hcbigdogdoghc wrote: »Hallothiel wrote: »Really?
You’re complaining about too many transmute crystals from RDN?
Really?!
Oh please. Don’t be so ridiculous.
If you feel you have too many, just delete them.
Of all the things in the game to whinge about.......unbelievable.
Another one who don't get the point
When normal gives this many Crystals, people stop running other content like vet dungeons, pvp and trials. Why pvp until you get 100000 ap when you can just get 50 in 1 hour running random daily normal, why run vet dungeons when norm give you the same number of crystals, why do pledges when it's more efficient to switch character and do random again.
The crystals normal dungeons give you needs to be lowered so there's incentive to run other content.
And thanks to the shiny new reconstruction system people like so much for some reason, they can easily reconstruct everything they need without doing content, which kills off these content even faster. You can't even get a nKA group now, and doing non pledge dungeons is now impossible.
Nowhere did I talked about I hate getting Crystals. What's with all these degrading and insults?
Seems like a lot of players agree with you.Snowstrider wrote: »And then there is me wishing transmute crystals were easier to get
Totally agree with this. To be honest I am yet to see any build guide that recommends any trait other than Divines or Infused. It basically means other traits are just total failure. To me more diverse build option would be much more interesting.Can we stop making pointless annoying grinds more annoying? Get rid of transmutation crystals. Add a gold cost to pulling out of collections or swapping traits. Alternatively just have it cost some crafting resources. I'm dumbfounded why some of you want to make an annoying grind more annoying.
It seems to me that you haven't ever gone farming to get 15 different item sets in right trait. In my case it took about 50 runs to get a full set in random traits. If I were to farm until I get all pieces in right trait, I would have to go 400 times for same dungeon again and again. Multiply that number with 15? No thanks, I would give up and play DD role instead, or perhaps more likely, will delete ESO entirely.Jem_Kindheart wrote: »So yeah, I sorta agree in that think ZoS should double check the code and fix it to 10 a day, that's more than enough to re-gear several meta characters and still have extra.
hcbigdogdoghc wrote: »
Why reduce incentive to do pvp or other pve endgame content? .
jane_01215 wrote: »Totally agree with this. To be honest I am yet to see any build guide that recommends any trait other than Divines or Infused. It basically means other traits are just total failure. To me more diverse build option would be much more interesting.Can we stop making pointless annoying grinds more annoying? Get rid of transmutation crystals. Add a gold cost to pulling out of collections or swapping traits. Alternatively just have it cost some crafting resources. I'm dumbfounded why some of you want to make an annoying grind more annoying.
Jem_Kindheart wrote: »Just double checked it, OP is right and I was wrong, it does grant 10 per character not 10 per day per account as we were originally told was intended. So that is way imbalanced and probably bugged. .
Truthfully though, even with frequent meta changes, I very strongly doubt many players are doing more than a couple randoms a day, and almost certainly not doing 18. There's just no need to have that many crystals incoming.
I'm betting that even at the very top tier veteran levels, which I used to roll with, players have 1 or 2 good dps characters, 1 or 2 good healer characters, maybe a tank or two, plus a PVP character or two. That's at most what you'd need to re-gear each new meta. Those players most likely already have the gear from previous metas, all the Monster sets one could possibly ever need, and have no trouble going to farm a fresh set like Kinras or whatever.
Even at that level, there would be no need to have 180 crystals a day incoming, or even 80 or 20 realistically.
The rest of the player base, even those coming up and progressing into vet levels, really have no use for doing randoms on every character.
So yeah, I sorta agree in that think ZoS should double check the code and fix it to 10 a day, that's more than enough to re-gear several meta characters and still have extra.
People won't stop running vet content just because the sticker book or the transmutation stones are now a thing. There's the incentive to farm even more now to fully complete a collection, on top of the already existing systems that make you replay old content (random dungeons for daily rewards, achievements for X mobs killed or trifectas, imperfect gear added to old content or just farming a specific trait due to a lack of stones, etc).
Considering it costs you upwards of 500 of transmutation stones to build a full gear set, and considering most people have more than one character that they're looking to build up AND the fact that the meta changes pretty much with every patch, I don't see how 10 gems per day per character is too much.
The grind has become much more tolerable and dare I say enjoyable than running the same content 500 times and still not get what you want.
You might enjoy that kind of grind for some reason, and for that you can just simply ignore the sticker book system or never use transmutation stones at all, but for the rest of us who would also like to do something else in the game besides running the same dungeon 500 times, only for that piece of gear to be obsolete in a month, I think the direction the game is headed towards is fine.
And as long as they keep adding new systems to make you go back and revisit old content / dungeons, I don't think it's gonna die out.
I did one random dungeon the other day and was surprised to get 10 crystals. I actually agree that it is too much. If people were saying 50 crystals from pvp a month was too much, then now according to my calculations, if a month has 30 day, you will get 300 crystals from daily randoms. It seems unbalanced. Maybe if you would get 5 instead of 10? You'd still get 150 crystals a month.
daemondamian wrote: »I did one random dungeon the other day and was surprised to get 10 crystals. I actually agree that it is too much. If people were saying 50 crystals from pvp a month was too much, then now according to my calculations, if a month has 30 day, you will get 300 crystals from daily randoms. It seems unbalanced. Maybe if you would get 5 instead of 10? You'd still get 150 crystals a month.
Exactly how does it affect your experience of playing the game though? I mean it seems you don't even have a use for transmute crystals acquired from random daily normal dungeons, yet you see fit to determine what limits should apply for other players?
daemondamian wrote: »I did one random dungeon the other day and was surprised to get 10 crystals. I actually agree that it is too much. If people were saying 50 crystals from pvp a month was too much, then now according to my calculations, if a month has 30 day, you will get 300 crystals from daily randoms. It seems unbalanced. Maybe if you would get 5 instead of 10? You'd still get 150 crystals a month.
Exactly how does it affect your experience of playing the game though? I mean it seems you don't even have a use for transmute crystals acquired from random daily normal dungeons, yet you see fit to determine what limits should apply for other players?
Balance bro.
Also soon enough you will find yourself in a situation where you have max amount of crystals and your inventery full of these 10 crystal things that you cant use. Oh, it's coming.
At one time yes, then you make iron daggers, trait change to nirn and deconstruct and sell the trait material.daemondamian wrote: »I did one random dungeon the other day and was surprised to get 10 crystals. I actually agree that it is too much. If people were saying 50 crystals from pvp a month was too much, then now according to my calculations, if a month has 30 day, you will get 300 crystals from daily randoms. It seems unbalanced. Maybe if you would get 5 instead of 10? You'd still get 150 crystals a month.
Exactly how does it affect your experience of playing the game though? I mean it seems you don't even have a use for transmute crystals acquired from random daily normal dungeons, yet you see fit to determine what limits should apply for other players?
Balance bro.
Also soon enough you will find yourself in a situation where you have max amount of crystals and your inventery full of these 10 crystal things that you cant use. Oh, it's coming.
spartaxoxo wrote: »Ceejengine wrote: »There should also be a way for solo players to get their crystals as well. Some folks don't like group content at all and therefore don't enjoy dungeons or PvP, which means they have no chance to get transmuted.
Maybe something like add 3-5 crystals for the first 2-3 dailies you do each day.
Or 3-5 crystals per daily per zone. It'd incentivize folks to spend more time out in the world too.
Or do a daily zone where mobs, bosses and quests have an x chance to drop transmutes.
Solo normal base game pledges for a key and a crystal.
A whole crystal for soloing a dungeon!
Whatever shall we do with these riches?
And tough potatoes if the dungeon just isn't soloable.
hcbigdogdoghc wrote: »Daily random normal: 10 crystals per character once per day
Daily random vet: 10 crystals per character once per day
Daily random battleground: 1 crystal per character once per day IF you get into first 2 place
Weekly trial coffer: 5 crystals per character weekly. (For each trial)
Cyrodiil: 50 crystals per month
Vet arena clears: 4-5 Crystal's
Arena/trial leaderboards: 10 per week if you get into leaderboards
Rewards of the worthy: 4-25 per day. More like 4 99% of the timr
Pledge: 5 vet hm, 3 vet no hm
‐--‐
Why do players get so many crystals for so little effort that is required of daily normal?
Why reduce incentive to do pvp or other pve endgame content? Why does spending 5 minutes in BC1 give you as much rewards as getting into trial leaderboards? Or double the rewards as 1 hour in vMA and vSG hm pledge? Or 1/5 the monthly rewards of pvp?
Now it's simply faster to farm daily normal on 18 alts than do literally anything else in the game, and people are now asking for a random queue with no dlc dungeons so they can get 180 crystals in 30 minutes speed running FG1.
Imagine being a new player queueing for daily normal, instead of being something that help them practice and improve, they see a 1500 cp fake tank rushing through everything so they can move on to their 14th daily random rush of the day.
This is a broken system. On top of that being able to farm 180 crystals per day so easily eliminates pretty much 90% of reason to do endgame content since you can just reconstruct everything so easily.
FantasticFreddie wrote: »Stickerbook is AMAZING, what is even wrong with you people.
1) YOU HAVE TO FARM THE GEAR ANYWAYS. Every piece in your stickerbook is something you already took the time and effort to get. Saying that people will stop farming is silly, people will still farm to get the gear in the first place.
2) No more tears if a level 22 got that weapon you desperately want
3) No more frantically hoarding gear that hasn't been useful 2 years.
Now I can hoard other things! Like surveys!
10 crystals is a good number for a daily random. It might be a low effort FG1, in and out in 5 minutes, or it might be unhallowed grave with a CP 10 wearing level 35 gear who can't figure out how to grapple. You *never know* . Let me have my 10 crystals in peace.
I did one random dungeon the other day and was surprised to get 10 crystals. I actually agree that it is too much. If people were saying 50 crystals from pvp a month was too much, then now according to my calculations, if a month has 30 day, you will get 300 crystals from daily randoms. It seems unbalanced. Maybe if you would get 5 instead of 10? You'd still get 150 crystals a month.
Agenericname wrote: »The difference in this case is that in PvE it requires that you repeat that content every day for 30 days to get 300. It requires a single day in PvP to get 50.