Reading half the posts on this thread, clearly there is appetite for Objective Modes. Even though I would never play them because I believe they promote avoiding combat and they're just bad PvP, I feel like the people who enjoy these modes should be able to queue for them. I also want to be able to queue specifically into the BG mode I prefer.
Before this current DM only test, there was also a lot of threads opened about playerbase discontent with the Random Solo + Group system, from players that prefer playing Deathmatch and players that prefer Objective modes alike. During the Solo Queue test, if you can even call it just a "test" considering how long it lasted, there was massive backlash on the forums about not being able to group for a Group v Group v Group PvP mode and resulted in a massive loss of previously consistent players in several of the BG guilds I was part of. Organized competition died overnight.
I would bet that the amount of threads opened showing discontent about the Group-Only + Specific Queues was way lower than any of the other Queue systems that have been implemented since. ZOS really needs to take into consideration, that even the ones opened about the Group Only Specific Queue system were usually just QQ threads about getting "beat by premades", which wasn't always true. To this very day, people in my guilds receive hate tells about "being in a premade" as solo queuers, sometimes even after a Solo Queue match. It's completely asinine.
ZOS, you keep saying Battlegrounds don't have the population to support Group Queue, Solo Queue, and Specific Queues. Just please bring back the Group + Specific Queue system we had and add an identifier to being grouped to the scoreboard. That way, people will see that it's not always a premade when they get beat and the toxicity towards other players and the general discontent with that old queue system will both drop.
The Solo Queues can be added later on if the population ever grows enough to support it.
alberichtano wrote: »In the objective variants, even a sucky PvP-er has a chance to win with a good team.
alberichtano wrote: »In the objective variants, even a sucky PvP-er has a chance to win with a good team.
This is the logic divide that we're all experiencing here. You (presumably) define "good" as players that can avoid dying to capture a flag. DMers define good as being able to kill players without dying themselves. I do (sometimes) enjoy the objective modes, but only when it's with a full lobby of PvPers that share my same understanding of what good PvP is. The moment I get put in a relic game and one team is full of block tanks and healers, that team's relic may as well not exist. I'll never see that as "good PvP". If these modes didn't encourage and reward players who actively avoid combat, I'd enjoy playing them more.
Without a definition of what "good PvP" is from ZOS, this divide will always exist. This is why removing choice was never going to be anything but hugely disappointing, toxic, and insulting to some portion of ESO's playerbase.
Also, @Lauranae, props to you for giving low lvl BGs a shot. I hope you know that low lvl BGs are possibly the worst form of ESO's PvP experience and are full of either twinks (people who gold their gear for their low lvl and update their gear every few lvls to stay as powerful as possible) or "good" PvPers just looking to lvl a new toon (myself included sometimes). I remember the first time I realized that the player I thought was constantly disconnecting before the end of the BG, was actually purposefully leaving so that they couldn't get any exp points from the experience so that they could continue to stomp on newbies....
There is no hope of ever balancing low lvl BGs. My most recent new toon was a full werewolf by lvl 15. Once I had ult in a BG, I was literally unkillable. Without ww, I'd die swiftly from 3 hits.
I hope you try again at CP160.
ZOS_GinaBruno wrote: »After we have a chance to digest some of the feedback and data from this experiment, we’ll decide on what the next steps should be for Battleground queue options and consider the best way to add the other Battleground game modes back in.
Thanks for your continued interest and support! We’re excited to hear what you think.
ZOS_GinaBruno wrote: »Hello all!
When Battlegrounds first launched, we initially saw some data and feedback showing a preference specifically towards the Deathmatch game mode. With the recent removal of the option to choose a game mode when queuing for a Battleground, we’ve now seen an uptick in players choosing to treat any game mode as Deathmatch. In an effort to increase Battleground population and interest, the Solo and Group queues will only offer the Deathmatch game mode for a period of time. This change will occur during next week's maintenances, on September 20 for PC/Mac/Stadia and September 22 on consoles.
After we have a chance to digest some of the feedback and data from this experiment, we’ll decide on what the next steps should be for Battleground queue options and consider the best way to add the other Battleground game modes back in.
Thanks for your continued interest and support! We’re excited to hear what you think.
ZOS_GinaBruno wrote: »Hi everyone, thanks so much for your participation, patience and feedback while we experimented with only having the Deathmatch game mode available. It was important for us to run this for a few weeks to ensure we had an accurate representation of overall involvement and interest in Battlegrounds during this time.
First, it’s valuable to note the general feedback on this test was quite polarizing. While there were certainly a lot of players that liked only having Deathmatch available, there were just as many that didn’t enjoy it. A frequent complaint we saw, though, was the disappointment that we removed something that is ultimately at the core of our game: the freedom of choice. And in the case of this test, the data appeared to back that up as well. Although we initially saw a very slight bump in participation, it quickly declined and has left Battleground populations in a fairly unhealthy state.
Starting with the launch of Update 32 (November 1 for PC/Mac/Stadia and November 16 for consoles), we’ll be giving you more choices to decide which game mode to queue into depending on if you are playing solo or with a group. These will include:One thing to keep in mind is the random queue will include all game modes (Flag Games, Land Grabs, and Deathmatch) so the likelihood of getting Deathmatch is going to be higher for those queueing into that game mode, specifically.
- Solo Deathmatch
- Solo Random Battleground
- Group Deathmatch
- Group Random Battleground
We’ll continue to monitor the sentiment and participation rates with Battlegrounds once this rolls out next month, and we’ll let you know if we plan for any additional changes. Thanks again for posting all your thoughts during this time!