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Daily random normal gives way too many transmute crystals

hcbigdogdoghc
hcbigdogdoghc
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Daily random normal: 10 crystals per character once per day

Daily random vet: 10 crystals per character once per day

Daily random battleground: 1 crystal per character once per day IF you get into first 2 place

Weekly trial coffer: 5 crystals per character weekly. (For each trial)

Cyrodiil: 50 crystals per month

Vet arena clears: 4-5 Crystal's

Arena/trial leaderboards: 10 per week if you get into leaderboards

Rewards of the worthy: 4-25 per day. More like 4 99% of the timr

Pledge: 5 vet hm, 3 vet no hm
‐--‐

Why do players get so many crystals for so little effort that is required of daily normal?

Why reduce incentive to do pvp or other pve endgame content? Why does spending 5 minutes in BC1 give you as much rewards as getting into trial leaderboards? Or double the rewards as 1 hour in vMA and vSG hm pledge? Or 1/5 the monthly rewards of pvp?

Now it's simply faster to farm daily normal on 18 alts than do literally anything else in the game, and people are now asking for a random queue with no dlc dungeons so they can get 180 crystals in 30 minutes speed running FG1.

Imagine being a new player queueing for daily normal, instead of being something that help them practice and improve, they see a 1500 cp fake tank rushing through everything so they can move on to their 14th daily random rush of the day.

This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
Edited by Psiion on April 6, 2022 10:59PM
  • xAarionx
    xAarionx
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    Honestly, this is something I can agree, but not because of the same reasons...
    it's mostly because of market value... since it's possible to use transmute to get gear taht you need, The damand of gear and overland sets have dropped substancially

    I'm not akying to remove the transmute sets from the game, i think it's useful, and even then, since it's implemation, it's a lost couse, But they can at least make it harder to do. Like, you have to calculate how you're going to spent your crystals...
    You may think not but overland sets were one of the best ways for new player to make some money

    250 for me is more than enough transmute crystals as maximum, and geting 15 a day from PVE content is enough also
    Edited by xAarionx on March 20, 2021 3:10AM
  • Snowstrider
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    And then there is me wishing transmute crystals were easier to get
  • Starlight_Whisper
    Starlight_Whisper
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    Because it was unbalanced before. You conveniently missed 50 pvp can get just at rank 1.
  • SeaArcanist
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    i agree yet disagree. you need transmutes to shape up for the final act, not after the final act.
  • spartaxoxo
    spartaxoxo
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    I think its more that the daily random vet doesn't give enough. They should make the vet one give 15 crystals for base and 25 for dlc vets. This way less people need to farm normal to optimize their crystal intake
    Edited by spartaxoxo on March 20, 2021 3:49AM
  • Ceejengine
    Ceejengine
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    Too many crystals? You mean not enough stuff to spend them on.
  • SirLeeMinion
    SirLeeMinion
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    This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.

    You want fewer crystals so people will have to grind other content more... No, thank you.

    I'd argue that people with enough toons to grind that many crystals also need that many crystals to equip all those characters, but I'm guessing there's a different axe being ground here.

  • Lord_Hev
    Lord_Hev
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    Agreed 100%


    This system is also -entirely- and fundamentally responsible for the "fake tank" dilemma. Random Normals daily should only give like 2 - 3 crystals. But make it possible to do both norm and vet daily a day to compensate.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Ramber
    Ramber
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    Is this serious?
  • Hapexamendios
    Hapexamendios
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    No, it's fine. If anything up the amount for random vets.
  • Tharonil
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    I'm not paying pvp content and i don't have much time after work for the group finder every day.
    So normally I get about 30-40 transmute crystals in a week.

    I wish we could get more crystals, or maybe more activities to get them.

    Dragons can drop one transmute crystal too, but that's not a real help. It feels like one crystals for 10 dragons.
  • INe_Saninus
    INe_Saninus
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    ...what am I reading?!

    How are there people agreeing with this?!

    Allowing us to recreate gear that we have collected is possibly one of the best (if not the best) changes to the game that has been made since I've been playing.

    It allows us to:
    -Quickly adapt to meta changes.
    -Gear other toons quickly and efficiently.
    -Manage bank space.
    -Lessons the burden of experimenting with new builds or theory crafting.

    ...and someone is upset that there is an easy and obtainable way for almost everyone playing to collect some?

    Complain that the other activities offer less...
    Sure. I get that.

    ...but WHY would ANYONE argue that you get TOO MANY from a quick daily normal?!

    *...and as far as the "fake tank dilemma".
    We're talking normal difficulty here people.
    If I'm running a normal dungeon, as long as the "tank" doesn't die and holds the boss in place, I don't really care if he's wearing tank gear or got Alkosh equipped...
    Hell, you pull out that bow and add some dps to that boss, "fake tank".
    Dizzing Swing away, homeboy! Just make sure you have a taunt.

    Vet is a whole other story.
    ...but I don't run vet with randoms because even the ones who think they're doing their job usually aren't.
    (Rubs head) ...worried about fake tanks when people are loading into vet dungeons with15k dps. Smh
    Edited by INe_Saninus on March 20, 2021 5:52AM
  • Lord_Hev
    Lord_Hev
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    ...what am I reading?!

    How are there people agreeing with this?!

    Allowing us to recreate gear that we have collected is possibly one of the best (if not the best) changes to the game that has been made since I've been playing.

    It allows us to:
    -Quickly adapt to meta changes.
    -Gear other toons quickly and efficiently.
    -Manage bank space.
    -Lessons the burden of experimenting with new builds or theory crafting.

    ...and someone is upset that there is an easy and obtainable way for almost everyone playing to collect some?

    Complain that the other activities offer less...
    Sure. I get that.

    ...but WHY would ANYONE argue that you get TOO MANY from a quick daily normal?!

    *...and as far as the "fake tank dilemma".
    We're talking normal difficulty here people.
    If I'm running a normal dungeon, as long as the "tank" doesn't die and holds the boss in place, I don't really care if he's wearing tank gear or got Alkosh equipped...
    Hell, you pull out that bow and add some dps to that boss, "fake tank".
    Dizzing Swing away, homeboy! Just make sure you have a taunt.

    Vet is a whole other story.
    ...but I don't run vet with randoms because even the ones who think they're doing their job usually aren't.
    (Rubs head) ...worried about fake tanks when people are loading into vet dungeons with15k dps. Smh


    [snip] Lazy normal dungeon ques for quick access to a commodity ZOS specifically restrict should not be promoted.

    Vet ques would not be plagued with "15k dps" if the "fake tank" lazy people actually qued for Veteran. Which is where their experience is actually needed. And the newbie players can actually have normals for their training wheels and get a decent grasp at what each role actually fulfills and demands of them without all these dps specs that belong in vet ques, queing as fake tank and carrying them, and making them complain because all the mechanics they should be learning get obliterated in under 15 seconds.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 20, 2021 12:54PM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • hcbigdogdoghc
    hcbigdogdoghc
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    The reward you get by doing a daily normal is not reflective on now much work you put in. How is it fair that you get 10 crystals doing nFG1, while you get only 4 clearing vMA or only 50 earning 100000 alliance points?

    Not a fan of the sticker book system too, it's gonna kill the game in the long run since there's no incentive to run content anymore because of it.

    If you want to farm MOL or MGF or something in let's say 2022 good luck with that, because people won't be running it, they will just reconstruct everything.

    Like I get it, people disagree because they love getting rewards with zero effort, like omg I can complete the full gear for a character in 2 hours just by speed running daily normal and then reconstructing everything, so nice. but it didn't change the fact that it's a bad system that eliminate reasons to play content and will kill the game long term wise, and the unreasonable high rewards daily normal gives you makes the problem worse.

    At this point I'm not even sure why people play this game when they love a system that encourages them to NOT play content.

    Edited by hcbigdogdoghc on March 20, 2021 6:20AM
  • CrashTest
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    Nope.

    It's not too many crystals when you don't run 18 characters thru daily random every day, or if you have a lot of characters to build up.

    If it bothers you that much, feel free to limit your own daily transmute gains, but don't begrudge others who actually find no issues with the current system.

    Also, reconstruction hasn't killed endgame farming bc those who don't have enough transmutes or mats still farm content. For example, no one reconstructs perfected gold jewels or even purple jewels if they have a lot of toons to outfit. Same with gear in the perfect trait. I'm always in runs where people who can reconstruct a certain piece still ask for that piece in Divines or whatever trait they want bc it saves transmutes.


    One last thing: Does anyone actually even run 18 characters thru random daily every day? At a minimum of 10 mins per run (let's be real here, pugs often take longer), that's 3+ hours just in daily random. That's a huge amount of time. To me, that's a lot of effort.
  • INe_Saninus
    INe_Saninus
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    Lord_Hev wrote: »
    ...what am I reading?!

    How are there people agreeing with this?!

    Allowing us to recreate gear that we have collected is possibly one of the best (if not the best) changes to the game that has been made since I've been playing.

    It allows us to:
    -Quickly adapt to meta changes.
    -Gear other toons quickly and efficiently.
    -Manage bank space.
    -Lessons the burden of experimenting with new builds or theory crafting.

    ...and someone is upset that there is an easy and obtainable way for almost everyone playing to collect some?

    Complain that the other activities offer less...
    Sure. I get that.

    ...but WHY would ANYONE argue that you get TOO MANY from a quick daily normal?!

    *...and as far as the "fake tank dilemma".
    We're talking normal difficulty here people.
    If I'm running a normal dungeon, as long as the "tank" doesn't die and holds the boss in place, I don't really care if he's wearing tank gear or got Alkosh equipped...
    Hell, you pull out that bow and add some dps to that boss, "fake tank".
    Dizzing Swing away, homeboy! Just make sure you have a taunt.

    Vet is a whole other story.
    ...but I don't run vet with randoms because even the ones who think they're doing their job usually aren't.
    (Rubs head) ...worried about fake tanks when people are loading into vet dungeons with15k dps. Smh


    [snip] Lazy normal dungeon ques for quick access to a commodity ZOS specifically restrict should not be promoted.

    Vet ques would not be plagued with "15k dps" if the "fake tank" lazy people actually qued for Veteran. Which is where their experience is actually needed. And the newbie players can actually have normals for their training wheels and get a decent grasp at what each role actually fulfills and demands of them without all these dps specs that belong in vet ques, queing as fake tank and carrying them, and making them complain because all the mechanics they should be learning get obliterated in under 15 seconds.

    There are so many problems with this way of thinking... smh.
    I'll list a few.

    -the rewards are the same for normal and vet.
    The developers decided that for a reason. It would be unfair to those who can't run vet content.
    You don't get to decide who runs what.
    After I've ran a dungeon for the 100th time AND I'm only running for xp and crystals WHY would I want to make it take 3-5 times longer? Hell, I've seen so many groups that can't complete vet content at all.
    That's not lazy. It means I have different goals than you.
    Mine tend to focus on gearing or leveling for pvp.

    -most players do not learn mechanics, parse, research sets or any of the things that real dps/healers/tanks do.
    They don't care, bro. They don't. They just want a quick and fun easy going experience.
    If anything, watching me nuke half the map with my pvp built Stamden (who I tank with on normal better than most tanks I've seen) gives them something to aspire to. Lol
    Assuming that fake tanks are what is keeping players from learning seems naive to me.

    It IS people being lazy that has created fake tanks though. That's true in a way.
    Because no one can be bothered to produce more than 10k dps and refuses to put in the work to learn, real tanking is almost impossible to do on normal unless you want to take an hour to clear Fungle Grotto.
    But people que as dps...(even though they're not really dps) because they're lazy... and it takes 20-30 minutes for a real dps (someone who's researched and parsed until their fingers bled) to que...

    Or we could quit arguing about how people play on NORMAL difficulty. Smh.

    Let people get their rewards.

    I'm tired and rambling... but this thread is crazy to me. I'm going to bed.

    You guys keep complaining about "too many" rewards.
    Edited by ZOS_ConnorG on March 20, 2021 12:54PM
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    Why don't the other activites give more?
  • Daemonai
    Daemonai
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    These forums desperately need a disagree button.
  • hcbigdogdoghc
    hcbigdogdoghc
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    Why don't the other activites give more?

    As much as I think the sticker book system is terrible, it's here to stay. But whatever.

    Since sticker book is a thing, whether to reconstruct gear or farm gear should be a choice. You either spend the time to farm or spend Crystals to reconstruct, the 2 should be equal.

    If you can get transmutes easily like rn it wouldn't be a choice at all, people will just stop running content and instead just reconstruct everything. Or instead just double or triple the stones needed to reconstruct, 50 minimum is a decent number I guess.

    Back then it's actually a good system, you only have 100-200 crystals, and they are not easy to get, and people running end game content and pvp are rewarded with more crystals, so lots of reason to do them. You either keep farming for the correct trait, or spend your precious 50 crystals to change the trait, it's actually a choice.

    Edited by hcbigdogdoghc on March 20, 2021 6:50AM
  • Starlight_Whisper
    Starlight_Whisper
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    The reward you get by doing a daily normal is not reflective on now much work you put in. How is it fair that you get 10 crystals doing nFG1, while you get only 4 clearing vMA or only 50 earning 100000 alliance points?

    Not a fan of the sticker book system too, it's gonna kill the game in the long run since there's no incentive to run content anymore because of it.

    If you want to farm MOL or MGF or something in let's say 2022 good luck with that, because people won't be running it, they will just reconstruct everything.

    Like I get it, people disagree because they love getting rewards with zero effort, like omg I can complete the full gear for a character in 2 hours just by speed running daily normal and then reconstructing everything, so nice. but it didn't change the fact that it's a bad system that eliminate reasons to play content and will kill the game long term wise, and the unreasonable high rewards daily normal gives you makes the problem worse.

    At this point I'm not even sure why people play this game when they love a system that encourages them to NOT play content.

    Randoms take an 30 mins to hour if unlucky while battlegrounds take usually 5 mins ...
  • Starlight_Whisper
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    Lord_Hev wrote: »
    Agreed 100%


    This system is also -entirely- and fundamentally responsible for the "fake tank" dilemma. Random Normals daily should only give like 2 - 3 crystals. But make it possible to do both norm and vet daily a day to compensate.

    Haha no it's not, this has long been happening
  • Ascarl
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    The reward you get by doing a daily normal is not reflective on now much work you put in. How is it fair that you get 10 crystals doing nFG1, while you get only 4 clearing vMA or only 50 earning 100000 alliance points?

    You get plenty rewards of the worthy as well doing PVP. There is no shortage in transmute crystals for PVP players. For PVP exp gain is a problem nowadays.
  • hcbigdogdoghc
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    Ascarl wrote: »
    The reward you get by doing a daily normal is not reflective on now much work you put in. How is it fair that you get 10 crystals doing nFG1, while you get only 4 clearing vMA or only 50 earning 100000 alliance points?

    You get plenty rewards of the worthy as well doing PVP. There is no shortage in transmute crystals for PVP players. For PVP exp gain is a problem nowadays.

    You only get transmutes from rewards of the worthy once per day, per account(sure theres a tiny tiny % chance you can get more than one but that's rng), and most of the time you only get 4. While doing daily random you can get 180 a day very easily.
    Edited by hcbigdogdoghc on March 20, 2021 7:08AM
  • Lady_Galadhiel
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    It's good how it is now,if you don't like it don't do random normals and farm you crystals from vet content only and leaderboard scores.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • Minyassa
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    If people who aren't already doing PvP content got fewer transmute crystals from daily random normals, it would not give them incentive to do more PvP, it would just make them resentful and if anything they'd do less of other content because it would be too hard to get geared up for it. Unless you're willing to lie and annoy people, most of us don't have 18 tanks to get queued up quickly and I'm not going to wait half an hour for 15 toons every day, that's 7.5 hours of just waiting to be queued.
  • Ascarl
    Ascarl
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    Ascarl wrote: »
    The reward you get by doing a daily normal is not reflective on now much work you put in. How is it fair that you get 10 crystals doing nFG1, while you get only 4 clearing vMA or only 50 earning 100000 alliance points?

    You get plenty rewards of the worthy as well doing PVP. There is no shortage in transmute crystals for PVP players. For PVP exp gain is a problem nowadays.

    You only get transmutes from rewards of the worthy once per day, per account(sure theres a tiny tiny % chance you can get more than one but that's rng), and most of the time you only get 4. While doing daily random you can get 180 a day very easily.

    But you can just open them on a quick login for daily rewards or crafting daily. Got a toon for just banking rewards of the worthy. Actually I don t see a need for collecting so many crystals.
  • Radiance
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    I really don't understand this culture of Sadomasochistic self-flagellation and I never will!!!

    You don't get to put everyone else through the wringer bc you don't have enough challenges in your life.

    Find a hobby.
  • Gythral
    Gythral
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    too many - :lol:
    far too few to get me to run a DLC dungeon daily (which, lets be fair, is what happens if you pay for the crafting bag)
    500 per run - maybe :wink:
    “Be as a tower, that, firmly set,
    Shakes not its top for any blast that blows!”
    Dante Alighieri, The Divine Comedy
  • Sheezabeast
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    Here's a revolutionary thought: instead of complaining about them.....don't accept them from the reward mail! That way you can delete them with the mail, and not complain about it.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Brrrofski
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    Good.

    I want to play the game.

    Getting crystals fast allows me to make builds I want to do content I want.

    I don't want to spend 90% of my time either farming the gear I need in the trait I need or farming crystals all day.

    I agree that they should up some other sources though. Like vet trials and even vet pledges could give more I guess.
    Edited by Brrrofski on March 20, 2021 8:59AM
This discussion has been closed.