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Heavy Combined With Malacath Seems Too Strong With The Upcoming Armor Changes

sabresandiego_ESO
sabresandiego_ESO
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2 percent less damage while CC immune is 14% less damage for about 8 seconds with 7 heavy. Add on top of this 7% less martial damage taken, thats almost 21% additional mitigation between those two passives. This will make full heavy players nearly unkillable in PVP, yet they will continue to output just as much damage as light or medium players because of malacath and/or procs.

This is just speculation though because procs appear to be indirectly nerfed pretty heavily by the addition of 7256 health, 2042 mag/stam, 1000wpn spell dmg, and 15% dmg reduction to all players base stats without changing proc tooltips. This means that its possible that pure heavy armor wont output enough damage in actual gameplay.

Heavy armor needs to be adjusted in how it works with malacath if it continues to outperform light/medium in high level pvp. Too many players are in heavy/malacath already because it solves heavies biggest weakness which is damage output.

Like I said in this post, I have yet to test this patch with all the new base stats and heavy with its new penalties; the biggest one which appears to be 3% increased dodge roll cost, so this is a very preliminary post. Common sense tells me you can mitigate that penalty pretty easily with well fitted. Perhaps the game will play differently than it appears on paper; but we are already in a tank meta where people just don't die - particularly when healers are present, because they are stacking armor/health in heavy with malacath and often with procs.
Edited by sabresandiego_ESO on January 28, 2021 12:23AM
Ali Dreadsabre -Necromancer
Ali Sabre -Nightblade
  • OlumoGarbag
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    i dont get the idea behind it either. They need to:
    - remove battlespirit hp
    - Remove % reduction of heavy armor
    - make malacath not work with procs
    - make mistform supress your dmg (except aoe dmg mistform) and healthregen

    Heavy armor should be about choosing tankiness over damage, with mala procs you sacrifice almost 0 dmg for full tankiness.
    class representative for the working class, non-cp, bwb and Trolling
  • ExistingRug61
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    The other thing to of note with malacath is crit chance getting nerfed across the board -light/medium armour passives, dagger passive and set bonuses. Meaning the downside of malacath has also been reduced.
  • Ylikollikas
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    Malacath nerf probably happens after Greymoor becomes ESO+ DLC. They don't want to take away incentives to buy Greymoor .
  • ESO_Nightingale
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    Malacath nerf probably happens after Greymoor becomes ESO+ DLC. They don't want to take away incentives to buy Greymoor .

    This is exactly 100% what I'm thinking.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ArgoCye
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    Plus Orcs got a healing buff - lulz
  • Vizirith
    Vizirith
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    The other thing to of note with malacath is crit chance getting nerfed across the board -light/medium armour passives, dagger passive and set bonuses. Meaning the downside of malacath has also been reduced.

    Only theoretical upside I could see is that the crit resist cp needs to be 1 of the 4 slotted points. So crit resist may go down, but ofc in heavy you could just go impen on all 7 so not all that much of an upside.
  • wheem_ESO
    wheem_ESO
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    i dont get the idea behind it either. They need to:
    - remove battlespirit hp
    - Remove % reduction of heavy armor
    - make malacath not work with procs
    - make mistform supress your dmg (except aoe dmg mistform) and healthregen

    Heavy armor should be about choosing tankiness over damage, with mala procs you sacrifice almost 0 dmg for full tankiness.
    That reads like a grab-bag of Stamina desires to continue dominance over Magicka, especially since there's no mention of nerfing dodge spam or blocking.

    I haven't been a fan of the proc meta at all, but unless there are *major* changes between now and the patch going live in early March, Malacath and proc sets need to stay the same (for now).

    This new version of Light Armor doesn't look viable at all. Everyone knows that the most dangerous opponents are nearly always Stamina builds, and having poor resists and taking an extra 5-7% damage from everything they throw at you just isn't a good situation to be in. But the only way I've seen Magicka builds have respectable damage in heavy armor is through certain proc sets and Malacath. We can't just throw on Eternal Vigor, back barred 7th Legion or Clever Alchemist, and rely on a big ole burst combo with an off-GCD stun to get kills.
  • sabresandiego_ESO
    sabresandiego_ESO
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    A player in 6 heavy 1 medium will be taking a total of 18% less damage from martial abilities for the 8 seconds after breaking cc. They might as well be invulnerable.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • OlumoGarbag
    OlumoGarbag
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    wheem_ESO wrote: »
    i dont get the idea behind it either. They need to:
    - remove battlespirit hp
    - Remove % reduction of heavy armor
    - make malacath not work with procs
    - make mistform supress your dmg (except aoe dmg mistform) and healthregen

    Heavy armor should be about choosing tankiness over damage, with mala procs you sacrifice almost 0 dmg for full tankiness.
    That reads like a grab-bag of Stamina desires to continue dominance over Magicka, especially since there's no mention of nerfing dodge spam or blocking.

    Im a magwarden main. So my meta build would be alessian mala brp+vate+zaan. Which is utter bs and why mistform needs to be adjusted. I really want stat sets to be viable again.

    To me it sound like you entirely clutch on proc sets.
    class representative for the working class, non-cp, bwb and Trolling
  • wheem_ESO
    wheem_ESO
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    wheem_ESO wrote: »
    i dont get the idea behind it either. They need to:
    - remove battlespirit hp
    - Remove % reduction of heavy armor
    - make malacath not work with procs
    - make mistform supress your dmg (except aoe dmg mistform) and healthregen

    Heavy armor should be about choosing tankiness over damage, with mala procs you sacrifice almost 0 dmg for full tankiness.
    That reads like a grab-bag of Stamina desires to continue dominance over Magicka, especially since there's no mention of nerfing dodge spam or blocking.

    Im a magwarden main. So my meta build would be alessian mala brp+vate+zaan. Which is utter bs and why mistform needs to be adjusted. I really want stat sets to be viable again.

    To me it sound like you entirely clutch on proc sets.
    As a Magicka Necromancer, of course I crutch (which I assume you meant, instead of clutch) on proc sets. For the first year or so that Magicka Necromancer existed, I played it with 0 procs and 0 Harmony jewelry, and it was trash. Just a worse, buggier variation of the Magicka Warden I had switched away from. I eventually did cave and use 3x gold Harmony jewelry, which allowed for some really silly 1-shots at times, though it wasn't exactly a playstyle that I liked or wanted.

    I took a bit of a break shortly after Greymoor was released, and came back in the middle of a proc meta. For the first couple weeks back playing BGs, I used an older stat build on the same Magicka Necromancer, without the nerfed version of Harmony. And just like before, it was trash.

    If proc sets and Malacath get nerfed, but class/weapon skill lines stay the same, and we're left with this new version of Light Armor, guess what? Stat-based Magicka Necromancer would likely be even more trash than it was before. This patch didn't even mention fixing any of the nearly 2 year old bugs that Necromancers have had since Elsweyr's early access period, much less any redesigns that make the class more functional without procs.

    Stamina was already dominant, and getting an extra 5-7% damage vs every functional, stat-based Magicka build would just solidify that position even more.
  • OlumoGarbag
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    I feel you. Without arctic blast carrying magdens the 2 classes would be pretty close to each other on power lvl. But abusing clownform, mistform and procs isnt great gameplay. Literally every competetive bg team relies on proc-cros atm. Thats why the tank meta needs to go which would make necros unique 10% dmg reduction more powerfull. But they also need a huge toolkit improvement.
    class representative for the working class, non-cp, bwb and Trolling
  • Twohothardware
    Twohothardware
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    A player in 6 heavy 1 medium will be taking a total of 18% less damage from martial abilities for the 8 seconds after breaking cc. They might as well be invulnerable.

    The damage reduction will only be 6% against Magicka players but yeah they need to better explain their balancing theory here. Light armor and crit are getting a damage nerf so heavy armor and malcath will be promoted even more.
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