@relentless_turnip May I know how much stamina you had on that stamsorc and what sets you used?
I wonder whether the issue isn't the tank meta but the assailants glass resource levels that cause players to be exhausted (resource drained) when their burst trick gets countered and on fumes until they can try again. For instance, ignoring resources for high WD/SD than not having the sustain to handle prolonged fights. This may imply the problem doesnt rest on the tank meta but their dependency on the exploited mechanics for massive burst against low resistant and health targets than the tank meta build. If true than the tank meta is just the answer to the previous problem and people don't like how times changed: meaning their target may actually kill them before their burst cylindrical cycle resets.
relentless_turnip wrote: »I wonder whether the issue isn't the tank meta but the assailants glass resource levels that cause players to be exhausted (resource drained) when their burst trick gets countered and on fumes until they can try again. For instance, ignoring resources for high WD/SD than not having the sustain to handle prolonged fights. This may imply the problem doesnt rest on the tank meta but their dependency on the exploited mechanics for massive burst against low resistant and health targets than the tank meta build. If true than the tank meta is just the answer to the previous problem and people don't like how times changed: meaning their target may actually kill them before their burst cylindrical cycle resets.
Well this sadly isn't true.
On the PTS I am running 3 damage sets with 2.7k stam recovery, I am also wearing 7 medium. I have spent a significant amount of time duelling heavy armor builds and though they can't kill me, they will kill a lot of players who aren't used to PvP or building for it. What I have found is most people would rather survive than kill, which is fine! I do think there should be less achievable damage from heavy sets. Some of the best like fury and ravager are heavy. Not to mention the amount of sets that can be crafted heavy. Ravager will be bis imo next patch with being able to lower someone resistance passively via minor breach occurring from normal damage.
relentless_turnip wrote: »I wonder whether the issue isn't the tank meta but the assailants glass resource levels that cause players to be exhausted (resource drained) when their burst trick gets countered and on fumes until they can try again. For instance, ignoring resources for high WD/SD than not having the sustain to handle prolonged fights. This may imply the problem doesnt rest on the tank meta but their dependency on the exploited mechanics for massive burst against low resistant and health targets than the tank meta build. If true than the tank meta is just the answer to the previous problem and people don't like how times changed: meaning their target may actually kill them before their burst cylindrical cycle resets.
Well this sadly isn't true.
On the PTS I am running 3 damage sets with 2.7k stam recovery, I am also wearing 7 medium. I have spent a significant amount of time duelling heavy armor builds and though they can't kill me, they will kill a lot of players who aren't used to PvP or building for it. What I have found is most people would rather survive than kill, which is fine! I do think there should be less achievable damage from heavy sets. Some of the best like fury and ravager are heavy. Not to mention the amount of sets that can be crafted heavy. Ravager will be bis imo next patch with being able to lower someone resistance passively via minor breach occurring from normal damage.
7,6k weapon damage and still 2,7k recovery. How is that even possible.
relentless_turnip wrote: »relentless_turnip wrote: »I wonder whether the issue isn't the tank meta but the assailants glass resource levels that cause players to be exhausted (resource drained) when their burst trick gets countered and on fumes until they can try again. For instance, ignoring resources for high WD/SD than not having the sustain to handle prolonged fights. This may imply the problem doesnt rest on the tank meta but their dependency on the exploited mechanics for massive burst against low resistant and health targets than the tank meta build. If true than the tank meta is just the answer to the previous problem and people don't like how times changed: meaning their target may actually kill them before their burst cylindrical cycle resets.
Well this sadly isn't true.
On the PTS I am running 3 damage sets with 2.7k stam recovery, I am also wearing 7 medium. I have spent a significant amount of time duelling heavy armor builds and though they can't kill me, they will kill a lot of players who aren't used to PvP or building for it. What I have found is most people would rather survive than kill, which is fine! I do think there should be less achievable damage from heavy sets. Some of the best like fury and ravager are heavy. Not to mention the amount of sets that can be crafted heavy. Ravager will be bis imo next patch with being able to lower someone resistance passively via minor breach occurring from normal damage.
7,6k weapon damage and still 2,7k recovery. How is that even possible.
I posted the build above^^ It's a medium full damage build... I am an orc using serpent mundus, and one infused stam glyph. On the PTS they have added 1000 WD at level 50. 50 points in recovery in my cp tree too. On live I think this build only reaches 6.2k. My friend made build with 9.8k WD I just don't think it would be viable...
If you need help with a build, don't be afraid to ask. I am pc EU same name👍
relentless_turnip wrote: »I wonder whether the issue isn't the tank meta but the assailants glass resource levels that cause players to be exhausted (resource drained) when their burst trick gets countered and on fumes until they can try again. For instance, ignoring resources for high WD/SD than not having the sustain to handle prolonged fights. This may imply the problem doesnt rest on the tank meta but their dependency on the exploited mechanics for massive burst against low resistant and health targets than the tank meta build. If true than the tank meta is just the answer to the previous problem and people don't like how times changed: meaning their target may actually kill them before their burst cylindrical cycle resets.
Well this sadly isn't true.
On the PTS I am running 3 damage sets with 2.7k stam recovery, I am also wearing 7 medium. I have spent a significant amount of time duelling heavy armor builds and though they can't kill me, they will kill a lot of players who aren't used to PvP or building for it. What I have found is most people would rather survive than kill, which is fine! I do think there should be less achievable damage from heavy sets. Some of the best like fury and ravager are heavy. Not to mention the amount of sets that can be crafted heavy. Ravager will be bis imo next patch with being able to lower someone resistance passively via minor breach occurring from normal damage.
relentless_turnip wrote: »relentless_turnip wrote: »I wonder whether the issue isn't the tank meta but the assailants glass resource levels that cause players to be exhausted (resource drained) when their burst trick gets countered and on fumes until they can try again. For instance, ignoring resources for high WD/SD than not having the sustain to handle prolonged fights. This may imply the problem doesnt rest on the tank meta but their dependency on the exploited mechanics for massive burst against low resistant and health targets than the tank meta build. If true than the tank meta is just the answer to the previous problem and people don't like how times changed: meaning their target may actually kill them before their burst cylindrical cycle resets.
Well this sadly isn't true.
On the PTS I am running 3 damage sets with 2.7k stam recovery, I am also wearing 7 medium. I have spent a significant amount of time duelling heavy armor builds and though they can't kill me, they will kill a lot of players who aren't used to PvP or building for it. What I have found is most people would rather survive than kill, which is fine! I do think there should be less achievable damage from heavy sets. Some of the best like fury and ravager are heavy. Not to mention the amount of sets that can be crafted heavy. Ravager will be bis imo next patch with being able to lower someone resistance passively via minor breach occurring from normal damage.
7,6k weapon damage and still 2,7k recovery. How is that even possible.
I posted the build above^^ It's a medium full damage build... I am an orc using serpent mundus, and one infused stam glyph. On the PTS they have added 1000 WD at level 50. 50 points in recovery in my cp tree too. On live I think this build only reaches 6.2k. My friend made build with 9.8k WD I just don't think it would be viable...
If you need help with a build, don't be afraid to ask. I am pc EU same name👍
Ah, this is with CP. I have spent so much time in no CP and have crown custom to the values present there.
I just know, I could never have so much sustain if I went for this amount of damage.
relentless_turnip wrote: »I wonder whether the issue isn't the tank meta but the assailants glass resource levels that cause players to be exhausted (resource drained) when their burst trick gets countered and on fumes until they can try again. For instance, ignoring resources for high WD/SD than not having the sustain to handle prolonged fights. This may imply the problem doesnt rest on the tank meta but their dependency on the exploited mechanics for massive burst against low resistant and health targets than the tank meta build. If true than the tank meta is just the answer to the previous problem and people don't like how times changed: meaning their target may actually kill them before their burst cylindrical cycle resets.
Well this sadly isn't true.
On the PTS I am running 3 damage sets with 2.7k stam recovery, I am also wearing 7 medium. I have spent a significant amount of time duelling heavy armor builds and though they can't kill me, they will kill a lot of players who aren't used to PvP or building for it. What I have found is most people would rather survive than kill, which is fine! I do think there should be less achievable damage from heavy sets. Some of the best like fury and ravager are heavy. Not to mention the amount of sets that can be crafted heavy. Ravager will be bis imo next patch with being able to lower someone resistance passively via minor breach occurring from normal damage.
If you genuinelly believe no heavy armor tank in procs cant kill you i beg of you to duel my stamden. I have vateshran 2, vateshran ice, zaan and syvarras with 55k hp. Zaan can do up to 15k in recap
Twohothardware wrote: »Heavy armor needs a damage penalty per piece worn and ball groups need stack heals nerfed.
Healing outside group needs to come back but there needs to be something done to make members of ball groups easier to kill. I don’t know if there’s still a damage reduction bonus when being in a group and near each other while in Cyrodiil but if there is that needs to be 0% and heals from the same skill should not stack.
I wonder whether the issue isn't the tank meta but the assailants glass resource levels that cause players to be exhausted (resource drained) when their burst trick gets countered and on fumes until they can try again. For instance, ignoring resources for high WD/SD than not having the sustain to handle prolonged fights. This may imply the problem doesnt rest on the tank meta but their dependency on the exploited mechanics for massive burst against low resistant and health targets than the tank meta build. If true than the tank meta is just the answer to the previous problem and people don't like how times changed: meaning their target may actually kill them before their burst cylindrical cycle resets.
weathersong wrote: »Like seriously, when a *healer* has to wear heavy, that should tell you something, right?
Yes. In any other MMO I ever played the healer can not be killed by a singe DPS or just after a long fight. Here the healer are not able to survive a few sec against any DPS.
I tried just yesterday. I went to BG with my PvP healer templar/ purger. I make 115K healing. If I play with my stamDK I make same numbers...
Hesperax79 wrote: »weathersong wrote: »Like seriously, when a *healer* has to wear heavy, that should tell you something, right?
Yes. In any other MMO I ever played the healer can not be killed by a singe DPS or just after a long fight. Here the healer are not able to survive a few sec against any DPS.
I tried just yesterday. I went to BG with my PvP healer templar/ purger. I make 115K healing. If I play with my stamDK I make same numbers...
Artorias24 wrote: »Hesperax79 wrote: »weathersong wrote: »And sure you would need to be in heavy armor as a pvp healer since you will get lots of focus and you need to be able to not only heal through the damage. You also need to be able to mitigate as much as possible.
Yes, I definetly made something wrong. I have heavy Seducer and Curse eater but it was a nightmare. I do not heal since 1 year but I was suprised. Anyway my n00biness is offtopic here I guess. :-)
Twohothardware wrote: »Heavy armor needs a damage penalty per piece worn and ball groups need stack heals nerfed.
Healing outside group needs to come back but there needs to be something done to make members of ball groups easier to kill. I don’t know if there’s still a damage reduction bonus when being in a group and near each other while in Cyrodiil but if there is that needs to be 0% and heals from the same skill should not stack.
each pieces of heavy armor you are wearing, is not giving you dps bonus from light or medium... as dps, each pieces of heavy i am wearing lower my potential troughtput... so no need to add another penalties on top
Twohothardware wrote: »Heavy armor needs a damage penalty per piece worn and ball groups need stack heals nerfed.
Healing outside group needs to come back but there needs to be something done to make members of ball groups easier to kill. I don’t know if there’s still a damage reduction bonus when being in a group and near each other while in Cyrodiil but if there is that needs to be 0% and heals from the same skill should not stack.
each pieces of heavy armor you are wearing, is not giving you dps bonus from light or medium... as dps, each pieces of heavy i am wearing lower my potential troughtput... so no need to add another penalties on top
Well, when it comes to pvp, the crit bonuses in light and medium are pretty irrelevant, next patch you will get some wpd/penetration from their passives even if you wear mostly heavy.
Also procsets don't care about most of your offensive stats, bar penetration.
If you want to run light armor outside of dueling next patch, you will defo have to wear at least 1 if not more defensive sets, just so you don't get crushed.
Medium is a bit different with excessive dodgerolling, but overall heavy is still the best.
Especially when some of the best pvp sets(like crimson or Def warrior) are heavy sets.