Well, in a way all these creatures with the "dangerous animal" classification would need a buff up. The area were those are is marked on the map with a skull, so these should feel dangerous, but they just aren't - so maybe we need an adjustment of certain creature types, but not overall a raise in difficulty.
KoIIegoIas wrote: »Well. I had a massive problem with it - because it was inconsistent - like wolves where not wolves in every place, they were puppies in some zones and monsters in others. A wolf is a wolf, and it should feel and be the same in every zone. One Tamriel solved this problem - there are different types of wolves of course, but individuals of a species are the same.
What still have nothing to do with difficulty deficit. Every other aspect of One Tamriel is very good. They got rid of different levels, wich still doenst change the fact that it is to easy and that why every mob now adays on overland is a puppy. Wolf and trolls, except world bosses.
I give you that about trolls - they are not what their classification suggests - supposed to be "dangerous" (they count as such in endeavors), but they just aren't. They are not on par with Haj Mota and other creatures with that classification. Well, in a way all these creatures with the "dangerous animal" classification would need a buff up. The area were those are is marked on the map with a skull, so these should feel dangerous, but they just aren't - so maybe we need an adjustment of certain creature types, but not overall a raise in difficulty.
SilverBride wrote: »Well, in a way all these creatures with the "dangerous animal" classification would need a buff up. The area were those are is marked on the map with a skull, so these should feel dangerous, but they just aren't - so maybe we need an adjustment of certain creature types, but not overall a raise in difficulty.
These creatures are more dangerous than wolves or bears but they are still trash mobs. They do not need a buff up and are fine just as they are. And buffing them would force increased difficulty on everyone which is not a good idea.
I have my issues with river trolls - once the forward key on my keyboard got stuck and a low level character of mine fell into the river in the Reach and moved along the river pulling 3 river trolls behind him, before I could get the key unstuck again. He had a resto staff and blue heavy armor. Should he be able to survive 3 river trolls all at once?- I don't think so, but he did survive it and had just to heal himself once. So these creatures, which count as "dangerous foes" in endeavors are much too weak for that classification. He did neither dodge nor block, he just tanked the incoming damage.
SilverBride wrote: »I have my issues with river trolls - once the forward key on my keyboard got stuck and a low level character of mine fell into the river in the Reach and moved along the river pulling 3 river trolls behind him, before I could get the key unstuck again. He had a resto staff and blue heavy armor. Should he be able to survive 3 river trolls all at once?- I don't think so, but he did survive it and had just to heal himself once. So these creatures, which count as "dangerous foes" in endeavors are much too weak for that classification. He did neither dodge nor block, he just tanked the incoming damage.
But they are still trash mobs, not world bosses, and your character was moving along the river, healed yourself once and tanked incoming damage. That is not unreasonable. And dangerous doesn't necessarily mean more powerful.
Yeah, pretty underwhelming at your strengthl.
I've never done those quests before. And my lord that was painful to watch. Was surprised to see a quest boss with 17m HP, but of course there's a gimmick there that eats 1/3rd of that conveniently for you.spartaxoxo wrote: »To give a better idea as to why new optional difficulty settings are needed. I have been going through the story in chronological order with my original character, turned pure crafter, turned main. This was my experience with some of the Dragonhold main story quests.
I've never done those quests before. And my lord that was painful to watch.
Nothing sad about player characters. It's actually hilarious.SilverBride wrote: »I don't see anything sad about being powerful and succeeding.
There's a difference between struggling and being untouchable without tank oriented gear while being semi-afk in front of a godlike creature 30 times larger than me.SilverBride wrote: »What I find sad is struggling when we are supposed to be a hero.
SilverBride wrote: »I don't see anything sad about being powerful and succeeding. What I find sad is struggling when we are supposed to be a hero.
Also, river trolls are just slightly harder trash mobs.
I disagree that overland mobs and story fights are too easy or are broken in any way. They aren't. We just have different preferences.
spartaxoxo wrote: »SilverBride wrote: »I don't see anything sad about being powerful and succeeding. What I find sad is struggling when we are supposed to be a hero.
Also, river trolls are just slightly harder trash mobs.
I disagree that overland mobs and story fights are too easy or are broken in any way. They aren't. We just have different preferences.
It is sad because there's no way to change it, not because there's something wrong with wanting an easy experience. It is sad because this game becomes that trivial to someone who isn't even wearing the best gear out there, they'd have an even easier time. Well except in that last fight, I mostly didn't even attack Latvulaan at all and won that one. Not having anyway to change that is sad.
SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I don't see anything sad about being powerful and succeeding. What I find sad is struggling when we are supposed to be a hero.
Also, river trolls are just slightly harder trash mobs.
I disagree that overland mobs and story fights are too easy or are broken in any way. They aren't. We just have different preferences.
It is sad because there's no way to change it, not because there's something wrong with wanting an easy experience. It is sad because this game becomes that trivial to someone who isn't even wearing the best gear out there, they'd have an even easier time. Well except in that last fight, I mostly didn't even attack Latvulaan at all and won that one. Not having anyway to change that is sad.
Many players are perfectly fine with overland just as it is and the game has been very successful since it was changed with One Tamriel. The real issue is that different players have different expectations and preferences for how they liked to play. The fact that some players prefer something different than what overland currently is doesn't mean it's broken.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I don't see anything sad about being powerful and succeeding. What I find sad is struggling when we are supposed to be a hero.
Also, river trolls are just slightly harder trash mobs.
I disagree that overland mobs and story fights are too easy or are broken in any way. They aren't. We just have different preferences.
It is sad because there's no way to change it, not because there's something wrong with wanting an easy experience. It is sad because this game becomes that trivial to someone who isn't even wearing the best gear out there, they'd have an even easier time. Well except in that last fight, I mostly didn't even attack Latvulaan at all and won that one. Not having anyway to change that is sad.
Many players are perfectly fine with overland just as it is and the game has been very successful since it was changed with One Tamriel. The real issue is that different players have different expectations and preferences for how they liked to play. The fact that some players prefer something different than what overland currently is doesn't mean it's broken.
If players can get so powerful gathering basic gear that they can't actually play the game and still have an engaging experience, then yes, the Overland is broken. They don't have to fix that problem by taking away the overland that people like, but there is a clear issue.
spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I don't see anything sad about being powerful and succeeding. What I find sad is struggling when we are supposed to be a hero.
Also, river trolls are just slightly harder trash mobs.
I disagree that overland mobs and story fights are too easy or are broken in any way. They aren't. We just have different preferences.
It is sad because there's no way to change it, not because there's something wrong with wanting an easy experience. It is sad because this game becomes that trivial to someone who isn't even wearing the best gear out there, they'd have an even easier time. Well except in that last fight, I mostly didn't even attack Latvulaan at all and won that one. Not having anyway to change that is sad.
Many players are perfectly fine with overland just as it is and the game has been very successful since it was changed with One Tamriel. The real issue is that different players have different expectations and preferences for how they liked to play. The fact that some players prefer something different than what overland currently is doesn't mean it's broken.
If players can get so powerful gathering basic gear that they can't actually play the game and still have an engaging experience, then yes, the Overland is broken. They don't have to fix that problem by taking away the overland that people like, but there is a clear issue.
That is the question if it is broken - let's take Dark Souls, for example, is that game broken, just because I think it is by far too hard to be fun?- What if I would expect it to be changed to be easier to play to feel included?- Is that game broken or is it not? Just because it is not fulfilling my requirements, does not mean, it is broken - it is just not the game for me - simple as that.
spartaxoxo wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I don't see anything sad about being powerful and succeeding. What I find sad is struggling when we are supposed to be a hero.
Also, river trolls are just slightly harder trash mobs.
I disagree that overland mobs and story fights are too easy or are broken in any way. They aren't. We just have different preferences.
It is sad because there's no way to change it, not because there's something wrong with wanting an easy experience. It is sad because this game becomes that trivial to someone who isn't even wearing the best gear out there, they'd have an even easier time. Well except in that last fight, I mostly didn't even attack Latvulaan at all and won that one. Not having anyway to change that is sad.
Many players are perfectly fine with overland just as it is and the game has been very successful since it was changed with One Tamriel. The real issue is that different players have different expectations and preferences for how they liked to play. The fact that some players prefer something different than what overland currently is doesn't mean it's broken.
If players can get so powerful gathering basic gear that they can't actually play the game and still have an engaging experience, then yes, the Overland is broken. They don't have to fix that problem by taking away the overland that people like, but there is a clear issue.
That is the question if it is broken - let's take Dark Souls, for example, is that game broken, just because I think it is by far too hard to be fun?- What if I would expect it to be changed to be easier to play to feel included?- Is that game broken or is it not? Just because it is not fulfilling my requirements, does not mean, it is broken - it is just not the game for me - simple as that.
Dark Souls doesn't offer anything that allows you to dismantle the gameplay experience with no remedy. Overland does. It shouldn't be possible for a player to break the experience so much that they have to stop playing to engage with it, without any solution offered at all. The lack of any option is a design flaw.
spartaxoxo wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I don't see anything sad about being powerful and succeeding. What I find sad is struggling when we are supposed to be a hero.
Also, river trolls are just slightly harder trash mobs.
I disagree that overland mobs and story fights are too easy or are broken in any way. They aren't. We just have different preferences.
It is sad because there's no way to change it, not because there's something wrong with wanting an easy experience. It is sad because this game becomes that trivial to someone who isn't even wearing the best gear out there, they'd have an even easier time. Well except in that last fight, I mostly didn't even attack Latvulaan at all and won that one. Not having anyway to change that is sad.
Many players are perfectly fine with overland just as it is and the game has been very successful since it was changed with One Tamriel. The real issue is that different players have different expectations and preferences for how they liked to play. The fact that some players prefer something different than what overland currently is doesn't mean it's broken.
If players can get so powerful gathering basic gear that they can't actually play the game and still have an engaging experience, then yes, the Overland is broken. They don't have to fix that problem by taking away the overland that people like, but there is a clear issue.
That is the question if it is broken - let's take Dark Souls, for example, is that game broken, just because I think it is by far too hard to be fun?- What if I would expect it to be changed to be easier to play to feel included?- Is that game broken or is it not? Just because it is not fulfilling my requirements, does not mean, it is broken - it is just not the game for me - simple as that.
Dark Souls doesn't offer anything that allows you to dismantle the gameplay experience with no remedy. Overland does. It shouldn't be possible for a player to break the experience so much that they have to stop playing to engage with it, without any solution offered at all. The lack of any option is a design flaw.
No, you have that problem, because you expect something from overland what it is not. It is not meant to be a challenge, it is meant to be a story-driven, adventurous theme-park like experience, where you play through the story. Some called it a visual novel, well yeah, it is something like this - and that is what most seem to enjoy, a story-driven theme park, where playing through the story is easy and can be complete even by those, not caring about game mechanics. Overland is just not the area, where you should expect challenge, because there is none, by design. It is meant to be a playground, not a battle field.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I don't see anything sad about being powerful and succeeding. What I find sad is struggling when we are supposed to be a hero.
Also, river trolls are just slightly harder trash mobs.
I disagree that overland mobs and story fights are too easy or are broken in any way. They aren't. We just have different preferences.
It is sad because there's no way to change it, not because there's something wrong with wanting an easy experience. It is sad because this game becomes that trivial to someone who isn't even wearing the best gear out there, they'd have an even easier time. Well except in that last fight, I mostly didn't even attack Latvulaan at all and won that one. Not having anyway to change that is sad.
Many players are perfectly fine with overland just as it is and the game has been very successful since it was changed with One Tamriel. The real issue is that different players have different expectations and preferences for how they liked to play. The fact that some players prefer something different than what overland currently is doesn't mean it's broken.
If players can get so powerful gathering basic gear that they can't actually play the game and still have an engaging experience, then yes, the Overland is broken. They don't have to fix that problem by taking away the overland that people like, but there is a clear issue.
That is the question if it is broken - let's take Dark Souls, for example, is that game broken, just because I think it is by far too hard to be fun?- What if I would expect it to be changed to be easier to play to feel included?- Is that game broken or is it not? Just because it is not fulfilling my requirements, does not mean, it is broken - it is just not the game for me - simple as that.
Dark Souls doesn't offer anything that allows you to dismantle the gameplay experience with no remedy. Overland does. It shouldn't be possible for a player to break the experience so much that they have to stop playing to engage with it, without any solution offered at all. The lack of any option is a design flaw.
No, you have that problem, because you expect something from overland what it is not. It is not meant to be a challenge, it is meant to be a story-driven, adventurous theme-park like experience, where you play through the story. Some called it a visual novel, well yeah, it is something like this - and that is what most seem to enjoy, a story-driven theme park, where playing through the story is easy and can be complete even by those, not caring about game mechanics. Overland is just not the area, where you should expect challenge, because there is none, by design. It is meant to be a playground, not a battle field.
No. I don't have just because of expectations. The gameplay this game sells itself on is an action based rpg, but you to stop engaging in action gameplay to experience the rpg part after you collect enough gear. The gameplay experience you experience when you are new is not remotely reflective of the gameplay experience you get later merely because you played well.
That is a fundamental design flaw. Many of the people love this game the way it is only because they haven't obtained the power level to change the nature of the gameplay. I know because they literally stated they have implied the companions are like the average player, power wise. If you don't have that level of power, this game is an easy action rpg. If you do have that level of power, you can't do the action part anymore. Because stuff will die too quick.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I don't see anything sad about being powerful and succeeding. What I find sad is struggling when we are supposed to be a hero.
Also, river trolls are just slightly harder trash mobs.
I disagree that overland mobs and story fights are too easy or are broken in any way. They aren't. We just have different preferences.
It is sad because there's no way to change it, not because there's something wrong with wanting an easy experience. It is sad because this game becomes that trivial to someone who isn't even wearing the best gear out there, they'd have an even easier time. Well except in that last fight, I mostly didn't even attack Latvulaan at all and won that one. Not having anyway to change that is sad.
Many players are perfectly fine with overland just as it is and the game has been very successful since it was changed with One Tamriel. The real issue is that different players have different expectations and preferences for how they liked to play. The fact that some players prefer something different than what overland currently is doesn't mean it's broken.
If players can get so powerful gathering basic gear that they can't actually play the game and still have an engaging experience, then yes, the Overland is broken. They don't have to fix that problem by taking away the overland that people like, but there is a clear issue.
That is the question if it is broken - let's take Dark Souls, for example, is that game broken, just because I think it is by far too hard to be fun?- What if I would expect it to be changed to be easier to play to feel included?- Is that game broken or is it not? Just because it is not fulfilling my requirements, does not mean, it is broken - it is just not the game for me - simple as that.
Dark Souls doesn't offer anything that allows you to dismantle the gameplay experience with no remedy. Overland does. It shouldn't be possible for a player to break the experience so much that they have to stop playing to engage with it, without any solution offered at all. The lack of any option is a design flaw.
No, you have that problem, because you expect something from overland what it is not. It is not meant to be a challenge, it is meant to be a story-driven, adventurous theme-park like experience, where you play through the story. Some called it a visual novel, well yeah, it is something like this - and that is what most seem to enjoy, a story-driven theme park, where playing through the story is easy and can be complete even by those, not caring about game mechanics. Overland is just not the area, where you should expect challenge, because there is none, by design. It is meant to be a playground, not a battle field.
No. I don't have just because of expectations. The gameplay this game sells itself on is an action based rpg, but you to stop engaging in action gameplay to experience the rpg part after you collect enough gear. The gameplay experience you experience when you are new is not remotely reflective of the gameplay experience you get later merely because you played well.
That is a fundamental design flaw. Many of the people love this game the way it is only because they haven't obtained the power level to change the nature of the gameplay. I know because they literally stated they have implied the companions are like the average player, power wise. If you don't have that level of power, this game is an easy action rpg. If you do have that level of power, you can't do the action part anymore. Because stuff will die too quick.
Yeah, and that is why people play it wrong, if they go for getting to level 50 the quickest way possible.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I don't see anything sad about being powerful and succeeding. What I find sad is struggling when we are supposed to be a hero.
Also, river trolls are just slightly harder trash mobs.
I disagree that overland mobs and story fights are too easy or are broken in any way. They aren't. We just have different preferences.
It is sad because there's no way to change it, not because there's something wrong with wanting an easy experience. It is sad because this game becomes that trivial to someone who isn't even wearing the best gear out there, they'd have an even easier time. Well except in that last fight, I mostly didn't even attack Latvulaan at all and won that one. Not having anyway to change that is sad.
Many players are perfectly fine with overland just as it is and the game has been very successful since it was changed with One Tamriel. The real issue is that different players have different expectations and preferences for how they liked to play. The fact that some players prefer something different than what overland currently is doesn't mean it's broken.
If players can get so powerful gathering basic gear that they can't actually play the game and still have an engaging experience, then yes, the Overland is broken. They don't have to fix that problem by taking away the overland that people like, but there is a clear issue.
That is the question if it is broken - let's take Dark Souls, for example, is that game broken, just because I think it is by far too hard to be fun?- What if I would expect it to be changed to be easier to play to feel included?- Is that game broken or is it not? Just because it is not fulfilling my requirements, does not mean, it is broken - it is just not the game for me - simple as that.
Dark Souls doesn't offer anything that allows you to dismantle the gameplay experience with no remedy. Overland does. It shouldn't be possible for a player to break the experience so much that they have to stop playing to engage with it, without any solution offered at all. The lack of any option is a design flaw.
No, you have that problem, because you expect something from overland what it is not. It is not meant to be a challenge, it is meant to be a story-driven, adventurous theme-park like experience, where you play through the story. Some called it a visual novel, well yeah, it is something like this - and that is what most seem to enjoy, a story-driven theme park, where playing through the story is easy and can be complete even by those, not caring about game mechanics. Overland is just not the area, where you should expect challenge, because there is none, by design. It is meant to be a playground, not a battle field.
No. I don't have just because of expectations. The gameplay this game sells itself on is an action based rpg, but you to stop engaging in action gameplay to experience the rpg part after you collect enough gear. The gameplay experience you experience when you are new is not remotely reflective of the gameplay experience you get later merely because you played well.
That is a fundamental design flaw. Many of the people love this game the way it is only because they haven't obtained the power level to change the nature of the gameplay. I know because they literally stated they have implied the companions are like the average player, power wise. If you don't have that level of power, this game is an easy action rpg. If you do have that level of power, you can't do the action part anymore. Because stuff will die too quick.
Yeah, and that is why people play it wrong, if they go for getting to level 50 the quickest way possible.
It shouldn't be possible to play it wrong. That's a game design problem. I'm not saying they should force any changes on the people that enjoy the game as it is. But they should be providing options so that people can at the very least get a similar experience to what they get at a low power level (which isn't hard but is at least still an action rpg). I don't mind it sometimes. I like relaxing games sometimes with no real combat. I enjoyed the TellTale games and just got life is strange 2. But this is an action rpg, I should always have a real option to play it as one.
Here's an awesome fact about the Dark Souls franchise. They are single player games with completely optional minor online elements. They have an offline mode. So you use any mods you wish to adjust the gameplay to your liking and experience the stories as a theme park.let's take Dark Souls, for example, is that game broken, just because I think it is by far too hard to be fun?- What if I would expect it to be changed to be easier to play to feel included?- Is that game broken or is it not? Just because it is not fulfilling my requirements, does not mean, it is broken - it is just not the game for me - simple as that.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »SilverBride wrote: »spartaxoxo wrote: »SilverBride wrote: »I don't see anything sad about being powerful and succeeding. What I find sad is struggling when we are supposed to be a hero.
Also, river trolls are just slightly harder trash mobs.
I disagree that overland mobs and story fights are too easy or are broken in any way. They aren't. We just have different preferences.
It is sad because there's no way to change it, not because there's something wrong with wanting an easy experience. It is sad because this game becomes that trivial to someone who isn't even wearing the best gear out there, they'd have an even easier time. Well except in that last fight, I mostly didn't even attack Latvulaan at all and won that one. Not having anyway to change that is sad.
Many players are perfectly fine with overland just as it is and the game has been very successful since it was changed with One Tamriel. The real issue is that different players have different expectations and preferences for how they liked to play. The fact that some players prefer something different than what overland currently is doesn't mean it's broken.
If players can get so powerful gathering basic gear that they can't actually play the game and still have an engaging experience, then yes, the Overland is broken. They don't have to fix that problem by taking away the overland that people like, but there is a clear issue.
That is the question if it is broken - let's take Dark Souls, for example, is that game broken, just because I think it is by far too hard to be fun?- What if I would expect it to be changed to be easier to play to feel included?- Is that game broken or is it not? Just because it is not fulfilling my requirements, does not mean, it is broken - it is just not the game for me - simple as that.
Dark Souls doesn't offer anything that allows you to dismantle the gameplay experience with no remedy. Overland does. It shouldn't be possible for a player to break the experience so much that they have to stop playing to engage with it, without any solution offered at all. The lack of any option is a design flaw.
No, you have that problem, because you expect something from overland what it is not. It is not meant to be a challenge, it is meant to be a story-driven, adventurous theme-park like experience, where you play through the story. Some called it a visual novel, well yeah, it is something like this - and that is what most seem to enjoy, a story-driven theme park, where playing through the story is easy and can be complete even by those, not caring about game mechanics. Overland is just not the area, where you should expect challenge, because there is none, by design. It is meant to be a playground, not a battle field.
No. I don't have just because of expectations. The gameplay this game sells itself on is an action based rpg, but you to stop engaging in action gameplay to experience the rpg part after you collect enough gear. The gameplay experience you experience when you are new is not remotely reflective of the gameplay experience you get later merely because you played well.
That is a fundamental design flaw. Many of the people love this game the way it is only because they haven't obtained the power level to change the nature of the gameplay. I know because they literally stated they have implied the companions are like the average player, power wise. If you don't have that level of power, this game is an easy action rpg. If you do have that level of power, you can't do the action part anymore. Because stuff will die too quick.
Yeah, and that is why people play it wrong, if they go for getting to level 50 the quickest way possible.
It shouldn't be possible to play it wrong. That's a game design problem. I'm not saying they should force any changes on the people that enjoy the game as it is. But they should be providing options so that people can at the very least get a similar experience to what they get at a low power level (which isn't hard but is at least still an action rpg). I don't mind it sometimes. I like relaxing games sometimes with no real combat. I enjoyed the TellTale games and just got life is strange 2. But this is an action rpg, I should always have a real option to play it as one.
I understand you, it is not that I wouldn't see it. But when I watch people playing, I can as well see, that a lot of those "veterans" are not actual veterans by performance, but just by numbers.
Here's an awesome fact about the Dark Souls franchise. They are single player games with completely optional minor online elements. They have an offline mode. So you use any mods you wish to adjust the gameplay to your liking and experience the stories as a theme park.let's take Dark Souls, for example, is that game broken, just because I think it is by far too hard to be fun?- What if I would expect it to be changed to be easier to play to feel included?- Is that game broken or is it not? Just because it is not fulfilling my requirements, does not mean, it is broken - it is just not the game for me - simple as that.
Like this one for example,
https://www.nexusmods.com/darksoulsremastered/mods/293
Can I use some mods to increase difficulty of ESO overland stories? Nope. I'll lose my account and access to the game for violating ToS.
spartaxoxo wrote: »Actually let me put it this way.
What if Dark Souls had a piece of armor that I could equip that made the game trivially easy. Once I put it on, I can't unequip it. Everyone who isn't in that gear is experiencing a dark, brutal and difficult game. I'm experiencing a cake walk.
Can you really say I'm experiencing the same game? Wouldn't you say they should give an option to unequip that so that I can experience the same game as others? Wouldn't you be blaming dark souls for making such a gear item rather than me for wanting to shed this easy mode, and actually get to experience the game the way the majority of players gets to experience it? Because that's what having a lot of skill feels like in this game. I can't unlearn good timing. I have to actively try to play poorly or in some cases literally stop attacking at all. I'm not kidding about that. Literally stop attacking at all, to experience the full story that people in the same way as the majority of players experience it.
Sometimes I don't mind. It's like a TellTale game. I'm relaxed and having a good time and giving my hands a break. Others it really kills immersion. When I find it killing immersion, I just stop playing. I have to be in a specific mindset to enjoy it, even if I want to play the game.
I should just be able to play when I want to play by using optional difficulty settings.
spartaxoxo wrote: »Actually let me put it this way.
What if Dark Souls had a piece of armor that I could equip that made the game trivially easy. Once I put it on, I can't unequip it. Everyone who isn't in that gear is experiencing a dark, brutal and difficult game. I'm experiencing a cake walk.
Can you really say I'm experiencing the same game? Wouldn't you say they should give an option to unequip that so that I can experience the same game as others? Wouldn't you be blaming dark souls for making such a gear item rather than me for wanting to shed this easy mode, and actually get to experience the game the way the majority of players gets to experience it? Because that's what having a lot of skill feels like in this game. I can't unlearn good timing. I have to actively try to play poorly or in some cases literally stop attacking at all. I'm not kidding about that. Literally stop attacking at all, to experience the full story that people in the same way as the majority of players experience it.
Sometimes I don't mind. It's like a TellTale game. I'm relaxed and having a good time and giving my hands a break. Others it really kills immersion. When I find it killing immersion, I just stop playing. I have to be in a specific mindset to enjoy it, even if I want to play the game.
I should just be able to play when I want to play by using optional difficulty settings.
Yeah, I agree - and if you could get that in an own instance, I am all for it. I just don't want to have this in the same instance as I'm playing, because it will not just reduce my enjoyment of the game but as well yours, when you struggle with an enemy, and the next newbie comes in and kills it with a few strikes and takes the victory from you. That is the other way round than what we casuals experience when you guys come and kill our targets while passing by. These player groups should not be mixed.
Problem is though, that ZOS isn't likely to give you your own instance - and that is why I'm protective of my game play, it is endangered by your request and it might not be that much fun to play anymore, if both groups are in the same instance.