That is not an option. The trophy system does not work that way and will not be supported.There is one thing that I cannot quite understand.
Let's say it's hard to do the synchronization of Trophies for them, I doubt very much, but still ...
(They need to check if there is a trophy on the server for PS4 and just activate them on the PS5 profile)
That is not an option. The trophy system does not work that way and will not be supported.There is one thing that I cannot quite understand.
Let's say it's hard to do the synchronization of Trophies for them, I doubt very much, but still ...
(They need to check if there is a trophy on the server for PS4 and just activate them on the PS5 profile)
The only way ist to check the status of the trophy’s via ingame stats. For example in Spiderman all trophies are auto popping after loading the 100% savegame.
This is the way ZEO has to go too. It’s quite easy by comparing the trophy xml with the ingame journal and unlock the difference between both lists.
It’s completely unacceptable for me why they don’t do that in the first place.
That is not an option. The trophy system does not work that way and will not be supported.There is one thing that I cannot quite understand.
Let's say it's hard to do the synchronization of Trophies for them, I doubt very much, but still ...
(They need to check if there is a trophy on the server for PS4 and just activate them on the PS5 profile)
The only way ist to check the status of the trophy’s via ingame stats. For example in Spiderman all trophies are auto popping after loading the 100% savegame.
This is the way ZEO has to go too. It’s quite easy by comparing the trophy xml with the ingame journal and unlock the difference between both lists.
It’s completely unacceptable for me why they don’t do that in the first place.
B0SSzombie wrote: »That is not an option. The trophy system does not work that way and will not be supported.There is one thing that I cannot quite understand.
Let's say it's hard to do the synchronization of Trophies for them, I doubt very much, but still ...
(They need to check if there is a trophy on the server for PS4 and just activate them on the PS5 profile)
The only way ist to check the status of the trophy’s via ingame stats. For example in Spiderman all trophies are auto popping after loading the 100% savegame.
This is the way ZEO has to go too. It’s quite easy by comparing the trophy xml with the ingame journal and unlock the difference between both lists.
It’s completely unacceptable for me why they don’t do that in the first place.
They might try the whole "It would cause a script to be constantly running in the background that would impact game Performance" angle, since that seems to be the focus for a year+ now.
So an even simpler method would be to add a Shrine in the Base Game Capitals and Expansion Cities that does a sweep of your journal and unlocks the corresponding trophies when you use it.
C'mon ZOS, we're out here solving the problems for you at this point. Just wrap it up already...
B0SSzombie wrote: »That is not an option. The trophy system does not work that way and will not be supported.There is one thing that I cannot quite understand.
Let's say it's hard to do the synchronization of Trophies for them, I doubt very much, but still ...
(They need to check if there is a trophy on the server for PS4 and just activate them on the PS5 profile)
The only way ist to check the status of the trophy’s via ingame stats. For example in Spiderman all trophies are auto popping after loading the 100% savegame.
This is the way ZEO has to go too. It’s quite easy by comparing the trophy xml with the ingame journal and unlock the difference between both lists.
It’s completely unacceptable for me why they don’t do that in the first place.
They might try the whole "It would cause a script to be constantly running in the background that would impact game Performance" angle, since that seems to be the focus for a year+ now.
So an even simpler method would be to add a Shrine in the Base Game Capitals and Expansion Cities that does a sweep of your journal and unlocks the corresponding trophies when you use it.
C'mon ZOS, we're out here solving the problems for you at this point. Just wrap it up already...
Why go to the trouble of creating shrines when you can just play the new PS5 version and earn the PS5 trophies through gameplay as intended? That's a lot of unnecessary hours spent that could go towards improving game performance, fixing bugs, creating content, etc. Trophies work great already. I earned some today.
[I would have got the xbox instead of ps5 if I could have taken my account with me.
B0SSzombie wrote: »B0SSzombie wrote: »That is not an option. The trophy system does not work that way and will not be supported.There is one thing that I cannot quite understand.
Let's say it's hard to do the synchronization of Trophies for them, I doubt very much, but still ...
(They need to check if there is a trophy on the server for PS4 and just activate them on the PS5 profile)
The only way ist to check the status of the trophy’s via ingame stats. For example in Spiderman all trophies are auto popping after loading the 100% savegame.
This is the way ZEO has to go too. It’s quite easy by comparing the trophy xml with the ingame journal and unlock the difference between both lists.
It’s completely unacceptable for me why they don’t do that in the first place.
They might try the whole "It would cause a script to be constantly running in the background that would impact game Performance" angle, since that seems to be the focus for a year+ now.
So an even simpler method would be to add a Shrine in the Base Game Capitals and Expansion Cities that does a sweep of your journal and unlocks the corresponding trophies when you use it.
C'mon ZOS, we're out here solving the problems for you at this point. Just wrap it up already...
Why go to the trouble of creating shrines when you can just play the new PS5 version and earn the PS5 trophies through gameplay as intended? That's a lot of unnecessary hours spent that could go towards improving game performance, fixing bugs, creating content, etc. Trophies work great already. I earned some today.
It's been reported on several sites, this one included, that several trophies are completely bugged and won't unlock no matter what if you earned them on the PS4 version. The "Jewelry Trait Master" is the most common one currently.
I don't understand the change of Heart you seem to have had. Weren't you complaining that you couldn't transfer your account to Xbox a little bit back? Suddenly you're interested in Trophies? How about you post your PSN Profile so we can see how genuine you are about this?
https://forums.elderscrollsonline.com/en/discussion/comment/7198672#Comment_7198672[I would have got the xbox instead of ps5 if I could have taken my account with me.
B0SSzombie wrote: »B0SSzombie wrote: »That is not an option. The trophy system does not work that way and will not be supported.There is one thing that I cannot quite understand.
Let's say it's hard to do the synchronization of Trophies for them, I doubt very much, but still ...
(They need to check if there is a trophy on the server for PS4 and just activate them on the PS5 profile)
The only way ist to check the status of the trophy’s via ingame stats. For example in Spiderman all trophies are auto popping after loading the 100% savegame.
This is the way ZEO has to go too. It’s quite easy by comparing the trophy xml with the ingame journal and unlock the difference between both lists.
It’s completely unacceptable for me why they don’t do that in the first place.
They might try the whole "It would cause a script to be constantly running in the background that would impact game Performance" angle, since that seems to be the focus for a year+ now.
So an even simpler method would be to add a Shrine in the Base Game Capitals and Expansion Cities that does a sweep of your journal and unlocks the corresponding trophies when you use it.
C'mon ZOS, we're out here solving the problems for you at this point. Just wrap it up already...
Why go to the trouble of creating shrines when you can just play the new PS5 version and earn the PS5 trophies through gameplay as intended? That's a lot of unnecessary hours spent that could go towards improving game performance, fixing bugs, creating content, etc. Trophies work great already. I earned some today.
It's been reported on several sites, this one included, that several trophies are completely bugged and won't unlock no matter what if you earned them on the PS4 version. The "Jewelry Trait Master" is the most common one currently.
I don't understand the change of Heart you seem to have had. Weren't you complaining that you couldn't transfer your account to Xbox a little bit back? Suddenly you're interested in Trophies? How about you post your PSN Profile so we can see how genuine you are about this?
https://forums.elderscrollsonline.com/en/discussion/comment/7198672#Comment_7198672[I would have got the xbox instead of ps5 if I could have taken my account with me.
Four_Fingers wrote: »I bought new hardware, not a new game.
B0SSzombie wrote: »That is not an option. The trophy system does not work that way and will not be supported.There is one thing that I cannot quite understand.
Let's say it's hard to do the synchronization of Trophies for them, I doubt very much, but still ...
(They need to check if there is a trophy on the server for PS4 and just activate them on the PS5 profile)
The only way ist to check the status of the trophy’s via ingame stats. For example in Spiderman all trophies are auto popping after loading the 100% savegame.
This is the way ZEO has to go too. It’s quite easy by comparing the trophy xml with the ingame journal and unlock the difference between both lists.
It’s completely unacceptable for me why they don’t do that in the first place.
They might try the whole "It would cause a script to be constantly running in the background that would impact game Performance" angle, since that seems to be the focus for a year+ now.
So an even simpler method would be to add a Shrine in the Base Game Capitals and Expansion Cities that does a sweep of your journal and unlocks the corresponding trophies when you use it.
C'mon ZOS, we're out here solving the problems for you at this point. Just wrap it up already...
Why go to the trouble of creating shrines when you can just play the new PS5 version and earn the PS5 trophies through gameplay as intended? That's a lot of unnecessary hours spent that could go towards improving game performance, fixing bugs, creating content, etc. Trophies work great already. I earned some today.
Dark_Lord_Kuro wrote: »B0SSzombie wrote: »That is not an option. The trophy system does not work that way and will not be supported.There is one thing that I cannot quite understand.
Let's say it's hard to do the synchronization of Trophies for them, I doubt very much, but still ...
(They need to check if there is a trophy on the server for PS4 and just activate them on the PS5 profile)
The only way ist to check the status of the trophy’s via ingame stats. For example in Spiderman all trophies are auto popping after loading the 100% savegame.
This is the way ZEO has to go too. It’s quite easy by comparing the trophy xml with the ingame journal and unlock the difference between both lists.
It’s completely unacceptable for me why they don’t do that in the first place.
They might try the whole "It would cause a script to be constantly running in the background that would impact game Performance" angle, since that seems to be the focus for a year+ now.
So an even simpler method would be to add a Shrine in the Base Game Capitals and Expansion Cities that does a sweep of your journal and unlocks the corresponding trophies when you use it.
C'mon ZOS, we're out here solving the problems for you at this point. Just wrap it up already...
Why go to the trouble of creating shrines when you can just play the new PS5 version and earn the PS5 trophies through gameplay as intended? That's a lot of unnecessary hours spent that could go towards improving game performance, fixing bugs, creating content, etc. Trophies work great already. I earned some today.
Because some of us already done the prerequisite for some on all our 28 chracter and dont want to delete them to re earn trophy?
Was actually 18 time made a typoDark_Lord_Kuro wrote: »B0SSzombie wrote: »That is not an option. The trophy system does not work that way and will not be supported.There is one thing that I cannot quite understand.
Let's say it's hard to do the synchronization of Trophies for them, I doubt very much, but still ...
(They need to check if there is a trophy on the server for PS4 and just activate them on the PS5 profile)
The only way ist to check the status of the trophy’s via ingame stats. For example in Spiderman all trophies are auto popping after loading the 100% savegame.
This is the way ZEO has to go too. It’s quite easy by comparing the trophy xml with the ingame journal and unlock the difference between both lists.
It’s completely unacceptable for me why they don’t do that in the first place.
They might try the whole "It would cause a script to be constantly running in the background that would impact game Performance" angle, since that seems to be the focus for a year+ now.
So an even simpler method would be to add a Shrine in the Base Game Capitals and Expansion Cities that does a sweep of your journal and unlocks the corresponding trophies when you use it.
C'mon ZOS, we're out here solving the problems for you at this point. Just wrap it up already...
Why go to the trouble of creating shrines when you can just play the new PS5 version and earn the PS5 trophies through gameplay as intended? That's a lot of unnecessary hours spent that could go towards improving game performance, fixing bugs, creating content, etc. Trophies work great already. I earned some today.
Because some of us already done the prerequisite for some on all our 28 chracter and dont want to delete them to re earn trophy?
But you only have to do it once for the new PS5 trophy. You did the old PS4 trophy 28 times. Once on PS5 and you get a brand new PS5 trophy that you've never had!
There's absolutely no difference in PS4 trophies from PS5. It has all the same trophies that was on the old version, there are only added trophies.
AC Valhalla had broken trophy sync system at the beginning. For me and a lot of others, I couldn't get simple trophies to popup unless I did certain tasks, and those tasks weren't even related to the trophy! I even earned trophies on PS5 that I didn't on the ps4 whiiile I kept attempting to pop the old ones. And guess what happened? They eventually still popped up after a patch, and also after repeating certain tasks. So your point of Zos breaking the trophies is just wrong.
There is no reason they cannot do this other than they just don't want to. Well good luck keeping paying customers like me around.
AuraStorm43 wrote: »There's absolutely no difference in PS4 trophies from PS5. It has all the same trophies that was on the old version, there are only added trophies.
AC Valhalla had broken trophy sync system at the beginning. For me and a lot of others, I couldn't get simple trophies to popup unless I did certain tasks, and those tasks weren't even related to the trophy! I even earned trophies on PS5 that I didn't on the ps4 whiiile I kept attempting to pop the old ones. And guess what happened? They eventually still popped up after a patch, and also after repeating certain tasks. So your point of Zos breaking the trophies is just wrong.
There is no reason they cannot do this other than they just don't want to. Well good luck keeping paying customers like me around.
Proves what i believed which is that its very patchable, but considering Doom Eternal had the same problems, I’m blaming ZOS/Bethesda for rushing it out the door before it was ready
beer781993 wrote: »B0SSzombie wrote: »B0SSzombie wrote: »That is not an option. The trophy system does not work that way and will not be supported.There is one thing that I cannot quite understand.
Let's say it's hard to do the synchronization of Trophies for them, I doubt very much, but still ...
(They need to check if there is a trophy on the server for PS4 and just activate them on the PS5 profile)
The only way ist to check the status of the trophy’s via ingame stats. For example in Spiderman all trophies are auto popping after loading the 100% savegame.
This is the way ZEO has to go too. It’s quite easy by comparing the trophy xml with the ingame journal and unlock the difference between both lists.
It’s completely unacceptable for me why they don’t do that in the first place.
They might try the whole "It would cause a script to be constantly running in the background that would impact game Performance" angle, since that seems to be the focus for a year+ now.
So an even simpler method would be to add a Shrine in the Base Game Capitals and Expansion Cities that does a sweep of your journal and unlocks the corresponding trophies when you use it.
C'mon ZOS, we're out here solving the problems for you at this point. Just wrap it up already...
Why go to the trouble of creating shrines when you can just play the new PS5 version and earn the PS5 trophies through gameplay as intended? That's a lot of unnecessary hours spent that could go towards improving game performance, fixing bugs, creating content, etc. Trophies work great already. I earned some today.
It's been reported on several sites, this one included, that several trophies are completely bugged and won't unlock no matter what if you earned them on the PS4 version. The "Jewelry Trait Master" is the most common one currently.
I don't understand the change of Heart you seem to have had. Weren't you complaining that you couldn't transfer your account to Xbox a little bit back? Suddenly you're interested in Trophies? How about you post your PSN Profile so we can see how genuine you are about this?
https://forums.elderscrollsonline.com/en/discussion/comment/7198672#Comment_7198672[I would have got the xbox instead of ps5 if I could have taken my account with me.
Just report his comments. Don't reply to him.
Do you have a source for the jewellery bug?
Would be very annoying to wait that long and no trophy.
mikey_reach wrote: »AuraStorm43 wrote: »There's absolutely no difference in PS4 trophies from PS5. It has all the same trophies that was on the old version, there are only added trophies.
AC Valhalla had broken trophy sync system at the beginning. For me and a lot of others, I couldn't get simple trophies to popup unless I did certain tasks, and those tasks weren't even related to the trophy! I even earned trophies on PS5 that I didn't on the ps4 whiiile I kept attempting to pop the old ones. And guess what happened? They eventually still popped up after a patch, and also after repeating certain tasks. So your point of Zos breaking the trophies is just wrong.
There is no reason they cannot do this other than they just don't want to. Well good luck keeping paying customers like me around.
Proves what i believed which is that its very patchable, but considering Doom Eternal had the same problems, I’m blaming ZOS/Bethesda for rushing it out the door before it was ready
Zos delayed it for like 6 months actually so its the opposite of rushed last 2 times they did console upgrade like this they actually released the patch on day one of console release.
AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »There's absolutely no difference in PS4 trophies from PS5. It has all the same trophies that was on the old version, there are only added trophies.
AC Valhalla had broken trophy sync system at the beginning. For me and a lot of others, I couldn't get simple trophies to popup unless I did certain tasks, and those tasks weren't even related to the trophy! I even earned trophies on PS5 that I didn't on the ps4 whiiile I kept attempting to pop the old ones. And guess what happened? They eventually still popped up after a patch, and also after repeating certain tasks. So your point of Zos breaking the trophies is just wrong.
There is no reason they cannot do this other than they just don't want to. Well good luck keeping paying customers like me around.
Proves what i believed which is that its very patchable, but considering Doom Eternal had the same problems, I’m blaming ZOS/Bethesda for rushing it out the door before it was ready
Zos delayed it for like 6 months actually so its the opposite of rushed last 2 times they did console upgrade like this they actually released the patch on day one of console release.
Sure but it launched with some pretty big crash issues, they clearly didn’t test very well at all
mikey_reach wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »There's absolutely no difference in PS4 trophies from PS5. It has all the same trophies that was on the old version, there are only added trophies.
AC Valhalla had broken trophy sync system at the beginning. For me and a lot of others, I couldn't get simple trophies to popup unless I did certain tasks, and those tasks weren't even related to the trophy! I even earned trophies on PS5 that I didn't on the ps4 whiiile I kept attempting to pop the old ones. And guess what happened? They eventually still popped up after a patch, and also after repeating certain tasks. So your point of Zos breaking the trophies is just wrong.
There is no reason they cannot do this other than they just don't want to. Well good luck keeping paying customers like me around.
Proves what i believed which is that its very patchable, but considering Doom Eternal had the same problems, I’m blaming ZOS/Bethesda for rushing it out the door before it was ready
Zos delayed it for like 6 months actually so its the opposite of rushed last 2 times they did console upgrade like this they actually released the patch on day one of console release.
Sure but it launched with some pretty big crash issues, they clearly didn’t test very well at all
That is a very realistic statement i also felt like having it drop with blackwood was a marketing strategy, “try out the new hardware with the biggest newest content of the year”. As far as testing goes i feel like yeah it could have been that partly they did not test but also if they did know about it they probably did not have the time to get it addressed without putting other things that are in line behind from a business standpoint is my guess. And like ive mention before the major reason why ps5 has these problems and not the xbox all biases aside is because xbox has smart delivery which allows for the x|S consoles to treat the games as if it was a pc game and not an old get console game for easy porting and upscaling in graphics and settings having both system i can tell you this is one of the reasons why on ps5 im just playing normal skyrim and on the series x im playing skyrim with 60fps and auto hdr.
AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »There's absolutely no difference in PS4 trophies from PS5. It has all the same trophies that was on the old version, there are only added trophies.
AC Valhalla had broken trophy sync system at the beginning. For me and a lot of others, I couldn't get simple trophies to popup unless I did certain tasks, and those tasks weren't even related to the trophy! I even earned trophies on PS5 that I didn't on the ps4 whiiile I kept attempting to pop the old ones. And guess what happened? They eventually still popped up after a patch, and also after repeating certain tasks. So your point of Zos breaking the trophies is just wrong.
There is no reason they cannot do this other than they just don't want to. Well good luck keeping paying customers like me around.
Proves what i believed which is that its very patchable, but considering Doom Eternal had the same problems, I’m blaming ZOS/Bethesda for rushing it out the door before it was ready
Zos delayed it for like 6 months actually so its the opposite of rushed last 2 times they did console upgrade like this they actually released the patch on day one of console release.
Sure but it launched with some pretty big crash issues, they clearly didn’t test very well at all
That is a very realistic statement i also felt like having it drop with blackwood was a marketing strategy, “try out the new hardware with the biggest newest content of the year”. As far as testing goes i feel like yeah it could have been that partly they did not test but also if they did know about it they probably did not have the time to get it addressed without putting other things that are in line behind from a business standpoint is my guess. And like ive mention before the major reason why ps5 has these problems and not the xbox all biases aside is because xbox has smart delivery which allows for the x|S consoles to treat the games as if it was a pc game and not an old get console game for easy porting and upscaling in graphics and settings having both system i can tell you this is one of the reasons why on ps5 im just playing normal skyrim and on the series x im playing skyrim with 60fps and auto hdr.
Its not what i’d call bias to point out that microsoft supports older games better they do, often going outta their way and above and beyond to get older games running better on newer hardware, Sony’s answers to wait till devs update the games themselves
Sure there’s an argument to be made that Microsoft’s process is better but its also only Zeni/Bethesda owned IP’s with this problem, heck in the PS5 upgrade of Doom Eternal there’s no save file imports from PS4, its either a case of releasing upgrades before they were ready or it was done on purpose, take your pick
B0SSzombie wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »There's absolutely no difference in PS4 trophies from PS5. It has all the same trophies that was on the old version, there are only added trophies.
AC Valhalla had broken trophy sync system at the beginning. For me and a lot of others, I couldn't get simple trophies to popup unless I did certain tasks, and those tasks weren't even related to the trophy! I even earned trophies on PS5 that I didn't on the ps4 whiiile I kept attempting to pop the old ones. And guess what happened? They eventually still popped up after a patch, and also after repeating certain tasks. So your point of Zos breaking the trophies is just wrong.
There is no reason they cannot do this other than they just don't want to. Well good luck keeping paying customers like me around.
Proves what i believed which is that its very patchable, but considering Doom Eternal had the same problems, I’m blaming ZOS/Bethesda for rushing it out the door before it was ready
Zos delayed it for like 6 months actually so its the opposite of rushed last 2 times they did console upgrade like this they actually released the patch on day one of console release.
Sure but it launched with some pretty big crash issues, they clearly didn’t test very well at all
That is a very realistic statement i also felt like having it drop with blackwood was a marketing strategy, “try out the new hardware with the biggest newest content of the year”. As far as testing goes i feel like yeah it could have been that partly they did not test but also if they did know about it they probably did not have the time to get it addressed without putting other things that are in line behind from a business standpoint is my guess. And like ive mention before the major reason why ps5 has these problems and not the xbox all biases aside is because xbox has smart delivery which allows for the x|S consoles to treat the games as if it was a pc game and not an old get console game for easy porting and upscaling in graphics and settings having both system i can tell you this is one of the reasons why on ps5 im just playing normal skyrim and on the series x im playing skyrim with 60fps and auto hdr.
Its not what i’d call bias to point out that microsoft supports older games better they do, often going outta their way and above and beyond to get older games running better on newer hardware, Sony’s answers to wait till devs update the games themselves
Sure there’s an argument to be made that Microsoft’s process is better but its also only Zeni/Bethesda owned IP’s with this problem, heck in the PS5 upgrade of Doom Eternal there’s no save file imports from PS4, its either a case of releasing upgrades before they were ready or it was done on purpose, take your pick
Did they ever say if they'd be looking into save importing for Doom Eternal?
AuraStorm43 wrote: »B0SSzombie wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »There's absolutely no difference in PS4 trophies from PS5. It has all the same trophies that was on the old version, there are only added trophies.
AC Valhalla had broken trophy sync system at the beginning. For me and a lot of others, I couldn't get simple trophies to popup unless I did certain tasks, and those tasks weren't even related to the trophy! I even earned trophies on PS5 that I didn't on the ps4 whiiile I kept attempting to pop the old ones. And guess what happened? They eventually still popped up after a patch, and also after repeating certain tasks. So your point of Zos breaking the trophies is just wrong.
There is no reason they cannot do this other than they just don't want to. Well good luck keeping paying customers like me around.
Proves what i believed which is that its very patchable, but considering Doom Eternal had the same problems, I’m blaming ZOS/Bethesda for rushing it out the door before it was ready
Zos delayed it for like 6 months actually so its the opposite of rushed last 2 times they did console upgrade like this they actually released the patch on day one of console release.
Sure but it launched with some pretty big crash issues, they clearly didn’t test very well at all
That is a very realistic statement i also felt like having it drop with blackwood was a marketing strategy, “try out the new hardware with the biggest newest content of the year”. As far as testing goes i feel like yeah it could have been that partly they did not test but also if they did know about it they probably did not have the time to get it addressed without putting other things that are in line behind from a business standpoint is my guess. And like ive mention before the major reason why ps5 has these problems and not the xbox all biases aside is because xbox has smart delivery which allows for the x|S consoles to treat the games as if it was a pc game and not an old get console game for easy porting and upscaling in graphics and settings having both system i can tell you this is one of the reasons why on ps5 im just playing normal skyrim and on the series x im playing skyrim with 60fps and auto hdr.
Its not what i’d call bias to point out that microsoft supports older games better they do, often going outta their way and above and beyond to get older games running better on newer hardware, Sony’s answers to wait till devs update the games themselves
Sure there’s an argument to be made that Microsoft’s process is better but its also only Zeni/Bethesda owned IP’s with this problem, heck in the PS5 upgrade of Doom Eternal there’s no save file imports from PS4, its either a case of releasing upgrades before they were ready or it was done on purpose, take your pick
Did they ever say if they'd be looking into save importing for Doom Eternal?
Judging from their faq page, no, i don’t see any response from ID or Bethesda about it, there could be something i didn’t find tho
Thing is Sony’s save import process requires devs to actually put in cloud services in the PS4 version to slide save data over, for ff7r integrade, BL3, and Miles Morales I had to import data from the PS4 versions to get it on PS5. Sure Sony made the process harder than it needs to be but it looks like ID/ZOS cut corners to get the upgrades out the door
B0SSzombie wrote: »AuraStorm43 wrote: »B0SSzombie wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »There's absolutely no difference in PS4 trophies from PS5. It has all the same trophies that was on the old version, there are only added trophies.
AC Valhalla had broken trophy sync system at the beginning. For me and a lot of others, I couldn't get simple trophies to popup unless I did certain tasks, and those tasks weren't even related to the trophy! I even earned trophies on PS5 that I didn't on the ps4 whiiile I kept attempting to pop the old ones. And guess what happened? They eventually still popped up after a patch, and also after repeating certain tasks. So your point of Zos breaking the trophies is just wrong.
There is no reason they cannot do this other than they just don't want to. Well good luck keeping paying customers like me around.
Proves what i believed which is that its very patchable, but considering Doom Eternal had the same problems, I’m blaming ZOS/Bethesda for rushing it out the door before it was ready
Zos delayed it for like 6 months actually so its the opposite of rushed last 2 times they did console upgrade like this they actually released the patch on day one of console release.
Sure but it launched with some pretty big crash issues, they clearly didn’t test very well at all
That is a very realistic statement i also felt like having it drop with blackwood was a marketing strategy, “try out the new hardware with the biggest newest content of the year”. As far as testing goes i feel like yeah it could have been that partly they did not test but also if they did know about it they probably did not have the time to get it addressed without putting other things that are in line behind from a business standpoint is my guess. And like ive mention before the major reason why ps5 has these problems and not the xbox all biases aside is because xbox has smart delivery which allows for the x|S consoles to treat the games as if it was a pc game and not an old get console game for easy porting and upscaling in graphics and settings having both system i can tell you this is one of the reasons why on ps5 im just playing normal skyrim and on the series x im playing skyrim with 60fps and auto hdr.
Its not what i’d call bias to point out that microsoft supports older games better they do, often going outta their way and above and beyond to get older games running better on newer hardware, Sony’s answers to wait till devs update the games themselves
Sure there’s an argument to be made that Microsoft’s process is better but its also only Zeni/Bethesda owned IP’s with this problem, heck in the PS5 upgrade of Doom Eternal there’s no save file imports from PS4, its either a case of releasing upgrades before they were ready or it was done on purpose, take your pick
Did they ever say if they'd be looking into save importing for Doom Eternal?
Judging from their faq page, no, i don’t see any response from ID or Bethesda about it, there could be something i didn’t find tho
Thing is Sony’s save import process requires devs to actually put in cloud services in the PS4 version to slide save data over, for ff7r integrade, BL3, and Miles Morales I had to import data from the PS4 versions to get it on PS5. Sure Sony made the process harder than it needs to be but it looks like ID/ZOS cut corners to get the upgrades out the door
I'm still not convinced that Microsoft hasn't implemented some kind of "Development Block" on any Bethesda/Zenimax owned games on PlayStation systems for features that would be exclusive to PS Consoles, like Save importing or Trophy Re-unlocking.
mikey_reach wrote: »B0SSzombie wrote: »AuraStorm43 wrote: »B0SSzombie wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »There's absolutely no difference in PS4 trophies from PS5. It has all the same trophies that was on the old version, there are only added trophies.
AC Valhalla had broken trophy sync system at the beginning. For me and a lot of others, I couldn't get simple trophies to popup unless I did certain tasks, and those tasks weren't even related to the trophy! I even earned trophies on PS5 that I didn't on the ps4 whiiile I kept attempting to pop the old ones. And guess what happened? They eventually still popped up after a patch, and also after repeating certain tasks. So your point of Zos breaking the trophies is just wrong.
There is no reason they cannot do this other than they just don't want to. Well good luck keeping paying customers like me around.
Proves what i believed which is that its very patchable, but considering Doom Eternal had the same problems, I’m blaming ZOS/Bethesda for rushing it out the door before it was ready
Zos delayed it for like 6 months actually so its the opposite of rushed last 2 times they did console upgrade like this they actually released the patch on day one of console release.
Sure but it launched with some pretty big crash issues, they clearly didn’t test very well at all
That is a very realistic statement i also felt like having it drop with blackwood was a marketing strategy, “try out the new hardware with the biggest newest content of the year”. As far as testing goes i feel like yeah it could have been that partly they did not test but also if they did know about it they probably did not have the time to get it addressed without putting other things that are in line behind from a business standpoint is my guess. And like ive mention before the major reason why ps5 has these problems and not the xbox all biases aside is because xbox has smart delivery which allows for the x|S consoles to treat the games as if it was a pc game and not an old get console game for easy porting and upscaling in graphics and settings having both system i can tell you this is one of the reasons why on ps5 im just playing normal skyrim and on the series x im playing skyrim with 60fps and auto hdr.
Its not what i’d call bias to point out that microsoft supports older games better they do, often going outta their way and above and beyond to get older games running better on newer hardware, Sony’s answers to wait till devs update the games themselves
Sure there’s an argument to be made that Microsoft’s process is better but its also only Zeni/Bethesda owned IP’s with this problem, heck in the PS5 upgrade of Doom Eternal there’s no save file imports from PS4, its either a case of releasing upgrades before they were ready or it was done on purpose, take your pick
Did they ever say if they'd be looking into save importing for Doom Eternal?
Judging from their faq page, no, i don’t see any response from ID or Bethesda about it, there could be something i didn’t find tho
Thing is Sony’s save import process requires devs to actually put in cloud services in the PS4 version to slide save data over, for ff7r integrade, BL3, and Miles Morales I had to import data from the PS4 versions to get it on PS5. Sure Sony made the process harder than it needs to be but it looks like ID/ZOS cut corners to get the upgrades out the door
I'm still not convinced that Microsoft hasn't implemented some kind of "Development Block" on any Bethesda/Zenimax owned games on PlayStation systems for features that would be exclusive to PS Consoles, like Save importing or Trophy Re-unlocking.
You know there is plenty of information out there that proves that its a sony issue cause by sony itself and not microsoft right? If microsoft had anything to do with this then there should be legal statements proving that this is the case otherwise sony would have sued xbox for sabotage or anything along those lines.
AuraStorm43 wrote: »mikey_reach wrote: »B0SSzombie wrote: »AuraStorm43 wrote: »B0SSzombie wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »There's absolutely no difference in PS4 trophies from PS5. It has all the same trophies that was on the old version, there are only added trophies.
AC Valhalla had broken trophy sync system at the beginning. For me and a lot of others, I couldn't get simple trophies to popup unless I did certain tasks, and those tasks weren't even related to the trophy! I even earned trophies on PS5 that I didn't on the ps4 whiiile I kept attempting to pop the old ones. And guess what happened? They eventually still popped up after a patch, and also after repeating certain tasks. So your point of Zos breaking the trophies is just wrong.
There is no reason they cannot do this other than they just don't want to. Well good luck keeping paying customers like me around.
Proves what i believed which is that its very patchable, but considering Doom Eternal had the same problems, I’m blaming ZOS/Bethesda for rushing it out the door before it was ready
Zos delayed it for like 6 months actually so its the opposite of rushed last 2 times they did console upgrade like this they actually released the patch on day one of console release.
Sure but it launched with some pretty big crash issues, they clearly didn’t test very well at all
That is a very realistic statement i also felt like having it drop with blackwood was a marketing strategy, “try out the new hardware with the biggest newest content of the year”. As far as testing goes i feel like yeah it could have been that partly they did not test but also if they did know about it they probably did not have the time to get it addressed without putting other things that are in line behind from a business standpoint is my guess. And like ive mention before the major reason why ps5 has these problems and not the xbox all biases aside is because xbox has smart delivery which allows for the x|S consoles to treat the games as if it was a pc game and not an old get console game for easy porting and upscaling in graphics and settings having both system i can tell you this is one of the reasons why on ps5 im just playing normal skyrim and on the series x im playing skyrim with 60fps and auto hdr.
Its not what i’d call bias to point out that microsoft supports older games better they do, often going outta their way and above and beyond to get older games running better on newer hardware, Sony’s answers to wait till devs update the games themselves
Sure there’s an argument to be made that Microsoft’s process is better but its also only Zeni/Bethesda owned IP’s with this problem, heck in the PS5 upgrade of Doom Eternal there’s no save file imports from PS4, its either a case of releasing upgrades before they were ready or it was done on purpose, take your pick
Did they ever say if they'd be looking into save importing for Doom Eternal?
Judging from their faq page, no, i don’t see any response from ID or Bethesda about it, there could be something i didn’t find tho
Thing is Sony’s save import process requires devs to actually put in cloud services in the PS4 version to slide save data over, for ff7r integrade, BL3, and Miles Morales I had to import data from the PS4 versions to get it on PS5. Sure Sony made the process harder than it needs to be but it looks like ID/ZOS cut corners to get the upgrades out the door
I'm still not convinced that Microsoft hasn't implemented some kind of "Development Block" on any Bethesda/Zenimax owned games on PlayStation systems for features that would be exclusive to PS Consoles, like Save importing or Trophy Re-unlocking.
You know there is plenty of information out there that proves that its a sony issue cause by sony itself and not microsoft right? If microsoft had anything to do with this then there should be legal statements proving that this is the case otherwise sony would have sued xbox for sabotage or anything along those lines.
You can keep trying to argue its Sony but ZOS made the choice to launch these upgrades without these features, if Gearbox [snip] can get save file imports and trophies working on PS5 so can ZOS
mikey_reach wrote: »AuraStorm43 wrote: »mikey_reach wrote: »B0SSzombie wrote: »AuraStorm43 wrote: »B0SSzombie wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »mikey_reach wrote: »AuraStorm43 wrote: »There's absolutely no difference in PS4 trophies from PS5. It has all the same trophies that was on the old version, there are only added trophies.
AC Valhalla had broken trophy sync system at the beginning. For me and a lot of others, I couldn't get simple trophies to popup unless I did certain tasks, and those tasks weren't even related to the trophy! I even earned trophies on PS5 that I didn't on the ps4 whiiile I kept attempting to pop the old ones. And guess what happened? They eventually still popped up after a patch, and also after repeating certain tasks. So your point of Zos breaking the trophies is just wrong.
There is no reason they cannot do this other than they just don't want to. Well good luck keeping paying customers like me around.
Proves what i believed which is that its very patchable, but considering Doom Eternal had the same problems, I’m blaming ZOS/Bethesda for rushing it out the door before it was ready
Zos delayed it for like 6 months actually so its the opposite of rushed last 2 times they did console upgrade like this they actually released the patch on day one of console release.
Sure but it launched with some pretty big crash issues, they clearly didn’t test very well at all
That is a very realistic statement i also felt like having it drop with blackwood was a marketing strategy, “try out the new hardware with the biggest newest content of the year”. As far as testing goes i feel like yeah it could have been that partly they did not test but also if they did know about it they probably did not have the time to get it addressed without putting other things that are in line behind from a business standpoint is my guess. And like ive mention before the major reason why ps5 has these problems and not the xbox all biases aside is because xbox has smart delivery which allows for the x|S consoles to treat the games as if it was a pc game and not an old get console game for easy porting and upscaling in graphics and settings having both system i can tell you this is one of the reasons why on ps5 im just playing normal skyrim and on the series x im playing skyrim with 60fps and auto hdr.
Its not what i’d call bias to point out that microsoft supports older games better they do, often going outta their way and above and beyond to get older games running better on newer hardware, Sony’s answers to wait till devs update the games themselves
Sure there’s an argument to be made that Microsoft’s process is better but its also only Zeni/Bethesda owned IP’s with this problem, heck in the PS5 upgrade of Doom Eternal there’s no save file imports from PS4, its either a case of releasing upgrades before they were ready or it was done on purpose, take your pick
Did they ever say if they'd be looking into save importing for Doom Eternal?
Judging from their faq page, no, i don’t see any response from ID or Bethesda about it, there could be something i didn’t find tho
Thing is Sony’s save import process requires devs to actually put in cloud services in the PS4 version to slide save data over, for ff7r integrade, BL3, and Miles Morales I had to import data from the PS4 versions to get it on PS5. Sure Sony made the process harder than it needs to be but it looks like ID/ZOS cut corners to get the upgrades out the door
I'm still not convinced that Microsoft hasn't implemented some kind of "Development Block" on any Bethesda/Zenimax owned games on PlayStation systems for features that would be exclusive to PS Consoles, like Save importing or Trophy Re-unlocking.
You know there is plenty of information out there that proves that its a sony issue cause by sony itself and not microsoft right? If microsoft had anything to do with this then there should be legal statements proving that this is the case otherwise sony would have sued xbox for sabotage or anything along those lines.
You can keep trying to argue its Sony but ZOS made the choice to launch these upgrades without these features, if Gearbox [snip] can get save file imports and trophies working on PS5 so can ZOS
Im sure zos can i have never said they cant but they are probably adding that to the list since it wouldnt make sense for them to make time for it over something else that can bring them money. Now im not saying im ok with this i want my ps5 version of the game to be on taken care of like pc and xbox. So far it seems like of course pc is the best version with xbox being second and ps5 third when in reality ps5 can be just as good as xbox except right now its poorly optimized.