orion_1981usub17_ESO wrote: »No one qeues vet random and no one really should. You do your random on normal and your dailies on vet. Ones for transmute, the others for keys. Don't get them mixed up.
what? i do 3 random veteran dungeons every day, with my hybrid dps tanks. Thing is i don't have eso+ so i only get non dlc, i wouldn't join random vet anymore if it would include dlc too.
VaranisArano wrote: »Vermintide wrote: »orion_1981usub17_ESO wrote: »No one qeues vet random and no one really should. You do your random on normal and your dailies on vet. Ones for transmute, the others for keys. Don't get them mixed up.
Why not? I happen to actually enjoy a good vet dungeon with a decent group. Facerolling through a normal dungeon is boring as hell.
Are you hear to play a game, or just to watch the numbers go up on a virtual dress up doll?
As a tank, I'm a little less willing to roll the dice on a Vet dungeon.
If I'm playing with friends I know can handle it, then random Vet dungeon all the way!
If I'm dealing with random players (and their widely varying DPS), then I'm picking the non-DLC pledge dungeons.
Random normals, now, whatever. I haven't failed one of those since we were taking level 10s into Imperial City Prison. Those I enjoy for the self-imposed challenge of seeing how efficiently I can tank a random normal for a bunch of randoms who all have their own ideas for how this is supposed to go.
A broken system is a system where content needs incentive to be done. If the content is so bad that nobody does it without incentive, better simply remove this content.hcbigdogdoghc wrote: »This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
A broken system is a system where content needs incentive to be done. If the content is so bad that nobody does it without incentive, better simply remove this content.hcbigdogdoghc wrote: »This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
hcbigdogdoghc wrote: »A broken system is a system where content needs incentive to be done. If the content is so bad that nobody does it without incentive, better simply remove this content.hcbigdogdoghc wrote: »This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
So ler's remove vet dungeons, dlc dungeons, trials, arenas, pvp, and overland? Sounds like it's most of the game, the system is indeed broken.
Let's all play nFG1 forever until the game dies.
VaranisArano wrote: »Vermintide wrote: »VaranisArano wrote: »As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.
Exactly. The issue there is that there's zero incentive for a CP1000+ player to roll an random vet dungeon instead of normal. You will see fake tanks/fake healers much less frequently in veteran dungeons, and when you do they get kicked pretty quick.
When you know you could easily solo whichever RND you get, there's very little reason to queue as the correct role, because you don't even need your group's help, let alone the correct group roles. The solution to this is to push high CP players more towards veteran dungeons. The crystal reward needs to be higher for a random vet than a random normal.
I'd love to see the random vet reward be more like 20 crystals, with a corresponding increase for harder content.
hcbigdogdoghc wrote: »Daily random normal: 10 crystals per character once per day
Daily random vet: 10 crystals per character once per day
Daily random battleground: 1 crystal per character once per day IF you get into first 2 place
Weekly trial coffer: 5 crystals per character weekly. (For each trial)
Cyrodiil: 50 crystals per month
Vet arena clears: 4-5 Crystal's
Arena/trial leaderboards: 10 per week if you get into leaderboards
Rewards of the worthy: 4-25 per day. More like 4 99% of the timr
Pledge: 5 vet hm, 3 vet no hm
‐--‐
Why do players get so many crystals for so little effort that is required of daily normal?
Why reduce incentive to do pvp or other pve endgame content? Why does spending 5 minutes in BC1 give you as much rewards as getting into trial leaderboards? Or double the rewards as 1 hour in vMA and vSG hm pledge? Or 1/5 the monthly rewards of pvp?
Now it's simply faster to farm daily normal on 18 alts than do literally anything else in the game, and people are now asking for a random queue with no dlc dungeons so they can get 180 crystals in 30 minutes speed running FG1.
Imagine being a new player queueing for daily normal, instead of being something that help them practice and improve, they see a 1500 cp fake tank rushing through everything so they can move on to their 14th daily random rush of the day.
This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
hcbigdogdoghc wrote: »So I've been queueing for 2 hours for vMGF on my healer for 2 hours now, still nothing. Guess why? No one is playing vet dungeons anymore because they just do daily normal.
I've been wanting to do kynes aegis since forever ago, since a month ago, I wait in craglorn for 30 min to 1 hour everyday I play for a nka group. I want to finish everything in greymoor before moving on the markarth. Guess what? I still haven't cleared it even once because literally no one is running them. I just need a clear to do the story, but no one even run trials now, because you can just reconstruct everything. Like seriously I just want to start the markarth storyline already. but nope people rather farm daily normal than do trials
Starlight_Whisper wrote: »VaranisArano wrote: »Vermintide wrote: »VaranisArano wrote: »As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.
Exactly. The issue there is that there's zero incentive for a CP1000+ player to roll an random vet dungeon instead of normal. You will see fake tanks/fake healers much less frequently in veteran dungeons, and when you do they get kicked pretty quick.
When you know you could easily solo whichever RND you get, there's very little reason to queue as the correct role, because you don't even need your group's help, let alone the correct group roles. The solution to this is to push high CP players more towards veteran dungeons. The crystal reward needs to be higher for a random vet than a random normal.
I'd love to see the random vet reward be more like 20 crystals, with a corresponding increase for harder content.
I would queue for that
SidraWillowsky wrote: »Starlight_Whisper wrote: »VaranisArano wrote: »Vermintide wrote: »VaranisArano wrote: »As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.
Exactly. The issue there is that there's zero incentive for a CP1000+ player to roll an random vet dungeon instead of normal. You will see fake tanks/fake healers much less frequently in veteran dungeons, and when you do they get kicked pretty quick.
When you know you could easily solo whichever RND you get, there's very little reason to queue as the correct role, because you don't even need your group's help, let alone the correct group roles. The solution to this is to push high CP players more towards veteran dungeons. The crystal reward needs to be higher for a random vet than a random normal.
I'd love to see the random vet reward be more like 20 crystals, with a corresponding increase for harder content.
I would queue for that
Ooooo yeah, increase the reward for running random vet DLCs... though I worry that people who may not be quite ready (not CP-wise, just experience-wise) for vet DLCs would start queuing.
This is proof that some people will complain about anything! Really? Too many crystals!?!
ClawOfTheTwoMoons wrote: »SidraWillowsky wrote: »Starlight_Whisper wrote: »VaranisArano wrote: »Vermintide wrote: »VaranisArano wrote: »As for the "fake tank" problem, I think its pretty disingenuous to blame the current plague on crystals in random normals. One, the problem already existed before the increased amount. Two, the current plague is clearly because random normals are easy EXP at a time when ZOS threw most of the playerbase back into grinding mode.
Exactly. The issue there is that there's zero incentive for a CP1000+ player to roll an random vet dungeon instead of normal. You will see fake tanks/fake healers much less frequently in veteran dungeons, and when you do they get kicked pretty quick.
When you know you could easily solo whichever RND you get, there's very little reason to queue as the correct role, because you don't even need your group's help, let alone the correct group roles. The solution to this is to push high CP players more towards veteran dungeons. The crystal reward needs to be higher for a random vet than a random normal.
I'd love to see the random vet reward be more like 20 crystals, with a corresponding increase for harder content.
I would queue for that
Ooooo yeah, increase the reward for running random vet DLCs... though I worry that people who may not be quite ready (not CP-wise, just experience-wise) for vet DLCs would start queuing.
Form a group then queue. If you don't have a pre-made group and don't want to pug simply don't run it.
Emma_Overload wrote: »This is a joke right? Does anybody really think transmutes are too easy to get?
This is proof that some people will complain about anything! Really? Too many crystals!?!
So much this...
Let's people have fun. If you want something hard go find a job.
Even with the increase of them their is so much to do with that I can't see the end of when I would'nt need more transmu...
Just, stop.
This is proof that some people will complain about anything! Really? Too many crystals!?!
So much this...
Let's people have fun. If you want something hard go find a job.
Even with the increase of them their is so much to do with that I can't see the end of when I would'nt need more transmu...
Just, stop.
I mean, "let people have fun" when you are queueing for a role you don't intend to fulfill and rush through a dungeon while leaving behind players that want to do the quest.
If you collect all items from the sets you need, then you need 300 transmutes to outfit each character. So that's a total of 5400 crystals for 18 characters. That's if you don't get ANY of the items you need as you are working through completing your sets.