spartaxoxo wrote: »SilverBride wrote: »
Not everyone who wants to keep overland as it is is claiming that it's too hard. I have stated multiple times that I find overland easy and I like it that way and I want to keep it that way. That is why I am against a separate veteran overland and in favor of options that only affect the individual character who chooses to use them.
But what separate overland have to do with you enjoying the game as it is? You would not be affected much in that option as well because you stay in normal instance.
Separate Overland instance would split players. The devs also signaled that if they were to do a separate one, it would come with special rewards.
Edit.
Devs also said a separate Overland instance would be high cost on their development time. And separately we have seen high cost stuff detract from the quality of the Overland questing, and new systems.
spartaxoxo wrote: »SilverBride wrote: »
Not everyone who wants to keep overland as it is is claiming that it's too hard. I have stated multiple times that I find overland easy and I like it that way and I want to keep it that way. That is why I am against a separate veteran overland and in favor of options that only affect the individual character who chooses to use them.
But what separate overland have to do with you enjoying the game as it is? You would not be affected much in that option as well because you stay in normal instance.
Separate Overland instance would split players. The devs also signaled that if they were to do a separate one, it would come with special rewards.
Edit.
Devs also said a separate Overland instance would be high cost on their development time. And separately we have seen high cost stuff detract from the quality of the Overland questing, and new systems.
The question isn’t as much about the costs but how it would affect experience of single individual who would stay on difficulty they prefer.
And wouldn’t debuff come with special rewards too? That lotro slider you mentioned comes with xp bonuses and character unique titles. If devs go that way I doubt that it will be just thrown into the game without anything to incentives its use.
The solutions around different instances could be made cost effective and less impactful on casual players it’s only depends what they would affect and how.
KoIIegoIas wrote: »for real *** those double quotes, now i can write everything again ffs xD
spartaxoxo wrote: »spartaxoxo wrote: »SilverBride wrote: »
Not everyone who wants to keep overland as it is is claiming that it's too hard. I have stated multiple times that I find overland easy and I like it that way and I want to keep it that way. That is why I am against a separate veteran overland and in favor of options that only affect the individual character who chooses to use them.
But what separate overland have to do with you enjoying the game as it is? You would not be affected much in that option as well because you stay in normal instance.
Separate Overland instance would split players. The devs also signaled that if they were to do a separate one, it would come with special rewards.
Edit.
Devs also said a separate Overland instance would be high cost on their development time. And separately we have seen high cost stuff detract from the quality of the Overland questing, and new systems.
The question isn’t as much about the costs but how it would affect experience of single individual who would stay on difficulty they prefer.
And wouldn’t debuff come with special rewards too? That lotro slider you mentioned comes with xp bonuses and character unique titles. If devs go that way I doubt that it will be just thrown into the game without anything to incentives its use.
The solutions around different instances could be made cost effective and less impactful on casual players it’s only depends what they would affect and how.
The devs of LOTRO used the slider in particular because it was a lower cost solution. The dev time cost doesn't just affect ZoS. They have stated in the past (separate to this topic) that when they do these kind of high impact things it may result in reduced content Elsweyr. (Bah dum tssh). For example, I asked them a question they basically interpreted wrong about skipping dialogue in quests during dungeons during join encounter in progress. They told me they could fix the dialogue in DSA but it would take months and we'd lose new content. Then you can see this philosophy play out as well with there years of performance, where the new content has generally gotten worse but performance has improved.
Unlike a slider, they'd have to develop two or more versions of the same content each time. And there is the legitimate concern that may have an effect on the quality of future releases.
If it would be as simple as food or mystic which nerf damage done and buff damage received, then yes it would be low cost. But as you stated you wanted that solution to cater to veteran players. Personally, I don’t see much difference in what something as simple like that has to offer since I already can achieve same results on live. Would addition like that provide more in-game enjoyment for you to interact with it regularly?
spartaxoxo wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
You seem to always forget that it is an international game and a lot do not have latency below 100ms, but far more than this. The game has to cater for this as well, there are not just american or european customers, who might have low latency. But already playing from Europe on the NA server or from North America on the EU server ups latency into the 250ms range, which spikes sometimes to 500-600ms in combat. People have by default the option to play on both servers, and the game's difficulty has to cater for this as well -at least overland and questing area have to cater for this.
No. It doesn't need to cater to people playing on the server most likely to give them a lot of lag. If someone purposefully pick a server far from them, they can live with the natural consequences.
Someone like that probably doesn't care about a harder overland anyway.
KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
You seem to always forget that it is an international game and a lot do not have latency below 100ms, but far more than this. The game has to cater for this as well, there are not just american or european customers, who might have low latency. But already playing from Europe on the NA server or from North America on the EU server ups latency into the 250ms range, which spikes sometimes to 500-600ms in combat. People have by default the option to play on both servers, and the game's difficulty has to cater for this as well -at least overland and questing area have to cater for this.
Yeah right. Play on NA while i live in EU. Why make things easier in life when they can be hard and in the mist disadvantage. Nothing has to cater fir those cases. Thats just stupid xD
spartaxoxo wrote: »KoIIegoIas wrote: »for real *** those double quotes, now i can write everything again ffs xD
Honestly I feel you on that. I'm on mobile and digging through months of past stuff was low-key annoying.
spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore.
I PvE in overland every single day and have for the past few years. Sometimes only for an hour, sometimes for several hours, so I am in touch with the current difficulty of overland. And I agree that veteran level would be too much for most players.KoIIegoIas wrote: »At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
Not everyone who wants to keep overland as it is is claiming that it's too hard. I have stated multiple times that I find overland easy and I like it that way and I want to keep it that way. That is why I am against a separate veteran overland and in favor of options that only affect the individual character who chooses to use them.
I never was for seperate things. I am for a healthy buff of the difficulty, by that value nobody had a problem with how it was before one tamriel.spartaxoxo wrote: »KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
Speculations get nobody anywhere. And some individuals are never happy with anything. But fact is that nobody complained about base overland difficulty, like about cadwells silver and gold by far. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things.
I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore. But i would love it, like many wouldnt for sure. At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
That's not a fact. That's your opinion, based off an omission. I honestly don't agree because they nerfed it and because the game almost died. Sure less people complained than about silver and gold, but it probably wasn't nobody. I think they'd have probably left it alone if that was the case. But that's just me.
I think it would only be too much to buff it that high if it was a mandatory. But, it's not too much if it's optional. If it's optional and someone gets frustrated that they can't get past something, they can just finish up on normal. This is how people handle vet content in this game, I don't see why a vet overland needs to be any different.
Yes that us a FACT or you can prove something else than speculating things may never happened. Thats just your opinion, wich got no ground at all. They nerfed it because the game almost died because if cadwells silver + gold and nothing else.
Yes. It is never nobody, because i tell you again that some undiviuals can never be happy with anything just because of a few failures. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things. And that is a fact and not an opinion
You're also just speculating. They never stated that nobody had a problem with own zone. They stated that nobody played Silver and Gold. There is a difference. You're basing your opinion off the fact that they stated that nobody liked silver and gold, and that the game almost died. I am basing it off the fact that they stated that they felt they needed to remove the difficulty from questing and put it instead to world bosses and such, that they believe making the story accessible was key to their success, that they chose to nerf the base game, and that the game almost died.
We're simply using different facts to draw our conclusions.I never was for seperate things
To me, a forced difficulty on everyone is the worst possible solution.
To me best to worse goes
Debuff Slider> Separate Instance > do nothing > forced difficulty increase on everyone
spartaxoxo wrote: »If it would be as simple as food or mystic which nerf damage done and buff damage received, then yes it would be low cost. But as you stated you wanted that solution to cater to veteran players. Personally, I don’t see much difference in what something as simple like that has to offer since I already can achieve same results on live. Would addition like that provide more in-game enjoyment for you to interact with it regularly?
If you go back a page, I broke down what I'd like to see the debuff slider look like. Considering other developers have described the debuff slider as a cheat to bring down costs (even lotro devs which added minor new mechs to it), I very sincerely doubt it would be different in this game. If for no other reason, they don't have to continuously make two versions of an Overland of a zone every single time they release a new one. Because it mostly affects the player instead of the mobs.
KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »for real *** those double quotes, now i can write everything again ffs xD
Honestly I feel you on that. I'm on mobile and digging through months of past stuff was low-key annoying.
hahahaha. this is the main reason why i hate forums.spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore.
I PvE in overland every single day and have for the past few years. Sometimes only for an hour, sometimes for several hours, so I am in touch with the current difficulty of overland. And I agree that veteran level would be too much for most players.KoIIegoIas wrote: »At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
Not everyone who wants to keep overland as it is is claiming that it's too hard. I have stated multiple times that I find overland easy and I like it that way and I want to keep it that way. That is why I am against a separate veteran overland and in favor of options that only affect the individual character who chooses to use them.
I never was for seperate things. I am for a healthy buff of the difficulty, by that value nobody had a problem with how it was before one tamriel.spartaxoxo wrote: »KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
Speculations get nobody anywhere. And some individuals are never happy with anything. But fact is that nobody complained about base overland difficulty, like about cadwells silver and gold by far. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things.
I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore. But i would love it, like many wouldnt for sure. At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
That's not a fact. That's your opinion, based off an omission. I honestly don't agree because they nerfed it and because the game almost died. Sure less people complained than about silver and gold, but it probably wasn't nobody. I think they'd have probably left it alone if that was the case. But that's just me.
I think it would only be too much to buff it that high if it was a mandatory. But, it's not too much if it's optional. If it's optional and someone gets frustrated that they can't get past something, they can just finish up on normal. This is how people handle vet content in this game, I don't see why a vet overland needs to be any different.
Yes that us a FACT or you can prove something else than speculating things may never happened. Thats just your opinion, wich got no ground at all. They nerfed it because the game almost died because if cadwells silver + gold and nothing else.
Yes. It is never nobody, because i tell you again that some undiviuals can never be happy with anything just because of a few failures. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things. And that is a fact and not an opinion
You're also just speculating. They never stated that nobody had a problem with own zone. They stated that nobody played Silver and Gold. There is a difference. You're basing your opinion off the fact that they stated that nobody liked silver and gold, and that the game almost died. I am basing it off the fact that they stated that they felt they needed to remove the difficulty from questing and put it instead to world bosses and such, that they believe making the story accessible was key to their success, that they chose to nerf the base game, and that the game almost died.
We're simply using different facts to draw our conclusions.I never was for seperate things
To me, a forced difficulty on everyone is the worst possible solution.
To me best to worse goes
Debuff Slider> Separate Instance > do nothing > forced difficulty increase on everyone
No you are speculating about things they may have not been adressed. My Statments are based on the ''Fact'' that ZOS never adressed any issues with difficulty of Own Faction or ''base zone'' difficulty (how you guys call it) in Forums, Reddit, Twitch streams or whatever platforms. Same with the people played it, beside from those wich complain about everything, because of the tendency to give up quickly after a few failures, but there is also no prove of those people ever complained about it, but they will always be there for sure.
This is a question from a guy asking Rich Lambert in his Twitch Stream:
Can we get a vet mode for delves and quests?
''Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials.''
[Speaks about skyshards then returns to the topic.]
''People didn't do it because they had to go through their own alliance first? That's not actually true. A ton of people completed their own alliance storylines to get to silver and gold. A ton of people did. People just did not like the extra difficulty in the story stuff.''
With One Tamriel the Issue with the instances between own faction, cadwells silver + gold got solved. And with the plan to put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials, ZOS had to find a difficulty for the whole world of tamriel overland.
To make sure that nobody will have any issues ever again with difficulties, my opinion is that they just nerfed it pretty hard, according to their own feelings, without feedback of the playerbase, since nobody complained about any other difficulty than cadwells. And the weird thing is that ZOS never adressed that they nerf own faction, beside Cadwells Silver+Gold aswell. That is the only opinion i have. Everything else from my side is related to Facts.
The topic about difficulty only refers to Cadwells silver+Gold. He said that nobody did Cadwells silver+gold and that people didnt like extra difficulty. But he also said that a Ton of people did play own faction/base zone. Wich difficulty obviously wasnt the issue for the playerbase.
But that '' people didnt like extra difficulty in story stuff'' what rich said, is related to Cadwells Silver+Gold, because it was an extra difficulty compared to the the Own faction/base zone difficulty or they wouldn't define it as extra difficulty.
Yeah it is definitely the worst, but i dont think that old base zone difficulty would trigger many people since it wasnt close as hard as cadwells was. Even with the new toolkit of more effective abilites and morph's we have compared to 2k14. a lot has changed and a lot things help people to kill everything with less effort we needed back in the days.
KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »for real *** those double quotes, now i can write everything again ffs xD
Honestly I feel you on that. I'm on mobile and digging through months of past stuff was low-key annoying.
hahahaha. this is the main reason why i hate forums.spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore.
I PvE in overland every single day and have for the past few years. Sometimes only for an hour, sometimes for several hours, so I am in touch with the current difficulty of overland. And I agree that veteran level would be too much for most players.KoIIegoIas wrote: »At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
Not everyone who wants to keep overland as it is is claiming that it's too hard. I have stated multiple times that I find overland easy and I like it that way and I want to keep it that way. That is why I am against a separate veteran overland and in favor of options that only affect the individual character who chooses to use them.
I never was for seperate things. I am for a healthy buff of the difficulty, by that value nobody had a problem with how it was before one tamriel.spartaxoxo wrote: »KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
Speculations get nobody anywhere. And some individuals are never happy with anything. But fact is that nobody complained about base overland difficulty, like about cadwells silver and gold by far. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things.
I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore. But i would love it, like many wouldnt for sure. At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
That's not a fact. That's your opinion, based off an omission. I honestly don't agree because they nerfed it and because the game almost died. Sure less people complained than about silver and gold, but it probably wasn't nobody. I think they'd have probably left it alone if that was the case. But that's just me.
I think it would only be too much to buff it that high if it was a mandatory. But, it's not too much if it's optional. If it's optional and someone gets frustrated that they can't get past something, they can just finish up on normal. This is how people handle vet content in this game, I don't see why a vet overland needs to be any different.
Yes that us a FACT or you can prove something else than speculating things may never happened. Thats just your opinion, wich got no ground at all. They nerfed it because the game almost died because if cadwells silver + gold and nothing else.
Yes. It is never nobody, because i tell you again that some undiviuals can never be happy with anything just because of a few failures. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things. And that is a fact and not an opinion
You're also just speculating. They never stated that nobody had a problem with own zone. They stated that nobody played Silver and Gold. There is a difference. You're basing your opinion off the fact that they stated that nobody liked silver and gold, and that the game almost died. I am basing it off the fact that they stated that they felt they needed to remove the difficulty from questing and put it instead to world bosses and such, that they believe making the story accessible was key to their success, that they chose to nerf the base game, and that the game almost died.
We're simply using different facts to draw our conclusions.I never was for seperate things
To me, a forced difficulty on everyone is the worst possible solution.
To me best to worse goes
Debuff Slider> Separate Instance > do nothing > forced difficulty increase on everyone
No you are speculating about things they may have not been adressed. My Statments are based on the ''Fact'' that ZOS never adressed any issues with difficulty of Own Faction or ''base zone'' difficulty (how you guys call it) in Forums, Reddit, Twitch streams or whatever platforms. Same with the people played it, beside from those wich complain about everything, because of the tendency to give up quickly after a few failures, but there is also no prove of those people ever complained about it, but they will always be there for sure.
This is a question from a guy asking Rich Lambert in his Twitch Stream:
Can we get a vet mode for delves and quests?
''Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials.''
[Speaks about skyshards then returns to the topic.]
''People didn't do it because they had to go through their own alliance first? That's not actually true. A ton of people completed their own alliance storylines to get to silver and gold. A ton of people did. People just did not like the extra difficulty in the story stuff.''
With One Tamriel the Issue with the instances between own faction, cadwells silver + gold got solved. And with the plan to put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials, ZOS had to find a difficulty for the whole world of tamriel overland.
To make sure that nobody will have any issues ever again with difficulties, my opinion is that they just nerfed it pretty hard, according to their own feelings, without feedback of the playerbase, since nobody complained about any other difficulty than cadwells. And the weird thing is that ZOS never adressed that they nerf own faction, beside Cadwells Silver+Gold aswell. That is the only opinion i have. Everything else from my side is related to Facts.
The topic about difficulty only refers to Cadwells silver+Gold. He said that nobody did Cadwells silver+gold and that people didnt like extra difficulty. But he also said that a Ton of people did play own faction/base zone. Wich difficulty obviously wasnt the issue for the playerbase.
But that '' people didnt like extra difficulty in story stuff'' what rich said, is related to Cadwells Silver+Gold, because it was an extra difficulty compared to the the Own faction/base zone difficulty or they wouldn't define it as extra difficulty.
Yeah it is definitely the worst, but i dont think that old base zone difficulty would trigger many people since it wasnt close as hard as cadwells was. Even with the new toolkit of more effective abilites and morph's we have compared to 2k14. a lot has changed and a lot things help people to kill everything with less effort we needed back in the days.
I think the main problem with pre one tamriel comparisons is that back then end game was very limited and undeveloped part of the game so the concept of something more difficult and engaging wasn’t discussed as much. Over the years we got tons of end game content and the community with interest to such content has grown but it’s strictly limited to groups. As solo player you have no options but 2 arenas or solo stuff which intended for groups as any story related content is extremely easy and lack replay value. At least this is my perspective.
KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »for real *** those double quotes, now i can write everything again ffs xD
Honestly I feel you on that. I'm on mobile and digging through months of past stuff was low-key annoying.
hahahaha. this is the main reason why i hate forums.spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore.
I PvE in overland every single day and have for the past few years. Sometimes only for an hour, sometimes for several hours, so I am in touch with the current difficulty of overland. And I agree that veteran level would be too much for most players.KoIIegoIas wrote: »At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
Not everyone who wants to keep overland as it is is claiming that it's too hard. I have stated multiple times that I find overland easy and I like it that way and I want to keep it that way. That is why I am against a separate veteran overland and in favor of options that only affect the individual character who chooses to use them.
I never was for seperate things. I am for a healthy buff of the difficulty, by that value nobody had a problem with how it was before one tamriel.spartaxoxo wrote: »KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
Speculations get nobody anywhere. And some individuals are never happy with anything. But fact is that nobody complained about base overland difficulty, like about cadwells silver and gold by far. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things.
I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore. But i would love it, like many wouldnt for sure. At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
That's not a fact. That's your opinion, based off an omission. I honestly don't agree because they nerfed it and because the game almost died. Sure less people complained than about silver and gold, but it probably wasn't nobody. I think they'd have probably left it alone if that was the case. But that's just me.
I think it would only be too much to buff it that high if it was a mandatory. But, it's not too much if it's optional. If it's optional and someone gets frustrated that they can't get past something, they can just finish up on normal. This is how people handle vet content in this game, I don't see why a vet overland needs to be any different.
Yes that us a FACT or you can prove something else than speculating things may never happened. Thats just your opinion, wich got no ground at all. They nerfed it because the game almost died because if cadwells silver + gold and nothing else.
Yes. It is never nobody, because i tell you again that some undiviuals can never be happy with anything just because of a few failures. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things. And that is a fact and not an opinion
You're also just speculating. They never stated that nobody had a problem with own zone. They stated that nobody played Silver and Gold. There is a difference. You're basing your opinion off the fact that they stated that nobody liked silver and gold, and that the game almost died. I am basing it off the fact that they stated that they felt they needed to remove the difficulty from questing and put it instead to world bosses and such, that they believe making the story accessible was key to their success, that they chose to nerf the base game, and that the game almost died.
We're simply using different facts to draw our conclusions.I never was for seperate things
To me, a forced difficulty on everyone is the worst possible solution.
To me best to worse goes
Debuff Slider> Separate Instance > do nothing > forced difficulty increase on everyone
No you are speculating about things they may have not been adressed. My Statments are based on the ''Fact'' that ZOS never adressed any issues with difficulty of Own Faction or ''base zone'' difficulty (how you guys call it) in Forums, Reddit, Twitch streams or whatever platforms. Same with the people played it, beside from those wich complain about everything, because of the tendency to give up quickly after a few failures, but there is also no prove of those people ever complained about it, but they will always be there for sure.
This is a question from a guy asking Rich Lambert in his Twitch Stream:
Can we get a vet mode for delves and quests?
''Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials.''
[Speaks about skyshards then returns to the topic.]
''People didn't do it because they had to go through their own alliance first? That's not actually true. A ton of people completed their own alliance storylines to get to silver and gold. A ton of people did. People just did not like the extra difficulty in the story stuff.''
With One Tamriel the Issue with the instances between own faction, cadwells silver + gold got solved. And with the plan to put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials, ZOS had to find a difficulty for the whole world of tamriel overland.
To make sure that nobody will have any issues ever again with difficulties, my opinion is that they just nerfed it pretty hard, according to their own feelings, without feedback of the playerbase, since nobody complained about any other difficulty than cadwells. And the weird thing is that ZOS never adressed that they nerf own faction, beside Cadwells Silver+Gold aswell. That is the only opinion i have. Everything else from my side is related to Facts.
The topic about difficulty only refers to Cadwells silver+Gold. He said that nobody did Cadwells silver+gold and that people didnt like extra difficulty. But he also said that a Ton of people did play own faction/base zone. Wich difficulty obviously wasnt the issue for the playerbase.
But that '' people didnt like extra difficulty in story stuff'' what rich said, is related to Cadwells Silver+Gold, because it was an extra difficulty compared to the the Own faction/base zone difficulty or they wouldn't define it as extra difficulty.
Yeah it is definitely the worst, but i dont think that old base zone difficulty would trigger many people since it wasnt close as hard as cadwells was. Even with the new toolkit of more effective abilites and morph's we have compared to 2k14. a lot has changed and a lot things help people to kill everything with less effort we needed back in the days.
I think the main problem with pre one tamriel comparisons is that back then end game was very limited and undeveloped part of the game so the concept of something more difficult and engaging wasn’t discussed as much. Over the years we got tons of end game content and the community with interest to such content has grown but it’s strictly limited to groups. As solo player you have no options but 2 arenas or solo stuff which intended for groups as any story related content is extremely easy and lack replay value. At least this is my perspective.
I guess Cadwell's silver and gold were intended to be veteran content - because they were just accessible by the same avatars after having completed their faction territory. This would have worked, if people would have liked to play a basically similar content to what they had already played in a different territory - with enhanced difficulty - but that is what they didn't like. And this fact stands against harder overland content, this experience that something like that had already failed.
KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »for real *** those double quotes, now i can write everything again ffs xD
Honestly I feel you on that. I'm on mobile and digging through months of past stuff was low-key annoying.
hahahaha. this is the main reason why i hate forums.spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore.
I PvE in overland every single day and have for the past few years. Sometimes only for an hour, sometimes for several hours, so I am in touch with the current difficulty of overland. And I agree that veteran level would be too much for most players.KoIIegoIas wrote: »At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
Not everyone who wants to keep overland as it is is claiming that it's too hard. I have stated multiple times that I find overland easy and I like it that way and I want to keep it that way. That is why I am against a separate veteran overland and in favor of options that only affect the individual character who chooses to use them.
I never was for seperate things. I am for a healthy buff of the difficulty, by that value nobody had a problem with how it was before one tamriel.spartaxoxo wrote: »KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
Speculations get nobody anywhere. And some individuals are never happy with anything. But fact is that nobody complained about base overland difficulty, like about cadwells silver and gold by far. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things.
I think buff overland content to current vetereran lvl would be to much, but maybe im wrong, because i stopped PvEing completly after i decided to not waste my time on one tamriel overland anymore. But i would love it, like many wouldnt for sure. At the end there are always the efficiency driven people, wich pretend everything is too hard, just because they cant kill everything as fast as before anymore.
That's not a fact. That's your opinion, based off an omission. I honestly don't agree because they nerfed it and because the game almost died. Sure less people complained than about silver and gold, but it probably wasn't nobody. I think they'd have probably left it alone if that was the case. But that's just me.
I think it would only be too much to buff it that high if it was a mandatory. But, it's not too much if it's optional. If it's optional and someone gets frustrated that they can't get past something, they can just finish up on normal. This is how people handle vet content in this game, I don't see why a vet overland needs to be any different.
Yes that us a FACT or you can prove something else than speculating things may never happened. Thats just your opinion, wich got no ground at all. They nerfed it because the game almost died because if cadwells silver + gold and nothing else.
Yes. It is never nobody, because i tell you again that some undiviuals can never be happy with anything just because of a few failures. And some people that may complained about it arent worth to fix stuff for. makes no sense. And the other thing is that Zos is known for overnerfing things. And that is a fact and not an opinion
You're also just speculating. They never stated that nobody had a problem with own zone. They stated that nobody played Silver and Gold. There is a difference. You're basing your opinion off the fact that they stated that nobody liked silver and gold, and that the game almost died. I am basing it off the fact that they stated that they felt they needed to remove the difficulty from questing and put it instead to world bosses and such, that they believe making the story accessible was key to their success, that they chose to nerf the base game, and that the game almost died.
We're simply using different facts to draw our conclusions.I never was for seperate things
To me, a forced difficulty on everyone is the worst possible solution.
To me best to worse goes
Debuff Slider> Separate Instance > do nothing > forced difficulty increase on everyone
No you are speculating about things they may have not been adressed. My Statments are based on the ''Fact'' that ZOS never adressed any issues with difficulty of Own Faction or ''base zone'' difficulty (how you guys call it) in Forums, Reddit, Twitch streams or whatever platforms. Same with the people played it, beside from those wich complain about everything, because of the tendency to give up quickly after a few failures, but there is also no prove of those people ever complained about it, but they will always be there for sure.
This is a question from a guy asking Rich Lambert in his Twitch Stream:
Can we get a vet mode for delves and quests?
''Uh, so we had that ... at launch. It was called Cadwell's Silver and Cadwell's Gold. Nobody did it and everybody hated it, so we took it out. We put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials.''
[Speaks about skyshards then returns to the topic.]
''People didn't do it because they had to go through their own alliance first? That's not actually true. A ton of people completed their own alliance storylines to get to silver and gold. A ton of people did. People just did not like the extra difficulty in the story stuff.''
With One Tamriel the Issue with the instances between own faction, cadwells silver + gold got solved. And with the plan to put the challenge into World Bosses, and into solo Arenas, and into Dungeons and Trials, ZOS had to find a difficulty for the whole world of tamriel overland.
To make sure that nobody will have any issues ever again with difficulties, my opinion is that they just nerfed it pretty hard, according to their own feelings, without feedback of the playerbase, since nobody complained about any other difficulty than cadwells. And the weird thing is that ZOS never adressed that they nerf own faction, beside Cadwells Silver+Gold aswell. That is the only opinion i have. Everything else from my side is related to Facts.
The topic about difficulty only refers to Cadwells silver+Gold. He said that nobody did Cadwells silver+gold and that people didnt like extra difficulty. But he also said that a Ton of people did play own faction/base zone. Wich difficulty obviously wasnt the issue for the playerbase.
But that '' people didnt like extra difficulty in story stuff'' what rich said, is related to Cadwells Silver+Gold, because it was an extra difficulty compared to the the Own faction/base zone difficulty or they wouldn't define it as extra difficulty.
Yeah it is definitely the worst, but i dont think that old base zone difficulty would trigger many people since it wasnt close as hard as cadwells was. Even with the new toolkit of more effective abilites and morph's we have compared to 2k14. a lot has changed and a lot things help people to kill everything with less effort we needed back in the days.
I think the main problem with pre one tamriel comparisons is that back then end game was very limited and undeveloped part of the game so the concept of something more difficult and engaging wasn’t discussed as much. Over the years we got tons of end game content and the community with interest to such content has grown but it’s strictly limited to groups. As solo player you have no options but 2 arenas or solo stuff which intended for groups as any story related content is extremely easy and lack replay value. At least this is my perspective.
I guess Cadwell's silver and gold were intended to be veteran content - because they were just accessible by the same avatars after having completed their faction territory. This would have worked, if people would have liked to play a basically similar content to what they had already played in a different territory - with enhanced difficulty - but that is what they didn't like. And this fact stands against harder overland content, this experience that something like that had already failed.
I haven’t played eso pre one tamriel but from comments I’ve read about this era I get the impression it was not as much about difficulty rather than the fact that content was gated by character levels and you had to do it in specific order. I’m not sure if there were a lot of content creators back then and how popular they were with general game audience but most videos from 2014 I found on YT did questing in completely random gear with different levels, unoptimised skill bars and consumables. No wonder they struggled in what today would be viewed as easy.
Nowadays you can level up in a few hours, had tons of viable builds, powerful sets which make old content easier with each update, more skill options, companions who could be more effective helpers than some give them credit, a lot of convenient addons filling different niches (for PC mostly) and better organized sites of content creators to guide you through everything.
Comparing to pre one tamriel is unfair on so many levels, I still can’t fathom why Rich chose it as the main counterpoint considering how much eso changed since then.
KoIIegoIas wrote: »The topic about difficulty only refers to Cadwells silver+Gold. He said that nobody did Cadwells silver+gold and that people didnt like extra difficulty. But he also said that a Ton of people did play own faction/base zone. Wich difficulty obviously wasnt the issue for the playerbase.
Yeah it is definitely the worst, but i dont think that old base zone difficulty would trigger many people since it wasnt close as hard as cadwells was. Even with the new toolkit of more effective abilites and morph's we have compared to 2k14. a lot has changed and a lot things help people to kill everything with less effort we needed back in the days.
But in the end the satisfaction from such addition would depend on how well it was designed to fit in eso world and solutions that are more sophisticated would be more costly.
I haven’t played eso pre one tamriel but from comments I’ve read about this era I get the impression it was not as much about difficulty rather than the fact that content was gated by character levels and you had to do it in specific order.
SilverBride wrote: »I haven’t played eso pre one tamriel but from comments I’ve read about this era I get the impression it was not as much about difficulty rather than the fact that content was gated by character levels and you had to do it in specific order.
I did play before One Tamriel and the main problem was the difficulty.
I remember how much it increased when I got to the first Cadwell's Silver zone. I would die all the time to trash mobs just trying to get to my quest objective. And the mini story bosses were so difficult sometimes it took me an hour or more before I finally made it past them. Delve bosses were so bad I would just wait for others to show up to even attempt them. And I was literally stuck for days trying to get past the main story big bosses.
Somehow I got through it and finished both Silver and Gold but I never attempted it again on any other characters. Then they introduced Craglorn. It was so difficult that you couldn't do anything solo. Questing was impossible because all anyone did was make huge groups and just zerg around in a frenzy. Not my idea of a good time so I quit until One Tamriel.
Here is a link to a thread I started back then asking for solo questing because it was literally impossible for me to level any further due to the difficulty forcing players to group.
https://forums.elderscrollsonline.com/en/discussion/132207/please-give-us-a-solo-questing-for-vet-levels-11-14#latest
SilverBride wrote: »I haven’t played eso pre one tamriel but from comments I’ve read about this era I get the impression it was not as much about difficulty rather than the fact that content was gated by character levels and you had to do it in specific order.
I did play before One Tamriel and the main problem was the difficulty.
I remember how much it increased when I got to the first Cadwell's Silver zone. I would die all the time to trash mobs just trying to get to my quest objective. And the mini story bosses were so difficult sometimes it took me an hour or more before I finally made it past them. Delve bosses were so bad I would just wait for others to show up to even attempt them. And I was literally stuck for days trying to get past the main story big bosses.
Somehow I got through it and finished both Silver and Gold but I never attempted it again on any other characters. Then they introduced Craglorn. It was so difficult that you couldn't do anything solo. Questing was impossible because all anyone did was make huge groups and just zerg around in a frenzy. Not my idea of a good time so I quit until One Tamriel.
Here is a link to a thread I started back then asking for solo questing because it was literally impossible for me to level any further due to the difficulty forcing players to group.
https://forums.elderscrollsonline.com/en/discussion/132207/please-give-us-a-solo-questing-for-vet-levels-11-14#latest
What were you using back then? Random dropped gear of random traits, weights and no set bonuses? Did you get most of the passive skills and was familiar with your class? Did you have heal slotted? Were you overleveled or underleveled for veteran zones?
My point is the difficulty back then might not be related only to environments but also to character building and availability of information to utilize all available resources (proper tutorials and build sites).
My point is the difficulty back then might not be related only to environments but also to character building and availability of information to utilize all available resources (proper tutorials and build sites).
Just a comment to that - someone role playing a character might not use any of this meta information at all. And even if he/she knows about it, his/her character doesn't. If a character is played from the perspective of that character, what that character cannot know, he doesn't know, even if the player does, it is irrelevant for the role play. It just counts, what the character can know - and that character might have to find out about it by experience.
Your way of approaching the game is a competitive way, not a role player's way to approach the game play and character development. It is very different from how you play the game - you are basically your character, whereas a role player sees a character as a separate entity with own experiences and knowledge and as well own ignorance to facts, which the player is aware of, but that character isn't. And so that character is allowed to make mistakes, which the player wouldn't make.
KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
You seem to always forget that it is an international game and a lot do not have latency below 100ms, but far more than this. The game has to cater for this as well, there are not just american or european customers, who might have low latency. But already playing from Europe on the NA server or from North America on the EU server ups latency into the 250ms range, which spikes sometimes to 500-600ms in combat. People have by default the option to play on both servers, and the game's difficulty has to cater for this as well -at least overland and questing area have to cater for this.
Yeah right. Play on NA while i live in EU. Why make things easier in life when they can be hard and in the mist disadvantage. Nothing has to cater fir those cases. Thats just stupid xD
I have friends all over the world and some of them are playing ESO as well - some on EU and some on NA - you might just have friends on one side of the world, but not everyone is that isolated from the rest of the world as you are,.
spartaxoxo wrote: »KoIIegoIas wrote: »The topic about difficulty only refers to Cadwells silver+Gold. He said that nobody did Cadwells silver+gold and that people didnt like extra difficulty. But he also said that a Ton of people did play own faction/base zone. Wich difficulty obviously wasnt the issue for the playerbase.
Well, that's fair. Still, a ton of people that did choose to play the game, did so only in their own faction isn't the same thing as none complained about own faction difficulty. As everyone knows a lot of people also quit the game back then. So you cannot make the claim that it's a fact that because he didn't discuss complaints about own faction, this means everyone was fine with that difficulty.Yeah it is definitely the worst, but i dont think that old base zone difficulty would trigger many people since it wasnt close as hard as cadwells was. Even with the new toolkit of more effective abilites and morph's we have compared to 2k14. a lot has changed and a lot things help people to kill everything with less effort we needed back in the days.
I think anything that wouldn't make a casual audience annoyed by the difficulty would be too easy for vet players.
KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »The topic about difficulty only refers to Cadwells silver+Gold. He said that nobody did Cadwells silver+gold and that people didnt like extra difficulty. But he also said that a Ton of people did play own faction/base zone. Wich difficulty obviously wasnt the issue for the playerbase.
Well, that's fair. Still, a ton of people that did choose to play the game, did so only in their own faction isn't the same thing as none complained about own faction difficulty. As everyone knows a lot of people also quit the game back then. So you cannot make the claim that it's a fact that because he didn't discuss complaints about own faction, this means everyone was fine with that difficulty.Yeah it is definitely the worst, but i dont think that old base zone difficulty would trigger many people since it wasnt close as hard as cadwells was. Even with the new toolkit of more effective abilites and morph's we have compared to 2k14. a lot has changed and a lot things help people to kill everything with less effort we needed back in the days.
I think anything that wouldn't make a casual audience annoyed by the difficulty would be too easy for vet players.
People stop playing a game for different reasons. Because pvp is *** or they dont like that combat system, lore or whatever. Allthrough there werent complains from anyone, anywhere about base zone, refer to or speculating about on that because people may stopped the game because they find base zone hard, is weird. Especially when it comes to decide big changes like one tamriel. Makes more sense to think/talk about stuff wich got some ground.
And its not only the fact that Rich didnt disgussed it in any of the interview you guys like to quote as an answer to whatever. Its the the fact that nobody did. With nobody i dont cover those people wich complain about everything, because of the tendency to give up quickly after a few failures, because their is no need to cover them. With nobody i mean, no complaints on a larger scale. Those wich are noticed by ZOS to possibly be changed, like it is with the majority changes made because of player feedback.
DK combustion or Templar bubble nerfhammer incoming just because a few people complaining about it? No way. Or its the other way when ZOS fixes or changes stuff from their own without feedback like they did with overland base zone.
If they change the difficulty back to 2k14 own faction over/Base zone pre one tamriel, i doubt that it would be to easy for veterans, because i remember it was enough for me. And refering to molag bal, he was minimum 3 times easier right after One tamriel released. You couldnt pull 30 mobs together and kill them all without any injuries.
KoIIegoIas wrote: »If they change the difficulty back to 2k14 own faction over/Base zone pre one tamriel, i doubt that it would be to easy for veterans, because i remember it was enough for me. And refering to molag bal, he was minimum 3 times easier right after One tamriel released. You couldnt pull 30 mobs together and kill them all without any injuries.
KoIIegoIas wrote: »KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »With that opinion about difficulty in general that the current overland is challenging and hard for you, Vet Maelstrom Arena or Vet Vateshran hollow should be impossible for you.
Everyone who honestly thinks that the current overland content is hard and challending, will never beat the the difficulty of current VMA.
About Cadwell's Silver and Gold, I do see the point you are making. You are right that players did often complete their own faction's normal zones and the bulk of the complaints were about Silver and Gold's veteran levels. I don't know why they nerfed all the original base zones down with One Tamriel rather than just the veteran Silver and Gold zones. Only they can tell us that.
Okay you get my point. And you even dont understand why they even nerfed own faction overland aswell. Thats something
One question. The difficulty of own faction difficulty or ''original base zones'' how you called it was way easier than cadwell's silver + gold, BUT still way harder than current overland.
Just imagine if they bring that ''original base zone'' difficulty back. It would be good enough for people(for me atleast) what want harder and engaging content and not too much for the people what just want to do lore.
Also nobody of the people wich were only interested in lore without difficulty complained about before One Tamriel was released, althrough it was minimum three times as hard as the current overland difficulty.
In my opinion it would bring new flavor into the content even for those wich only want story BUT it would still be added difficulty today, wich you dont like. Would that be so incredibly bad?
To be fair, I can actually see a need for them to have lowered the difficulty level to the game. When I first started playing ESO, (just a few months before One Tamriel came out) I ran into a point where I could not defeat a main quest boss. ESO is the first MMO I have ever played, I had just played the single player Elder Scrolls games. And with every year that goes by without an Elder Scrolls 6 being released, we will likely see more people like me in the game.
However, now that I have a few years under my belt and have some what of an idea of what I am doing (With the right build I can solo Fungal Grotto I on vet hard mode, but have never managed to complete vet Maelstrom) I find the overland content too easy.
If I had the ability to adjust the difficulty of the overland content, I would likely never get tired of running quests in ESO. However, I also recognize that we can't just up the difficultly level because otherwise we will lose many new players when they run into a wall similar to what I hit when I first started.
They actually never stated base oldverland received no complaints. Given how they were bleeding players back then, I actually think it's likely they received complaints about that too. I bet a lot never even made it to Silver, or else why why would they have bothered to change it?
Regardless of the truth of the matter, which we don't know, I think if they do increase the difficulty (which they ought to) it should be tuned to current vet player difficulty. The game has really changed a lot since then.
You seem to always forget that it is an international game and a lot do not have latency below 100ms, but far more than this. The game has to cater for this as well, there are not just american or european customers, who might have low latency. But already playing from Europe on the NA server or from North America on the EU server ups latency into the 250ms range, which spikes sometimes to 500-600ms in combat. People have by default the option to play on both servers, and the game's difficulty has to cater for this as well -at least overland and questing area have to cater for this.
Yeah right. Play on NA while i live in EU. Why make things easier in life when they can be hard and in the mist disadvantage. Nothing has to cater fir those cases. Thats just stupid xD
I have friends all over the world and some of them are playing ESO as well - some on EU and some on NA - you might just have friends on one side of the world, but not everyone is that isolated from the rest of the world as you are,.
none of that justifys to choose a server with the worst possible ping when it is possible to choose the recommended one. i live in europe and play pvp on na and i never have higher ping than 300. you know nothing about me and its irrelevant where you have friends. i have friends on NA, but why would the play on timbuktu rather than NA. Because they may have friends on timbuktu, i get your point. But thats not a lot of people and Zos doesnt have to cater any of those, because they cant take any little tiny reason into consideration to for One Tamriel.
spartaxoxo wrote: »KoIIegoIas wrote: »spartaxoxo wrote: »KoIIegoIas wrote: »The topic about difficulty only refers to Cadwells silver+Gold. He said that nobody did Cadwells silver+gold and that people didnt like extra difficulty. But he also said that a Ton of people did play own faction/base zone. Wich difficulty obviously wasnt the issue for the playerbase.
Well, that's fair. Still, a ton of people that did choose to play the game, did so only in their own faction isn't the same thing as none complained about own faction difficulty. As everyone knows a lot of people also quit the game back then. So you cannot make the claim that it's a fact that because he didn't discuss complaints about own faction, this means everyone was fine with that difficulty.Yeah it is definitely the worst, but i dont think that old base zone difficulty would trigger many people since it wasnt close as hard as cadwells was. Even with the new toolkit of more effective abilites and morph's we have compared to 2k14. a lot has changed and a lot things help people to kill everything with less effort we needed back in the days.
I think anything that wouldn't make a casual audience annoyed by the difficulty would be too easy for vet players.
People stop playing a game for different reasons. Because pvp is *** or they dont like that combat system, lore or whatever. Allthrough there werent complains from anyone, anywhere about base zone, refer to or speculating about on that because people may stopped the game because they find base zone hard, is weird. Especially when it comes to decide big changes like one tamriel. Makes more sense to think/talk about stuff wich got some ground.
And its not only the fact that Rich didnt disgussed it in any of the interview you guys like to quote as an answer to whatever. Its the the fact that nobody did. With nobody i dont cover those people wich complain about everything, because of the tendency to give up quickly after a few failures, because their is no need to cover them. With nobody i mean, no complaints on a larger scale. Those wich are noticed by ZOS to possibly be changed, like it is with the majority changes made because of player feedback.
DK combustion or Templar bubble nerfhammer incoming just because a few people complaining about it? No way. Or its the other way when ZOS fixes or changes stuff from their own without feedback like they did with overland base zone.
If they change the difficulty back to 2k14 own faction over/Base zone pre one tamriel, i doubt that it would be to easy for veterans, because i remember it was enough for me. And refering to molag bal, he was minimum 3 times easier right after One tamriel released. You couldnt pull 30 mobs together and kill them all without any injuries.
Just because you didn't notice complaints, doesn't mean that ZOS did not. In addition to having more communication from the community than we do, they can tell if players are getting stuck at parts and then quitting the game. They have not discussed own faction difficulty complaints, but we do have statements saying that they believe removing the Overland was something they considered a crit path and key to their success. They clearly decided even the base zones needed a nerf. So that indicates that something made them feel that way. And all of their statements on that matter indicate that it was because they found that their players did not want difficulty in their stories.KoIIegoIas wrote: »If they change the difficulty back to 2k14 own faction over/Base zone pre one tamriel, i doubt that it would be to easy for veterans, because i remember it was enough for me. And refering to molag bal, he was minimum 3 times easier right after One tamriel released. You couldnt pull 30 mobs together and kill them all without any injuries.
It was fairly simple in base game sets, even if you didn't have all full sets. I doubt it can hold a candle to the might we have now. The game has changed too much.