You are losing nothing. There is a mechanic in place that will allow new players to catch up quicker. And if you've had fun playing the game the CP doesn't matter anyway just keep on having fun.
except I wont. was able to dual purpose my chars (all tanks or healers who do solo/pvp) at least a bit before. can't anymore.
I could actually if my full Xp were counted and I was cp 1900 instead of still 1200...
spacewolfplays wrote: »You are losing nothing. There is a mechanic in place that will allow new players to catch up quicker. And if you've had fun playing the game the CP doesn't matter anyway just keep on having fun.
except I wont. was able to dual purpose my chars (all tanks or healers who do solo/pvp) at least a bit before. can't anymore.
I could actually if my full Xp were counted and I was cp 1900 instead of still 1200...
OMG I DIDNT EVEN THINK OF THAT.
I have so many characters that are dual purpose.... ughhhhhhhhhhh. this sucks. Maybe i'll turn my main who is also my fully researched crafter into my harverster (goodbye sweet elfboy), and my harverster will be come my main nightblade? ugh this sucks. Also pretty much all my mains were dual PvE & PvP.
Too bad that ZOS have not acted on the feedback provided regarding this issue.
They should have converted the total experience earned to champion points in the new system.
The new champion system is more of an horizontal progression anyway, converting total experience to champion points would have done no harm.
This is a total disregard of veteran players.
Too bad that ZOS have not acted on the feedback provided regarding this issue.
They should have converted the total experience earned to champion points in the new system.
The new champion system is more of an horizontal progression anyway, converting total experience to champion points would have done no harm.
This is a total disregard of veteran players.
Yees, but doesn't that mean they should consider a reconsider?We'll see, but ZOS is doing it this way, but the players have seemingly invented a way of looking at this that isn't actually reflected by the game. ZOS can come out and explain, but it is not going to be what people want to hear.
Yees, but doesn't that mean they should consider a reconsider?We'll see, but ZOS is doing it this way, but the players have seemingly invented a way of looking at this that isn't actually reflected by the game. ZOS can come out and explain, but it is not going to be what people want to hear.
Rogue_Wolf wrote: »You could look at it this way, now it will take less time to gain levels.
. "Leveling the playing field" is a good move for any video game.
. "Leveling the playing field" is a good move for any video game.
not arguing this. but there are as well good ways and bad ways to achieve this.
verical progression cap, flatter curve, xp hoost or more enlightenment for lower level chars would have achieved this too.
without screwing vet players over.
Yes, theoretically. But at least you'd still be where you were before. For me, I've lost many passive bonuses as I'm no longer at cap. I don't care if a new player can level up in half the time so long as I'm still leveled up.The argument is that the time spent is "lost".
If you scale everybody AND then give new players a big boost.
Your time is still lost, because it would have taken you less time had you done it later (with the new players and the boost you get)
It is IMPOSSIBLE to have a "catch-up" mechanic where a veteran player is not "losing" time spent.
Same boat as above. Theoretically? Yes. But in reality so long as they're still at cap I don't think they'd care.(And if you're going to argue that somebody with 2k CP should still be at "parity" with your 1k CP in the new system... just because you were before at 810, shouldn't the 2k CP player be rewarded more for their "time"? based on the arguments presented?)
I mean honestly I just want ZoS to say if they're planning on actually doing anything about the hubbub. I need to decide whether it's worth making a stink or if I should just go.Yes, theoretically. But at least you'd still be where you were before. For me, I've lost many passive bonuses as I'm no longer at cap. I don't care if a new player can level up in half the time so long as I'm still leveled up.The argument is that the time spent is "lost".
If you scale everybody AND then give new players a big boost.
Your time is still lost, because it would have taken you less time had you done it later (with the new players and the boost you get)
It is IMPOSSIBLE to have a "catch-up" mechanic where a veteran player is not "losing" time spent.Same boat as above. Theoretically? Yes. But in reality so long as they're still at cap I don't think they'd care.(And if you're going to argue that somebody with 2k CP should still be at "parity" with your 1k CP in the new system... just because you were before at 810, shouldn't the 2k CP player be rewarded more for their "time"? based on the arguments presented?)
Obviously the passives are different, but look between max CP parses for this and last patch. They're about the same, with this patch being a bit lower.I mean honestly I just want ZoS to say if they're planning on actually doing anything about the hubbub. I need to decide whether it's worth making a stink or if I should just go.Yes, theoretically. But at least you'd still be where you were before. For me, I've lost many passive bonuses as I'm no longer at cap. I don't care if a new player can level up in half the time so long as I'm still leveled up.The argument is that the time spent is "lost".
If you scale everybody AND then give new players a big boost.
Your time is still lost, because it would have taken you less time had you done it later (with the new players and the boost you get)
It is IMPOSSIBLE to have a "catch-up" mechanic where a veteran player is not "losing" time spent.Same boat as above. Theoretically? Yes. But in reality so long as they're still at cap I don't think they'd care.(And if you're going to argue that somebody with 2k CP should still be at "parity" with your 1k CP in the new system... just because you were before at 810, shouldn't the 2k CP player be rewarded more for their "time"? based on the arguments presented?)
What passives have you lost at cap (other than ones they explicitly changed due to CP being over powered, which is the whole point of this conversion to CP 2.0?)
In the crafting tree, your passives are BETTER at CP810 than they ever were on live. 50% vs 10% plentiful harvest. Meticulous Disassembly is a HUGE buff, etc...
Obviously the passives are different, but look between max CP parses for this and last patch. They're about the same, with this patch being a bit lower.I mean honestly I just want ZoS to say if they're planning on actually doing anything about the hubbub. I need to decide whether it's worth making a stink or if I should just go.Yes, theoretically. But at least you'd still be where you were before. For me, I've lost many passive bonuses as I'm no longer at cap. I don't care if a new player can level up in half the time so long as I'm still leveled up.The argument is that the time spent is "lost".
If you scale everybody AND then give new players a big boost.
Your time is still lost, because it would have taken you less time had you done it later (with the new players and the boost you get)
It is IMPOSSIBLE to have a "catch-up" mechanic where a veteran player is not "losing" time spent.Same boat as above. Theoretically? Yes. But in reality so long as they're still at cap I don't think they'd care.(And if you're going to argue that somebody with 2k CP should still be at "parity" with your 1k CP in the new system... just because you were before at 810, shouldn't the 2k CP player be rewarded more for their "time"? based on the arguments presented?)
What passives have you lost at cap (other than ones they explicitly changed due to CP being over powered, which is the whole point of this conversion to CP 2.0?)
In the crafting tree, your passives are BETTER at CP810 than they ever were on live. 50% vs 10% plentiful harvest. Meticulous Disassembly is a HUGE buff, etc...
I was max CP last patch. I am not max CP this patch. I can not fill out all the passives in the tree = I do not get all the bonuses that were balanced to add up to about the same DPS.
Not quite. They wanted to reduce the importance of CP- not the effectiveness of it. No CP players parse a lot closer to max CP players this patch. Players who already have a good portion of CP, though, can and will see nerfs to their damage until they hit the new 'max' again.Obviously the passives are different, but look between max CP parses for this and last patch. They're about the same, with this patch being a bit lower.I mean honestly I just want ZoS to say if they're planning on actually doing anything about the hubbub. I need to decide whether it's worth making a stink or if I should just go.Yes, theoretically. But at least you'd still be where you were before. For me, I've lost many passive bonuses as I'm no longer at cap. I don't care if a new player can level up in half the time so long as I'm still leveled up.The argument is that the time spent is "lost".
If you scale everybody AND then give new players a big boost.
Your time is still lost, because it would have taken you less time had you done it later (with the new players and the boost you get)
It is IMPOSSIBLE to have a "catch-up" mechanic where a veteran player is not "losing" time spent.Same boat as above. Theoretically? Yes. But in reality so long as they're still at cap I don't think they'd care.(And if you're going to argue that somebody with 2k CP should still be at "parity" with your 1k CP in the new system... just because you were before at 810, shouldn't the 2k CP player be rewarded more for their "time"? based on the arguments presented?)
What passives have you lost at cap (other than ones they explicitly changed due to CP being over powered, which is the whole point of this conversion to CP 2.0?)
In the crafting tree, your passives are BETTER at CP810 than they ever were on live. 50% vs 10% plentiful harvest. Meticulous Disassembly is a HUGE buff, etc...
I was max CP last patch. I am not max CP this patch. I can not fill out all the passives in the tree = I do not get all the bonuses that were balanced to add up to about the same DPS.
You're not supposed to get the same DPS. The entire point of the conversion and change in the CP tree was because it was overperforming. They wanted to reduce the importance of CP on a build.
Not quite. They wanted to reduce the importance of CP- not the effectiveness of it. No CP players parse a lot closer to max CP players this patch. Players who already have a good portion of CP, though, can and will see nerfs to their damage until they hit the new 'max' again.Obviously the passives are different, but look between max CP parses for this and last patch. They're about the same, with this patch being a bit lower.I mean honestly I just want ZoS to say if they're planning on actually doing anything about the hubbub. I need to decide whether it's worth making a stink or if I should just go.Yes, theoretically. But at least you'd still be where you were before. For me, I've lost many passive bonuses as I'm no longer at cap. I don't care if a new player can level up in half the time so long as I'm still leveled up.The argument is that the time spent is "lost".
If you scale everybody AND then give new players a big boost.
Your time is still lost, because it would have taken you less time had you done it later (with the new players and the boost you get)
It is IMPOSSIBLE to have a "catch-up" mechanic where a veteran player is not "losing" time spent.Same boat as above. Theoretically? Yes. But in reality so long as they're still at cap I don't think they'd care.(And if you're going to argue that somebody with 2k CP should still be at "parity" with your 1k CP in the new system... just because you were before at 810, shouldn't the 2k CP player be rewarded more for their "time"? based on the arguments presented?)
What passives have you lost at cap (other than ones they explicitly changed due to CP being over powered, which is the whole point of this conversion to CP 2.0?)
In the crafting tree, your passives are BETTER at CP810 than they ever were on live. 50% vs 10% plentiful harvest. Meticulous Disassembly is a HUGE buff, etc...
I was max CP last patch. I am not max CP this patch. I can not fill out all the passives in the tree = I do not get all the bonuses that were balanced to add up to about the same DPS.
You're not supposed to get the same DPS. The entire point of the conversion and change in the CP tree was because it was overperforming. They wanted to reduce the importance of CP on a build.
Not quite. They wanted to reduce the importance of CP- not the effectiveness of it. No CP players parse a lot closer to max CP players this patch. Players who already have a good portion of CP, though, can and will see nerfs to their damage until they hit the new 'max' again.Obviously the passives are different, but look between max CP parses for this and last patch. They're about the same, with this patch being a bit lower.I mean honestly I just want ZoS to say if they're planning on actually doing anything about the hubbub. I need to decide whether it's worth making a stink or if I should just go.Yes, theoretically. But at least you'd still be where you were before. For me, I've lost many passive bonuses as I'm no longer at cap. I don't care if a new player can level up in half the time so long as I'm still leveled up.The argument is that the time spent is "lost".
If you scale everybody AND then give new players a big boost.
Your time is still lost, because it would have taken you less time had you done it later (with the new players and the boost you get)
It is IMPOSSIBLE to have a "catch-up" mechanic where a veteran player is not "losing" time spent.Same boat as above. Theoretically? Yes. But in reality so long as they're still at cap I don't think they'd care.(And if you're going to argue that somebody with 2k CP should still be at "parity" with your 1k CP in the new system... just because you were before at 810, shouldn't the 2k CP player be rewarded more for their "time"? based on the arguments presented?)
What passives have you lost at cap (other than ones they explicitly changed due to CP being over powered, which is the whole point of this conversion to CP 2.0?)
In the crafting tree, your passives are BETTER at CP810 than they ever were on live. 50% vs 10% plentiful harvest. Meticulous Disassembly is a HUGE buff, etc...
I was max CP last patch. I am not max CP this patch. I can not fill out all the passives in the tree = I do not get all the bonuses that were balanced to add up to about the same DPS.
You're not supposed to get the same DPS. The entire point of the conversion and change in the CP tree was because it was overperforming. They wanted to reduce the importance of CP on a build.
The devs have stated that they want the DPS to be down 10-15% at the top end. They actually didn't get there with these changes, so to expect more to happen later.
The ultra high DPS was allowing mechanics to be skipped too reliably, without having to take substantial extra risks, and they want to curb that as much as possible.
The argument is that the time spent is "lost".
If you scale everybody AND then give new players a big boost.
Your time is still lost, because it would have taken you less time had you done it later (with the new players and the boost you get)
It is IMPOSSIBLE to have a "catch-up" mechanic where a veteran player is not "losing" time spent.
Most direct would be no XP after 810 in this case (all time is lost)
2 step would be keep CP, no scaling, adjust new scale (some time is lost, but could earn some above cap)
3 steps would be scale CP, adjust new scale, give new players "XP/CP boost" above and beyond (some time is still lost, because you could have leveled up faster had you started later)
When the system is scaled to where most long-term players are at (1170 CP) to be where they were before.
(And if you're going to argue that somebody with 2k CP should still be at "parity" with your 1k CP in the new system... just because you were before at 810, shouldn't the 2k CP player be rewarded more for their "time"? based on the arguments presented?)
@Merlin7331Merlin7331 wrote: »I’m not sure I understand the annoyance here. There’s no ‘theft’, everyone’s stuff is still the same. It’s the same as if they increase the minimum wage in America, nobody who earnt the lower minimum wage suddenly complains they’ve had their money ‘stolen’ and demand to be back-payed for their entire lifetime of earning a lower rate.