This is proof that some people will complain about anything! Really? Too many crystals!?!
So much this...
Let's people have fun. If you want something hard go find a job.
Even with the increase of them their is so much to do with that I can't see the end of when I would'nt need more transmu...
Just, stop.
I mean, "let people have fun" when you are queueing for a role you don't intend to fulfill and rush through a dungeon while leaving behind players that want to do the quest.
If you collect all items from the sets you need, then you need 300 transmutes to outfit each character. So that's a total of 5400 crystals for 18 characters. That's if you don't get ANY of the items you need as you are working through completing your sets.
or the opposite, waiting around for someone to do the quest and there not fulfilling THEIR role. on top of that, you have 18 other characters to run and only so much "fun time". honestly, theres arguments from every side, the crystals are compensation for the chore of enduring the random finder. they should leave the amount as is, but up the amount for vet content
This is proof that some people will complain about anything! Really? Too many crystals!?!
So much this...
Let's people have fun. If you want something hard go find a job.
Even with the increase of them their is so much to do with that I can't see the end of when I would'nt need more transmu...
Just, stop.
I mean, "let people have fun" when you are queueing for a role you don't intend to fulfill and rush through a dungeon while leaving behind players that want to do the quest.
If you collect all items from the sets you need, then you need 300 transmutes to outfit each character. So that's a total of 5400 crystals for 18 characters. That's if you don't get ANY of the items you need as you are working through completing your sets.
or the opposite, waiting around for someone to do the quest and there not fulfilling THEIR role. on top of that, you have 18 other characters to run and only so much "fun time". honestly, theres arguments from every side, the crystals are compensation for the chore of enduring the random finder. they should leave the amount as is, but up the amount for vet content
"Someone doing the quest" is doing what they are supposed to do in the dungeon if they have never done the quest.
Do you know anyone that runs 18 characters a day through a random normal? I probably wouldn't set foot in a dungeon for a year if I tried that (I also don't have 18 characters).
This is proof that some people will complain about anything! Really? Too many crystals!?!
So much this...
Let's people have fun. If you want something hard go find a job.
Even with the increase of them their is so much to do with that I can't see the end of when I would'nt need more transmu...
Just, stop.
I mean, "let people have fun" when you are queueing for a role you don't intend to fulfill and rush through a dungeon while leaving behind players that want to do the quest.
If you collect all items from the sets you need, then you need 300 transmutes to outfit each character. So that's a total of 5400 crystals for 18 characters. That's if you don't get ANY of the items you need as you are working through completing your sets.
or the opposite, waiting around for someone to do the quest and there not fulfilling THEIR role. on top of that, you have 18 other characters to run and only so much "fun time". honestly, theres arguments from every side, the crystals are compensation for the chore of enduring the random finder. they should leave the amount as is, but up the amount for vet content
"Someone doing the quest" is doing what they are supposed to do in the dungeon if they have never done the quest.
Do you know anyone that runs 18 characters a day through a random normal? I probably wouldn't set foot in a dungeon for a year if I tried that (I also don't have 18 characters).
If transmute crystals are the only reason to do vet content, then maybe something else is wrong with that content.
I'm not sure why some want to turn a game into work.
A broken system is a system where content needs incentive to be done. If the content is so bad that nobody does it without incentive, better simply remove this content.hcbigdogdoghc wrote: »This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
hcbigdogdoghc wrote: »So I've been queueing for 2 hours for vMGF on my healer for 2 hours now, still nothing. Guess why? No one is playing vet dungeons anymore because they just do daily normal.
I've been wanting to do kynes aegis since forever ago, since a month ago, I wait in craglorn for 30 min to 1 hour everyday I play for a nka group. I want to finish everything in greymoor before moving on the markarth. Guess what? I still haven't cleared it even once because literally no one is running them. I just need a clear to do the story, but no one even run trials now, because you can just reconstruct everything. Like seriously I just want to start the markarth storyline already. but nope people rather farm daily normal than do trials
spartaxoxo wrote: »I think its more that the daily random vet doesn't give enough. They should make the vet one give 15 crystals for base and 25 for dlc vets. This way less people need to farm normal to optimize their crystal intake
This asking ZoS for nerfs is to ask for close in fire support from the death star.Gonna take a wild guess here, either you hate random normals (can't get people to do random vets anymore!) or
you are a trader and it's hurting your bottom line somehow...
Have guildies that absolutely hate doing normal anything (it's beneath them/no fun at all etc)...
but afaic, it's fine as it is.
Stop asking for silly nerfs to things that are not harming anyone, sheesh.
hcbigdogdoghc wrote: »for a random queue with no dlc dungeons so they can get 180 crystals in 30 minutes speed running FG1.
I couldn't disagree with this thread more. I already don't like doing Dungeons that often so doing daily on occasion is the only reason I've been able to change the traits of the gear I have to what I want. I'm not even close to done.
I have to oppose anything that makes the game grindier or forces players who don't want to do veteran content to do it.
DaveMoeDee wrote: »spartaxoxo wrote: »I think its more that the daily random vet doesn't give enough. They should make the vet one give 15 crystals for base and 25 for dlc vets. This way less people need to farm normal to optimize their crystal intake
Personally, I just want less rewards connected to random pugging as those are what causes so many complaints in dungeon pugging. Let people get those same rewards clearing a chosen dungeon with a pre-formed group.
[snip] Normals can be EASILY soloed. Roles in normals are irrelevant. [snip]
[snip] Normals can be EASILY soloed. Roles in normals are irrelevant. [snip]
Khaleesi8688 wrote: »Well if you think transmutes are too easy to get now, the upcoming anniversary event has some bad news for you.
hcbigdogdoghc wrote: »
[snip]
Don't know why people don't get it, my problem is not that I hate getting crystals, my problem is that being able to get crystals so easily through RND (and by extention the reconstruct system) remove all incentive to do vet content/pvp/trials. I can't even get a nKA group right now to get just one clear despite looking in crag for weeks.