KoIIegoIas wrote: »They did not disgussed or adressed own faction base zone difficulty, because there wasnt any complains.
"Balance is obviously a tricky thing. What is too easy for one player is impossible for another," he tells us. "We try to balance so that the average player can have a good experience, especially with the main story content. That's our critical path. If they want to challenge themselves, they can go and do Public Dungeons, or Trials with 12 of their friends. We do make that conscious choice with the crit path to make it playable for as many people as possible."
“I totally hear you on the difficulty thing. I like things to be more difficult. But the data doesn’t lie. And we have never been more successful than where we are today. And a lot of that has to do with just how much freedom players have to go an experience story.”
We get this question or request a lot too. We built overland content to be inclusive because as an MMO we want to unify as much of the player base as possible in a given zone. Difficulty sliders and settings are a detriment to that.
That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty.
Parasaurolophus wrote: »@KoIIegoIas I'm sorry, but there are players like me here who basically didn't notice any difference in difficulty when moving to silver and gold. All that changed was just the level of the mobs. But not more. I think more that the players just didn't want to deal with the boring experience farming that required more and more experience with each new veteran rank. However, I can assume that I am wrong. But even in this case, the increase in difficulty was negligible.
Well, they could of course make the same mistake as guild wars made - and loose a big chunk of their player base by listening to people like you. The game is popular as it currently is and economically successful. This can change in an instant, if ZOS is making the wrong move with this. When I started with ESO, I could experience the before One Tamriel difficulty for just a few months, then came One Tamriel. I remember it as sometimes too much and sometimes too less, when the "old" zone was getting too easy and the next one was still annoyingly difficult. I had 80ms latency at that time, living 400km from the EU server. It was acceptable with that low latency - but it would most likely not have been enjoyable with my current latency. Would it be doable with the old difficulty?- I guess, it would. Would it be fun?- Most likely not and why would I want to continue dropping money into this game, if it would be no longer enjoyable?
Tbh, I experience this thread already as a threat to my enjoyment of the game, it takes away part of my love for the Elder Scrolls, because I fear that ZOS could be listening to people like you and ruin the game for me. That is why I post that often here - I experience it as stress. I like the game how it currently is and I appreciate the tendency it has - to more casual gaming with new non-combat activities. And everything else in overland provides a relaxed experience, and that is what I want. An adventure, but not a difficult challenge.
We basically agreed already, that any change to overland difficulty should be optional - and now you come and want to change it back to what it was before One Tamriel. That is what I mean with people like you, who just want it change to be harder, not matter what. Without to take into consideration, that there a lot of players, who live far away from both servers - in my case that is 16,500km - about the same distance to both servers. There is no nearer server to where I live, I have no other choice then to play it as it is or give up on ESO. I enjoy how it currently is and I want it to stay enjoyable.
spartaxoxo wrote: »KoIIegoIas wrote: »They did not disgussed or adressed own faction base zone difficulty, because there wasnt any complains.
That's your opinion. It is not something they ever stated. It's not about keeping secrets. They just didn't discuss it.
Lambert says that this probably won't be coming because Zenimax Online wants the entire storyline to be accessible."Balance is obviously a tricky thing. What is too easy for one player is impossible for another," he tells us. "We try to balance so that the average player can have a good experience, especially with the main story content. That's our critical path. If they want to challenge themselves, they can go and do Public Dungeons, or Trials with 12 of their friends. We do make that conscious choice with the crit path to make it playable for as many people as possible."
This a quote about current Overland.
So is this one.“I totally hear you on the difficulty thing. I like things to be more difficult. But the data doesn’t lie. And we have never been more successful than where we are today. And a lot of that has to do with just how much freedom players have to go an experience story.”
And here's another one that was about current Overland. Again they feel the nerf was key to their success. The main focus was on Silver and Gold because it was an example of adding extra difficulty that failed.
You're trying to make a logical leap from "They did not discuss complaints about own zone" to "none existed."
But the game almost failed, and they feel the current design saved it. So clearly they had a reason for that nerf and they attribute it to their success.
Edit:We get this question or request a lot too. We built overland content to be inclusive because as an MMO we want to unify as much of the player base as possible in a given zone. Difficulty sliders and settings are a detriment to that.
Again, I don't see how these design decisions, which are their justifications for the current Overland difficulty, make sense unless they nerfed to include more people that felt or were left out before.
Edit 2That's a difficult one because difficulty is definitely subjective. We have millions of players that play The Elder Scrolls Online, and a large portion of them find the game hard and the Overland content challenging, especially as a new player when you don't have gold, all the gear, and Champion Points. Ultimately it comes down to, if we make the game harder, what are the incentives for players to play it at the harder level? That opens up a whole huge can of worms. I also look back and remember we had harder Overland content. We had Cadwell Silver, we had Cadwell Gold, and players really didn't like it. It was too hard for them, and when we did One Tamriel, we ripped all that out based on player feedback. Like, nobody did it. So it's a challenging subject and a difficult question to answer. All I can really say is we're definitely looking at it, but we don't have any major changes planned for the Overland difficulty.
They feel this nerfed version is challenging content to a large portion of the playerbase. But that they have struck a good balance of having it includes everyone with the nerfed version.
They are saying two things here.
1) that they changed the game to be easier to be more inclusive difficulty wise so players had more freedom.
2) that nobody used the old version of optional difficulty, so they don't forsee trying to add an optional difficulty increase again.
We basically agreed already, that any change to overland difficulty should be optional - and now you come and want to change it back to what it was before One Tamriel. That is what I mean with people like you, who just want it changed to be harder, no matter what. Without to take into consideration, that there are a lot of players, who live far away from both servers - in my case that is 16,500km - about the same distance to both servers. There is no nearer server to where I live, I have no other choice then to play it as it is or give up on ESO. I enjoy how it currently is and I want it to stay enjoyable.
EvilAutoTech wrote: »@Kollegolas
You may not remember complaints about the quest bosses for your own faction but others do. Why do you think that Doshia was nerfed? How about Sancre Tor? Do you think it was nerfed just for fun? (There definitely were complaints). That's just 2 examples of content that was required in order to advance the to Cadwell's silver and gold.
KoIIegoIas wrote: »We basically agreed already, that any change to overland difficulty should be optional - and now you come and want to change it back to what it was before One Tamriel. That is what I mean with people like you, who just want it changed to be harder, no matter what. Without to take into consideration, that there are a lot of players, who live far away from both servers - in my case that is 16,500km - about the same distance to both servers. There is no nearer server to where I live, I have no other choice then to play it as it is or give up on ESO. I enjoy how it currently is and I want it to stay enjoyable.
I just asked to get own alliance overland back to what is was before One Tamriel. I never want to get Cadwells Silver + Gold back, wich all difficulty negativity was about. Who can read is clearly in advantage.
KoIIegoIas wrote: »I just asked to get own alliance overland back to what is was before One Tamriel. I never want to get Cadwells Silver + Gold back, wich all difficulty negativity was about.
KoIIegoIas wrote: »We basically agreed already, that any change to overland difficulty should be optional - and now you come and want to change it back to what it was before One Tamriel. That is what I mean with people like you, who just want it changed to be harder, no matter what. Without to take into consideration, that there are a lot of players, who live far away from both servers - in my case that is 16,500km - about the same distance to both servers. There is no nearer server to where I live, I have no other choice then to play it as it is or give up on ESO. I enjoy how it currently is and I want it to stay enjoyable.
I just asked to get own alliance overland back to what is was before One Tamriel. I never want to get Cadwells Silver + Gold back, wich all difficulty negativity was about. Who can read is clearly in advantage.
And this is a threat to my enjoyment - you don't seem to understand that ZOS reduced the difficulty by good reasons. Like a lot playing from SEA, Australia and New Zealand asked for servers in their region, because it is an increased difficulty to play with high latency. ZOS stated that they are not going to provide an ANZ server, because it would feel too empty (what would be true for a pure ANZ server, because we are just 30 million people living in Australia and New Zealand).
It would be a different thing in South East Asia, because most of the world's population are living in that area. ZOS decided against such servers, but it was very helpful for this region, that the overall difficulty was reduced to what it is today. So we can play and enjoy the game despite our high latency issues. A return to before One Tamriel difficulty would leave us behind.
KoIIegoIas wrote: »KoIIegoIas wrote: »We basically agreed already, that any change to overland difficulty should be optional - and now you come and want to change it back to what it was before One Tamriel. That is what I mean with people like you, who just want it changed to be harder, no matter what. Without to take into consideration, that there are a lot of players, who live far away from both servers - in my case that is 16,500km - about the same distance to both servers. There is no nearer server to where I live, I have no other choice then to play it as it is or give up on ESO. I enjoy how it currently is and I want it to stay enjoyable.
I just asked to get own alliance overland back to what is was before One Tamriel. I never want to get Cadwells Silver + Gold back, wich all difficulty negativity was about. Who can read is clearly in advantage.
And this is a threat to my enjoyment - you don't seem to understand that ZOS reduced the difficulty by good reasons. Like a lot playing from SEA, Australia and New Zealand asked for servers in their region, because it is an increased difficulty to play with high latency. ZOS stated that they are not going to provide an ANZ server, because it would feel too empty (what would be true for a pure ANZ server, because we are just 30 million people living in Australia and New Zealand).
It would be a different thing in South East Asia, because most of the world's population are living in that area. ZOS decided against such servers, but it was very helpful for this region, that the overall difficulty was reduced to what it is today. So we can play and enjoy the game despite our high latency issues. A return to before One Tamriel difficulty would leave us behind.
They didnt mention the ping issue you guys have once as a reason why they made content easier. Same with the veteran content difficulty, zos doesnt decrease because of your ping. To talk about that is a waste of time.
That not only my Opinion.
spartaxoxo wrote: »That not only my Opinion.
It is just your opinion. You don't know what feedback they received because you weren't privy to all of it. And they have not commented on it. Those statements were not only about silver and gold. They were about difficulty in general. The devs are saying that they removed difficulty from Overland in general. And that they giving us an additional difficulty option before, but it failed. And you can see plainly see the result of their factual nerf of all overland content, not just silver and gold.
spartaxoxo wrote: »That not only my Opinion.
It is just your opinion. You don't know what feedback they received because you weren't privy to all of it. And they have not commented on it. Those statements were not only about silver and gold. They were about difficulty in general. The devs are saying that they removed difficulty from Overland in general. And that they giving us an additional difficulty option before, but it failed. And you can see plainly see the result of their factual nerf of all overland content, not just silver and gold.
Plus, we got companions, to make it even more accessible. And they are a big help with high latency, because they react swiftly. Mirri is getting the first one jumping on me off me right away by pushing him 8m away from me. Often before I even can react to it. This is all pointing to the fact, that they might still think, it needs to be less difficult, not more.
Just add a mythic that gives you a whole bunch of combat nerfs in exchange for a whole bunch of loot / xp benefits.
Tannus's crown of overland difficulty. double gold drops, double xp, double crafting mats, increased chance of item from treasure chests, all your stats are halved.
spartaxoxo wrote: »spartaxoxo wrote: »That not only my Opinion.
It is just your opinion. You don't know what feedback they received because you weren't privy to all of it. And they have not commented on it. Those statements were not only about silver and gold. They were about difficulty in general. The devs are saying that they removed difficulty from Overland in general. And that they giving us an additional difficulty option before, but it failed. And you can see plainly see the result of their factual nerf of all overland content, not just silver and gold.
Plus, we got companions, to make it even more accessible. And they are a big help with high latency, because they react swiftly. Mirri is getting the first one jumping on me off me right away by pushing him 8m away from me. Often before I even can react to it. This is all pointing to the fact, that they might still think, it needs to be less difficult, not more.
They've made new bosses and public dungeons a little harder but also introduced companions. I think they want to increase the difficulty slightly for those who want it, without increasing the difficulty for those who don't as they'll have "someone" to help them with it 24/7.
spartaxoxo wrote: »Just add a mythic that gives you a whole bunch of combat nerfs in exchange for a whole bunch of loot / xp benefits.
Tannus's crown of overland difficulty. double gold drops, double xp, double crafting mats, increased chance of item from treasure chests, all your stats are halved.
Half isn't strong enough.
.KoIIegoIas wrote: »SilverBride wrote: »KoIIegoIas wrote: »I just asked to get own alliance overland back to what is was before One Tamriel. I never want to get Cadwells Silver + Gold back, wich all difficulty negativity was about.
I think it would be a big mistake to increase the difficulty for everyone, especially when many are happy with overland just as it is now. There is just too much potential for losing a lot of players, so why risk it?
Before one tamriel the ton of people were happy with own alliance overland. Compared to cadwells silver + gold, a ton played it.
How do you know that many people are happy with it. The data doesn't tell us anything specific about a lot of people being happy with the current state. It shows how many people played and completed stuff.
Ofc there are people happy with, but nobody can tell how many, because most People from today know nothing else or have no other chance rather than excepting the current experience of the questline without any difficulty. But that doest mean they are happy. For a lot of people its important that they just can get all their archievements done and let that boring and to easy content of that zone behind them and be disappointed by for example a bad guy gets build up as the biggest evil of whatever, but dies in under a minute.
I dont think that there is big Potential to lose people with old difficulty of pre one tamriel own alliance overland because there never were any large scale complains about or any adressing from ZOS. It was about cadwells silver + gold.
And because that reason and why i know myself how the own alliance enjoyable difficulty was, i am absolutely convinced that the potential for people leaving the game isnt high at all.
For me it just looks like ZOS doesnt find it nessecary, because people still can grind their chars up, get their archievements done and if they are done they can go away from boring questing experience to endgame, while the data is fed up with players completed stuff, while its also good to pretend everyine is happy. Win, win for Zos. And same lame process again with next zone dlc. Doesnt matter its not fun at all for one half, while its okay for the other half.
oh man, you really think that endgame is the goal of many?- Exploration and having fun in overland and questing and doing stuff like gathering materials, crafting stuff and decorate their houses is more like what most do. Endgame is not a concept of role playing games and TES is based on a role play series. Everything before "endgame" is the game for them. A lot like antiquities and I guess that the new card game might as well be something to put time into - it could be fun, if people give it a serious chance.
SilverBride wrote: »Parasaurolophus wrote: »@KoIIegoIas I'm sorry, but there are players like me here who basically didn't notice any difference in difficulty when moving to silver and gold. All that changed was just the level of the mobs. But not more. I think more that the players just didn't want to deal with the boring experience farming that required more and more experience with each new veteran rank. However, I can assume that I am wrong. But even in this case, the increase in difficulty was negligible.
The increased difficulty of Silver and Gold was very noticable for me. I never died to trash mobs in my own alliance's zones like I did in those. Also, I never farmed experience and I still don't. I just worked my way through all the zones and leveled by completing every quest and map objective, which I didn't find boring then and still don't today.
I don't know why our perceptions are so different but my friend had the same experience I did and noped out and went back to WoW. After I saw how Craglorn was I did the same.
Parasaurolophus wrote: »SilverBride wrote: »Parasaurolophus wrote: »@KoIIegoIas I'm sorry, but there are players like me here who basically didn't notice any difference in difficulty when moving to silver and gold. All that changed was just the level of the mobs. But not more. I think more that the players just didn't want to deal with the boring experience farming that required more and more experience with each new veteran rank. However, I can assume that I am wrong. But even in this case, the increase in difficulty was negligible.
The increased difficulty of Silver and Gold was very noticable for me. I never died to trash mobs in my own alliance's zones like I did in those. Also, I never farmed experience and I still don't. I just worked my way through all the zones and leveled by completing every quest and map objective, which I didn't find boring then and still don't today.
I don't know why our perceptions are so different but my friend had the same experience I did and noped out and went back to WoW. After I saw how Craglorn was I did the same.
Are you sure that you met the required level for each veteran zone and for each section of the zone?
Well. I had a massive problem with it - because it was inconsistent - like wolves where not wolves in every place, they were puppies in some zones and monsters in others. A wolf is a wolf, and it should feel and be the same in every zone. One Tamriel solved this problem - there are different types of wolves of course, but individuals of a species are the same.
KoIIegoIas wrote: »Well. I had a massive problem with it - because it was inconsistent - like wolves where not wolves in every place, they were puppies in some zones and monsters in others. A wolf is a wolf, and it should feel and be the same in every zone. One Tamriel solved this problem - there are different types of wolves of course, but individuals of a species are the same.
What still have nothing to do with difficulty deficit. Every other aspect of One Tamriel is very good. They got rid of different levels, wich still doenst change the fact that it is to easy and that why every mob now adays on overland is a puppy. Wolf and trolls, except world bosses.