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Daily random normal gives way too many transmute crystals

  • Slyclone
    Slyclone
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    I need these to make the sets that i will need to do endgame. So no.
    That's it, that's all.
  • Hurbster
    Hurbster
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    spartaxoxo wrote: »
    Ceejengine wrote: »
    There should also be a way for solo players to get their crystals as well. Some folks don't like group content at all and therefore don't enjoy dungeons or PvP, which means they have no chance to get transmuted.

    Maybe something like add 3-5 crystals for the first 2-3 dailies you do each day.

    Or 3-5 crystals per daily per zone. It'd incentivize folks to spend more time out in the world too.

    Or do a daily zone where mobs, bosses and quests have an x chance to drop transmutes.

    Solo normal base game pledges for a key and a crystal.

    A whole crystal for soloing a dungeon!

    Whatever shall we do with these riches?

    And tough potatoes if the dungeon just isn't soloable.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • spartaxoxo
    spartaxoxo
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    Hurbster wrote: »
    spartaxoxo wrote: »
    Ceejengine wrote: »
    There should also be a way for solo players to get their crystals as well. Some folks don't like group content at all and therefore don't enjoy dungeons or PvP, which means they have no chance to get transmuted.

    Maybe something like add 3-5 crystals for the first 2-3 dailies you do each day.

    Or 3-5 crystals per daily per zone. It'd incentivize folks to spend more time out in the world too.

    Or do a daily zone where mobs, bosses and quests have an x chance to drop transmutes.

    Solo normal base game pledges for a key and a crystal.

    A whole crystal for soloing a dungeon!

    Whatever shall we do with these riches?

    And tough potatoes if the dungeon just isn't soloable.

    I mean you can't really expect the same level of rewards for solo content as group content...

    Currently you can play solo and do some solo Cyrodiil stuff, solo a normal dungeon (and more will be presumably soloable when companions are added), and I think you get some from the solo arenas if you do them on vet.

    Oh also the backpacks that drop from dragons can have one
    Edited by spartaxoxo on March 22, 2021 2:52AM
  • renne
    renne
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    RogueShark wrote: »
    renne wrote: »
    CrashTest wrote: »
    For example, no one reconstructs perfected gold jewels or even purple jewels if they have a lot of toons to outfit. Same with gear in the perfect trait. I'm always in runs where people who can reconstruct a certain piece still ask for that piece in Divines or whatever trait they want bc it saves transmutes.

    Haha what? People definitely reconstruct perfected gold jewels because if you've already got it why wouldn't you reconstruct, instead of vaguely hoping it's going to drop? Also if you're reconstructing gold - or purple -jewellery it's not costing you the mats to improve them to that level.

    Idk if anyone has corrected you on this yet but it 100% does take gold mats to reconstruct a gold piece of gear. So yeah, there's reason to farm gold jewelry rather than wasting hundreds of thousands to reconstruct...

    Idk if anyone has corrected you on this yest but it 100% does not take gold mats to reconstruct a gold piece of jewellery (because we're tlking about jewellery, not "gear") if that's what it drops in. I have reconstructed many PFG rings and never had to "[waste] hundreds of thousands to reconstruct" because they staight out reconstruct as gold because they only drop as gold. Same with jewels that drop the lowest in purple (e.g. perfected jewels in Cloudrest). You don't spend zircon mats to reconstruct them because that's their lowest level. So yes, I absolutely do reconstruct these kinds of sets in purple or gold because it's WAY easiest than farming.

    Easiest way to see what something drops in is if you go into sets>(in this case) trials and hover over the item in the list, the colour it's name is in the explanation panel is the absolute lowest quality it'll drop.

    Sunspire, for example, the minimum everything unperfected drops is blue, the minimum perfected body/weapons drops is in purple and the jewels is in gold. Cloudrest, the minimum unperfected drops is in green and the jewels drop in blue, the minimum everything perfected drops in is purple. (It is possible to get gold weapons/body for perfected from leaderboard rewards, but they'd still only reconstruct in whatever their minimum quality is.)

    Edited by renne on March 22, 2021 3:05AM
  • Sevn
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    It was discussed before that veteran rewards are underwhelming and thats the reason why people only do rnd. I agree that it's unbalanced, but I still like the idea of 10 transmute crystals for rnd. They should simply increase the number of crystals from other sources.
    Another thing to mention is that majority of people have limited time to play eso, and the only thing they do is rnd.

    I don't see anything bad with anyone having too much crystals. Giving everyone easy acces to change traits or reconstruct certain armor is harmless. Sure, it would be very easy to adapt to meta with particular set and trait, but again, I don't see how would this affect gameplay.

    Having too much crystal will kill off content, in a few years no one will be running vet dungeon and trials anymore because they can just reconstruct everything.

    Then isn't that just a clear and simple indicator of said content not being enjoyable for the majority of the population? I hated running vet dungeons over and over just for gear.

    All those blank runs when I could have been doing the content I wanted to do. I just don't get this mentality that other players hate playing the game because they have different goals and interests other than player X.

    Why does player X feel like his/her interests should be shared by all or you are playing the game incorrectly. I just don't get it, I really don't.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • kieso
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    OP should play wow. They love making things less accessible for casuals there.
  • Rowjoh
    Rowjoh
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    Many players play multiple chars in a variety of roles, PVE, PVP, Battlegrounds, CP, no CP etc etc.

    So the ability to earn sufficient transmute crystals to keep up with gear requirements and the regular changes to builds from updates, nerfs/buffs, new build discoveries, new sets, theory crafting etc etc..is an absolute godsend.

    Transmute Crystals clearly fall into the 'quality of life' category, and a few people here are confusing it with a reward.


  • svendf
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    Hurbster wrote: »
    I'm a solo player, I don't get transmute crystals.

    Which is really very wrong actually. No one should be pushed/forced in to dungeons or PvP to earn crystals.

    Doing quests and just playing the game - writs and all that, should be a way earning crystals as well.

    Should be no problem for ZOS to do that and will support a step like that
  • Uvi_AUT
    Uvi_AUT
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    I play one character and have time for one Dungeon a day, due to having a busy Life.
    Thats 10 Crystals per day.
    In order to get a 5Set I have to spend at least 125 Crystals, assuming I have all of the items (which I dont have for anything).

    That means I have to play for a good 2 weeks for one Set of reclaimed Gear.

    If anything the amount of Crystals should go up, not down.

    Only thing I can agree on is that Vet should give 25 Crystals, not 10 like Normal.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • Tsar_Gekkou
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    Ceejengine wrote: »
    There should also be a way for solo players to get their crystals as well. Some folks don't like group content at all and therefore don't enjoy dungeons or PvP, which means they have no chance to get transmuted.

    Maybe something like add 3-5 crystals for the first 2-3 dailies you do each day.

    Or 3-5 crystals per daily per zone. It'd incentivize folks to spend more time out in the world too.

    Or do a daily zone where mobs, bosses and quests have an x chance to drop transmutes.

    Honest question: Since gear trait is mostly beneficial to harder group content, do people who abstain from generally even care about gear trait? You can smash pretty much all overland stuff and even vMA/vVH with random-traited sets.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • hcbigdogdoghc
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    Hallothiel wrote: »
    [Quoted post was removed]

    Another one who don't get the point

    When normal gives this many Crystals, people stop running other content like vet dungeons, pvp and trials. Why pvp until you get 100000 ap when you can just get 50 in 1 hour running random daily normal, why run vet dungeons when norm give you the same number of crystals, why do pledges when it's more efficient to switch character and do random again.

    The crystals normal dungeons give you needs to be lowered so there's incentive to run other content.

    And thanks to the shiny new reconstruction system people like so much for some reason, they can easily reconstruct everything they need without doing content, which kills off these content even faster. You can't even get a nKA group now, and doing non pledge dungeons is now impossible.

    Nowhere did I talked about I hate getting Crystals. What's with all these degrading and insults?
    Edited by ZOS_ConnorG on March 22, 2021 1:24PM
  • Naftal
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    I have way too many crystals taking up inventory space and getting more of them from every source.

    I wish they'd let us buy trait stones with 50 crystals to waste the extras in a faster manner.
  • kaisernick
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    in my opinion it should really be

    Daily random normal: 10 crystals per character once per day

    Daily random vet: 15 crystals per character once per day

    vet should reward more as it is more of a challenge but i do not in any way support nerfing normal drops.
  • Tsar_Gekkou
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    Naftal wrote: »
    I have way too many crystals taking up inventory space and getting more of them from every source.

    I wish they'd let us buy trait stones with 50 crystals to waste the extras in a faster manner.

    Transmute weapons into nirnhoned , decon them, and sell the potent nirncrux.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • stefj68
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    10 transmute is okay... maybe other activities needs to give more...
    since those randoms are in place, my waiting queue tine as dps is halve
    fake tank issue was present before them...

    if you are not happy just don't do them
    like i don't like pvp, and won't do pvp

  • Mojmir
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    Hallothiel wrote: »
    Really?
    You’re complaining about too many transmute crystals from RDN?
    Really?!

    Oh please. Don’t be so ridiculous.

    If you feel you have too many, just delete them.

    Of all the things in the game to whinge about.......unbelievable.

    Another one who don't get the point

    When normal gives this many Crystals, people stop running other content like vet dungeons, pvp and trials. Why pvp until you get 100000 ap when you can just get 50 in 1 hour running random daily normal, why run vet dungeons when norm give you the same number of crystals, why do pledges when it's more efficient to switch character and do random again.

    The crystals normal dungeons give you needs to be lowered so there's incentive to run other content.

    And thanks to the shiny new reconstruction system people like so much for some reason, they can easily reconstruct everything they need without doing content, which kills off these content even faster. You can't even get a nKA group now, and doing non pledge dungeons is now impossible.

    Nowhere did I talked about I hate getting Crystals. What's with all these degrading and insults?

    Who wants to run content they don't like? The random is rewarded because its just that,random. No one wants to rune kynes because the sets are garbage imo.
  • renne
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    Hallothiel wrote: »
    Really?
    You’re complaining about too many transmute crystals from RDN?
    Really?!

    Oh please. Don’t be so ridiculous.

    If you feel you have too many, just delete them.

    Of all the things in the game to whinge about.......unbelievable.

    Another one who don't get the point

    When normal gives this many Crystals, people stop running other content like vet dungeons, pvp and trials. Why pvp until you get 100000 ap when you can just get 50 in 1 hour running random daily normal, why run vet dungeons when norm give you the same number of crystals, why do pledges when it's more efficient to switch character and do random again.

    The crystals normal dungeons give you needs to be lowered so there's incentive to run other content.

    And thanks to the shiny new reconstruction system people like so much for some reason, they can easily reconstruct everything they need without doing content, which kills off these content even faster. You can't even get a nKA group now, and doing non pledge dungeons is now impossible.

    Nowhere did I talked about I hate getting Crystals. What's with all these degrading and insults?

    You don't need 100K AP to get 50 crystals in PvP tho? You need tier 1 and that's 25K AP. Big difference.

    Also I have experienced zero drop in people wanting to run vet dungeons, do PvP and run trials since the change to transmutes and stickerbook. People also do vet pledges for XP, monster helms and hm keys, as they always have, and normal pledges for XP and keys. Random normals don't give you monster helms, and you only get a single key if the pledge comes up and you've actually picked it up so you can turn it in when done.

    Also re: nKA, you complain about how you "can't get an nKA group", but you've ignored all suggestions in this thread on how you can get to do it, which honestly comes across like you'd rather complain than actually do it. It comes across like you want someone else to do all the organising and you just have to turn up, and I can't help but feel like you mustn't really want to run it that badly, it's just something you can hold up as an example because you LF nKA'd in Crags a couple of times and no one instantly added you into their group.

    As I said previously: run it yourself if you want to run it, or join a guild and get a run. If you want to run it, guaranteed there's other people who do to. You might just have to be the one doing the organising instead of sitting there spamming LF nKA in chat in the hopes someone else will magically sort it out for you at precisely the time you're online.

    Heck, I'm on Australian timezone on PS4 and I see it come up regulaly in Craglorn, so...
  • daemondamian
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    I have 13 char in total (that I do writs on daily) and I suck at pvp, can't do top tier endgame vet dlc/trial dps either.

    I'm trying to get the best meta gear for my chars. Even with a fully collected armor set that's 25 gems per item & sometimes not only just 2 different sets are needed due to changing content/context.

    I can't even do 13 random normal dungeons a day as all are dps except my one healer so I have to wait in the pug queue which takes a long time.

    So I might get 2-5 random dungeons done in a day if lucky at all which at 5 gives me 2 set pieces (though doesn't as I've got incomplete sets).

    I don't know why on earth you think I should be getting less transmute crystals from doing the few normal random dailies?

    Just because you think you're getting enough or can get more than enough crystals/gems doesn't neccessarily mean others are.

    Maybe try to think how things apply to other people that aren't you.
    Edited by daemondamian on March 22, 2021 12:05PM
  • linuxlady
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    Daily random normal: 10 crystals per character once per day

    Daily random vet: 10 crystals per character once per day

    Daily random battleground: 1 crystal per character once per day IF you get into first 2 place

    Weekly trial coffer: 5 crystals per character weekly. (For each trial)

    Cyrodiil: 50 crystals per month

    Vet arena clears: 4-5 Crystal's

    Arena/trial leaderboards: 10 per week if you get into leaderboards

    Rewards of the worthy: 4-25 per day. More like 4 99% of the timr

    Pledge: 5 vet hm, 3 vet no hm
    ‐--‐

    Why do players get so many crystals for so little effort that is required of daily normal?

    Why reduce incentive to do pvp or other pve endgame content? Why does spending 5 minutes in BC1 give you as much rewards as getting into trial leaderboards? Or double the rewards as 1 hour in vMA and vSG hm pledge? Or 1/5 the monthly rewards of pvp?

    Now it's simply faster to farm daily normal on 18 alts than do literally anything else in the game, and people are now asking for a random queue with no dlc dungeons so they can get 180 crystals in 30 minutes speed running FG1.

    Imagine being a new player queueing for daily normal, instead of being something that help them practice and improve, they see a 1500 cp fake tank rushing through everything so they can move on to their 14th daily random rush of the day.

    This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.

    not everyone does all content. most people are playing simply for the purpose of collecting them but collect them incidentally as they do their fave content.
  • Olauron
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    Ceejengine wrote: »
    There should also be a way for solo players to get their crystals as well. Some folks don't like group content at all and therefore don't enjoy dungeons or PvP, which means they have no chance to get transmuted.

    Maybe something like add 3-5 crystals for the first 2-3 dailies you do each day.

    Or 3-5 crystals per daily per zone. It'd incentivize folks to spend more time out in the world too.

    Or do a daily zone where mobs, bosses and quests have an x chance to drop transmutes.

    Honest question: Since gear trait is mostly beneficial to harder group content, do people who abstain from generally even care about gear trait? You can smash pretty much all overland stuff and even vMA/vVH with random-traited sets.

    Sure, why not. Playing different content doesn't mean that there is no desire to min-max. Since I don't need to fully min-max on most of my characters, I have other restrictions (like no similar set on characters, no similar mundus stone on characters), but in the boundaries of these restrictions I min-max, taking into account my play style with each character.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • renne
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    Roztlin45 wrote: »
    This is proof that some people will complain about anything! Really? Too many crystals!?!

    What op is trying to say is the ratio is off. Everything should be balanced. If you have to wait 30 days to get 50 transmutes from pvp and you can get 60 in 3 days in pve....... See the balance there?

    Before it used to get people to que into pvp but now no need to do pvp at all. And now if pvp players want faster transmutes it in fact pulls them into pve content yet again.

    It just needs to be balanced so both players can play how they want and get similar marks. So for example you can get 600 transmutes per char if you do pledges over 30 days (vet and normal) so that means pvp players at the end of a 30 day cycle should get 600 not get 50..............

    Lol most PvP players I know run tier 1 on a bunch of toons for end of campaign rewards... and are rolling in gold 50 stone geodes anyway since they've been stacking them up for ages BECAUSE the transmute limit was so low and they just left tjem in the mail. I mean, even myself - after MYM I had 7 geodes in my inventory I couldn't open because I was at capacity and I'm not even a very good PvPer. It's real easy to get tier 1 even on trash toons, seriously. And then because the campaign ended mid-MYM I got a few more when it ended the next itme because I'd run a few toons through again for tier 1 afterward the reset.
  • Xen0rm
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    I don NOT agree with OP and I am satisfied with the new collecting system. There are much more fun stuff to do than grinding the same gear again and again by doing the same content and plus I save so much space in my bank/inv to store other stuff than the gears.

    Well you can't sell your overland gear with an exaggerated price? Sell something else, not a big problem to me.
  • Sidonius
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    I've reached the 1000 cap, I'm sure once I start using them I'll think they don't drop often enough.
  • prof_doom
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    Just putting in my emphatic DISAGREEMENT so that the devs don't start thinking there's a large group that actually thinks this.
  • Jem_Kindheart
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    It was my understanding you get the 10 Transmutes per day only the first and only character per day. So 10 per day. This "180 a day" is literally a made-up problem that doesn't exist.

    Yeah 10 per day is off balanced compared to other sources, but the concept is: not every player has the time / ability / desire / or even connection ping to reliably do PVP and Trials, or even the 1 daily random, all the time.

    Before, doing Cyrodiil to Rank 1 (easy) on a few characters each month was the best way to earn crystals. The common complaint by the community at large was that: why force us into content we hate to earn crystals we need? Or, if you were in a Trials guild or two, they often do quickie norm guild runs on multiple characters for 5 each a week per char.

    But the section of players in Trials guilds or who do Cyrodiil is very small. So this was the solution. I still like my 50 a month in PVP and I like doing Trials, that doesn't mean we need to force Grandma Koala in AUS with 999 ping and arthritis to do Cyrodiil and Trials lol.
    Longtimer since beta, the usual. 26 CP toons. ~1700cp on main account, 1000cp on 2nd account. Endgame-ish lol. Most Vets / some HM's cleared.
  • Cirantille
    Cirantille
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    renne wrote: »
    Roztlin45 wrote: »
    This is proof that some people will complain about anything! Really? Too many crystals!?!

    What op is trying to say is the ratio is off. Everything should be balanced. If you have to wait 30 days to get 50 transmutes from pvp and you can get 60 in 3 days in pve....... See the balance there?

    Before it used to get people to que into pvp but now no need to do pvp at all. And now if pvp players want faster transmutes it in fact pulls them into pve content yet again.

    It just needs to be balanced so both players can play how they want and get similar marks. So for example you can get 600 transmutes per char if you do pledges over 30 days (vet and normal) so that means pvp players at the end of a 30 day cycle should get 600 not get 50..............

    Lol most PvP players I know run tier 1 on a bunch of toons for end of campaign rewards... and are rolling in gold 50 stone geodes anyway since they've been stacking them up for ages BECAUSE the transmute limit was so low and they just left tjem in the mail. I mean, even myself - after MYM I had 7 geodes in my inventory I couldn't open because I was at capacity and I'm not even a very good PvPer. It's real easy to get tier 1 even on trash toons, seriously. And then because the campaign ended mid-MYM I got a few more when it ended the next itme because I'd run a few toons through again for tier 1 afterward the reset.

    :joy:

    I was so lazy to get my lowbie magblade geared

    I just went in level 20, half naked

    Ported to a castle

    30k ap

    Ok bye, welcome 50 geode :joy:

    I also saw people without weapon leeching hahah

  • prof_doom
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    Sidonius wrote: »
    I've reached the 1000 cap, I'm sure once I start using them I'll think they don't drop often enough.

    That's the point when you start doing things like fixing traits on jewelry, trying different sets to see if you can do something interesting, ect...
  • Cirantille
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    Anyway for the topic my answer is

    It could be ok for people who have time but people who work/go to school or generally have busy life that is detrimental

    Especially considering every patch sets change (example: recent Cyrodiil changes to procc, no procc, then procc in 3 months)

    I can't imagine farming for the whole thing in my time span that I just gave up on Cyrodiil for the next 3 months until my sets are enabled again

  • wDzZ
    wDzZ
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    People won't stop running vet content just because the sticker book or the transmutation stones are now a thing. There's the incentive to farm even more now to fully complete a collection, on top of the already existing systems that make you replay old content (random dungeons for daily rewards, achievements for X mobs killed or trifectas, imperfect gear added to old content or just farming a specific trait due to a lack of stones, etc).

    Considering it costs you upwards of 500 of transmutation stones to build a full gear set, and considering most people have more than one character that they're looking to build up AND the fact that the meta changes pretty much with every patch, I don't see how 10 gems per day per character is too much.

    The grind has become much more tolerable and dare I say enjoyable than running the same content 500 times and still not get what you want.

    You might enjoy that kind of grind for some reason, and for that you can just simply ignore the sticker book system or never use transmutation stones at all, but for the rest of us who would also like to do something else in the game besides running the same dungeon 500 times, only for that piece of gear to be obsolete in a month, I think the direction the game is headed towards is fine.

    And as long as they keep adding new systems to make you go back and revisit old content / dungeons, I don't think it's gonna die out.
  • AlnilamE
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    It was my understanding you get the 10 Transmutes per day only the first and only character per day. So 10 per day. This "180 a day" is literally a made-up problem that doesn't exist.

    Yeah 10 per day is off balanced compared to other sources, but the concept is: not every player has the time / ability / desire / or even connection ping to reliably do PVP and Trials, or even the 1 daily random, all the time.

    .

    Nope. It's 10 per day per character that you run on, because each character has an independent timer for the purple-tier reward, which includes the transmutes.
    The Moot Councillor
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