hcbigdogdoghc wrote: »This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
INe_Saninus wrote: »...what am I reading?!
How are there people agreeing with this?!
Allowing us to recreate gear that we have collected is possibly one of the best (if not the best) changes to the game that has been made since I've been playing.
It allows us to:
-Quickly adapt to meta changes.
-Gear other toons quickly and efficiently.
-Manage bank space.
-Lessons the burden of experimenting with new builds or theory crafting.
...and someone is upset that there is an easy and obtainable way for almost everyone playing to collect some?
Complain that the other activities offer less...
Sure. I get that.
...but WHY would ANYONE argue that you get TOO MANY from a quick daily normal?!
*...and as far as the "fake tank dilemma".
We're talking normal difficulty here people.
If I'm running a normal dungeon, as long as the "tank" doesn't die and holds the boss in place, I don't really care if he's wearing tank gear or got Alkosh equipped...
Hell, you pull out that bow and add some dps to that boss, "fake tank".
Dizzing Swing away, homeboy! Just make sure you have a taunt.
Vet is a whole other story.
...but I don't run vet with randoms because even the ones who think they're doing their job usually aren't.
(Rubs head) ...worried about fake tanks when people are loading into vet dungeons with15k dps. Smh
INe_Saninus wrote: »...what am I reading?!
How are there people agreeing with this?!
Allowing us to recreate gear that we have collected is possibly one of the best (if not the best) changes to the game that has been made since I've been playing.
It allows us to:
-Quickly adapt to meta changes.
-Gear other toons quickly and efficiently.
-Manage bank space.
-Lessons the burden of experimenting with new builds or theory crafting.
...and someone is upset that there is an easy and obtainable way for almost everyone playing to collect some?
Complain that the other activities offer less...
Sure. I get that.
...but WHY would ANYONE argue that you get TOO MANY from a quick daily normal?!
*...and as far as the "fake tank dilemma".
We're talking normal difficulty here people.
If I'm running a normal dungeon, as long as the "tank" doesn't die and holds the boss in place, I don't really care if he's wearing tank gear or got Alkosh equipped...
Hell, you pull out that bow and add some dps to that boss, "fake tank".
Dizzing Swing away, homeboy! Just make sure you have a taunt.
Vet is a whole other story.
...but I don't run vet with randoms because even the ones who think they're doing their job usually aren't.
(Rubs head) ...worried about fake tanks when people are loading into vet dungeons with15k dps. Smh
[snip] Lazy normal dungeon ques for quick access to a commodity ZOS specifically restrict should not be promoted.
Vet ques would not be plagued with "15k dps" if the "fake tank" lazy people actually qued for Veteran. Which is where their experience is actually needed. And the newbie players can actually have normals for their training wheels and get a decent grasp at what each role actually fulfills and demands of them without all these dps specs that belong in vet ques, queing as fake tank and carrying them, and making them complain because all the mechanics they should be learning get obliterated in under 15 seconds.
FangOfTheTwoMoons wrote: »Why don't the other activites give more?
hcbigdogdoghc wrote: »The reward you get by doing a daily normal is not reflective on now much work you put in. How is it fair that you get 10 crystals doing nFG1, while you get only 4 clearing vMA or only 50 earning 100000 alliance points?
Not a fan of the sticker book system too, it's gonna kill the game in the long run since there's no incentive to run content anymore because of it.
If you want to farm MOL or MGF or something in let's say 2022 good luck with that, because people won't be running it, they will just reconstruct everything.
Like I get it, people disagree because they love getting rewards with zero effort, like omg I can complete the full gear for a character in 2 hours just by speed running daily normal and then reconstructing everything, so nice. but it didn't change the fact that it's a bad system that eliminate reasons to play content and will kill the game long term wise, and the unreasonable high rewards daily normal gives you makes the problem worse.
At this point I'm not even sure why people play this game when they love a system that encourages them to NOT play content.
hcbigdogdoghc wrote: »The reward you get by doing a daily normal is not reflective on now much work you put in. How is it fair that you get 10 crystals doing nFG1, while you get only 4 clearing vMA or only 50 earning 100000 alliance points?
hcbigdogdoghc wrote: »The reward you get by doing a daily normal is not reflective on now much work you put in. How is it fair that you get 10 crystals doing nFG1, while you get only 4 clearing vMA or only 50 earning 100000 alliance points?
You get plenty rewards of the worthy as well doing PVP. There is no shortage in transmute crystals for PVP players. For PVP exp gain is a problem nowadays.
hcbigdogdoghc wrote: »hcbigdogdoghc wrote: »The reward you get by doing a daily normal is not reflective on now much work you put in. How is it fair that you get 10 crystals doing nFG1, while you get only 4 clearing vMA or only 50 earning 100000 alliance points?
You get plenty rewards of the worthy as well doing PVP. There is no shortage in transmute crystals for PVP players. For PVP exp gain is a problem nowadays.
You only get transmutes from rewards of the worthy once per day, per account(sure theres a tiny tiny % chance you can get more than one but that's rng), and most of the time you only get 4. While doing daily random you can get 180 a day very easily.