You traded a currency (XP) for CP.
The exchange rate changed. CP became cheaper.
You wouldn't demand a refund in real life, when a business lowers a price after you bought it.
Actually, my co worker have bought a soda bottles and they went on sale the day after with big discount. He asked to get refund and he recieved the difference. Living in Germany btw.
Idk how did you get to assumtion that we will not ask for a refund? XD
TheImperfect wrote: »I'm looking forward to trying it out and maybe changing it up a bit on some of my characters. Nothing is lost in CP just more room for progression and it's good to have a use for xp scrolls etc.
Contaminate wrote: »Everyone here defending this as “entitlement” seems to be completely missing that fact that many players will no longer have access to QoL aspects that they used to have. Treasure Hunter and Plentiful Harvest are now not obtainable for many players sitting at the 810 cap, whereas they currently are usable. Exploiter was removed entirely. Regen nodes were removed.
The number of CP we have is the same, but 810 in CP1.0 grants more power than 810CP CP2.0 will after the patch. That’s the problem. Vertical power growth won’t end until ~1800CP, and for a while, people are going to be without the QoL features that they’ve enjoyed for years.
Base stat buffs are a good start, but removing QoL aspects and demanding player regrind for dozens of hours to get them back is skeevy. And there’s nothing “entitled” about pointing that out.
Contaminate wrote: »Everyone here defending this as “entitlement” seems to be completely missing that fact that many players will no longer have access to QoL aspects that they used to have. Treasure Hunter and Plentiful Harvest are now not obtainable for many players sitting at the 810 cap, whereas they currently are usable. Exploiter was removed entirely. Regen nodes were removed.
The number of CP we have is the same, but 810 in CP1.0 grants more power than 810CP CP2.0 will after the patch. That’s the problem. Vertical power growth won’t end until ~1800CP, and for a while, people are going to be without the QoL features that they’ve enjoyed for years.
Base stat buffs are a good start, but removing QoL aspects and demanding player regrind for dozens of hours to get them back is skeevy. And there’s nothing “entitled” about pointing that out.
Plentiful Harvest - at the 10% you get on live, takes 480 CP to get to. to get the 50% boost, takes 600 CP.
Treasure Hunter - takes 405 CP to get to.
So, everybody at 810 will be able to get their passives still.
Contaminate wrote: »Contaminate wrote: »Everyone here defending this as “entitlement” seems to be completely missing that fact that many players will no longer have access to QoL aspects that they used to have. Treasure Hunter and Plentiful Harvest are now not obtainable for many players sitting at the 810 cap, whereas they currently are usable. Exploiter was removed entirely. Regen nodes were removed.
The number of CP we have is the same, but 810 in CP1.0 grants more power than 810CP CP2.0 will after the patch. That’s the problem. Vertical power growth won’t end until ~1800CP, and for a while, people are going to be without the QoL features that they’ve enjoyed for years.
Base stat buffs are a good start, but removing QoL aspects and demanding player regrind for dozens of hours to get them back is skeevy. And there’s nothing “entitled” about pointing that out.
Plentiful Harvest - at the 10% you get on live, takes 480 CP to get to. to get the 50% boost, takes 600 CP.
Treasure Hunter - takes 405 CP to get to.
So, everybody at 810 will be able to get their passives still.
Unless they seriously changed the values from when I last hopped on the PTS, you can’t get both of those with 810CP.
Dark_Lord_Kuro wrote: »spacewolfplays wrote: »Dark_Lord_Kuro wrote: »You still have the exact same amount in your bank account but you can purchace more stuff with it
Look at the picture i posted. It's exactly the opposite. We have less "currency" in our account after this change. And if, as they said, this was done to address power creep, then it wouldnt matter that people were higher CP anyway.
Yeah i saw the picture
Its still not a problem to me
Like i said i did not want free cp
I earned 1300 cp not 1800
And the way it was handled was to be expected as its the exact same thing that happened every time they raised in the past
Moonsprite wrote: »Soul Shriven
I don’t understand why people are so upset about this CP exp change. In other MMOs you chase endless gear progression. You spend hours and hours per expansion getting gear, only to have it be cosmetic when the next expansion comes out. This doesn’t mean you wasted your time. It means you got to enjoy and eventually farm that top content. Gear in this game is pretty obtainable and some really good sets are sold by players to others who never have to chase gear progression. CP seems like it was a replacement for endless gear progression.
As someone who has only been playing a little while and just got to level 50 and 18 CP I see CP as this games version of player power as gear is to other MMOs. It’s not like you didn’t enjoy god like status for years. That isn’t wasted time.
Sirona_Starr wrote: »Dark_Lord_Kuro wrote: »spacewolfplays wrote: »Dark_Lord_Kuro wrote: »You still have the exact same amount in your bank account but you can purchace more stuff with it
Look at the picture i posted. It's exactly the opposite. We have less "currency" in our account after this change. And if, as they said, this was done to address power creep, then it wouldnt matter that people were higher CP anyway.
Yeah i saw the picture
Its still not a problem to me
Like i said i did not want free cp
I earned 1300 cp not 1800
And the way it was handled was to be expected as its the exact same thing that happened every time they raised in the past
Yeah, but you're going to earn cp way faster than the people did before you. So, in a sense it is free, and unearned.
spacewolfplays wrote: »spacewolfplays wrote: »You traded a currency (XP) for CP.
The exchange rate changed. CP became cheaper.
You wouldn't demand a refund in real life, when a business lowers a price after you bought it.
Wow, @tmbrinks, a currency changing, and a business lowering its prices are two totally different things. When currencies get inflated, as is happening here with XP, business actually have to RAISE their prices. Not the other way around.
So you might wanna reevaluate how you feel about all this if thats what you thought.
I have very clearly stated how I "feel" about all of this in the other dozen threads... and I'm sure I'm "losing" more XP than anybody else commenting on this.
Afterall, you're linking to my spreadsheet
This is AT LEAST the 12th time this has happened in the game's history.
The lowering of the curve is a catch-up mechanic. It's healthy and needed for new players.
yah. I totally hear you. Also glad to hear whose spreadsheet it is (would you mind dragging down the header barrier to under row two, so the headers can scroll? tyvm).
But I just wanted to clarify that your analogy was wrong, and if that's the way you were thinking you were misinformed.
I also understand it's happened before, and I feel like anytime this happens, people who "lose" XP should be compensated. Just cause it was done wrong before doesnt mean it cant be done right this time.
Adding "It's worth it" to the poll was a mistake on my part. Because I also agree that it's worth it. My frustrations are as stated above.
You bought something for $400. A year later it's $300. Most are asking for the $100 returned to them
But please... tell me again how I'm "wrong" When it's a difference of opinion.
That's an absolute backwards analogy. A proper analogy would be as an IT contractor agreed to work for ZOS and they agreed to pay me $5000 for small project and I worked my butt off did a great job and now they are saying guess what I'll give you $3000 but thanks for your hard work.
All content is doable with 0 cp next patch as long as you know how to play. Some people are just salty because we lost some dps and survivability and now they have to actually play the mechanics more. These changes were needed. I'm tired of mindless stack and burn parse fights.
Sirona_Starr wrote: »Dark_Lord_Kuro wrote: »spacewolfplays wrote: »Dark_Lord_Kuro wrote: »You still have the exact same amount in your bank account but you can purchace more stuff with it
Look at the picture i posted. It's exactly the opposite. We have less "currency" in our account after this change. And if, as they said, this was done to address power creep, then it wouldnt matter that people were higher CP anyway.
Yeah i saw the picture
Its still not a problem to me
Like i said i did not want free cp
I earned 1300 cp not 1800
And the way it was handled was to be expected as its the exact same thing that happened every time they raised in the past
Yeah, but you're going to earn cp way faster than the people did before you. So, in a sense it is free, and unearned.
Problem is somewhere else. I don't care that my 800CP or your 1500CP (nobody ask u to grind past cap anyways) are not transferred to something higher. Problem in these game is you are required to grind CP to be able to do the content.
If ESO wouldn't require grind CP to enjoy content, then I would be able to have fun and be competitive in dungeons, trials and in PVP with my 800CP in new system, but it's not true. It will require to grind 1600 CP or whatever is soft cap to be able to participate in game. Same issue was with old CP system. Nobody force u to grind dolmens 24/7, u could just enjoy game and earn CP by doing quests, dungeons or trials. but you CAN'T. Until You have grinded at least 600CP,it will be hard to find Trial groups, and you will feel huge disadvantage in PVP, especially if u don't follow meta and play with that toon you want.
These is ESO problem. Higher Cp should unlock new things, but soft soft cap can't be a must to enjoy content.
Currently it's hard to advertise these game to anyone - Hey have u heard about ESO? It's cool game with amazing dungeons, trials and one of the best PVP in MMO hystori... Only catch is you need to grind for few months to enjoy any of it. Ah you work? Well then year or 2.
Ceejengine wrote: »If I have to take a cut in EXP so everyone (including me) can have a better, more interesting CP system, I'm 100% for it.
That would be the CIVIL thing to do."we understand you worked harder than those who are coming after you, and so here's a token from us, even though it wont change much".