Not quite. They wanted to reduce the importance of CP- not the effectiveness of it. No CP players parse a lot closer to max CP players this patch. Players who already have a good portion of CP, though, can and will see nerfs to their damage until they hit the new 'max' again.Obviously the passives are different, but look between max CP parses for this and last patch. They're about the same, with this patch being a bit lower.I mean honestly I just want ZoS to say if they're planning on actually doing anything about the hubbub. I need to decide whether it's worth making a stink or if I should just go.Yes, theoretically. But at least you'd still be where you were before. For me, I've lost many passive bonuses as I'm no longer at cap. I don't care if a new player can level up in half the time so long as I'm still leveled up.The argument is that the time spent is "lost".
If you scale everybody AND then give new players a big boost.
Your time is still lost, because it would have taken you less time had you done it later (with the new players and the boost you get)
It is IMPOSSIBLE to have a "catch-up" mechanic where a veteran player is not "losing" time spent.Same boat as above. Theoretically? Yes. But in reality so long as they're still at cap I don't think they'd care.(And if you're going to argue that somebody with 2k CP should still be at "parity" with your 1k CP in the new system... just because you were before at 810, shouldn't the 2k CP player be rewarded more for their "time"? based on the arguments presented?)
What passives have you lost at cap (other than ones they explicitly changed due to CP being over powered, which is the whole point of this conversion to CP 2.0?)
In the crafting tree, your passives are BETTER at CP810 than they ever were on live. 50% vs 10% plentiful harvest. Meticulous Disassembly is a HUGE buff, etc...
I was max CP last patch. I am not max CP this patch. I can not fill out all the passives in the tree = I do not get all the bonuses that were balanced to add up to about the same DPS.
You're not supposed to get the same DPS. The entire point of the conversion and change in the CP tree was because it was overperforming. They wanted to reduce the importance of CP on a build.
The devs have stated that they want the DPS to be down 10-15% at the top end. They actually didn't get there with these changes, so to expect more to happen later.
The ultra high DPS was allowing mechanics to be skipped too reliably, without having to take substantial extra risks, and they want to curb that as much as possible.
Regardless, I am personally seeing a nerf that someone at 1800 CP isn't. That was definitely not the intention of the patch.
No, that CP 1800 player is experiencing a different nerf. The nerf to DPS, not the nerf to how value their CP brings.trackdemon5512 wrote: »Not quite. They wanted to reduce the importance of CP- not the effectiveness of it. No CP players parse a lot closer to max CP players this patch. Players who already have a good portion of CP, though, can and will see nerfs to their damage until they hit the new 'max' again.Obviously the passives are different, but look between max CP parses for this and last patch. They're about the same, with this patch being a bit lower.I mean honestly I just want ZoS to say if they're planning on actually doing anything about the hubbub. I need to decide whether it's worth making a stink or if I should just go.Yes, theoretically. But at least you'd still be where you were before. For me, I've lost many passive bonuses as I'm no longer at cap. I don't care if a new player can level up in half the time so long as I'm still leveled up.The argument is that the time spent is "lost".
If you scale everybody AND then give new players a big boost.
Your time is still lost, because it would have taken you less time had you done it later (with the new players and the boost you get)
It is IMPOSSIBLE to have a "catch-up" mechanic where a veteran player is not "losing" time spent.Same boat as above. Theoretically? Yes. But in reality so long as they're still at cap I don't think they'd care.(And if you're going to argue that somebody with 2k CP should still be at "parity" with your 1k CP in the new system... just because you were before at 810, shouldn't the 2k CP player be rewarded more for their "time"? based on the arguments presented?)
What passives have you lost at cap (other than ones they explicitly changed due to CP being over powered, which is the whole point of this conversion to CP 2.0?)
In the crafting tree, your passives are BETTER at CP810 than they ever were on live. 50% vs 10% plentiful harvest. Meticulous Disassembly is a HUGE buff, etc...
I was max CP last patch. I am not max CP this patch. I can not fill out all the passives in the tree = I do not get all the bonuses that were balanced to add up to about the same DPS.
You're not supposed to get the same DPS. The entire point of the conversion and change in the CP tree was because it was overperforming. They wanted to reduce the importance of CP on a build.
The devs have stated that they want the DPS to be down 10-15% at the top end. They actually didn't get there with these changes, so to expect more to happen later.
The ultra high DPS was allowing mechanics to be skipped too reliably, without having to take substantial extra risks, and they want to curb that as much as possible.
Regardless, I am personally seeing a nerf that someone at 1800 CP isn't. That was definitely not the intention of the patch.
Someone at CP1800 is also experiencing that same nerf. Don't expect someone at CP1800 to be hitting 110k dps even with everything put in. If they somehow get those numbers ZOS is going to address it next patch and nerf it back down. "MAX CP" with perfect execution of rotations and gear will see the hardest nerfs. Lower CP (Under 1200) we see little to any nerfs.
AlexanderDeLarge wrote: »spacewolfplays wrote: »They're changing the scale of how much XP it takes to level.
What previously took 112,139,960 XP to reach CP 600, will now only require 61,680,386, a change of 45%. To me, personally, that XP represents time I spent on the game. So to me, having the thing that basically defines a big chunk of my character, their level, stay the same, without acknowledging this change, makes me really angry.
I never realized it was that significant. Wow. That's ridiculous.
Yup. It's pretty gross. Double gross because you can pay actual money for XP boosters in this game. Which kind of makes this... well... yeah.
ImperatorXM wrote: »I actually agree with OP, but i understand that a lot of people seems to be ok with the new system and even like it, and that's cool im glad for them, i wish i'll like it too.
For me it just feels "wrong" and a game is supossed to be a form of entreteinment, to have fun, but now it only annoys me.
I have no motivation at all to grind those CP's "again" (since i consider to already have the amount of exp needed) to "recover" that "mighty champion point star" i used to have bla bla..
So the best thing to do for me was to get rid of the game for the time being, since i accept the fact things aren't going to change just because i didn't like it.
We also have to respect the fact that other players are having a good experience, those changes and the fact we didn't like them are not their fault.
Wish you all a nice day and have fun