spartaxoxo wrote: »Ceejengine wrote: »There should also be a way for solo players to get their crystals as well. Some folks don't like group content at all and therefore don't enjoy dungeons or PvP, which means they have no chance to get transmuted.
Maybe something like add 3-5 crystals for the first 2-3 dailies you do each day.
Or 3-5 crystals per daily per zone. It'd incentivize folks to spend more time out in the world too.
Or do a daily zone where mobs, bosses and quests have an x chance to drop transmutes.
Solo normal base game pledges for a key and a crystal.
spartaxoxo wrote: »Ceejengine wrote: »There should also be a way for solo players to get their crystals as well. Some folks don't like group content at all and therefore don't enjoy dungeons or PvP, which means they have no chance to get transmuted.
Maybe something like add 3-5 crystals for the first 2-3 dailies you do each day.
Or 3-5 crystals per daily per zone. It'd incentivize folks to spend more time out in the world too.
Or do a daily zone where mobs, bosses and quests have an x chance to drop transmutes.
Solo normal base game pledges for a key and a crystal.
A whole crystal for soloing a dungeon!
Whatever shall we do with these riches?
And tough potatoes if the dungeon just isn't soloable.
RogueShark wrote: »For example, no one reconstructs perfected gold jewels or even purple jewels if they have a lot of toons to outfit. Same with gear in the perfect trait. I'm always in runs where people who can reconstruct a certain piece still ask for that piece in Divines or whatever trait they want bc it saves transmutes.
Haha what? People definitely reconstruct perfected gold jewels because if you've already got it why wouldn't you reconstruct, instead of vaguely hoping it's going to drop? Also if you're reconstructing gold - or purple -jewellery it's not costing you the mats to improve them to that level.
Idk if anyone has corrected you on this yet but it 100% does take gold mats to reconstruct a gold piece of gear. So yeah, there's reason to farm gold jewelry rather than wasting hundreds of thousands to reconstruct...
hcbigdogdoghc wrote: »KovalskyNestor wrote: »It was discussed before that veteran rewards are underwhelming and thats the reason why people only do rnd. I agree that it's unbalanced, but I still like the idea of 10 transmute crystals for rnd. They should simply increase the number of crystals from other sources.
Another thing to mention is that majority of people have limited time to play eso, and the only thing they do is rnd.
I don't see anything bad with anyone having too much crystals. Giving everyone easy acces to change traits or reconstruct certain armor is harmless. Sure, it would be very easy to adapt to meta with particular set and trait, but again, I don't see how would this affect gameplay.
Having too much crystal will kill off content, in a few years no one will be running vet dungeon and trials anymore because they can just reconstruct everything.
I'm a solo player, I don't get transmute crystals.
Ceejengine wrote: »There should also be a way for solo players to get their crystals as well. Some folks don't like group content at all and therefore don't enjoy dungeons or PvP, which means they have no chance to get transmuted.
Maybe something like add 3-5 crystals for the first 2-3 dailies you do each day.
Or 3-5 crystals per daily per zone. It'd incentivize folks to spend more time out in the world too.
Or do a daily zone where mobs, bosses and quests have an x chance to drop transmutes.
Hallothiel wrote: »[Quoted post was removed]
I have way too many crystals taking up inventory space and getting more of them from every source.
I wish they'd let us buy trait stones with 50 crystals to waste the extras in a faster manner.
hcbigdogdoghc wrote: »Hallothiel wrote: »Really?
You’re complaining about too many transmute crystals from RDN?
Really?!
Oh please. Don’t be so ridiculous.
If you feel you have too many, just delete them.
Of all the things in the game to whinge about.......unbelievable.
Another one who don't get the point
When normal gives this many Crystals, people stop running other content like vet dungeons, pvp and trials. Why pvp until you get 100000 ap when you can just get 50 in 1 hour running random daily normal, why run vet dungeons when norm give you the same number of crystals, why do pledges when it's more efficient to switch character and do random again.
The crystals normal dungeons give you needs to be lowered so there's incentive to run other content.
And thanks to the shiny new reconstruction system people like so much for some reason, they can easily reconstruct everything they need without doing content, which kills off these content even faster. You can't even get a nKA group now, and doing non pledge dungeons is now impossible.
Nowhere did I talked about I hate getting Crystals. What's with all these degrading and insults?
hcbigdogdoghc wrote: »Hallothiel wrote: »Really?
You’re complaining about too many transmute crystals from RDN?
Really?!
Oh please. Don’t be so ridiculous.
If you feel you have too many, just delete them.
Of all the things in the game to whinge about.......unbelievable.
Another one who don't get the point
When normal gives this many Crystals, people stop running other content like vet dungeons, pvp and trials. Why pvp until you get 100000 ap when you can just get 50 in 1 hour running random daily normal, why run vet dungeons when norm give you the same number of crystals, why do pledges when it's more efficient to switch character and do random again.
The crystals normal dungeons give you needs to be lowered so there's incentive to run other content.
And thanks to the shiny new reconstruction system people like so much for some reason, they can easily reconstruct everything they need without doing content, which kills off these content even faster. You can't even get a nKA group now, and doing non pledge dungeons is now impossible.
Nowhere did I talked about I hate getting Crystals. What's with all these degrading and insults?
hcbigdogdoghc wrote: »Daily random normal: 10 crystals per character once per day
Daily random vet: 10 crystals per character once per day
Daily random battleground: 1 crystal per character once per day IF you get into first 2 place
Weekly trial coffer: 5 crystals per character weekly. (For each trial)
Cyrodiil: 50 crystals per month
Vet arena clears: 4-5 Crystal's
Arena/trial leaderboards: 10 per week if you get into leaderboards
Rewards of the worthy: 4-25 per day. More like 4 99% of the timr
Pledge: 5 vet hm, 3 vet no hm
‐--‐
Why do players get so many crystals for so little effort that is required of daily normal?
Why reduce incentive to do pvp or other pve endgame content? Why does spending 5 minutes in BC1 give you as much rewards as getting into trial leaderboards? Or double the rewards as 1 hour in vMA and vSG hm pledge? Or 1/5 the monthly rewards of pvp?
Now it's simply faster to farm daily normal on 18 alts than do literally anything else in the game, and people are now asking for a random queue with no dlc dungeons so they can get 180 crystals in 30 minutes speed running FG1.
Imagine being a new player queueing for daily normal, instead of being something that help them practice and improve, they see a 1500 cp fake tank rushing through everything so they can move on to their 14th daily random rush of the day.
This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
Tsar_Gekkou wrote: »Ceejengine wrote: »There should also be a way for solo players to get their crystals as well. Some folks don't like group content at all and therefore don't enjoy dungeons or PvP, which means they have no chance to get transmuted.
Maybe something like add 3-5 crystals for the first 2-3 dailies you do each day.
Or 3-5 crystals per daily per zone. It'd incentivize folks to spend more time out in the world too.
Or do a daily zone where mobs, bosses and quests have an x chance to drop transmutes.
Honest question: Since gear trait is mostly beneficial to harder group content, do people who abstain from generally even care about gear trait? You can smash pretty much all overland stuff and even vMA/vVH with random-traited sets.
Kidgangster101 wrote: »This is proof that some people will complain about anything! Really? Too many crystals!?!
What op is trying to say is the ratio is off. Everything should be balanced. If you have to wait 30 days to get 50 transmutes from pvp and you can get 60 in 3 days in pve....... See the balance there?
Before it used to get people to que into pvp but now no need to do pvp at all. And now if pvp players want faster transmutes it in fact pulls them into pve content yet again.
It just needs to be balanced so both players can play how they want and get similar marks. So for example you can get 600 transmutes per char if you do pledges over 30 days (vet and normal) so that means pvp players at the end of a 30 day cycle should get 600 not get 50..............
Kidgangster101 wrote: »This is proof that some people will complain about anything! Really? Too many crystals!?!
What op is trying to say is the ratio is off. Everything should be balanced. If you have to wait 30 days to get 50 transmutes from pvp and you can get 60 in 3 days in pve....... See the balance there?
Before it used to get people to que into pvp but now no need to do pvp at all. And now if pvp players want faster transmutes it in fact pulls them into pve content yet again.
It just needs to be balanced so both players can play how they want and get similar marks. So for example you can get 600 transmutes per char if you do pledges over 30 days (vet and normal) so that means pvp players at the end of a 30 day cycle should get 600 not get 50..............
Lol most PvP players I know run tier 1 on a bunch of toons for end of campaign rewards... and are rolling in gold 50 stone geodes anyway since they've been stacking them up for ages BECAUSE the transmute limit was so low and they just left tjem in the mail. I mean, even myself - after MYM I had 7 geodes in my inventory I couldn't open because I was at capacity and I'm not even a very good PvPer. It's real easy to get tier 1 even on trash toons, seriously. And then because the campaign ended mid-MYM I got a few more when it ended the next itme because I'd run a few toons through again for tier 1 afterward the reset.
Jem_Kindheart wrote: »It was my understanding you get the 10 Transmutes per day only the first and only character per day. So 10 per day. This "180 a day" is literally a made-up problem that doesn't exist.
Yeah 10 per day is off balanced compared to other sources, but the concept is: not every player has the time / ability / desire / or even connection ping to reliably do PVP and Trials, or even the 1 daily random, all the time.
.