Last night at Bleakers got silly. Daggerfall Covenant held Bleakers Ebonheart Pact wanted it. I was inside Bleakers healing when the spam fest began. If you were on oils you died because of Dark Convergence. If you tried to rez players that died you died to Dark Convergence. I was on the stairs (2nd from the top) and got pulled to the edge of the center ring twice. Survived once but got stuck the 2nd time. Dark Convergence was on the front door so you couldn't go out that way to try and attack. The side I was on there were players keeping Dark Convergence going pretty much all the time on the side door so no getting out there. Didn't go look at the other side. Basically we the defenders that were not dead and unreachable waited on the stairs for the attackers to come in the door so we could spam our own Dark Convergence on the opening. Then it was just Dark Convergence by all that had it on the flags until the end.
Daggerfall Covenant was close to pop locked then but after that fight players all of a sudden had somewhere else to be. Was some talk of can't wait until Tuesday as they headed out the door. Kinda hope the can't wait till Tuesday talk was just a hot headed reaction to how messed up Dark COnvergence is right now.
I'm thinking the changes on the test server might make things worse. Players need to be near each other to run a ram. Players on oils need o be near each other. Players going though a breach need to be near each other. Doors on a keep are narrower than twenty meters so Dark Convergence still covers the entire breech. It isn't feasible to trickle into a keep you are trying to take one or two at a time.
A 2nd breech doesn't change much.
I decided to go ahead and grab myself a set and see what I could do. Messed with it a couple of days and found myself paying more attention to whether or not it was ready to go off and where I should throw down something to trigger it. Went back to my normal gear last night. Had a lot more fun and did better because I got back to my regular rotation and play style. That set is toxic in a whole lot of ways. I can see players getting lazy with it and losing what PvP skills (player skills not those assigned to characters) they might have.
It is a crutch for a lot of players and some of those players don't need the crutch. They soon will though if they don't get away from it soon.
Girl_Number8 wrote: »
The biggest crutch is a Zerg
Maybe, but all this set does is make the zerg even more formidable. It is doing the opposite of what it was designed to do and creating all kinds of new problems. I don't mind that we can be killed while on siege on top of a keep but we shouldn't be pulled from the keep the way that set does. Out in the open it is only atrociously annoying. When battling for a keep it rips at the very soul.
GoodFella146 wrote: »I like the set. It's nice having something as counterplay.
Except 1 or 2 people can’t “counterplay” with dark convergence when facing a 12 person group with half (or more) of the group running it.
trackdemon5512 wrote: »Frankly I see it as a fair counterplay to players using their positions above and the ease of simply taking a step back to fully heal up in a second and go back to raining down blows.
trackdemon5512 wrote: »
Negate. 1 person can shut it down as they try to run through a flag.
Also can someone link to a video of DC actually pulling people through walls? I played for hours and never saw this once. I see players dragged to the edges of walls and keeps. They end up roll dodging off the side but that’s more on them than the set. Like with the COH2 penultimate boss where players roll into one another.
Frankly I see it as a fair counterplay to players using their positions above and the ease of simply taking a step back to fully heal up in a second and go back to raining down blows.
Negate. 1 person can shut it down as they try to run through a flag.
Also can someone link to a video of DC actually pulling people through walls? I played for hours and never saw this once. I see players dragged to the edges of walls and keeps. They end up roll dodging off the side but that’s more on them than the set. Like with the COH2 penultimate boss where players roll into one another.
Frankly I see it as a fair counterplay to players using their positions above and the ease of simply taking a step back to fully heal up in a second and go back to raining down blows.
. This is the only comment in the PTS notes:
.. as far as the devs are concerned, Dark Convergence is performing pretty much as intended ... & basically, it’s player error when disrespecting the AoE .. so yeah, getting pulled through doors & walls is now a you problem
I gave gray host a try this evening and I want to offer a few honest opinions.
- Dark convergence is everywhere. It is the zergs' new toy.
- Dark convergence disrupts gameplay; any kind of flow is destroyed.
- PVP is ruined by Dark Convergence and this is not the game I enjoyed a few weeks ago.
- Dark Convergence needs to be removed entirely.
Off to IC I guess.
So I rage quit BG's because of their stupid deathmatch only test. I thought to myself, well, I guess I'll go check out Cyrodiil. I haven't been there in a long time. There was a big fight at one of the chokepoint gates. We had control of the wall itself. I was up on this thing and then dark convergence set yanks me off into a mob of enemies.
So BGs are crap. Cyrodiil is crap. Off to IC I guess.