neferpitou73 wrote: »"Ok, let's take a look at this from a standpoint of status. What do we have in this game that is working?"
neferpitou73 wrote: »"Ok, let's take a look at this from a standpoint of status. What do we have in this game that is working?"
itscompton wrote: »As a PS player I'd like to thank all of you on PC helping to test this beta version of the patch. Hopefully your hard work pays off in our version being a bit more polished when we get it next week.
NotTaylorSwift wrote: »Im not even sure its a bug, it seems like a very poorly thought out and implemented feature idk...
NotTaylorSwift wrote: »After some testing we found out that synergies are now working differently than before the patch in terms of who can take them. We tested graverobber, conduit, and talons and found that it was consistently working this way now. It seems that the synergy is only available to take by the first 3 people that are in range of it or that enter the aoe. For example with graverobber, if 4 or 5 people all move to take the synergy, then it will only be available to grab by the first 3 people who enter the aoe. The other 1 or 2 people will not have the option to take it.
NotTaylorSwift wrote: »This seems to be random when the synergy is placed on top of a group of allies meaning that 3 people of the group seem to be randomly selected to be able to take the synergy.
NotTaylorSwift wrote: »However this is an issue because even people on synergy cooldown are counting towards the '3 people'. So for example again, if 4 people move to take a synergy, but 3 of them are on cooldown and are first in range of the synergy, then the 4th person who is not on cooldown will not have the option to take the synergy. In fact, it will be impossible for anyone at all to take this synergy now that it has been made available to 3 players who were all on cooldown.
This is all behaving the same way for grouped and ungrouped allies.
Is this intended or not? @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_GinaBruno
InvitationNotFound wrote: »NotTaylorSwift wrote: »After some testing we found out that synergies are now working differently than before the patch in terms of who can take them. We tested graverobber, conduit, and talons and found that it was consistently working this way now. It seems that the synergy is only available to take by the first 3 people that are in range of it or that enter the aoe. For example with graverobber, if 4 or 5 people all move to take the synergy, then it will only be available to grab by the first 3 people who enter the aoe. The other 1 or 2 people will not have the option to take it.
This behavior has been there for a long time. Maybe as old as the game is.NotTaylorSwift wrote: »This seems to be random when the synergy is placed on top of a group of allies meaning that 3 people of the group seem to be randomly selected to be able to take the synergy.
Sure it is random and not desynced or any other funny ZOS thing?NotTaylorSwift wrote: »However this is an issue because even people on synergy cooldown are counting towards the '3 people'. So for example again, if 4 people move to take a synergy, but 3 of them are on cooldown and are first in range of the synergy, then the 4th person who is not on cooldown will not have the option to take the synergy. In fact, it will be impossible for anyone at all to take this synergy now that it has been made available to 3 players who were all on cooldown.
This is all behaving the same way for grouped and ungrouped allies.
Is this intended or not? @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_GinaBruno
Not sure about this part. Might be new or old too.
Have you tested this before and after the patch or just noticed now?
Wonder if this is also effecting the Blood Fountain. Would make it basically worthless in Trials due it's large AoE and if the people that get it don't need to be healed.
NotTaylorSwift wrote: »InvitationNotFound wrote: »NotTaylorSwift wrote: »After some testing we found out that synergies are now working differently than before the patch in terms of who can take them. We tested graverobber, conduit, and talons and found that it was consistently working this way now. It seems that the synergy is only available to take by the first 3 people that are in range of it or that enter the aoe. For example with graverobber, if 4 or 5 people all move to take the synergy, then it will only be available to grab by the first 3 people who enter the aoe. The other 1 or 2 people will not have the option to take it.
This behavior has been there for a long time. Maybe as old as the game is.NotTaylorSwift wrote: »This seems to be random when the synergy is placed on top of a group of allies meaning that 3 people of the group seem to be randomly selected to be able to take the synergy.
Sure it is random and not desynced or any other funny ZOS thing?NotTaylorSwift wrote: »However this is an issue because even people on synergy cooldown are counting towards the '3 people'. So for example again, if 4 people move to take a synergy, but 3 of them are on cooldown and are first in range of the synergy, then the 4th person who is not on cooldown will not have the option to take the synergy. In fact, it will be impossible for anyone at all to take this synergy now that it has been made available to 3 players who were all on cooldown.
This is all behaving the same way for grouped and ungrouped allies.
Is this intended or not? @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_GinaBruno
Not sure about this part. Might be new or old too.
Have you tested this before and after the patch or just noticed now?
First part is wrong, synergy was always available to take by anyone. It was never capped at 3 people. I mean by this that only 3 people can even SEE the synergy.
It is working like this consistently every time, so nothing due to lag or desync or w/e.
And it is the same after the patch. This was tested before and after.
InvitationNotFound wrote: »NotTaylorSwift wrote: »InvitationNotFound wrote: »NotTaylorSwift wrote: »After some testing we found out that synergies are now working differently than before the patch in terms of who can take them. We tested graverobber, conduit, and talons and found that it was consistently working this way now. It seems that the synergy is only available to take by the first 3 people that are in range of it or that enter the aoe. For example with graverobber, if 4 or 5 people all move to take the synergy, then it will only be available to grab by the first 3 people who enter the aoe. The other 1 or 2 people will not have the option to take it.
This behavior has been there for a long time. Maybe as old as the game is.NotTaylorSwift wrote: »This seems to be random when the synergy is placed on top of a group of allies meaning that 3 people of the group seem to be randomly selected to be able to take the synergy.
Sure it is random and not desynced or any other funny ZOS thing?NotTaylorSwift wrote: »However this is an issue because even people on synergy cooldown are counting towards the '3 people'. So for example again, if 4 people move to take a synergy, but 3 of them are on cooldown and are first in range of the synergy, then the 4th person who is not on cooldown will not have the option to take the synergy. In fact, it will be impossible for anyone at all to take this synergy now that it has been made available to 3 players who were all on cooldown.
This is all behaving the same way for grouped and ungrouped allies.
Is this intended or not? @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_GinaBruno
Not sure about this part. Might be new or old too.
Have you tested this before and after the patch or just noticed now?
First part is wrong, synergy was always available to take by anyone. It was never capped at 3 people. I mean by this that only 3 people can even SEE the synergy.
It is working like this consistently every time, so nothing due to lag or desync or w/e.
And it is the same after the patch. This was tested before and after.
Not really. When working on the synergy prevention module before the public release of the RdK Group Tool, I've tested this plenty of times.
Only 3 players were able to take a synergy at a time. Moving did change who the 3 players were, but never more than 3 players were able to take them at a single point in time.
So well, it might depend on your definition of everyone was able to take it...
YandereGirlfriend wrote: »InvitationNotFound wrote: »NotTaylorSwift wrote: »InvitationNotFound wrote: »NotTaylorSwift wrote: »After some testing we found out that synergies are now working differently than before the patch in terms of who can take them. We tested graverobber, conduit, and talons and found that it was consistently working this way now. It seems that the synergy is only available to take by the first 3 people that are in range of it or that enter the aoe. For example with graverobber, if 4 or 5 people all move to take the synergy, then it will only be available to grab by the first 3 people who enter the aoe. The other 1 or 2 people will not have the option to take it.
This behavior has been there for a long time. Maybe as old as the game is.NotTaylorSwift wrote: »This seems to be random when the synergy is placed on top of a group of allies meaning that 3 people of the group seem to be randomly selected to be able to take the synergy.
Sure it is random and not desynced or any other funny ZOS thing?NotTaylorSwift wrote: »However this is an issue because even people on synergy cooldown are counting towards the '3 people'. So for example again, if 4 people move to take a synergy, but 3 of them are on cooldown and are first in range of the synergy, then the 4th person who is not on cooldown will not have the option to take the synergy. In fact, it will be impossible for anyone at all to take this synergy now that it has been made available to 3 players who were all on cooldown.
This is all behaving the same way for grouped and ungrouped allies.
Is this intended or not? @ZOS_BrianWheeler @ZOS_RichLambert @ZOS_GinaBruno
Not sure about this part. Might be new or old too.
Have you tested this before and after the patch or just noticed now?
First part is wrong, synergy was always available to take by anyone. It was never capped at 3 people. I mean by this that only 3 people can even SEE the synergy.
It is working like this consistently every time, so nothing due to lag or desync or w/e.
And it is the same after the patch. This was tested before and after.
Not really. When working on the synergy prevention module before the public release of the RdK Group Tool, I've tested this plenty of times.
Only 3 players were able to take a synergy at a time. Moving did change who the 3 players were, but never more than 3 players were able to take them at a single point in time.
So well, it might depend on your definition of everyone was able to take it...
So, if I understand correctly, you're saying that synergies have always been limited to three recipients at any given time and that nothing has actually changed as a result from this patch?
Not that that state of affairs is ideal (TBH, only three seeing a synergy seems like a clear bug) but that it is not something created in this patch?
NotTaylorSwift wrote: »how are you saying this is how they have always worked? That's obviously not the case. Sometimes no one can take a synergy anymore, it's just cast to the wind. It was never like that. Did you understand what I was saying in the first place?
Always the three closest players were able to take it (at least back to 2019).It seems that the synergy is only available to take by the first 3 people that are in range of it or that enter the aoe.
NotTaylorSwift wrote: »What do you mean you don't know if I'm correct or not? We tested it multiple times and with different people. Other people on this thread have also confirmed that if you are not one of the three people then you have no access to the synergy, doesn't matter if they leave the range or not, they are not replaced as a person who can take it. And if the first three people are on cooldown then no one has access to it. That is how it is working. And that is not how it has always worked. So something is either not right or has been changed.
I'm not sure about the second part (that people who took a synergy are still counted towards the 3 players that could take a synergy). I always had the feeling that something is off and quite a bit strange. But i didn't dig deeper into that. So I'm not sure if that was what I thought was off. Could be. Not sure.
CrustyCroco wrote: »Not sure about the part, that people that are on cooldown still have a chance to get it offered and block others.
Ultimately it doesn't change anything tho, you still want to have good synergy placement and sufficient synergy casts.
I wish they would put back the gesture animation when exploding people's combustion orbs. Now there's just a short delay before they go off and I always think I missed it.