Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Daily random normal gives way too many transmute crystals

  • thomas1970b16_ESO
    thomas1970b16_ESO
    ✭✭✭
    I kind of agree, they should decrease it to five.
  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    Hallothiel wrote: »
    Really?
    You’re complaining about too many transmute crystals from RDN?
    Really?!

    Oh please. Don’t be so ridiculous.

    If you feel you have too many, just delete them.

    Of all the things in the game to whinge about.......unbelievable.

    Another one who don't get the point

    When normal gives this many Crystals, people stop running other content like vet dungeons, pvp and trials. Why pvp until you get 100000 ap when you can just get 50 in 1 hour running random daily normal, why run vet dungeons when norm give you the same number of crystals, why do pledges when it's more efficient to switch character and do random again.

    The crystals normal dungeons give you needs to be lowered so there's incentive to run other content.

    And thanks to the shiny new reconstruction system people like so much for some reason, they can easily reconstruct everything they need without doing content, which kills off these content even faster. You can't even get a nKA group now, and doing non pledge dungeons is now impossible.

    Nowhere did I talked about I hate getting Crystals. What's with all these degrading and insults?

    Woah there. I said nothing degrading or insulting.

    If you want to do nKA may I suggest you find a guild that runs trials? Same with non pledge dungeons. This is nothing to do with the number of transmute crystals dropped by an rnd.

    And very few people have even anything near a complete sticker book and so the cost to reconstruct is still more than transmuting, hence the need to a) still run content and b) get a decent amount of stones.

    And most people do not have the time to run more than 1 or 2 randoms a day.

    And actually most people in at least 3 of the guilds I am in manage to play all the content, from trials to pledges to pvp to bgs to questing. No-one I know focuses only on rnds!

    They play the whole game.

    (Also, people are more likely to be doing rnd for xp now, not crystals.....)
    Edited by Hallothiel on March 22, 2021 1:27PM
  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    And then there is me wishing transmute crystals were easier to get
    Seems like a lot of players agree with you.
  • ZOS_ConnorG
    Greetings all,

    After review we have had to edit or remove several posts for rule violations, mostly Baiting. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. If you see a post that is baiting in nature do not engage it with further hostility and instead report it for the moderators to review.

    You are welcome to review the Community Rules here.
    Staff Post
  • HertoginJanneke
    HertoginJanneke
    ✭✭✭✭
    I'd like to see that we only recieve crystals if we actually kill a dungeon (mini)boss. For example, A.) 1 on normal and 2 on veteran, or B.) on normal 1 for minibosses and 2 for bosses and on veteran 2 for minibosses and 3 for bosses, just to reduce the skipping tacticts in dungeons like Fungal Grotto. And the possibility to recieve crystals for running a daily dungeon on both normal mode as well as veteran mode, both once a day per character, not just on only one of them.

    With this in mind, other rewards should be balanced.

    Also, for pledges, 1 key on normal, 2 keys on veteran and 3 keys on hardmode would something i'd like to see. Different difficulties, different rewards.
    Edited by HertoginJanneke on March 22, 2021 1:46PM
  • jane_01215
    jane_01215
    ✭✭
    I think better title of this post would be "We need more transmute crystals from Daily Random Battlegrounds or Weekly Trial or Cyrodil or ..." rather than "Daily random normal gives too many ...".

    I have 28 set pieces waiting for transmutation and 60 more pieces on wish list. Assuming each trait have equal chance for drops, I will need to transmute about 52 of them; plus existing 28 items I need 4000 transmute crystals in total. I am pretty sure I will rather delete ESO if transmute crystals from daily random is reduced to 1 or 2.

    There may be people who desperately need them so please everyone don't suggest reduction in any drops. You could ask for increased drops from other sources if you feel they are not balanced.
  • Jem_Kindheart
    Jem_Kindheart
    ✭✭✭✭
    Just double checked it, OP is right and I was wrong, it does grant 10 per character not 10 per day per account as we were originally told was intended. So that is way imbalanced and probably bugged. .

    Truthfully though, even with frequent meta changes, I very strongly doubt many players are doing more than a couple randoms a day, and almost certainly not doing 18. There's just no need to have that many crystals incoming.

    I'm betting that even at the very top tier veteran levels, which I used to roll with, players have 1 or 2 good dps characters, 1 or 2 good healer characters, maybe a tank or two, plus a PVP character or two. That's at most what you'd need to re-gear each new meta. Those players most likely already have the gear from previous metas, all the Monster sets one could possibly ever need, and have no trouble going to farm a fresh set like Kinras or whatever.

    Even at that level, there would be no need to have 180 crystals a day incoming, or even 80 or 20 realistically.

    The rest of the player base, even those coming up and progressing into vet levels, really have no use for doing randoms on every character.

    So yeah, I sorta agree in that think ZoS should double check the code and fix it to 10 a day, that's more than enough to re-gear several meta characters and still have extra.
    Longtimer since beta, the usual. 26 CP toons. ~1700cp on main account, 1000cp on 2nd account. Endgame-ish lol. Most Vets / some HM's cleared.
  • furiouslog
    furiouslog
    ✭✭✭✭✭
    ✭✭
    People are doing random normals right now to farm XP because anyone under 1200 basically got nerfed. The transmutes have nothing to do with it. Also, if you need transmutes, lowering the number of transmutes will only make people farm more dungeons, not less, because the reason they are farming them is to make gear for a build, which has a fixed cost. The easier they are able to do that farming, the better it is for the fake supports situation.

    What you should have been asking for is for CP to be scaled properly to an equivalent power base when they rolled out the patch, which is the primary driver for what's going on today.
  • Krileon
    Krileon
    ✭✭✭✭
    Can we stop making pointless annoying grinds more annoying? Get rid of transmutation crystals. Add a gold cost to pulling out of collections or swapping traits. Alternatively just have it cost some crafting resources. I'm dumbfounded why some of you want to make an annoying grind more annoying.
  • jane_01215
    jane_01215
    ✭✭
    Krileon wrote: »
    Can we stop making pointless annoying grinds more annoying? Get rid of transmutation crystals. Add a gold cost to pulling out of collections or swapping traits. Alternatively just have it cost some crafting resources. I'm dumbfounded why some of you want to make an annoying grind more annoying.
    Totally agree with this. To be honest I am yet to see any build guide that recommends any trait other than Divines or Infused. It basically means other traits are just total failure. To me more diverse build option would be much more interesting.
    So yeah, I sorta agree in that think ZoS should double check the code and fix it to 10 a day, that's more than enough to re-gear several meta characters and still have extra.
    It seems to me that you haven't ever gone farming to get 15 different item sets in right trait. In my case it took about 50 runs to get a full set in random traits. If I were to farm until I get all pieces in right trait, I would have to go 400 times for same dungeon again and again. Multiply that number with 15? No thanks, I would give up and play DD role instead, or perhaps more likely, will delete ESO entirely.
    With 10 transmute crystals from daily random and at maximum 15 more from vet HM, it means 262 days to get all items in right traits; maybe more or less than 200 days considering some pieces drop more often than other but it's still a long grind. I like playing healer but choosing the role means that much grind? Thanks, but I give up. After all we are all here to enjoy, not to bore ourselves.
    Edited by jane_01215 on March 22, 2021 8:32PM
  • drunkendx
    drunkendx
    ✭✭✭✭
    And then there is me wishing transmute crystals were easier to get

    Agreed.
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭

    Why reduce incentive to do pvp or other pve endgame content? .

    I am never going to do PvP or other "endgame" (read: so hard it is not fun for me) content.

    Since those who can, have many many more times the options to get crystals, I'd appreciate you not trying to nerf those who don't play the game the way you do.
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • AlnilamE
    AlnilamE
    ✭✭✭✭✭
    ✭✭✭✭✭
    jane_01215 wrote: »
    Krileon wrote: »
    Can we stop making pointless annoying grinds more annoying? Get rid of transmutation crystals. Add a gold cost to pulling out of collections or swapping traits. Alternatively just have it cost some crafting resources. I'm dumbfounded why some of you want to make an annoying grind more annoying.
    Totally agree with this. To be honest I am yet to see any build guide that recommends any trait other than Divines or Infused. It basically means other traits are just total failure. To me more diverse build option would be much more interesting.


    Have you looked at builds that are not DPS or Healer? Because tanks and PvP do use other traits.

    Also, just because other traits are 1% less effective than Infused or Divines doesn't mean they are a complete failure.
    The Moot Councillor
  • daemondamian
    daemondamian
    ✭✭✭✭
    Just double checked it, OP is right and I was wrong, it does grant 10 per character not 10 per day per account as we were originally told was intended. So that is way imbalanced and probably bugged. .

    Truthfully though, even with frequent meta changes, I very strongly doubt many players are doing more than a couple randoms a day, and almost certainly not doing 18. There's just no need to have that many crystals incoming.

    I'm betting that even at the very top tier veteran levels, which I used to roll with, players have 1 or 2 good dps characters, 1 or 2 good healer characters, maybe a tank or two, plus a PVP character or two. That's at most what you'd need to re-gear each new meta. Those players most likely already have the gear from previous metas, all the Monster sets one could possibly ever need, and have no trouble going to farm a fresh set like Kinras or whatever.

    Even at that level, there would be no need to have 180 crystals a day incoming, or even 80 or 20 realistically.

    The rest of the player base, even those coming up and progressing into vet levels, really have no use for doing randoms on every character.

    So yeah, I sorta agree in that think ZoS should double check the code and fix it to 10 a day, that's more than enough to re-gear several meta characters and still have extra.

    You're deciding and making assumptions based on your experience and the way that you play ESO that other people should fit into those expectations and therefore daily normal random transmute crystal drop rates need to be nerfed.

    Not everyone is you or plays the same way you do or the way that you presume all players play.

    Just because you think 'very top tier veteran' level players only have a few meta characters & have managed to get all the 'previous' meta sets collected and would have no trouble getting new meta set items doesn't mean that:

    a) people who don't do 'very top tier veteran' content don't want the BIS meta gear with the right traits even if they're only doing normal dungeons, questing, overland content or normal trials in beginner guild groups or for doing content solo (even 4 person group dungeons)

    b) people all the have same time to play however long you think it is and having been playing long enough to have collected all the previous meta sets

    c) everyone can do or does as many daily random normal dungeons as they want on how many characters they want (due to time limits, queue waiting time, physical/mental impairments, having to use pugs, needing to do other content) so they could be getting 180 per day.

    d) everyone does the same content or wants to be doing the same content over and over again or do the content in the exact same way other players do it

    Calls for nerfs seem to ignore the disparate nature of individual players experiences with those calling for them unable to step outside their own viewpoint or frame of experience.
    Edited by daemondamian on March 23, 2021 2:10AM
  • hcbigdogdoghc
    hcbigdogdoghc
    ✭✭✭✭✭
    wDzZ wrote: »
    People won't stop running vet content just because the sticker book or the transmutation stones are now a thing. There's the incentive to farm even more now to fully complete a collection, on top of the already existing systems that make you replay old content (random dungeons for daily rewards, achievements for X mobs killed or trifectas, imperfect gear added to old content or just farming a specific trait due to a lack of stones, etc).

    Considering it costs you upwards of 500 of transmutation stones to build a full gear set, and considering most people have more than one character that they're looking to build up AND the fact that the meta changes pretty much with every patch, I don't see how 10 gems per day per character is too much.

    The grind has become much more tolerable and dare I say enjoyable than running the same content 500 times and still not get what you want.

    You might enjoy that kind of grind for some reason, and for that you can just simply ignore the sticker book system or never use transmutation stones at all, but for the rest of us who would also like to do something else in the game besides running the same dungeon 500 times, only for that piece of gear to be obsolete in a month, I think the direction the game is headed towards is fine.

    And as long as they keep adding new systems to make you go back and revisit old content / dungeons, I don't think it's gonna die out.

    In the short term yes, more will be running to fill their sticker book. But long term? No way. In a few months people would had collected everything and there will be no more reason for them to go back.

    I've already collected every single set piece in black drake villa for example, and it's only been a few weeks. I can literally get a whole set of kinras with only 125 stones rn.

    Not to mention you can collect everything except monster helm in normal as well. They should had made it that if you collected the item in normal you can't upgrade it to purple or gold.

    Instead of adding systems to encourage players to revisit old content I only see them adding systems that do the opposite.
    Edited by hcbigdogdoghc on March 23, 2021 2:50AM
  • jane_01215
    jane_01215
    ✭✭
    It's kind of strange to me that some of us ask for more grind rather than new contents. If it's ZoS who claims grind is necessary then fine, I can understand. They have limited resource and can't add new content every day so will need to keep people playing same content for some time. Ideally there would be minimal grind and new content introduced every a few days or so. Of course it is far from reality so they may need to put grinding elements here and there but it is definitely not what we as players should ask for.

    We can come up with endless fresh ideas that might make the game better. I would like to see more intelligent dungeon & trial bosses challenging every player's creativity rather than current fixed mechanics which only requires memorize & recite. I would love to see group overland quests which can be done with friends, dragons really invading and destroying our cities that we need to defend together rather than patrolling along fixed path only waiting for someone to come and kill, real guild vs. guild wars where guilds actually claiming their territories and invading each other for overland resources instead of current "earn alliance points" Cyrodill PvP, etc etc. I can come up with countless new ideas. It is the limited resource of ZoS which makes grinding element a necessity. I suspect most of us as players don't want long grinds.
  • Pauwer
    Pauwer
    ✭✭✭✭✭
    I did one random dungeon the other day and was surprised to get 10 crystals. I actually agree that it is too much. If people were saying 50 crystals from pvp a month was too much, then now according to my calculations, if a month has 30 day, you will get 300 crystals from daily randoms. It seems unbalanced. Maybe if you would get 5 instead of 10? You'd still get 150 crystals a month.
  • daemondamian
    daemondamian
    ✭✭✭✭
    Pauwer wrote: »
    I did one random dungeon the other day and was surprised to get 10 crystals. I actually agree that it is too much. If people were saying 50 crystals from pvp a month was too much, then now according to my calculations, if a month has 30 day, you will get 300 crystals from daily randoms. It seems unbalanced. Maybe if you would get 5 instead of 10? You'd still get 150 crystals a month.

    Exactly how does it affect your experience of playing the game though? I mean it seems you don't even have a use for transmute crystals acquired from random daily normal dungeons, yet you see fit to determine what limits should apply for other players?
  • Pauwer
    Pauwer
    ✭✭✭✭✭
    Pauwer wrote: »
    I did one random dungeon the other day and was surprised to get 10 crystals. I actually agree that it is too much. If people were saying 50 crystals from pvp a month was too much, then now according to my calculations, if a month has 30 day, you will get 300 crystals from daily randoms. It seems unbalanced. Maybe if you would get 5 instead of 10? You'd still get 150 crystals a month.

    Exactly how does it affect your experience of playing the game though? I mean it seems you don't even have a use for transmute crystals acquired from random daily normal dungeons, yet you see fit to determine what limits should apply for other players?

    Balance bro.

    Also soon enough you will find yourself in a situation where you have max amount of crystals and your inventery full of these 10 crystal things that you cant use. Oh, it's coming.
  • daemondamian
    daemondamian
    ✭✭✭✭
    Pauwer wrote: »
    Pauwer wrote: »
    I did one random dungeon the other day and was surprised to get 10 crystals. I actually agree that it is too much. If people were saying 50 crystals from pvp a month was too much, then now according to my calculations, if a month has 30 day, you will get 300 crystals from daily randoms. It seems unbalanced. Maybe if you would get 5 instead of 10? You'd still get 150 crystals a month.

    Exactly how does it affect your experience of playing the game though? I mean it seems you don't even have a use for transmute crystals acquired from random daily normal dungeons, yet you see fit to determine what limits should apply for other players?

    Balance bro.

    Also soon enough you will find yourself in a situation where you have max amount of crystals and your inventery full of these 10 crystal things that you cant use. Oh, it's coming.

    Expand, explain. How does there not being enough gems for some people and more than enough for others depending on their own play style etc make it necessary for the drop rate to be nerfed?

    Really? That would be great seeing as I'm roughly in need of probably 3000 or more transmute gems (uncollected sets, 13 characters) to reconstruct all the armour set pieces I need and I'm only managing to do 2-5 random daily dungeons a day if even that.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    Pauwer wrote: »
    Pauwer wrote: »
    I did one random dungeon the other day and was surprised to get 10 crystals. I actually agree that it is too much. If people were saying 50 crystals from pvp a month was too much, then now according to my calculations, if a month has 30 day, you will get 300 crystals from daily randoms. It seems unbalanced. Maybe if you would get 5 instead of 10? You'd still get 150 crystals a month.

    Exactly how does it affect your experience of playing the game though? I mean it seems you don't even have a use for transmute crystals acquired from random daily normal dungeons, yet you see fit to determine what limits should apply for other players?

    Balance bro.

    Also soon enough you will find yourself in a situation where you have max amount of crystals and your inventery full of these 10 crystal things that you cant use. Oh, it's coming.
    At one time yes, then you make iron daggers, trait change to nirn and deconstruct and sell the trait material.

    Talking about idiotic nerf requests: We should reduce the gold mobs drop as it create inflation who is an problem unlike too many transmute crystals.
    Edited by zaria on March 23, 2021 9:59AM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • svendf
    svendf
    ✭✭✭✭
    Hurbster wrote: »
    spartaxoxo wrote: »
    Ceejengine wrote: »
    There should also be a way for solo players to get their crystals as well. Some folks don't like group content at all and therefore don't enjoy dungeons or PvP, which means they have no chance to get transmuted.

    Maybe something like add 3-5 crystals for the first 2-3 dailies you do each day.

    Or 3-5 crystals per daily per zone. It'd incentivize folks to spend more time out in the world too.

    Or do a daily zone where mobs, bosses and quests have an x chance to drop transmutes.

    Solo normal base game pledges for a key and a crystal.

    A whole crystal for soloing a dungeon!

    Whatever shall we do with these riches?

    And tough potatoes if the dungeon just isn't soloable.

    You are actually rigth. No one should be pushed or forced into dungeons or other group content to get their crystals.

    Crystals should also be earned, through writs, quests, farming activity and so on. Some dungeons runners will not supports a step like that, as it could have an affect on que time, both in normal and Vet ( I don´t believe it will)). it will give player´s more freedom on how to to spend their time in ESO.

    I´m open for a step in that direction, so solo player´s don´t have to do content they don´t like.

    Wouldn´t be supriced if ZOS have it on paper already. It will bring more flexibility into ESO regarding earning crystals
  • StarOfElyon
    StarOfElyon
    ✭✭✭✭✭
    ✭✭
    Daily random normal: 10 crystals per character once per day

    Daily random vet: 10 crystals per character once per day

    Daily random battleground: 1 crystal per character once per day IF you get into first 2 place

    Weekly trial coffer: 5 crystals per character weekly. (For each trial)

    Cyrodiil: 50 crystals per month

    Vet arena clears: 4-5 Crystal's

    Arena/trial leaderboards: 10 per week if you get into leaderboards

    Rewards of the worthy: 4-25 per day. More like 4 99% of the timr

    Pledge: 5 vet hm, 3 vet no hm
    ‐--‐

    Why do players get so many crystals for so little effort that is required of daily normal?

    Why reduce incentive to do pvp or other pve endgame content? Why does spending 5 minutes in BC1 give you as much rewards as getting into trial leaderboards? Or double the rewards as 1 hour in vMA and vSG hm pledge? Or 1/5 the monthly rewards of pvp?

    Now it's simply faster to farm daily normal on 18 alts than do literally anything else in the game, and people are now asking for a random queue with no dlc dungeons so they can get 180 crystals in 30 minutes speed running FG1.

    Imagine being a new player queueing for daily normal, instead of being something that help them practice and improve, they see a 1500 cp fake tank rushing through everything so they can move on to their 14th daily random rush of the day.

    This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.

    No thanks. I transmute and reconstruct so much gear, I'm almost always out of crystals. If anything, all dailies should get a buff - 10 crystals each.

    When people argue against quality of life improvements, it always comes across as people who have not wanting others to get it too.
  • FantasticFreddie
    FantasticFreddie
    ✭✭✭✭✭
    ✭✭✭
    Stickerbook is AMAZING, what is even wrong with you people.
    1) YOU HAVE TO FARM THE GEAR ANYWAYS. Every piece in your stickerbook is something you already took the time and effort to get. Saying that people will stop farming is silly, people will still farm to get the gear in the first place.
    2) No more tears if a level 22 got that weapon you desperately want
    3) No more frantically hoarding gear that hasn't been useful 2 years.
    Now I can hoard other things! Like surveys!

    10 crystals is a good number for a daily random. It might be a low effort FG1, in and out in 5 minutes, or it might be unhallowed grave with a CP 10 wearing level 35 gear who can't figure out how to grapple. You *never know* . Let me have my 10 crystals in peace.
  • ApoAlaia
    ApoAlaia
    ✭✭✭✭✭
    ✭✭✭
    Stickerbook is AMAZING, what is even wrong with you people.
    1) YOU HAVE TO FARM THE GEAR ANYWAYS. Every piece in your stickerbook is something you already took the time and effort to get. Saying that people will stop farming is silly, people will still farm to get the gear in the first place.
    2) No more tears if a level 22 got that weapon you desperately want
    3) No more frantically hoarding gear that hasn't been useful 2 years.
    Now I can hoard other things! Like surveys!

    10 crystals is a good number for a daily random. It might be a low effort FG1, in and out in 5 minutes, or it might be unhallowed grave with a CP 10 wearing level 35 gear who can't figure out how to grapple. You *never know* . Let me have my 10 crystals in peace.

    Or Stone Garden with a fake tank and a fake healer complaining that the other two people in the team did not slot self-heals.
  • Agenericname
    Agenericname
    ✭✭✭✭✭
    ✭✭
    Pauwer wrote: »
    I did one random dungeon the other day and was surprised to get 10 crystals. I actually agree that it is too much. If people were saying 50 crystals from pvp a month was too much, then now according to my calculations, if a month has 30 day, you will get 300 crystals from daily randoms. It seems unbalanced. Maybe if you would get 5 instead of 10? You'd still get 150 crystals a month.

    The difference in this case is that in PvE it requires that you repeat that content every day for 30 days to get 300. It requires a single day in PvP to get 50.

    Due to the wait in queue it takes me about the same time. You could queue as a fake tank or healer, but ZOS shouldnt be balancing the game around that. If I took 18 characters once per day into Cyrodiil at the end of the month I'd have 900 crystals. If I took one character through the RND once per day, even twice to eliminate the possibility of it being faster than PvP I'd still only have 600 crystals.

    Not only would I have 900 crystals I would also have a mail box full of RoTW that I could open each day and get another 4-20 per day.

    Youre right, its not balanced, but not because PvP gives less. Because its the same for vet and normal.

  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    Dont reign on my parade i already collected the gear 20x over before this collection system quit finding a reason to take everything away zos does that enough with sledgehammer nerfs and more tranamute stones if they arent in crown store aren't a problem.
  • ZOS_ConnorG
    Greetings all,

    Once again we have had to edit or remove several posts for rule violations, Baiting and Flaming. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules. Toxicity does not help to further your point in a discussion.

    You are welcome to review the Community Rules here.
    Staff Post
  • renne
    renne
    ✭✭✭✭✭
    ✭✭
    The difference in this case is that in PvE it requires that you repeat that content every day for 30 days to get 300. It requires a single day in PvP to get 50.

    If you're only getting one toon to tier 1 (25K AP) in a single day, you need to look at how you play PvP. A single day you should be able to get a bunch of toons to tier one.
  • StevieKingslayer
    StevieKingslayer
    ✭✭✭✭✭
    My personal opinion.

    Normal: 10 Geodes
    Vet: 15 Geodes


    You do the harder content, you get a slightly better reward. I only do pledges on 2 characters daily, if I can be bothered/remember to do them on my magcro as well. Im stuck with too many crystals, once again, because I made the mistake of pvping on two characters to get my tiers last month, and now I cant even open them, and my inventory is already filling up with crystals. Anyone who says they dont have enough crystals is honestly pulling a leg somewhere. I understand if you dont do pvp at all it's a grind, and that's fine - I don't want your current crystal gain nerfed, I want vet crystal gain buffed. Because as it stands there is no reason other than for achievements/titles for people to complete the veteran version of dungeons - It's not like trials with perfected versions of gear, just a better chance at a motif drop. Needs to be more incentive for people to queue for those vets and give them a shot. Im happy to run with pugs/partial pugs - If there was any, but why should they bother when there's no gain for them other than an achievement. Leaves me twiddling my thumbs hoping someone stumbles into the queue and doesn't go "oops it's vet" and run away at the start. Sigh

    And yes, your answer can be "Well just join a guild", I am in five guilds, that all run content. None of them want to do vets, and the ones that do never need my roles. Buffing crystals for vet legitimately gives people a reason to do the content moreso than normal and it address the issue for people that need more crystals.
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
This discussion has been closed.