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Daily random normal gives way too many transmute crystals

  • renne
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    CrashTest wrote: »
    For example, no one reconstructs perfected gold jewels or even purple jewels if they have a lot of toons to outfit. Same with gear in the perfect trait. I'm always in runs where people who can reconstruct a certain piece still ask for that piece in Divines or whatever trait they want bc it saves transmutes.

    Haha what? People definitely reconstruct perfected gold jewels because if you've already got it why wouldn't you reconstruct, instead of vaguely hoping it's going to drop? Also if you're reconstructing gold - or purple -jewellery it's not costing you the mats to improve them to that level.
    Lord_Hev wrote: »
    This system is also -entirely- and fundamentally responsible for the "fake tank" dilemma. Random Normals daily should only give like 2 - 3 crystals. But make it possible to do both norm and vet daily a day to compensate.

    Nah, fake tanks have been a problem well long before the transmutes for randoms were increased to 10.
  • Lord_Hev
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    Sado-masochism lmao. Idk, I guess being an actual veteran player and not being coddled by a transmute system in the first place for like over half of the game's life cycle really puts things in perspective. Only recently we get reconstruction and 500/1000 crystal cap limit. And now it's sado-masochism to expect value for work put into. When for the longest time random group dungeon que only gave like 1 - 2 geodes, period.


    Vet content should have more of an incentive. Buff vet que to 15 crystals and keep random normal at 10. But at least for maximum gains, there's incentive to actually play in engaging content with a boosted reward to match.

    Edited by Lord_Hev on March 20, 2021 9:23AM
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Emma_Overload
    Emma_Overload
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    This is a joke right? Does anybody really think transmutes are too easy to get?
    #CAREBEARMASTERRACE
  • StamPlar_1976
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    This is a joke right? Does anybody really think transmutes are too easy to get?

    People will find any and every excuse to complain. I don't get it either. Just like the people complaining about nBRP giving great xp. I think people just want to see the world burn.
  • Starlight_Whisper
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    Why don't the other activites give more?

    As much as I think the sticker book system is terrible, it's here to stay. But whatever.

    Since sticker book is a thing, whether to reconstruct gear or farm gear should be a choice. You either spend the time to farm or spend Crystals to reconstruct, the 2 should be equal.

    If you can get transmutes easily like rn it wouldn't be a choice at all, people will just stop running content and instead just reconstruct everything. Or instead just double or triple the stones needed to reconstruct, 50 minimum is a decent number I guess.

    Back then it's actually a good system, you only have 100-200 crystals, and they are not easy to get, and people running end game content and pvp are rewarded with more crystals, so lots of reason to do them. You either keep farming for the correct trait, or spend your precious 50 crystals to change the trait, it's actually a choice.

    Why do you want others to suffer?

    If playing content is what you call "suffering"....well I'm not sure why you play this game.

    I get it that people disagree because it's a system that directly benefit them, but game design wise it's terrible.

    Know you clearly want to break a good system because all you do is farm fg1 or are a salty pvp player
  • Mojmir
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    Vet random should give 15-20
    Leave daily random alone, its also an incentive for newer players , cant speak for battlegrounds i dont do them. Stop with the fake tank BS, roll a tank and the problem stops. Youll also get faster queu times. Ffs.
    Edited by Mojmir on March 20, 2021 9:49AM
  • Starlight_Whisper
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    Minyassa wrote: »
    If people who aren't already doing PvP content got fewer transmute crystals from daily random normals, it would not give them incentive to do more PvP, it would just make them resentful and if anything they'd do less of other content because it would be too hard to get geared up for it. Unless you're willing to lie and annoy people, most of us don't have 18 tanks to get queued up quickly and I'm not going to wait half an hour for 15 toons every day, that's 7.5 hours of just waiting to be queued.
    Minyassa wrote: »
    If people who aren't already doing PvP content got fewer transmute crystals from daily random normals, it would not give them incentive to do more PvP, it would just make them resentful and if anything they'd do less of other content because it would be too hard to get geared up for it. Unless you're willing to lie and annoy people, most of us don't have 18 tanks to get queued up quickly and I'm not going to wait half an hour for 15 toons every day, that's 7.5 hours of just waiting to be queued.[/quot
    Minyassa wrote: »
    If people who aren't already doing PvP content got fewer transmute crystals from daily random normals, it would not give them incentive to do more PvP, it would just make them resentful and if anything they'd do less of other content because it would be too hard to get geared up for it. Unless you're willing to lie and annoy people, most of us don't have 18 tanks to get queued up quickly and I'm not going to wait half an hour for 15 toons every day, that's 7.5 hours of just waiting to be queued.

    Indeed they aren't being realistic
    Most people are dps and wait in queue let's say 30 mins plus just for a dungeon.
  • TheImperfect
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    Totally disagree OP, as someone who rarely gets the chance to do them and then usually queues I need as many as possible. Not everyone has all day to do dungeons.
  • Vermintide
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    PLEASE DADDY, MAKE THIS GAME HARDER, IT DOESN'T WASTE ENOUGH OF MY TIME ALREADY

    PLEASE DADDY, MAKE THINGS TAKE ARBITRARILY LONGER TO GET SO I FEEL SUPERIOR TO PEOPLE WHO DON'T SPEND AS MANY HOURS IN THE GAME AS ME.

    That's all I'm hearing honestly.
  • Larcomar
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    Why don't we just introduce some new titles. People who are super duper uber can have a little title that say's "super duper uber player" with a little gold star next to it so we all know they're better than the rest of us scrubs who just do RNDs. Problem solved.
  • volkeswagon
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    i agree. i don’t like the collection system because it destroys the need to farm gear and once everyone learns sets noone will want to buy gear from traders thus destroying the market for people who farm gear for profit.
  • TheInfernalRage
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    Daily random normal: 10 crystals per character once per day

    Daily random vet: 10 crystals per character once per day

    Daily random battleground: 1 crystal per character once per day IF you get into first 2 place

    Weekly trial coffer: 5 crystals per character weekly. (For each trial)

    Cyrodiil: 50 crystals per month

    Vet arena clears: 4-5 Crystal's

    Arena/trial leaderboards: 10 per week if you get into leaderboards

    Rewards of the worthy: 4-25 per day. More like 4 99% of the timr

    Pledge: 5 vet hm, 3 vet no hm
    ‐--‐

    Why do players get so many crystals for so little effort that is required of daily normal?

    Why reduce incentive to do pvp or other pve endgame content? Why does spending 5 minutes in BC1 give you as much rewards as getting into trial leaderboards? Or double the rewards as 1 hour in vMA and vSG hm pledge? Or 1/5 the monthly rewards of pvp?

    Now it's simply faster to farm daily normal on 18 alts than do literally anything else in the game, and people are now asking for a random queue with no dlc dungeons so they can get 180 crystals in 30 minutes speed running FG1.

    Imagine being a new player queueing for daily normal, instead of being something that help them practice and improve, they see a 1500 cp fake tank rushing through everything so they can move on to their 14th daily random rush of the day.

    This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.

    You can lose your mind in private. Don't drag us to... whatever this is.
  • Czeri
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    i agree. i don’t like the collection system because it destroys the need to farm gear and once everyone learns sets noone will want to buy gear from traders thus destroying the market for people who farm gear for profit.

    Just switch to farming furnishing recipes.

    The sticker book has become a necessity with the amount of gear sets now in the game (not to mention QoL improvement as it eliminates the RNG with traits at least), so locking access to it for the vast majority of players that don't PvP or do vet content would be terrible. There are still no methods of earning crystals for those that engage in casual solo-play other than event reward boxes once a year, but at least normal dungeons are accessible for these folk if they wish to try them, what with dungeon finder working relatively well lately (knock on wood).
  • Madhojo
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    Well since PVP is an absolute unbalanced wreck and 0 fun to play, not to mention 10 is already to few, Ill have to disagree with you.

    Besides that Guild Traders are already ludicrously high on almost all their pricing which im 100% certain is the reason for decreased demand, not transmute crystals.
  • svendf
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    I would advice ZOS to add five additional crystals to vet dungeons on random runs, which will remove some bad habbits on normal dungeons.

  • VaranisArano
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    This is the second time I've seen someone complain that transmute crystals are too easy to get, and it still befuddles me.

    *looks at my stacks of 50 crystal geodes from PVP*

    I got 50 crystals per month per character who earned 20k AP in Cyrodiil. Maybe that's a PITA for a non-PVPer, but I'm a PVPer. 20k AP isn't hard for me. I'm rolling in transmutation crystals.

    Frankly, it's about time that PVEers have an accessible way to accumulate plenty of transmute crystals from group content. (Sorry, folks who'll say "I shouldn't have to run group content to get crystals!" I still disagree with you.)

    As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.
  • LalMirchi
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    Disagree
  • Hurbster
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    I'm a solo player, I don't get transmute crystals.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • hcbigdogdoghc
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    So I've been queueing for 2 hours for vMGF on my healer for 2 hours now, still nothing. Guess why? No one is playing vet dungeons anymore because they just do daily normal.

    I've been wanting to do kynes aegis since forever ago, since a month ago, I wait in craglorn for 30 min to 1 hour everyday I play for a nka group. I want to finish everything in greymoor before moving on the markarth. Guess what? I still haven't cleared it even once because literally no one is running them. I just need a clear to do the story, but no one even run trials now, because you can just reconstruct everything. Like seriously I just want to start the markarth storyline already. but nope people rather farm daily normal than do trials
    Edited by hcbigdogdoghc on March 20, 2021 11:51AM
  • Vermintide
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    As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.

    Exactly. The issue there is that there's zero incentive for a CP1000+ player to roll an random vet dungeon instead of normal. You will see fake tanks/fake healers much less frequently in veteran dungeons, and when you do they get kicked pretty quick.

    When you know you could easily solo whichever RND you get, there's very little reason to queue as the correct role, because you don't even need your group's help, let alone the correct group roles. The solution to this is to push high CP players more towards veteran dungeons. The crystal reward needs to be higher for a random vet than a random normal.
  • Hurbster
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    I'd love a way to get transmute crystals that do not involve doing things I don't like, however, there is not. So if I want to get crystals I have to do something I don't want to do.

    I can solo some dungeons when they come up as pledges, but as you get a whole single crystal it's not worth it. It takes up too much of my time, which is limited.

    We should be getting crystals from crafting dailies, zone dailies, dolmens, harrowstorms, geysers, dragons, etc.

    So I'll be out collecting zone sets if I need them for a build.
    Edited by Hurbster on March 20, 2021 12:04PM
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • orion_1981usub17_ESO
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    No one qeues vet random and no one really should. You do your random on normal and your dailies on vet. Ones for transmute, the others for keys. Don't get them mixed up.

    To farm gear requires multiple runs, especially if your in a random and no one stops to link their items on consoles. But the belief that playing the same dungeon over and over again is fun is pure insanity to me.

    I like taking my alts through normal randoms. Many have silly builds like a warden frost tank and it the only place that build is really allowed to exist in dungeons.

    If you want more people to do more content with you then things like pvp and trials is about guild recruitment, training, and retention. If trials aren't being done or pvp isn't happening, it not the individual players fault, its that ingame leadership has moved on to other things and no one has replaced them.

    Just wait until companions become a thing...
    Edited by orion_1981usub17_ESO on March 20, 2021 12:13PM
  • VaranisArano
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    Vermintide wrote: »
    As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.

    Exactly. The issue there is that there's zero incentive for a CP1000+ player to roll an random vet dungeon instead of normal. You will see fake tanks/fake healers much less frequently in veteran dungeons, and when you do they get kicked pretty quick.

    When you know you could easily solo whichever RND you get, there's very little reason to queue as the correct role, because you don't even need your group's help, let alone the correct group roles. The solution to this is to push high CP players more towards veteran dungeons. The crystal reward needs to be higher for a random vet than a random normal.

    I'd love to see the random vet reward be more like 20 crystals, with a corresponding increase for harder content.
  • Beardimus
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    Who isn't drowning in Crystals, even post patch I'm sitting on 500 with 300 inbound in a week from PVP camps..
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • VaranisArano
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    So I've been queueing for 2 hours for vMGF on my healer for 2 hours now, still nothing. Guess why? No one is playing vet dungeons anymore because they just do daily normal.

    I've been wanting to do kynes aegis since forever ago, since a month ago, I wait in craglorn for 30 min to 1 hour everyday I play for a nka group. I want to finish everything in greymoor before moving on the markarth. Guess what? I still haven't cleared it even once because literally no one is running them. I just need a clear to do the story, but no one even run trials now, because you can just reconstruct everything. Like seriously I just want to start the markarth storyline already. but nope people rather farm daily normal than do trials

    At a certain point, have you considered putting together a premade group yourself or joining a guild?

    Seriously, those are going to be more efficient ways of getting people into a harder vet DLC dungeon or into a Trial where - despite being new - there's nothing super desirable about it to bring the PUGS to the yard.

    There are things you can do to solve your own problem without asking the Devs to revert a quality of life improvement that the Devs implemented in the first place.
  • Vermintide
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    No one qeues vet random and no one really should. You do your random on normal and your dailies on vet. Ones for transmute, the others for keys. Don't get them mixed up.

    Why not? Facerolling through a normal dungeon is boring as hell. It would be nice if random veteran dungeons were a viable option if I just want a quick dungeon run for some loot and XP, when I don't have time to assemble a real group for the pledges.

    Also, the pledges are really for crystals too at this point. Once you have the 3-4 monster sets that are worth having for your characters, the keys become irrelevant.
    Edited by Vermintide on March 20, 2021 12:21PM
  • Parasaurolophus
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    Many ppl will now just defend the easy crystal farming. But it's a fact that it's really strange. 10 crystals, for what? Better to increase the drop of crystals for pledges and wickly.
    PC/EU
  • Sergykid
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    No one qeues vet random and no one really should. You do your random on normal and your dailies on vet. Ones for transmute, the others for keys. Don't get them mixed up.

    what? i do 3 random veteran dungeons every day, with my hybrid dps tanks. Thing is i don't have eso+ so i only get non dlc, i wouldn't join random vet anymore if it would include dlc too.
    -PC EU- / battlegrounds on my youtube
  • VaranisArano
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    Vermintide wrote: »
    No one qeues vet random and no one really should. You do your random on normal and your dailies on vet. Ones for transmute, the others for keys. Don't get them mixed up.

    Why not? I happen to actually enjoy a good vet dungeon with a decent group. Facerolling through a normal dungeon is boring as hell.

    Are you hear to play a game, or just to watch the numbers go up on a virtual dress up doll?

    As a tank, I'm a little less willing to roll the dice on a Vet dungeon.

    If I'm playing with friends I know can handle it, then random Vet dungeon all the way!
    If I'm dealing with random players (and their widely varying DPS), then I'm picking the non-DLC pledge dungeons.

    Random normals, now, whatever. I haven't failed one of those since we were taking level 10s into Imperial City Prison. Those I enjoy for the self-imposed challenge of seeing how efficiently I can tank a random normal for a bunch of randoms who all have their own ideas for how this is supposed to go.
  • ccfeeling
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    I wont play random normal even it gives 50 trans stone once.

    As a 1500ish cp player, im looking for challenge.
This discussion has been closed.