PvP healing procs need to be gutted just as hard. Free healing leads to endless low effort stalling, which aside from being bad gameplay, leads to larger and larger groups stacking, which leads to more and more lag... never mind the potential for abuse by optimized ball groups, who will likely approach the threshold to which they are mathematically invulnerable to the random noise damage of a literally pop-capped faction stack of disorganized pugs.Lapin_Logic wrote: »but have the Heal component be the same
Many PvPers support separating changes in PvE and PvP. At this point I'd rather see them revert all proc changes, extend the Cyro set bans to u31 like originally planned, and work on a better PvP solution that won't disrupt PvE.Have you considered finding a way you could achieve your goals without affecting PvE?
Oh goodie, another destroy tanks in PvE so I can kill everyone in PvP thread.
Tank damage has been consistently nerfed for years now.
...And still do lower damage then a pure dps. OR they can put away their tank stuff, become a pure dps and do overland much, much easier, AND still do all of the content tanks can do, PLUS do solo arenas.
Oh goodie, another destroy tanks in PvE so I can kill everyone in PvP thread.
Tank damage has been consistently nerfed for years now.
“But PvE tanks don’t need to do big damage in a dungeons!”
Tanks don’t just disappear when the dungeon is over, they have to do dailies, go resource farming, etc. Taking forever to kill the two lions near an ore node is not fun gameplay.
“They can carry around another set of gear for overland stuff.”
...And still do lower damage then a pure dps. OR they can put away their tank stuff, become a pure dps and do overland much, much easier, AND still do all of the content tanks can do, PLUS do solo arenas.
That is why their is so few tanks. Low damage. Extra requirements for overland adventuring. Can’t do all content.
Not. Fun.
Have you considered finding a way you could achieve your goals without affecting PvE?
Oh goodie, another destroy tanks in PvE so I can kill everyone in PvP thread.
Tank damage has been consistently nerfed for years now.
“But PvE tanks don’t need to do big damage in a dungeons!”
Tanks don’t just disappear when the dungeon is over, they have to do dailies, go resource farming, etc. Taking forever to kill the two lions near an ore node is not fun gameplay.
“They can carry around another set of gear for overland stuff.”
...And still do lower damage then a pure dps. OR they can put away their tank stuff, become a pure dps and do overland much, much easier, AND still do all of the content tanks can do, PLUS do solo arenas.
That is why their is so few tanks. Low damage. Extra requirements for overland adventuring. Can’t do all content.
Not. Fun.
Have you considered finding a way you could achieve your goals without affecting PvE?
Oh goodie, another destroy tanks in PvE so I can kill everyone in PvP thread.
Tank damage has been consistently nerfed for years now.
“But PvE tanks don’t need to do big damage in a dungeons!”
Tanks don’t just disappear when the dungeon is over, they have to do dailies, go resource farming, etc. Taking forever to kill the two lions near an ore node is not fun gameplay.
“They can carry around another set of gear for overland stuff.”
...And still do lower damage then a pure dps. OR they can put away their tank stuff, become a pure dps and do overland much, much easier, AND still do all of the content tanks can do, PLUS do solo arenas.
That is why their is so few tanks. Low damage. Extra requirements for overland adventuring. Can’t do all content.
Not. Fun.
Have you considered finding a way you could achieve your goals without affecting PvE?
Crimson is 8k/8 seconds. That's 1k/s, same with Leeching and Bahraha's, halved to 500 DPS in PvP. It's time for people to stop riding the "tanks bad" train and learn to slot a heal over time. DPS sets do far more damage, and offensive stats scale your healing from procs and skills too. If you want tank damage to be gutted, DD's free survivability should be gutted too. Start with Vigor and shields scaling off Stamina and Magicka. Can't have your cake and eat ours too.Lapin_Logic wrote: »It appears that scaling "Tank" proc sets off max health that you have overlooked that some of your "Tank" sets do damage, a great deal of damage.
500 DPS= Full Gank build levels of burst damage. Right. Tanks have to invest in armor and health separately, and neither grants damage. Meanwhile, every last PvP build invests in just ONE stat, Stamina, and gets damage from skills, healing from skills, shielding from skills, stealth, mobility from rolling and sprinting, and mitigation from blocking, rolling and breaking free. And now healing from proc sets as well. You want to talk about "too efficient", start there.Lapin_Logic wrote: »Tank sets are supposed to do one thing, Keep you alive by offering you various healing and crowd annoying abilities that deter people from staying close to you but sets like Crimson and others are offering Gank build levels of burst damage And a heal that scales with it And high resists And high health, one might say they were a bit too efficient... like Sloads was
Lapin_Logic wrote: »Fix, Reduce the damage on these Heavy armor Tank sets by 90% , but have the Heal component be the same, i.e instead of 7000 damage and 7000 heal change it to 700 damage and 7000 heal, still enabling them to survive and be a walking CC and Line of sight for their allies but not becoming Chuck Norris x Fist of the North Star with a Vatershran staff, Malacath band and a zerg behind them.
Another PvP tank complaint thread? You guys are really beating a dead horse at this point.Crimson is 8k/8 seconds. That's 1k/s, same with Leeching and Bahraha's, halved to 500 DPS in PvP. It's time for people to stop riding the "tanks bad" train and learn to slot a heal over time. DPS sets do far more damage, and offensive stats scale your healing from procs and skills too. If you want tank damage to be gutted, DD's free survivability should be gutted too. Start with Vigor and shields scaling off Stamina and Magicka. Can't have your cake and eat ours too.Lapin_Logic wrote: »It appears that scaling "Tank" proc sets off max health that you have overlooked that some of your "Tank" sets do damage, a great deal of damage.500 DPS= Full Gank build levels of burst damage. Right. Tanks have to invest in armor and health separately, and neither grants damage. Meanwhile, every last PvP build invests in just ONE stat, Stamina, and gets damage from skills, healing from skills, shielding from skills, stealth, mobility from rolling and sprinting, and mitigation from blocking, rolling and breaking free. And now healing from proc sets as well. You want to talk about "too efficient", start there.Lapin_Logic wrote: »Tank sets are supposed to do one thing, Keep you alive by offering you various healing and crowd annoying abilities that deter people from staying close to you but sets like Crimson and others are offering Gank build levels of burst damage And a heal that scales with it And high resists And high health, one might say they were a bit too efficient... like Sloads wasLapin_Logic wrote: »Fix, Reduce the damage on these Heavy armor Tank sets by 90% , but have the Heal component be the same, i.e instead of 7000 damage and 7000 heal change it to 700 damage and 7000 heal, still enabling them to survive and be a walking CC and Line of sight for their allies but not becoming Chuck Norris x Fist of the North Star with a Vatershran staff, Malacath band and a zerg behind them.
...90% damage nerf. I will never speak poorly of ZOS balance decisions again.
Why are DDs allowed to get away with stacking massive amounts of damage and still getting free healing, shielding, mobility and survivability? How come "tanks" are always the scapegoat when the issue is people stacking damage and getting massive amounts of survivability for free? Who cares if a guy is beefy if he hits like a wet noodle, I care about the ones who hit like a truck and heal back to full in 0.5 seconds.
Another PvP tank complaint thread? You guys are really beating a dead horse at this point.Crimson is 8k/8 seconds. That's 1k/s, same with Leeching and Bahraha's, halved to 500 DPS in PvP. It's time for people to stop riding the "tanks bad" train and learn to slot a heal over time. DPS sets do far more damage, and offensive stats scale your healing from procs and skills too. If you want tank damage to be gutted, DD's free survivability should be gutted too. Start with Vigor and shields scaling off Stamina and Magicka. Can't have your cake and eat ours too.Lapin_Logic wrote: »It appears that scaling "Tank" proc sets off max health that you have overlooked that some of your "Tank" sets do damage, a great deal of damage.500 DPS= Full Gank build levels of burst damage. Right. Tanks have to invest in armor and health separately, and neither grants damage. Meanwhile, every last PvP build invests in just ONE stat, Stamina, and gets damage from skills, healing from skills, shielding from skills, stealth, mobility from rolling and sprinting, and mitigation from blocking, rolling and breaking free. And now healing from proc sets as well. You want to talk about "too efficient", start there.Lapin_Logic wrote: »Tank sets are supposed to do one thing, Keep you alive by offering you various healing and crowd annoying abilities that deter people from staying close to you but sets like Crimson and others are offering Gank build levels of burst damage And a heal that scales with it And high resists And high health, one might say they were a bit too efficient... like Sloads wasLapin_Logic wrote: »Fix, Reduce the damage on these Heavy armor Tank sets by 90% , but have the Heal component be the same, i.e instead of 7000 damage and 7000 heal change it to 700 damage and 7000 heal, still enabling them to survive and be a walking CC and Line of sight for their allies but not becoming Chuck Norris x Fist of the North Star with a Vatershran staff, Malacath band and a zerg behind them.
...90% damage nerf. I will never speak poorly of ZOS balance decisions again.
Why are DDs allowed to get away with stacking massive amounts of damage and still getting free healing, shielding, mobility and survivability? How come "tanks" are always the scapegoat when the issue is people stacking damage and getting massive amounts of survivability for free? Who cares if a guy is beefy if he hits like a wet noodle, I care about the ones who hit like a truck and heal back to full in 0.5 seconds.
Oh goodie, another destroy tanks in PvE so I can kill everyone in PvP thread.
Tank damage has been consistently nerfed for years now.
“But PvE tanks don’t need to do big damage in a dungeons!”
Tanks don’t just disappear when the dungeon is over, they have to do dailies, go resource farming, etc. Taking forever to kill the two lions near an ore node is not fun gameplay.
“They can carry around another set of gear for overland stuff.”
...And still do lower damage then a pure dps. OR they can put away their tank stuff, become a pure dps and do overland much, much easier, AND still do all of the content tanks can do, PLUS do solo arenas.
That is why their is so few tanks. Low damage. Extra requirements for overland adventuring. Can’t do all content.
Not. Fun.
Have you considered finding a way you could achieve your goals without affecting PvE?
Is this what PvP really expects us to be? "Walking CC and Line of Sight for allies"? In both PvP and PvE too? Naw, son.Lapin_Logic wrote: »still enabling them to survive and be a walking CC and Line of sight for their allies
Lapin_Logic wrote: »*hands you a Dictionary on page "Tank"*
Side note, if this is the "Same as bahara's" then why is no one running that, no one complaining about it and no Youtuber rants about it? Answer, they are not the same, different delivery.
It doesn't sound like you want to "tank" it just sounds like you want immortality and easy mode gameplay.
I excluded the definition regarding containers and lakes due to lack of relevance.3. Military. an armored, self-propelled combat vehicle, armed with cannon and machine guns and moving on a caterpillar tread.
Another PvP tank complaint thread? You guys are really beating a dead horse at this point.Crimson is 8k/8 seconds. That's 1k/s, same with Leeching and Bahraha's, halved to 500 DPS in PvP. It's time for people to stop riding the "tanks bad" train and learn to slot a heal over time. DPS sets do far more damage, and offensive stats scale your healing from procs and skills too. If you want tank damage to be gutted, DD's free survivability should be gutted too. Start with Vigor and shields scaling off Stamina and Magicka. Can't have your cake and eat ours too.Lapin_Logic wrote: »It appears that scaling "Tank" proc sets off max health that you have overlooked that some of your "Tank" sets do damage, a great deal of damage.500 DPS= Full Gank build levels of burst damage. Right. Tanks have to invest in armor and health separately, and neither grants damage. Meanwhile, every last PvP build invests in just ONE stat, Stamina, and gets damage from skills, healing from skills, shielding from skills, stealth, mobility from rolling and sprinting, and mitigation from blocking, rolling and breaking free. And now healing from proc sets as well. You want to talk about "too efficient", start there.Lapin_Logic wrote: »Tank sets are supposed to do one thing, Keep you alive by offering you various healing and crowd annoying abilities that deter people from staying close to you but sets like Crimson and others are offering Gank build levels of burst damage And a heal that scales with it And high resists And high health, one might say they were a bit too efficient... like Sloads wasLapin_Logic wrote: »Fix, Reduce the damage on these Heavy armor Tank sets by 90% , but have the Heal component be the same, i.e instead of 7000 damage and 7000 heal change it to 700 damage and 7000 heal, still enabling them to survive and be a walking CC and Line of sight for their allies but not becoming Chuck Norris x Fist of the North Star with a Vatershran staff, Malacath band and a zerg behind them.
...90% damage nerf. I will never speak poorly of ZOS balance decisions again.
Why are DDs allowed to get away with stacking massive amounts of damage and still getting free healing, shielding, mobility and survivability? How come "tanks" are always the scapegoat when the issue is people stacking damage and getting massive amounts of survivability for free? Who cares if a guy is beefy if he hits like a wet noodle, I care about the ones who hit like a truck and heal back to full in 0.5 seconds.
Ah, so you spend your attribute points and armor glyphs on Magicka then? Rhetorical question. Magicka builds need to invest in some Stamina for breaking free, rolling and blocking, Tanks need to invest in Stamina rather than just Health, but Stamina builds are the only ones that get to scale everything off their main stat. Damage, healing, shielding, rolling, blocking, sprinting, breaking free, stealth, and proc healing shouldn't all scale off one stat, it doesn't matter how well it scales. And Stamina builds get more Weapon damage than Magicka builds get Spell damage TOO, what's your point? While also having zero penalties on their armor and Stamina already being the meta.Artorias24 wrote: »You seem to play another game Mate. No Damage Dealer invests in stamina since it gives the worst scaling on your damage/healing skills. Its all about weapon damage.
Artorias24 wrote: »And crimson is not about HP/s. Crimson is about burst healing in the moment you need it. Having 5 players on you means you will drop low HP pretty damn fast and there crimson shines by being able to bring you back to full HP for nothing. Saving your life there and giving you the time to recover some ressources and reapply buffs.
Ah, so you spend your attribute points and armor glyphs on Magicka then? Rhetorical question. Magicka builds need to invest in some Stamina for breaking free, rolling and blocking, Tanks need to invest in Stamina rather than just Health, but Stamina builds are the only ones that get to scale everything off their main stat. Damage, healing, shielding, rolling, blocking, sprinting, breaking free, stealth, and proc healing shouldn't all scale off one stat, it doesn't matter how well it scales. And Stamina builds get more Weapon damage than Magicka builds get Spell damage TOO, what's your point? While also having zero penalties on their armor and Stamina already being the meta.Artorias24 wrote: »You seem to play another game Mate. No Damage Dealer invests in stamina since it gives the worst scaling on your damage/healing skills. Its all about weapon damage.Artorias24 wrote: »And crimson is not about HP/s. Crimson is about burst healing in the moment you need it. Having 5 players on you means you will drop low HP pretty damn fast and there crimson shines by being able to bring you back to full HP for nothing. Saving your life there and giving you the time to recover some ressources and reapply buffs.
Crimson is the singular issue people bring up every time. So instead of gutting the entire rest of the game around one item... why not just fix the item??? Make it deal DOT damage around you for 8 seconds and heal for the same amount. Leeching works the same way, actually heals and deals more damage, and no one complains about it because it's not applied all at once. Bahraha's is a DOT. Vicecanon of Venom is a DOT. Crimson is strong because it's a burst heal and a burst of damage, change that instead of gutting our builds for the umpteenth time, and please stop using one single item as justification to nerf an entire playstyle when multiple problems with other playstyles exist.
Artorias24 wrote: »We never asked for a whole playstyle to be nerfed. We always asked for crimson nerf since its too strong in its current state.
Lapin_Logic wrote: »Fix, Reduce the damage on these Heavy armor Tank sets by 90% , but have the Heal component be the same, i.e instead of 7000 damage and 7000 heal change it to 700 damage and 7000 heal, still enabling them to survive and be a walking CC and Line of sight for their allies
Along with all of these. Please leave us alone and focus on the real issues. Nerf Malacath, the massive HP heal and scaling on Necro's Ravenous Goliath which is breaking health scaling on gear and skills, and make Crimson a DOT, don't gut tanks.Freakin_Hytte wrote: »When did pvp ever ask for a heavy armour nerf? The last few months people have asked for a nerf to some procc sets.
Heavy Armor Is Too Strong
Heavy armour buffs taking in from meta to only viable option
Screw this heavy armor tank 5 minute 1v1 PvP meta
Heavy Combined With Malacath Seems Too Strong With The Upcoming Armor Changes
Surely ZOS can’t think people want another heavy armour, Malacath, proc set, health based heal meta?
Heavy Armor, 1H/Shield, High Health meta builds in PvP
Artorias24 wrote: »What shield scales Off max stamina?
Artorias24 wrote: »We never asked for a whole playstyle to be nerfed. We always asked for crimson nerf since its too strong in its current state.
This exact post is asking for tank nerfs of 90% and calling for us to be nothing more than a walking CC bot and Line of Sight.Lapin_Logic wrote: »Fix, Reduce the damage on these Heavy armor Tank sets by 90% , but have the Heal component be the same, i.e instead of 7000 damage and 7000 heal change it to 700 damage and 7000 heal, still enabling them to survive and be a walking CC and Line of sight for their alliesAlong with all of these. Please leave us alone and focus on the real issues. Nerf Malacath, the massive HP heal and scaling on Necro's Ravenous Goliath which is breaking health scaling on gear and skills, and make Crimson a DOT, don't gut tanks.Freakin_Hytte wrote: »When did pvp ever ask for a heavy armour nerf? The last few months people have asked for a nerf to some procc sets.
Heavy Armor Is Too Strong
Heavy armour buffs taking in from meta to only viable option
Screw this heavy armor tank 5 minute 1v1 PvP meta
Heavy Combined With Malacath Seems Too Strong With The Upcoming Armor Changes
Surely ZOS can’t think people want another heavy armour, Malacath, proc set, health based heal meta?
Heavy Armor, 1H/Shield, High Health meta builds in PvPArtorias24 wrote: »What shield scales Off max stamina?
Brawler from 2H, the weapon line that every Stamina player uses. In terms of Stamina shields, there's also Bone Shield, Shielded Assault and Defensive Posture, but those do scale off Max Health. Meanwhile, there's a whopping total of one shield anyone can access that scales off Magicka, which requires Light armor users to wear 5+ pieces of Light armor. Sorcerers have another, but there's 4 total Stamina shields that anyone can pick up and only one Magicka shield that "anyone" can pick up, since it requires 5+ pieces of Light armor.
Medium also has the best armor skill in Shuffle, which cleanses snares and grants immunity to them, along with granting Major Evasion, which no Magicka build except Nightblade can access without specific and underwhelming sets. Vigor's healing scales off Stamina and eclipses anything Magicka has to offer; Magicka builds are forced to run Resto staves just to get a decent heal whereas anyone can pick up Vigor and heal for far more right off the bat. Medium armor has no penalties, just upsides. Stamina is used for everything.
Players love to talk about tank builds getting "free damage", but conveniently leave out the part where Stamina builds have been getting free damage, survivability, and everything else for ages.
"The truth is, the game was rigged from the start." -Benny, Fallout New Vegas (Bethesda Softworks), 2010
So now that Vateshran scales off Weapon Damage, meaning that Stamina builds will deal even more damage with it and other proc sets while retaining survivability from healing, blocking, rolling, higher base armor and shielding, why are tanks still the scapegoat?AgentUriel wrote: »I mean look at pvp for the past year. Tankiness beyond belief and proc sets to blast you to nothing asap. I literally got killed by a dude using the vateshran staff on his back bar, switched to his sword and shield and in 3 seconds I died questioning what was real anymore. Admittedly I positioned badly but that kind of experience sours pvp and wouldn't make me want to return anytime soon if I was a new player.
Artorias24 wrote: »None of the stamina shields are actually viable in pvp.
AgentUriel wrote: »@Sangwyne also just so you know I have used brawler in pvp. It is the butts.
So now that Vateshran scales off Weapon Damage, meaning that Stamina builds will deal even more damage with it and other proc sets while retaining survivability from healing, blocking, rolling, higher base armor and shielding, why are tanks still the scapegoat?AgentUriel wrote: »I mean look at pvp for the past year. Tankiness beyond belief and proc sets to blast you to nothing asap. I literally got killed by a dude using the vateshran staff on his back bar, switched to his sword and shield and in 3 seconds I died questioning what was real anymore. Admittedly I positioned badly but that kind of experience sours pvp and wouldn't make me want to return anytime soon if I was a new player.Artorias24 wrote: »None of the stamina shields are actually viable in pvp.AgentUriel wrote: »@Sangwyne also just so you know I have used brawler in pvp. It is the butts.
Now wait 'til you try out the shield Magicka builds get. It's not great either. My point is, Stamina builds still have more shields than Magicka builds (4 to 1), more healing with just Vigor than most Magicka builds have even with class skills and a Resto Stave, a much better armor skill, zero penalties, more mobility, stealth, damage and durability, and get to stack one stat for everything when other builds require multiple to survive. It's not balanced.
Other builds have downsides. Not Stamina. Why does Stamina scale everything and Medium armor have no penalties? And why are people defending it being that way but asking for nerfs to other playstyles?
Artorias24 wrote: »All we want is that builds that purely stack into being a tank dont get free damage with proc sets. If you want damage then you should build for it by maxing out your offensive stats. And not spec into damage mitigation and slap on zaan, vate destro and crimson to carry your damage and make you even more tanky by boosting you back to full HP every 8 seconds without even spending ressources for this.
Artorias24 wrote: »All we want is that builds that purely stack into being a tank dont get free damage with proc sets. If you want damage then you should build for it by maxing out your offensive stats. And not spec into damage mitigation and slap on zaan, vate destro and crimson to carry your damage and make you even more tanky by boosting you back to full HP every 8 seconds without even spending ressources for this.
And all we want is that builds that stack damage to not press one button and outheal us with zero investment in survivability, while also asking that our damage and survivability be nerfed. If you want survivability, you should have to invest in it. One skill, Vigor, is not an investment. Stacking damage is not an investment in survivability either. I agree that Vateshran combined with Malacath, Crimson and a proc set like Unleashed or Syvarra's was too strong, but that isn't specific to tanks. Anyone can do that, but now Stamina builds will do that exact same thing, just better than everyone else. The issue was never resolved, it just shifted the meta to Stamina and left tanks with all the blame.
Artorias24 wrote: »If you want to build for lots of survivability then your should trade Off damage and not compensate with a proc set that does the job for you. If you want to build for high damage you should loose mitigation.
Artorias24 wrote: »If you want to build for lots of survivability then your should trade Off damage and not compensate with a proc set that does the job for you. If you want to build for high damage you should loose mitigation.
Sounds like we're on the same page. Builds that only stack damage shouldn't get free survivability and builds that only stack survivability shouldn't get free damage. So why does Stamina scale healing from proc sets and Vigor? Why do Stamina builds have more armor than Light, more durability from their armor skill and damage reduction passives than Light, more damage from scaling Weapon Damage harder than anyone, more mobility, and no downsides? And why does Medium armor grant damage but no penalties to damage taken like Light or Heavy? Definitely seems like there's preferential treatment being given here, and it would be nice for people to realize that.
And Stamina builds aren't squishy, but still put out more damage due to more Weapon damage.Artorias24 wrote: »Magicka/Caster are always light armor in nearly every game that gets into the fantasy category. Caster are always squishy but put out lots of damage.
Medium armor grants free weapon damage. Light armor doesn't grant free Magicka. They're not the same. Light has to slot Mage Guild skills that they are never going to use to increase their max Magicka. Light has penalties, Medium does not. Light takes more damage from Medium despite already having the least armor in the game.Artorias24 wrote: »Healing proc set scale with max mag/stam. Equal numbers while magicka has a way easier time to stack magicka. But stamina Has a better way to stack weapon damage.
Not off Stamina. How does a buff dude getting just as much healing from Magical skills and armor as the guy that literally studies Magic make sense? Magicka is only used for skills. Stamina is used for skills, on top of rolling, sprinting, blocking, breaking free, and stealth, AND Stamina skills are 15% cheaper than their Magicka equivalents.Artorias24 wrote: »How do you want the healing skills scale off? Atm both damage and healing skills scale Off your offensive stats combined spell damage/magicka and wp damage/stam. And thats fine in my opinion. Thats how eso has always been cause the Combat was designed with pvp in mind.
They aren't equal, Stamina builds are better at everything except Streak. Stamina builds have 4 different types of weapon playstyles, DW, SnB, 2H and Bow. Magicka just has Staves, which do 10% less damage with light attacks than DW, SnB or 2H.Artorias24 wrote: »Anyway you cant make mag and stam builds equal and give them access to the same skills just as mag and stam morph. Otherwise every spec would feel the same.