You can't know if this is true, and are just going on your own opinion, like I could go on my own opinion and say "People are out in the world in a trance and are possibly not having a good time".
Is there any wonder why the sentiment over High Isle seems to be "I'm gonna pass, thanks"?
And they will nevertheless buy it anyway - later on - because they have to. It is all just talk, but they will buy it.
They have to?
Well, it does seem like alot of players will eventually (maybe begrudgingly) buy High Isle. People do seem to like the new companions and the card game. Plus, all the cool kids want that Oakensoul ring
Me personally I'll wait for a sale. I just started over on PC so I'm in no hurry to rush. ESO will still be around by the time I get to HI.
Agenericname wrote: »[snip], the majority of players doesn't want a change, and ZOS knows this very well.
[edited for potential bait]
What's with the hostility?
Also, you keep talking about this "Majority of players" or say things like "I see people in the world and they are having fun", or at least one person posted something like that.
You can't know if this is true, and are just going on your own opinion, like I could go on my own opinion and say "People are out in the world in a trance and are possibly not having a good time".
Is there any wonder why the sentiment over High Isle seems to be "I'm gonna pass, thanks"?
And they will nevertheless buy it anyway - later on - because they have to. It is all just talk, but they will buy it.
They have to?
I am also curious as to why she thinks that people will HAVE TO buy the next expansion.
I mean, if it's to get access to that singular Trial or whatever then maybe, but that would need to have the high-end players who run raids to be of the mindset where they thing buying a full 30-40 Euro expansion is worth it just to play... What, 5% of what it has to offer?Agenericname wrote: »Dream on, the majority of players doesn't want a change, and ZOS knows this very well.
What's with the hostility?
Also, you keep talking about this "Majority of players" or say things like "I see people in the world and they are having fun", or at least one person posted something like that.
You can't know if this is true, and are just going on your own opinion, like I could go on my own opinion and say "People are out in the world in a trance and are possibly not having a good time".
Is there any wonder why the sentiment over High Isle seems to be "I'm gonna pass, thanks"?
And they will nevertheless buy it anyway - later on - because they have to. It is all just talk, but they will buy it.
They have to?
In the end all will want Isobel for her 3 role ability with the same setup - and the only way to get her is buying the chapter.
This... Doesn't sound right at all. That can't be the only reason anyone would want to buy the expansion.
I don't care about the companions all that much, so why else would I buy the expansion?Parasaurolophus wrote: »
Oh, okay then. But are the passives and achievements worth the time put into leveling them up, though?