SilverBride wrote: »SilverBride wrote: »I am confused. The game didn't have any option to control difficulty nor did it advertise that it did, so why would players expect that it would? Most MMOs do not by default have options for the player to control the difficulty so I don't see why this would be expected.
The control the player had was whether they chose to go into the specific zone which would have the harder content or not. And so while there was no switch they could press, the difficultly level adjustment was there. It was just so poorly implemented that even when people saw it, they may not have realized what they were looking at.
The player has always had control over what content they choose to play, but just not playing certain zones isn't control over the difficulty. Control over the difficulty would be a slider or other option that adjusted the difficulty to the player's preference.
Most chose not to play the veteran zones because they just didn't like the added difficulty to the story. But the only other option was to just keep rolling alts and just play through their alliance's zones, or go to Craglorn which they wouldn't be high enough level for if they didn't level through the veteran zones because Craglorn was so difficulty that even higher level players had to group to do anything. So if they didn't like the veteran zones they certainly wouldn't have liked Craglorn.
I don't know of anyone who was upset that they couldn't get to the veteran zones any sooner.
Currently, because of how they adjusted the difficulty and (I imagine) also connected with the many changes they have made since then, there is a number of people (myself included) who would love an optional difficulty change option. As near as I can figure, once they released the One Tamriel Update and started to make all the changes they have (especially with the champion points), they have adjusted the difficulty on the overland content, that they created a need that was not there before One Tamriel.
SilverBride wrote: »Currently, because of how they adjusted the difficulty and (I imagine) also connected with the many changes they have made since then, there is a number of people (myself included) who would love an optional difficulty change option. As near as I can figure, once they released the One Tamriel Update and started to make all the changes they have (especially with the champion points), they have adjusted the difficulty on the overland content, that they created a need that was not there before One Tamriel.
You are right that there was not a need for more difficulty before One Tamriel because the game was too difficult for most players preferences back then. This was one of the biggest problems that One Tamriel fixed, along with a split player base and linear questing. And I know that players have gotten a lot more powerful since then which makes overland now feel trivial to some. But overland is also fine for a lot of players just as it is.
This doesn't mean that nothing should be done for those who want more of a challenge. Most of the posters in this thread are fine with options for these players. The debate is what these options should be.
Rich stated that there are no plans for any major changes to overland so that probably means no separate veteran overland instances. This is why I feel that simpler options such as difficulty sliders and challenge banners are more likely to be considered at this time. I know a lot of players don't like these ideas because they would most likely be accomplished with a debuff, but if these were more widely used than they expected it could lead to more changes in the future.
Of course it could show the opposite but we don't know, and in my opinion we would have nothing to lose by giving these options a chance.
SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
Well, I've finished reading the ENTIRE thread. Lot of posts. No reason to comment on any of them from back when I guess.
Personally I like overland the way it is. But I don't see any reason something optional can't be provided for those who want it. I'm simply not interested in hella combat stuff all the time. I don't play games to be stressed by combat, and this game's combat is - well - not engaging at all for me.
Yes, I'm just one person. I'll deal with whatever happens, but if overland gets hugely more combat heavy, and with a lot more mobs and difficulty, I'll probably be looking for another game.
If Craglorn had mobs every few metres, then I agree it would be a problem. But it doesn't. Craglorn is also just as populated by players as other zones, so it certainly doesn't lack for popularity just because it has more/tougher mobs.Well, I've finished reading the ENTIRE thread. Lot of posts. No reason to comment on any of them from back when I guess.
Personally I like overland the way it is. But I don't see any reason something optional can't be provided for those who want it. I'm simply not interested in hella combat stuff all the time. I don't play games to be stressed by combat, and this game's combat is - well - not engaging at all for me.
Yes, I'm just one person. I'll deal with whatever happens, but if overland gets hugely more combat heavy, and with a lot more mobs and difficulty, I'll probably be looking for another game.
Absolutely, I agree wholeheartedly - it is an adventure zone, not a combat zone. Adventure doesn't require overly challenging content, it is more about the story, cultures and awesome landscapes of Tamriel, with it's variant climates. Exploration would be a chore, if one would have to fight for a longer time every few meters. I guess for most mobs in overland are not one-shot targets at all - I need like 4-5 hits with most of them, that is enough - it would be tedious if it would take 12-15 hits - and that every few meters - absolutely no to that, it is good as it is, enjoyable and exploration is fun - which it won't be otherwise.
If Craglorn had mobs every few metres, then I agree it would be a problem. But it doesn't. Craglorn is also just as populated by players as other zones, so it certainly doesn't lack for popularity just because it has more/tougher mobs.Well, I've finished reading the ENTIRE thread. Lot of posts. No reason to comment on any of them from back when I guess.
Personally I like overland the way it is. But I don't see any reason something optional can't be provided for those who want it. I'm simply not interested in hella combat stuff all the time. I don't play games to be stressed by combat, and this game's combat is - well - not engaging at all for me.
Yes, I'm just one person. I'll deal with whatever happens, but if overland gets hugely more combat heavy, and with a lot more mobs and difficulty, I'll probably be looking for another game.
Absolutely, I agree wholeheartedly - it is an adventure zone, not a combat zone. Adventure doesn't require overly challenging content, it is more about the story, cultures and awesome landscapes of Tamriel, with it's variant climates. Exploration would be a chore, if one would have to fight for a longer time every few meters. I guess for most mobs in overland are not one-shot targets at all - I need like 4-5 hits with most of them, that is enough - it would be tedious if it would take 12-15 hits - and that every few meters - absolutely no to that, it is good as it is, enjoyable and exploration is fun - which it won't be otherwise.
I totally hear you on the difficulty thing. I like things to be more difficult. But you know, the data doesn’t lie. And we have never been more successful than we are today. And a lot of that has to do with just how much freedom players have to go and experience story.
And yes, go look at Craglorn. There’s not a lot of people in Craglorn and that’s not super difficult but it’s more hard than the regular overland.
spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
Yes, I saw that quoted (numerous times), but my experience is that Craglorn is just as popular as many other zones. I spent some time there over the last few months, and there's no shortage of players in it.spartaxoxo wrote: »If Craglorn had mobs every few metres, then I agree it would be a problem. But it doesn't. Craglorn is also just as populated by players as other zones, so it certainly doesn't lack for popularity just because it has more/tougher mobs.Well, I've finished reading the ENTIRE thread. Lot of posts. No reason to comment on any of them from back when I guess.
Personally I like overland the way it is. But I don't see any reason something optional can't be provided for those who want it. I'm simply not interested in hella combat stuff all the time. I don't play games to be stressed by combat, and this game's combat is - well - not engaging at all for me.
Yes, I'm just one person. I'll deal with whatever happens, but if overland gets hugely more combat heavy, and with a lot more mobs and difficulty, I'll probably be looking for another game.
Absolutely, I agree wholeheartedly - it is an adventure zone, not a combat zone. Adventure doesn't require overly challenging content, it is more about the story, cultures and awesome landscapes of Tamriel, with it's variant climates. Exploration would be a chore, if one would have to fight for a longer time every few meters. I guess for most mobs in overland are not one-shot targets at all - I need like 4-5 hits with most of them, that is enough - it would be tedious if it would take 12-15 hits - and that every few meters - absolutely no to that, it is good as it is, enjoyable and exploration is fun - which it won't be otherwise.I totally hear you on the difficulty thing. I like things to be more difficult. But you know, the data doesn’t lie. And we have never been more successful than we are today. And a lot of that has to do with just how much freedom players have to go and experience story.
And yes, go look at Craglorn. There’s not a lot of people in Craglorn and that’s not super difficult but it’s more hard than the regular overland.
-Rich Lambert
Craglorn is also just as populated by players as other zones, so it certainly doesn't lack for popularity just because it has more/tougher mobs.
I respectfully disagree, I saw plenty of people doing the content. Anyway, I'll leave this thread I think, it seems any unpopular opinions are just being shouted down.SilverBride wrote: »Craglorn is also just as populated by players as other zones, so it certainly doesn't lack for popularity just because it has more/tougher mobs.
The majority of players who are in Craglorn are standing around town looking for groups, or buying and selling Skyreach runs, or farming for nirncrux. They aren't actually doing the content.
I respectfully disagree, I saw plenty of people doing the content. Anyway, I'll leave this thread I think, it seems any unpopular opinions are just being shouted down.SilverBride wrote: »Craglorn is also just as populated by players as other zones, so it certainly doesn't lack for popularity just because it has more/tougher mobs.
The majority of players who are in Craglorn are standing around town looking for groups, or buying and selling Skyreach runs, or farming for nirncrux. They aren't actually doing the content.
I respectfully disagree, I saw plenty of people doing the content. Anyway, I'll leave this thread I think, it seems any unpopular opinions are just being shouted down.SilverBride wrote: »Craglorn is also just as populated by players as other zones, so it certainly doesn't lack for popularity just because it has more/tougher mobs.
The majority of players who are in Craglorn are standing around town looking for groups, or buying and selling Skyreach runs, or farming for nirncrux. They aren't actually doing the content.
Yes, I saw that quoted (numerous times), but my experience is that Craglorn is just as popular as many other zones. I spent some time there over the last few months, and there's no shortage of players in it.spartaxoxo wrote: »If Craglorn had mobs every few metres, then I agree it would be a problem. But it doesn't. Craglorn is also just as populated by players as other zones, so it certainly doesn't lack for popularity just because it has more/tougher mobs.Well, I've finished reading the ENTIRE thread. Lot of posts. No reason to comment on any of them from back when I guess.
Personally I like overland the way it is. But I don't see any reason something optional can't be provided for those who want it. I'm simply not interested in hella combat stuff all the time. I don't play games to be stressed by combat, and this game's combat is - well - not engaging at all for me.
Yes, I'm just one person. I'll deal with whatever happens, but if overland gets hugely more combat heavy, and with a lot more mobs and difficulty, I'll probably be looking for another game.
Absolutely, I agree wholeheartedly - it is an adventure zone, not a combat zone. Adventure doesn't require overly challenging content, it is more about the story, cultures and awesome landscapes of Tamriel, with it's variant climates. Exploration would be a chore, if one would have to fight for a longer time every few meters. I guess for most mobs in overland are not one-shot targets at all - I need like 4-5 hits with most of them, that is enough - it would be tedious if it would take 12-15 hits - and that every few meters - absolutely no to that, it is good as it is, enjoyable and exploration is fun - which it won't be otherwise.I totally hear you on the difficulty thing. I like things to be more difficult. But you know, the data doesn’t lie. And we have never been more successful than we are today. And a lot of that has to do with just how much freedom players have to go and experience story.
And yes, go look at Craglorn. There’s not a lot of people in Craglorn and that’s not super difficult but it’s more hard than the regular overland.
-Rich Lambert
I respectfully disagree, I saw plenty of people doing the content. Anyway, I'll leave this thread I think, it seems any unpopular opinions are just being shouted down.SilverBride wrote: »Craglorn is also just as populated by players as other zones, so it certainly doesn't lack for popularity just because it has more/tougher mobs.
The majority of players who are in Craglorn are standing around town looking for groups, or buying and selling Skyreach runs, or farming for nirncrux. They aren't actually doing the content.
I think there is an extremely vocal minority who are opposed to the idea of harder difficulty who essentially use variations on the concept "We don't need that." as their justification for why we should not get it and then keep repeating it in its near infinite possibilities and dismiss anything to the contrary. And with that in mind, I would love to hear an argument against the idea of having some kind of player based way to increase the difficulty for that player on overland content at some level, that does not remove the option for new players to have easier content.
spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
You seem to always forget that it is an international game and a lot do not have latency below 100ms, but far more than this. The game has to cater for this as well, there are not just american or european customers, who might have low latency. But already playing from Europe on the NA server or from North America on the EU server ups latency into the 250ms range, which spikes sometimes to 500-600ms in combat. People have by default the option to play on both servers, and the game's difficulty has to cater for this as well -at least overland and questing area have to cater for this.
KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
I think there is an extremely vocal minority who are opposed to the idea of harder difficulty who essentially use variations on the concept "We don't need that."
spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
You seem to always forget that it is an international game and a lot do not have latency below 100ms, but far more than this. The game has to cater for this as well, there are not just american or european customers, who might have low latency. But already playing from Europe on the NA server or from North America on the EU server ups latency into the 250ms range, which spikes sometimes to 500-600ms in combat. People have by default the option to play on both servers, and the game's difficulty has to cater for this as well -at least overland and questing area have to cater for this.
KoIIegoIas wrote: »I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore.
KoIIegoIas wrote: »At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
Speculations get nobody anywhere. And some individuals are never happy with anything. But fact is that nobody complained about base overland difficulty, like about cadwells silver and gold by far. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things.
I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore. But i would love it, like many wouldnt for sure. At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
SilverBride wrote: »KoIIegoIas wrote: »I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore.
I PvE in overland every single day and have for the past few years. Sometimes only for an hour, sometimes for several hours, so I am in touch with the current difficulty of overland. And I agree that veteran level would be too much for most players.KoIIegoIas wrote: »At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
Not everyone who wants to keep overland as it is is claiming that it's too hard. I have stated multiple times that I find overland easy and I like it that way and I want to keep it that way. That is why I am against a separate veteran overland and in favor of options that only affect the individual character who chooses to use them.
spartaxoxo wrote: »KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
Speculations get nobody anywhere. And some individuals are never happy with anything. But fact is that nobody complained about base overland difficulty, like about cadwells silver and gold by far. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things.
I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore. But i would love it, like many wouldnt for sure. At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
That's not a fact. That's your opinion, based off an omission. I honestly don't agree because they nerfed it and because the game almost died. Sure less people complained than about silver and gold, but it probably wasn't nobody. I think they'd have probably left it alone if that was the case. But that's just me.
I think it would only be too much to buff it that high if it was a mandatory. But, it's not too much if it's optional. If it's optional and someone gets frustrated that they can't get past something, they can just finish up on normal. This is how people handle vet content in this game, I don't see why a vet overland needs to be any different.
KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore.
I PvE in overland every single day and have for the past few years. Sometimes only for an hour, sometimes for several hours, so I am in touch with the current difficulty of overland. And I agree that veteran level would be too much for most players.KoIIegoIas wrote: »At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
Not everyone who wants to keep overland as it is is claiming that it's too hard. I have stated multiple times that I find overland easy and I like it that way and I want to keep it that way. That is why I am against a separate veteran overland and in favor of options that only affect the individual character who chooses to use them.
I never was for seperate things. I am for a healthy buff of the difficulty, by that value nobody had a problem with how it was before one tamriel.spartaxoxo wrote: »KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
Speculations get nobody anywhere. And some individuals are never happy with anything. But fact is that nobody complained about base overland difficulty, like about cadwells silver and gold by far. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things.
I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore. But i would love it, like many wouldnt for sure. At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
That's not a fact. That's your opinion, based off an omission. I honestly don't agree because they nerfed it and because the game almost died. Sure less people complained than about silver and gold, but it probably wasn't nobody. I think they'd have probably left it alone if that was the case. But that's just me.
I think it would only be too much to buff it that high if it was a mandatory. But, it's not too much if it's optional. If it's optional and someone gets frustrated that they can't get past something, they can just finish up on normal. This is how people handle vet content in this game, I don't see why a vet overland needs to be any different.
Yes that us a FACT or you can prove something else than speculating things may never happened. Thats just your opinion, wich got no ground at all. They nerfed it because the game almost died because if cadwells silver + gold and nothing else.
Yes. It is never nobody, because i tell you again that some undiviuals can never be happy with anything just because of a few failures. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things. And that is a fact and not an opinion
I never was for seperate things
SilverBride wrote: »
Not everyone who wants to keep overland as it is is claiming that it's too hard. I have stated multiple times that I find overland easy and I like it that way and I want to keep it that way. That is why I am against a separate veteran overland and in favor of options that only affect the individual character who chooses to use them.
SilverBride wrote: »
Not everyone who wants to keep overland as it is is claiming that it's too hard. I have stated multiple times that I find overland easy and I like it that way and I want to keep it that way. That is why I am against a separate veteran overland and in favor of options that only affect the individual character who chooses to use them.
But what separate overland have to do with you enjoying the game as it is? You would not be affected much in that option as well because you stay in normal instance.
spartaxoxo wrote: »Here I will do my own one of these
1) No Vet Overland options at all
Pros
Costs literally nothing
Cons
Doesn't address any current concerns
2) Forced Vet Overland
Pros
The players that stick around will have to become better at the game, increasing the quality of groups.
Cons
When Arenanet did this a lot of their players quit and this game would probably also see a large exodus
3) Debuffs
Pros
Unified playerbase
Cheap to implement
Difficulty is customizable to the individual player's needs
Cons
Doesn't leave room for new mechs
Requires micromanagement
Many would find it immersion breaking
No incentives
4) Separate instance
Pros
You can adjust how often mobs attack or create new mechanics
It is highly immersive
More popular
You can push it to a higher difficulty
Cons
Splits the playerbase
Costly time wise for devs
Incentive issue
Edit
5) Challenge Banners
Pros
Makes the big bad of the story an actual threat
Can give new mechanics
Has no impact on anyone that doesn't want to use it
Cons
Only works on bosses and does no address trash packs or non-instanced minibosses
6) Brand New Standalone Zones
Pros
These can be tuned to any vet difficulty
new mechs
Will have the shiny new content feel each year
Can give incentives without the incentive problem of other two main solution
Cons
Few will be able to do it
Significantly less content impacted
Takes away a dungeon
Ton of work
spartaxoxo wrote: »Have you gotten a chance to read about how LOTRO does it. They have a slider can set, and it puts more and more severe debuffs on them depending on the difficulty level decided. Mostly in the form of increasing the damage you take and decreasing the damage you deal with growing extremity. In addition to that however, they have it so that a handful of enemies will unleash special attacks on people with a higher difficulty setting.
In this way, they have managed to have multiple levels of difficulty. Players can just change it in their options as they see fit. I personally think that if ESO were to do it they could do that while also taking a page out of their own book. And they could add a few debuffs that are zone specific like for example taking continuous cold damage in Eastmarch similar to that debuff in New Life after you jump in the water.
spartaxoxo wrote: »I want them to give us a harder Overland where mobs scale in strength. Trash like bandits, cultists, mudcrabs, and wolves would remain easy. Elite mobs would be on tier with low level bosses in normal base game dungeons. Low tier bosses would be on par with vet base game dungeons but designed for single player encounters. So medium difficulty. And the big bads of the story would be vet vatheshran/vma difficulty.