Maintenance for the week of January 5:
· [IN PROGRESS] NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
· [IN PROGRESS] EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Daily random normal gives way too many transmute crystals

  • zvavi
    zvavi
    ✭✭✭✭✭
    ✭✭✭✭✭
    In my opinion, daily wb delve and anchor/gayser/dragon quests should give 3 crystals, random vet should be upped to 15 crystals, and an additional cracked gold geode (same one you get from rewards of the worthy) should be added to the daily random bonuses if the dungeon you completed is dlc. That's for the PvE side of things, for PvP higher the chance for cracked gold geode from rewards of the worthy after the daily one, and the reward for tier 3 in cyro to drop 2 gold 50 crystals for a total of 100.

    I think those changes would be fair for everyone.
  • Coatmagic
    Coatmagic
    ✭✭✭✭✭
    Gonna take a wild guess here, either you hate random normals (can't get people to do random vets anymore!) or
    you are a trader and it's hurting your bottom line somehow...

    Have guildies that absolutely hate doing normal anything (it's beneath them/no fun at all etc)...

    but afaic, it's fine as it is.

    Stop asking for silly nerfs to things that are not harming anyone, sheesh.
  • Vermintide
    Vermintide
    ✭✭✭✭
    Sergykid wrote: »
    No one qeues vet random and no one really should. You do your random on normal and your dailies on vet. Ones for transmute, the others for keys. Don't get them mixed up.

    what? i do 3 random veteran dungeons every day, with my hybrid dps tanks. Thing is i don't have eso+ so i only get non dlc, i wouldn't join random vet anymore if it would include dlc too.
    Vermintide wrote: »
    No one qeues vet random and no one really should. You do your random on normal and your dailies on vet. Ones for transmute, the others for keys. Don't get them mixed up.

    Why not? I happen to actually enjoy a good vet dungeon with a decent group. Facerolling through a normal dungeon is boring as hell.

    Are you hear to play a game, or just to watch the numbers go up on a virtual dress up doll?

    As a tank, I'm a little less willing to roll the dice on a Vet dungeon.

    If I'm playing with friends I know can handle it, then random Vet dungeon all the way!
    If I'm dealing with random players (and their widely varying DPS), then I'm picking the non-DLC pledge dungeons.

    Random normals, now, whatever. I haven't failed one of those since we were taking level 10s into Imperial City Prison. Those I enjoy for the self-imposed challenge of seeing how efficiently I can tank a random normal for a bunch of randoms who all have their own ideas for how this is supposed to go.

    In fairness there should really be different queues for normal, normal DLC, veteran, and veteran DLC.

    flashbacks to pugging White Gold Tower when that was still the height of dungeon difficulty

    Thing is even the vet DLC dungeons are pretty straightforward if you're in a group that's willing to listen and communicate. You don't need huge DPS, you just need players who are capable of understanding how the mechanics work. Over time, players have become more and more familiar with this concept, I think. I've had some really great PUG groups, like the time the other week I took my fresh max level healer out for a spin, and the group cleared vet Castle Thorn on our first time running it.

    Maybe it should be something like: Random normal 10 crystals, random normal DLC 15 crystals, random veteran 20 crystals, random veteran DLC/veteran hardmode 25 crystals, DLC veteran hardmode 30 crystals. It might seem on the high side but I think you'd need to give a lot to incentivise people to do it.

    Hot take: Make it account wide too. No more farming RNDs on 18 alts. >:)
    Edited by Vermintide on March 20, 2021 12:52PM
  • redlink1979
    redlink1979
    ✭✭✭✭✭
    ✭✭✭
    I think you're not seeing the big picture: most of the ESO player base doesn't has 18 chars and neither has time to farm transmute on daily random dungeons, specially new and casual players. So the system is fine as it is. And to all players, more important than the 10 crystals granted per daily random dungeon it's the 100K xp easily earned specially now that the CP cap has been raised.
    Regarding what you consider the diminishing of end game content relevance/rewards: in PvP/end-game PvE content/leaderboards players have better incentives: golden gear/perfected versions of gear.

    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • Taggund
    Taggund
    ✭✭✭✭
    If transmute crystals are the only reason to do vet content, then maybe something else is wrong with that content.

    I'm not sure why some want to turn a game into work.
  • Olauron
    Olauron
    ✭✭✭✭✭
    This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
    A broken system is a system where content needs incentive to be done. If the content is so bad that nobody does it without incentive, better simply remove this content.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • hcbigdogdoghc
    hcbigdogdoghc
    ✭✭✭✭✭
    Olauron wrote: »
    This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
    A broken system is a system where content needs incentive to be done. If the content is so bad that nobody does it without incentive, better simply remove this content.

    So ler's remove vet dungeons, dlc dungeons, trials, arenas, pvp, and overland? Sounds like it's most of the game, the system is indeed broken.

    Let's all play nFG1 forever until the game dies.
    Edited by hcbigdogdoghc on March 20, 2021 1:29PM
  • DigiAngel
    DigiAngel
    ✭✭✭✭✭
    I'm some with upping the rando vet. My rando vet was Fang Lair....can't imagine ScaleCaller and only getting 10 crystals. When you're dungeon takes an hour, yea....time to up yon reward maybe ;)
  • JanTanhide
    JanTanhide
    ✭✭✭✭✭
    Roztlin45 wrote: »
    This is proof that some people will complain about anything! Really? Too many crystals!?!

    Yep. Agree.
  • Olauron
    Olauron
    ✭✭✭✭✭
    Olauron wrote: »
    This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
    A broken system is a system where content needs incentive to be done. If the content is so bad that nobody does it without incentive, better simply remove this content.

    So ler's remove vet dungeons, dlc dungeons, trials, arenas, pvp, and overland? Sounds like it's most of the game, the system is indeed broken.

    Let's all play nFG1 forever until the game dies.

    Overland is overcrowded having no incentive to do it (not counting story being the point of the game). Don't know about other and don't care, but any content with close to zero popularity for what it is don't worth development time and effort.
    The Three Storm Sharks, episode 8 released on january the 8th.
    One mer to rule them all,
    one mer to find them,
    One mer to bring them all
    and in the darkness bind them.
  • Starlight_Whisper
    Starlight_Whisper
    ✭✭✭✭✭
    Vermintide wrote: »
    As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.

    Exactly. The issue there is that there's zero incentive for a CP1000+ player to roll an random vet dungeon instead of normal. You will see fake tanks/fake healers much less frequently in veteran dungeons, and when you do they get kicked pretty quick.

    When you know you could easily solo whichever RND you get, there's very little reason to queue as the correct role, because you don't even need your group's help, let alone the correct group roles. The solution to this is to push high CP players more towards veteran dungeons. The crystal reward needs to be higher for a random vet than a random normal.

    I'd love to see the random vet reward be more like 20 crystals, with a corresponding increase for harder content.

    I would queue for that
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    The high reward for random normals is so that new players have plenty of opportunity to run dungeons.

    I think the amount should stay the same but harder content should get a bump. I am a bit surprised the reward is per character though, and not per account.

    I do like that as someone who plays during the day in PC-NA I never have to wait longer than 5-10 minutes (max) to get a dungeon pop, even as DPS.
  • wolfbone
    wolfbone
    ✭✭✭✭✭
    Daily random normal: 10 crystals per character once per day

    Daily random vet: 10 crystals per character once per day

    Daily random battleground: 1 crystal per character once per day IF you get into first 2 place

    Weekly trial coffer: 5 crystals per character weekly. (For each trial)

    Cyrodiil: 50 crystals per month

    Vet arena clears: 4-5 Crystal's

    Arena/trial leaderboards: 10 per week if you get into leaderboards

    Rewards of the worthy: 4-25 per day. More like 4 99% of the timr

    Pledge: 5 vet hm, 3 vet no hm
    ‐--‐

    Why do players get so many crystals for so little effort that is required of daily normal?

    Why reduce incentive to do pvp or other pve endgame content? Why does spending 5 minutes in BC1 give you as much rewards as getting into trial leaderboards? Or double the rewards as 1 hour in vMA and vSG hm pledge? Or 1/5 the monthly rewards of pvp?

    Now it's simply faster to farm daily normal on 18 alts than do literally anything else in the game, and people are now asking for a random queue with no dlc dungeons so they can get 180 crystals in 30 minutes speed running FG1.

    Imagine being a new player queueing for daily normal, instead of being something that help them practice and improve, they see a 1500 cp fake tank rushing through everything so they can move on to their 14th daily random rush of the day.

    This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.

    well, considering how hard it is to get in to a dungeon or bg, I think it's too small a mount
  • Auth3nticGlitch
    Auth3nticGlitch
    ✭✭✭
    I'd rather see a cap for how much you can get daily account-wide instead of nerfing any of the activities, maybe limit it to 30-50 a day or something but keep the amount you get from activities the same. I do 1 random daily dungeon a day and sometimes my pledges, that is 12 a day for me and no I don't do those activities with other characters. Any nerf would ruin it for casual players and those who don't really participate in all the activities available or play every character they've created.

    What is with all the people wanting to nerf things in this game? We have people who want ZOS to nerf nBRP because they think 2mil exp an hour is too much and now we have people complaining about too many transmute crystals? I don't get it, if we keep nerfing, soon this game will be no better than the grind fest over at Black Desert Online.
  • SidraWillowsky
    SidraWillowsky
    ✭✭✭✭✭
    ✭✭✭
    So I've been queueing for 2 hours for vMGF on my healer for 2 hours now, still nothing. Guess why? No one is playing vet dungeons anymore because they just do daily normal.

    I've been wanting to do kynes aegis since forever ago, since a month ago, I wait in craglorn for 30 min to 1 hour everyday I play for a nka group. I want to finish everything in greymoor before moving on the markarth. Guess what? I still haven't cleared it even once because literally no one is running them. I just need a clear to do the story, but no one even run trials now, because you can just reconstruct everything. Like seriously I just want to start the markarth storyline already. but nope people rather farm daily normal than do trials

    KA has no good sets and is boring af to boot, so no one wants to bother running it. I see just as many lfg messages whenever I go to Craglorn as I did before, and people in my guilds are running them frequently.

    I think that most people would rather farm for gold jewelry than have to use four chromium platings to reconstruct it themselves.

    I just cannot imagine that people are choosing to reconstruct EVERYTHING vs. farming it- I've reconstructed 2 sets of perfected False Gods and a few Maelstrom weapons, but that's it. And the pFGD is pretty expensive because I only have a few of the set pieces; I'm using 300 xmutes per set and I don't even care because I am NOT going back into that hell hole of a trial... but I had no plans to anyway, pFGD be damned, so that doesn't change anything. I've thought about reconstructing some AY stuff, but ultimately I'd rather go into HRC.

    tl;dr of this rambling mess: I think that fewer people have stopped running content due to the reconstruction system/increase in xmutes from daily randoms than you think. I've unfortunately quit queuing for random vets BECAUSE I don't want to get stuck in a pug-killing dungeon like MHK after waiting for so long in the DPS queue.
  • waterfairy
    waterfairy
    ✭✭✭✭✭
    ✭✭
    I swear the bs people complain about...stop stressing positives like too much of a good thing
  • SidraWillowsky
    SidraWillowsky
    ✭✭✭✭✭
    ✭✭✭
    Vermintide wrote: »
    As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.

    Exactly. The issue there is that there's zero incentive for a CP1000+ player to roll an random vet dungeon instead of normal. You will see fake tanks/fake healers much less frequently in veteran dungeons, and when you do they get kicked pretty quick.

    When you know you could easily solo whichever RND you get, there's very little reason to queue as the correct role, because you don't even need your group's help, let alone the correct group roles. The solution to this is to push high CP players more towards veteran dungeons. The crystal reward needs to be higher for a random vet than a random normal.

    I'd love to see the random vet reward be more like 20 crystals, with a corresponding increase for harder content.

    I would queue for that

    Ooooo yeah, increase the reward for running random vet DLCs... though I worry that people who may not be quite ready (not CP-wise, just experience-wise) for vet DLCs would start queuing.
  • Jessythesavage
    such a weird complain ! theyre already so hard to get !
  • ClawOfTheTwoMoons
    ClawOfTheTwoMoons
    ✭✭✭✭
    Vermintide wrote: »
    As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.

    Exactly. The issue there is that there's zero incentive for a CP1000+ player to roll an random vet dungeon instead of normal. You will see fake tanks/fake healers much less frequently in veteran dungeons, and when you do they get kicked pretty quick.

    When you know you could easily solo whichever RND you get, there's very little reason to queue as the correct role, because you don't even need your group's help, let alone the correct group roles. The solution to this is to push high CP players more towards veteran dungeons. The crystal reward needs to be higher for a random vet than a random normal.

    I'd love to see the random vet reward be more like 20 crystals, with a corresponding increase for harder content.

    I would queue for that

    Ooooo yeah, increase the reward for running random vet DLCs... though I worry that people who may not be quite ready (not CP-wise, just experience-wise) for vet DLCs would start queuing.

    Form a group then queue. If you don't have a pre-made group and don't want to pug simply don't run it.
  • Aznarb
    Aznarb
    ✭✭✭✭✭
    Roztlin45 wrote: »
    This is proof that some people will complain about anything! Really? Too many crystals!?!

    So much this...
    Let's people have fun. If you want something hard go find a job.
    Even with the increase of them their is so much to do with that I can't see the end of when I would'nt need more transmu...
    Just, stop.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • SidraWillowsky
    SidraWillowsky
    ✭✭✭✭✭
    ✭✭✭
    Vermintide wrote: »
    As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.

    Exactly. The issue there is that there's zero incentive for a CP1000+ player to roll an random vet dungeon instead of normal. You will see fake tanks/fake healers much less frequently in veteran dungeons, and when you do they get kicked pretty quick.

    When you know you could easily solo whichever RND you get, there's very little reason to queue as the correct role, because you don't even need your group's help, let alone the correct group roles. The solution to this is to push high CP players more towards veteran dungeons. The crystal reward needs to be higher for a random vet than a random normal.

    I'd love to see the random vet reward be more like 20 crystals, with a corresponding increase for harder content.

    I would queue for that

    Ooooo yeah, increase the reward for running random vet DLCs... though I worry that people who may not be quite ready (not CP-wise, just experience-wise) for vet DLCs would start queuing.

    Form a group then queue. If you don't have a pre-made group and don't want to pug simply don't run it.

    Most of my friends have quit the game :c

    But that's kind of beside the point- there are a lot of solo players who would run into the issue. I wasn't necessarily speaking for myself here.
  • AlextheMuspel
    AlextheMuspel
    ✭✭✭
    ...What? But why?
  • Shantu
    Shantu
    ✭✭✭✭✭
    ✭✭
    Why in the world would anyone complain about getting too many transmute crystals? Instead of nerfing the rewards from random normals, other sources should be more productive.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    This is a joke right? Does anybody really think transmutes are too easy to get?

    I mean, I'm almost at the limit and I'm avoiding random dungeons because of it, so yes, in my case.

    But others that need to try out a new build every week may disagree.
    The Moot Councillor
  • Rukia541
    Rukia541
    ✭✭✭✭✭
    A complaint about TOO MANY transmute crystals.. now I've really seen it all.
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aznarb wrote: »
    Roztlin45 wrote: »
    This is proof that some people will complain about anything! Really? Too many crystals!?!

    So much this...
    Let's people have fun. If you want something hard go find a job.
    Even with the increase of them their is so much to do with that I can't see the end of when I would'nt need more transmu...
    Just, stop.

    I mean, "let people have fun" when you are queueing for a role you don't intend to fulfill and rush through a dungeon while leaving behind players that want to do the quest.

    If you collect all items from the sets you need, then you need 300 transmutes to outfit each character. So that's a total of 5400 crystals for 18 characters. That's if you don't get ANY of the items you need as you are working through completing your sets.

    The Moot Councillor
  • Khaleesi8688
    Khaleesi8688
    ✭✭✭✭
    Well if you think transmutes are too easy to get now, the upcoming anniversary event has some bad news for you.

    I don't see how other people being able to easily farm transmutes has any bearing on your gameplay.
  • Mojmir
    Mojmir
    ✭✭✭✭✭
    ✭✭✭✭✭
    AlnilamE wrote: »
    Aznarb wrote: »
    Roztlin45 wrote: »
    This is proof that some people will complain about anything! Really? Too many crystals!?!

    So much this...
    Let's people have fun. If you want something hard go find a job.
    Even with the increase of them their is so much to do with that I can't see the end of when I would'nt need more transmu...
    Just, stop.

    I mean, "let people have fun" when you are queueing for a role you don't intend to fulfill and rush through a dungeon while leaving behind players that want to do the quest.

    If you collect all items from the sets you need, then you need 300 transmutes to outfit each character. So that's a total of 5400 crystals for 18 characters. That's if you don't get ANY of the items you need as you are working through completing your sets.

    or the opposite, waiting around for someone to do the quest and there not fulfilling THEIR role. on top of that, you have 18 other characters to run and only so much "fun time". honestly, theres arguments from every side, the crystals are compensation for the chore of enduring the random finder. they should leave the amount as is, but up the amount for vet content
    Edited by Mojmir on March 20, 2021 3:51PM
  • jircris11
    jircris11
    ✭✭✭✭✭
    Roztlin45 wrote: »
    This is proof that some people will complain about anything! Really? Too many crystals!?!

    Ikr
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • Integral1900
    Integral1900
    ✭✭✭✭✭
    ✭✭
    Personally I’d put it up higher!

    That way we won’t have to put up with so many fake tanks and fake damage dealers!

    10 is at least closer to the mark, it makes grinding for these stupid things a lot less irritating!
This discussion has been closed.