katanagirl1 wrote: »When I get pulled by Dark Convergence it takes 2 successful dodge rolls to get out of range and avoid being killed.
Oftentimes though I press the keys and nothing happens (just like with skills and bar swaps) and I just stand there and get nuked.
Knockmaker wrote: »It is not entirely unavoidable. It may be a different story for magicka builds, though. However, as it can be seen, it has undeniably improved things regarding ball groups problem. Definitely, fewer ball groups in Cyrodiil.
Yes, it is a cheesy way of doing so. But, until zos comes up with a better solution, I think it will just have to make do as it does now.
Marcus_Aurelius wrote: »
Yestarday on PC/EU there were at last two ballgroups using that set. They just run straight, spam ice wall and DC disintegrating all that happens to be in their path.
Justy wait for others ball group to catch up on the build.
GreenhaloX wrote: »Can someone explain to me how Dark Convergence is allowed in Cyrodiil? Isn't it considered a proc set? I thought all proc sets were banned from Cyrodiil?
Marcus_Aurelius wrote: »
So we should all play on our own? You are really suggesting this as a solution to DC?
Group BG should become 1vs1 fights where people keep apart?
I have understand well what you are suggesting?
Yes. The nerf is incoming (see PTS notes) but I’m confused as to why they nerfed hrothgar with Monday’s patch but not dark convergence. So we’ll literally have several more weeks of this?
But there’s nothing in the patch notes about being pulled off or through walls. And since Cyrodiil on the test server is no proc, it’s a moot point.
Since it didn’t get patched on live like Hrothgar’s did, it’s safe to assume that walls will remain irrelevant for the foreseeable future.
@ZOS_GinaBruno @ZOS_Kevin
Is PTS Cyro still no proc? Are there any other fixes to Dark Convergence happening? The problem is most definitely not isolated incidents. People exploit this set regularly.
This is the only comment in the PTS notes:
But it’s only an exploit if ZOS says it’s unintended behavior. Since they have said nothing about how Dark Convergence interacts with players on or behind walls, it’s safe to assume that it’s working as intended.
PvP Sourced
Dark Convergence:
Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
Reduced the radius of the effect to 10 meters, down from 12.
This set now pulls once after its delay, rather than twice over its duration.
The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
Developer Comment:SpoilerThis set is currently seeing a lot of success in its original target area of killing large groups and players who don't respect the Area of Effect. However, it's doing its job a little too well and being run in situations of low target counts, which has led to situations where the set feels too good at a general purpose rather than something more niche like Vicious Death. We're reigning in the damage a bit so it's less effective against small player counts, the radius to better match its visual effects, and the pull to reduce situations of being yo-yoed around.
Marcus_Aurelius wrote: »
So we should all play on our own? You are really suggesting this as a solution?
Groups should become 1vs1 fights where people keep apart?
yes, yes, and yes
that would be so awesome!
it would reduce lagg and high ping,
makes fights Way better,
and would be Awesome!
i would love that, and i know im not alone in that idea.
YandereGirlfriend wrote: »As an official member of the Ravenwatch Tourism Bureau I welcome you to visit our fine campaign.
The lag is lower and no need to worry about these cheesy sets. It will be a nice vacation for you. And who knows, you might like it so much that you'll decide to stay!
Rebirthment wrote: »how about remove the pull mechanic and give it a snare?