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Daily random normal gives way too many transmute crystals

  • orion_1981usub17_ESO
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    The reason you pug random daily and abhor vet is because even if I get a terrible group I can completely any normal on my own. But dlc vet are super iffy and super long if soloed, and not all my characters can even attempt it. Time is money and I wouldn't want to waste it on a failed run with strangers. That's why vets are done with guildmates. If they want vet random that's okay, but I only do the dailies in vet myself.

    Oh and keys are for new shoulders. I have 2/3rds the shoulders of the new dungeons cause I had 75 keys to spend last Tuesday. Now I Just need all the helms.
  • kojou
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    I would argue that the amount you get for normal is fine and that Vet, Vet HM, and Vet DLC HM should be more rewarding.

    If it were me I would have 3 types of random events. Normal, Vet Base Dungeon, and Vet DLC Dungeon that give something like 10, 20, and 30 respectively.

    Vet pledges (Non HM) should give 2 keys and 5 crystals, Base Vet HM and Vet DLC should give 3 keys and 10 crystals, and Vet DLC HM should give 4 keys and 20 crystals.

    Currently most players I play with skip the DLC pledges because most of them take too long to be worth the reward. We just do the DLC dungeons that we want to farm gear and achievements from.

    Playing since beta...
  • AlnilamE
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    Mojmir wrote: »
    AlnilamE wrote: »
    Aznarb wrote: »
    Roztlin45 wrote: »
    This is proof that some people will complain about anything! Really? Too many crystals!?!

    So much this...
    Let's people have fun. If you want something hard go find a job.
    Even with the increase of them their is so much to do with that I can't see the end of when I would'nt need more transmu...
    Just, stop.

    I mean, "let people have fun" when you are queueing for a role you don't intend to fulfill and rush through a dungeon while leaving behind players that want to do the quest.

    If you collect all items from the sets you need, then you need 300 transmutes to outfit each character. So that's a total of 5400 crystals for 18 characters. That's if you don't get ANY of the items you need as you are working through completing your sets.

    or the opposite, waiting around for someone to do the quest and there not fulfilling THEIR role. on top of that, you have 18 other characters to run and only so much "fun time". honestly, theres arguments from every side, the crystals are compensation for the chore of enduring the random finder. they should leave the amount as is, but up the amount for vet content

    "Someone doing the quest" is doing what they are supposed to do in the dungeon if they have never done the quest.

    Do you know anyone that runs 18 characters a day through a random normal? I probably wouldn't set foot in a dungeon for a year if I tried that (I also don't have 18 characters).
    The Moot Councillor
  • Mojmir
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    AlnilamE wrote: »
    Mojmir wrote: »
    AlnilamE wrote: »
    Aznarb wrote: »
    Roztlin45 wrote: »
    This is proof that some people will complain about anything! Really? Too many crystals!?!

    So much this...
    Let's people have fun. If you want something hard go find a job.
    Even with the increase of them their is so much to do with that I can't see the end of when I would'nt need more transmu...
    Just, stop.

    I mean, "let people have fun" when you are queueing for a role you don't intend to fulfill and rush through a dungeon while leaving behind players that want to do the quest.

    If you collect all items from the sets you need, then you need 300 transmutes to outfit each character. So that's a total of 5400 crystals for 18 characters. That's if you don't get ANY of the items you need as you are working through completing your sets.

    or the opposite, waiting around for someone to do the quest and there not fulfilling THEIR role. on top of that, you have 18 other characters to run and only so much "fun time". honestly, theres arguments from every side, the crystals are compensation for the chore of enduring the random finder. they should leave the amount as is, but up the amount for vet content

    "Someone doing the quest" is doing what they are supposed to do in the dungeon if they have never done the quest.

    Do you know anyone that runs 18 characters a day through a random normal? I probably wouldn't set foot in a dungeon for a year if I tried that (I also don't have 18 characters).

    yes, me. supposition is irrelevant, its a group effort regardless, my time is your time and vice versa.
    Edited by Mojmir on March 20, 2021 4:26PM
  • Erelah
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    Perhaps the changes of thing such as sticker books, transmute crystals is a sign the game is not about just grinding, but playing to have fun doing what you want to do in your spare time?

    PVX be it crafting, fishing, dungeons, and trials has always been about playing and having fun. That I had rewards for it was a bonus. I for one have kept the game in the aspect of something fun to do, I have a first job, I have tasks which I use to build my career, and a game will not become a third chore for me.

    That the game is moving in that direction is something I appreciate.
  • FaylenSol
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    I couldn't disagree with this thread more. I already don't like doing Dungeons that often so doing daily on occasion is the only reason I've been able to change the traits of the gear I have to what I want. I'm not even close to done.

    I have to oppose anything that makes the game grindier or forces players who don't want to do veteran content to do it.

  • Oreyn_Bearclaw
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    I think the real issue is that random vets don’t get enough.

    From a time factor, you can still accumulate more per hour in PVP, you are just hard capped on how many you can get in a month.

    Also, for a vast majority of the playerbase, a random normal is about as close to end game content that they will get.
  • Oreyn_Bearclaw
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    AlnilamE wrote: »
    Mojmir wrote: »
    AlnilamE wrote: »
    Aznarb wrote: »
    Roztlin45 wrote: »
    This is proof that some people will complain about anything! Really? Too many crystals!?!

    So much this...
    Let's people have fun. If you want something hard go find a job.
    Even with the increase of them their is so much to do with that I can't see the end of when I would'nt need more transmu...
    Just, stop.

    I mean, "let people have fun" when you are queueing for a role you don't intend to fulfill and rush through a dungeon while leaving behind players that want to do the quest.

    If you collect all items from the sets you need, then you need 300 transmutes to outfit each character. So that's a total of 5400 crystals for 18 characters. That's if you don't get ANY of the items you need as you are working through completing your sets.

    or the opposite, waiting around for someone to do the quest and there not fulfilling THEIR role. on top of that, you have 18 other characters to run and only so much "fun time". honestly, theres arguments from every side, the crystals are compensation for the chore of enduring the random finder. they should leave the amount as is, but up the amount for vet content

    "Someone doing the quest" is doing what they are supposed to do in the dungeon if they have never done the quest.

    Do you know anyone that runs 18 characters a day through a random normal? I probably wouldn't set foot in a dungeon for a year if I tried that (I also don't have 18 characters).

    I have 14 that I equipped for fast random normals. I have yet to make it through all in a day. I usually burn out at 10-11. In the same amount of time I can probably get 4 toons on the PVP boards.
  • Scardan
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    No, OP. To transmute one ring I have to run 5 dungeons. Daily random normal gives way too less transmute crystals. It should cover at least 5 set pieces per run.
    Let's be extremely precise in our use of terms.
  • Vermintide
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    Taggund wrote: »
    If transmute crystals are the only reason to do vet content, then maybe something else is wrong with that content.

    I'm not sure why some want to turn a game into work.
    Olauron wrote: »
    This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
    A broken system is a system where content needs incentive to be done. If the content is so bad that nobody does it without incentive, better simply remove this content.

    If you're going to look at things with that perspective, you'll soon realise 95% of this game (and any MMO throughout history) is time-wasting make-work. There's a reason you don't have to do this kind of BS in single player games.

    And yet without it, the experience would be missing something. The mechanics behind this are somehow appealing to something in a gamer's primitive psyche, and without it we probably wouldn't be here.

    But back to the point: The issue is not that the content is bad and needs incentive. The content is good. The issue is that gamers will take the path of least resistance- If the reward for a normal dungeon is the same as the reward for a veteran dungeon- Why would you ever do the veteran dungeon?

    To play devil's advocate for a moment here though: I'm probably better off, personally, if they leave this as it is. I have noticed the quality of player found in veteral PUGs has improved drastically, [snip]

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 20, 2021 6:32PM
  • Sevn
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    So I've been queueing for 2 hours for vMGF on my healer for 2 hours now, still nothing. Guess why? No one is playing vet dungeons anymore because they just do daily normal.

    I've been wanting to do kynes aegis since forever ago, since a month ago, I wait in craglorn for 30 min to 1 hour everyday I play for a nka group. I want to finish everything in greymoor before moving on the markarth. Guess what? I still haven't cleared it even once because literally no one is running them. I just need a clear to do the story, but no one even run trials now, because you can just reconstruct everything. Like seriously I just want to start the markarth storyline already. but nope people rather farm daily normal than do trials


    Why in the world would anyone que for a vet dungeon with randoms?! Or maybe others simply aren't interested in running the same content you think matters. That's why you are waiting 2 hours.

    I stopped running random vets long ago because 9 out of 10 times it's going to be a bad time. I bet your next complaint would be that they aren't putting out enough dps because they are too lazy to learn how to properly play up to your expectations.

    Quick tip, join a guild with like minded individuals and run all the vet content you desire. This mindset that everyone should have the same goals is ludicrous. Sorry if players aren't interested in "practicing" clicking buttons fast enough for you.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • fxeconomisteb17_ESO
    It gives enough crystals to try over new traits and make functional more sets. Why should you just dream about having a functional set when you can just do dungeons a few days and make it ? Why should there be a form of exclusivism into accessing really good builds ?
    "Is it true her wounds healed on their own ? Yes" No s***, at 75% health regen penalty!

    I was a vampire like you, but then I took an idea to the head...
  • DaveMoeDee
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    spartaxoxo wrote: »
    I think its more that the daily random vet doesn't give enough. They should make the vet one give 15 crystals for base and 25 for dlc vets. This way less people need to farm normal to optimize their crystal intake

    Personally, I just want less rewards connected to random pugging as those are what causes so many complaints in dungeon pugging. Let people get those same rewards clearing a chosen dungeon with a pre-formed group.
  • zaria
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    Coatmagic wrote: »
    Gonna take a wild guess here, either you hate random normals (can't get people to do random vets anymore!) or
    you are a trader and it's hurting your bottom line somehow...

    Have guildies that absolutely hate doing normal anything (it's beneath them/no fun at all etc)...

    but afaic, it's fine as it is.

    Stop asking for silly nerfs to things that are not harming anyone, sheesh.
    This asking ZoS for nerfs is to ask for close in fire support from the death star.
    Now 3 previously 6 months with 18 sets in Cyrodil is one ZoS response, personal its an buff.
    I say trials should get more crystals as they take far longer to set up with an larger group and no finder.

    Most people don't pug random vet as its an high chance getting an vet dlc who most don't pug.
    Lots pug pledges however and you have the ones gaming for 100K AP, 10 crystals and 2 keys.


    Edited by zaria on March 20, 2021 6:59PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Nestor
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    for a random queue with no dlc dungeons so they can get 180 crystals in 30 minutes speed running FG1.

    You can't hop dungeons anymore. Haven't been able to for months

    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • SickleCider
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    This is the opposite of a problem.
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • AlnilamE
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    FaylenSol wrote: »
    I couldn't disagree with this thread more. I already don't like doing Dungeons that often so doing daily on occasion is the only reason I've been able to change the traits of the gear I have to what I want. I'm not even close to done.

    I have to oppose anything that makes the game grindier or forces players who don't want to do veteran content to do it.

    What if they added a transmute crystal as a reward for every non-repeatable quest in the game?

    Also, note that the Jubilee event is coming up and transmutes are part of the rewards in the Jubilee boxes.
    The Moot Councillor
  • xaraan
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    Because with the expansion of what you use transmutes for, gatekeeping it behind trials and pvp was a bit heavy-handed. It's fine how it is. You get other rewards from both trials and pvp (I know, I do both) that makes it worthwhile without even thinking about transmutes.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Starlight_Whisper
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    DaveMoeDee wrote: »
    spartaxoxo wrote: »
    I think its more that the daily random vet doesn't give enough. They should make the vet one give 15 crystals for base and 25 for dlc vets. This way less people need to farm normal to optimize their crystal intake

    Personally, I just want less rewards connected to random pugging as those are what causes so many complaints in dungeon pugging. Let people get those same rewards clearing a chosen dungeon with a pre-formed group.

    Definitely not the cause of pug problems. Lastly just queue with pre formed group if you want
  • Ingenon
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    It is good how it is now. I am glad that ZOS provides lots of ways for folks to get a decent number of transmute crystals every day. If you made vet give more transmute crystals than normal, then some folks would queue for vet, even though they did not have the skills needed. And then the forums would be filled with folks complaining about having to do vet randoms with folks that were only light attacking and doing <15k dps.
  • Auth3nticGlitch
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    I feel like before people talk about nerfing on this forum they should have to tell us how many hours per day or per week they play. My guess is they are easily doing 8 hours a day, playing literally all 16 characters, doing their daily writs, doing each random dungeon, battleground and whatever else you can do. Meanwhile us 1-2 hour a day players have a hard enough time getting these crystals because were only doing 3 dungeons a day(1 random and 2 pledges) and in that 1-2 hours we also like to do actual story content, craft some gear, sell at the guild trader, farm, etc and we sometimes have to sacrifice our daily dungeons because we don't have time.

    So please, restrict yourself to 1-2 hours a day and tell me how many crystals you're getting daily , then come back and tell us how you think its too much.
  • LannStone
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    Hurbster wrote: »
    I'm a solo player, I don't get transmute crystals.

    You get one crystal for soloing an undaunted pledge - which is not fair, compared to getting 10 crystals for breezing through the same dungeon with a group
  • LannStone
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    Hurbster wrote: »
    I can solo some dungeons when they come up as pledges, but as you get a whole single crystal it's not worth it. It takes up too much of my time, which is limited.
    Agreed, why not 10 crystals for a solo pledge, same as the random group dungeon?
  • Nogawd
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    [snip] Normals can be EASILY soloed. Roles in normals are irrelevant. [snip]

    [Edited to remove Rude Comments]
    Edited by ZOS_ConnorG on March 21, 2021 2:16PM
  • Auth3nticGlitch
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    Nogawd wrote: »
    [snip] Normals can be EASILY soloed. Roles in normals are irrelevant. [snip]

    You're not wrong, I've never complained about fake tanks myself and I don't often get them either but when I do its like whatever I can do this dungeon by myself no big deal. As long as everyone is doing damage and know what they're doing the dungeon just cruises along.
    With that being said though it is kind of a slap in the face for the 2 dps who joined the queue as a dps and it took them 15 minutes to get a dungeon meanwhile the dps who queued as a tank gets in right away. Nobody likes people who jump the line simply because they're tired of waiting but at the same time I get it, I can't really be mad even though it does rub me the wrong way.
    Edited by ZOS_ConnorG on March 21, 2021 2:16PM
  • DrScott59
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    [snip]

    10 is appropriate for Random Normal. It compensates for waiting in the queue!

    It should be a bit more, maybe 15, for random Vet.

    Pledges at 1 measly crystal is a joke. Should be at least 5. More for vet, more for hard mode.

    Not everybody runs 10+ toons per day through randoms. I have a "life" outside ESO, and am limited to ONE toon through random each day.

    Keeping in tune with the OP, since I only do one toon each day -- I should suggest that the reward for random daily should be "per account" rather than "per toon", right? But I'm not going there. People who invest more time should get more reward.

    [Edited to remove Baiting]
    Edited by ZOS_ConnorG on March 22, 2021 1:17PM
  • VaranisArano
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    Nogawd wrote: »
    [snip] Normals can be EASILY soloed. Roles in normals are irrelevant. [snip]

    Just because my healer can facetank the dungeon doesn't mean I particularly enjoy doing so, nor that it wouldn't have been more efficient for me to just run my tank.
    Edited by ZOS_ConnorG on March 21, 2021 2:17PM
  • renne
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    Well if you think transmutes are too easy to get now, the upcoming anniversary event has some bad news for you.

    Oh shoot, thanks for the reminder, I'll have or reconstruct some stuff to get my numbers down beforehand.
  • hcbigdogdoghc
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    LannStone wrote: »
    Hurbster wrote: »
    I can solo some dungeons when they come up as pledges, but as you get a whole single crystal it's not worth it. It takes up too much of my time, which is limited.
    Agreed, why not 10 crystals for a solo pledge, same as the random group dungeon?

    [snip]

    Don't know why people don't get it, my problem is not that I hate getting crystals, my problem is that being able to get crystals so easily through RND (and by extention the reconstruct system) remove all incentive to do vet content/pvp/trials. I can't even get a nKA group right now to get just one clear despite looking in crag for weeks.

    Vet DLC dungeons are like my favorite activity in the game, a couple months back I even queue for vSCP multiple times a day for fun, sad to see the number of people playing them plummet.

    [Edited to remove Non-Constructive Comments]
    Edited by ZOS_ConnorG on March 22, 2021 1:18PM
  • renne
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    LannStone wrote: »
    Hurbster wrote: »
    I can solo some dungeons when they come up as pledges, but as you get a whole single crystal it's not worth it. It takes up too much of my time, which is limited.
    Agreed, why not 10 crystals for a solo pledge, same as the random group dungeon?

    [snip]

    Don't know why people don't get it, my problem is not that I hate getting crystals, my problem is that being able to get crystals so easily through RND (and by extention the reconstruct system) remove all incentive to do vet content/pvp/trials. I can't even get a nKA group right now to get just one clear despite looking in crag for weeks.

    What exactly do you think endgame group content is?

    Also as previously suggested, either find a guild or make a group yourself to run nKA. There's plenty of guides online for the mechanics if you get people who don't know it and you'll absolutely be able to put together a PUG in Craglorn because I can guarantee that other people want to or would run it with you too, they're just like what you appear to be now - unwilling to put in more effort than "dps/heals/tank lf nka" such as to make a group so you CAN do it.
    Edited by ZOS_ConnorG on March 22, 2021 1:19PM
This discussion has been closed.