For example, no one reconstructs perfected gold jewels or even purple jewels if they have a lot of toons to outfit. Same with gear in the perfect trait. I'm always in runs where people who can reconstruct a certain piece still ask for that piece in Divines or whatever trait they want bc it saves transmutes.
This system is also -entirely- and fundamentally responsible for the "fake tank" dilemma. Random Normals daily should only give like 2 - 3 crystals. But make it possible to do both norm and vet daily a day to compensate.
Emma_Overload wrote: »This is a joke right? Does anybody really think transmutes are too easy to get?
hcbigdogdoghc wrote: »Starlight_Whisper wrote: »hcbigdogdoghc wrote: »FangOfTheTwoMoons wrote: »Why don't the other activites give more?
As much as I think the sticker book system is terrible, it's here to stay. But whatever.
Since sticker book is a thing, whether to reconstruct gear or farm gear should be a choice. You either spend the time to farm or spend Crystals to reconstruct, the 2 should be equal.
If you can get transmutes easily like rn it wouldn't be a choice at all, people will just stop running content and instead just reconstruct everything. Or instead just double or triple the stones needed to reconstruct, 50 minimum is a decent number I guess.
Back then it's actually a good system, you only have 100-200 crystals, and they are not easy to get, and people running end game content and pvp are rewarded with more crystals, so lots of reason to do them. You either keep farming for the correct trait, or spend your precious 50 crystals to change the trait, it's actually a choice.
Why do you want others to suffer?
If playing content is what you call "suffering"....well I'm not sure why you play this game.
I get it that people disagree because it's a system that directly benefit them, but game design wise it's terrible.
If people who aren't already doing PvP content got fewer transmute crystals from daily random normals, it would not give them incentive to do more PvP, it would just make them resentful and if anything they'd do less of other content because it would be too hard to get geared up for it. Unless you're willing to lie and annoy people, most of us don't have 18 tanks to get queued up quickly and I'm not going to wait half an hour for 15 toons every day, that's 7.5 hours of just waiting to be queued.
If people who aren't already doing PvP content got fewer transmute crystals from daily random normals, it would not give them incentive to do more PvP, it would just make them resentful and if anything they'd do less of other content because it would be too hard to get geared up for it. Unless you're willing to lie and annoy people, most of us don't have 18 tanks to get queued up quickly and I'm not going to wait half an hour for 15 toons every day, that's 7.5 hours of just waiting to be queued.[/quotIf people who aren't already doing PvP content got fewer transmute crystals from daily random normals, it would not give them incentive to do more PvP, it would just make them resentful and if anything they'd do less of other content because it would be too hard to get geared up for it. Unless you're willing to lie and annoy people, most of us don't have 18 tanks to get queued up quickly and I'm not going to wait half an hour for 15 toons every day, that's 7.5 hours of just waiting to be queued.
Indeed they aren't being realistic
Most people are dps and wait in queue let's say 30 mins plus just for a dungeon.
PLEASE DADDY, MAKE THIS GAME HARDER, IT DOESN'T WASTE ENOUGH OF MY TIME ALREADY
PLEASE DADDY, MAKE THINGS TAKE ARBITRARILY LONGER TO GET SO I FEEL SUPERIOR TO PEOPLE WHO DON'T SPEND AS MANY HOURS IN THE GAME AS ME.
hcbigdogdoghc wrote: »Daily random normal: 10 crystals per character once per day
Daily random vet: 10 crystals per character once per day
Daily random battleground: 1 crystal per character once per day IF you get into first 2 place
Weekly trial coffer: 5 crystals per character weekly. (For each trial)
Cyrodiil: 50 crystals per month
Vet arena clears: 4-5 Crystal's
Arena/trial leaderboards: 10 per week if you get into leaderboards
Rewards of the worthy: 4-25 per day. More like 4 99% of the timr
Pledge: 5 vet hm, 3 vet no hm
‐--‐
Why do players get so many crystals for so little effort that is required of daily normal?
Why reduce incentive to do pvp or other pve endgame content? Why does spending 5 minutes in BC1 give you as much rewards as getting into trial leaderboards? Or double the rewards as 1 hour in vMA and vSG hm pledge? Or 1/5 the monthly rewards of pvp?
Now it's simply faster to farm daily normal on 18 alts than do literally anything else in the game, and people are now asking for a random queue with no dlc dungeons so they can get 180 crystals in 30 minutes speed running FG1.
Imagine being a new player queueing for daily normal, instead of being something that help them practice and improve, they see a 1500 cp fake tank rushing through everything so they can move on to their 14th daily random rush of the day.
This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
volkeswagon wrote: »i agree. i don’t like the collection system because it destroys the need to farm gear and once everyone learns sets noone will want to buy gear from traders thus destroying the market for people who farm gear for profit.
VaranisArano wrote: »As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.
Vermintide wrote: »VaranisArano wrote: »As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.
Exactly. The issue there is that there's zero incentive for a CP1000+ player to roll an random vet dungeon instead of normal. You will see fake tanks/fake healers much less frequently in veteran dungeons, and when you do they get kicked pretty quick.
When you know you could easily solo whichever RND you get, there's very little reason to queue as the correct role, because you don't even need your group's help, let alone the correct group roles. The solution to this is to push high CP players more towards veteran dungeons. The crystal reward needs to be higher for a random vet than a random normal.
hcbigdogdoghc wrote: »So I've been queueing for 2 hours for vMGF on my healer for 2 hours now, still nothing. Guess why? No one is playing vet dungeons anymore because they just do daily normal.
I've been wanting to do kynes aegis since forever ago, since a month ago, I wait in craglorn for 30 min to 1 hour everyday I play for a nka group. I want to finish everything in greymoor before moving on the markarth. Guess what? I still haven't cleared it even once because literally no one is running them. I just need a clear to do the story, but no one even run trials now, because you can just reconstruct everything. Like seriously I just want to start the markarth storyline already. but nope people rather farm daily normal than do trials
orion_1981usub17_ESO wrote: »No one qeues vet random and no one really should. You do your random on normal and your dailies on vet. Ones for transmute, the others for keys. Don't get them mixed up.
orion_1981usub17_ESO wrote: »No one qeues vet random and no one really should. You do your random on normal and your dailies on vet. Ones for transmute, the others for keys. Don't get them mixed up.
Vermintide wrote: »orion_1981usub17_ESO wrote: »No one qeues vet random and no one really should. You do your random on normal and your dailies on vet. Ones for transmute, the others for keys. Don't get them mixed up.
Why not? I happen to actually enjoy a good vet dungeon with a decent group. Facerolling through a normal dungeon is boring as hell.
Are you hear to play a game, or just to watch the numbers go up on a virtual dress up doll?