A better way to phrase this would have been to say that the additional effort veteran players put in compared to more casual or recent newcomers will not be rewarded at the same rate as if they had waited until after the patch. Everyone's hard work still paid off, just not as much as if they had simply started later. It's analogous to being a longtime employee at a company and working your way up from 7.25 minimum wage all the way to 15 bucks, then seeing the minimum wage get hiked to 13 an hour and only seeing your hourly wage raised by a dollar. You're still making more than you were, it's just that you earned your way towards 7.75 an hour extra and now you're only making 3 more than someone who just started yesterday.
A better way to phrase this would have been to say that the additional effort veteran players put in compared to more casual or recent newcomers will not be rewarded at the same rate as if they had waited until after the patch. Everyone's hard work still paid off, just not as much as if they had simply started later. It's analogous to being a longtime employee at a company and working your way up from 7.25 minimum wage all the way to 15 bucks, then seeing the minimum wage get hiked to 13 an hour and only seeing your hourly wage raised by a dollar. You're still making more than you were, it's just that you earned your way towards 7.75 an hour extra and now you're only making 3 more than someone who just started yesterday.
Yeah but that only explains the effect going forward from this point. The moment the change takes effect there is a huge transition and we are getting robbed. It is like I said if I agreed to working for $100/hr for 50 hours, I completed my work, then I was told no we will only pay you $50/hr for those 50 hours you ALREADY worked. It is perfectly proper for them to say they will only pay $50/hr going forward but not proper to agree on $100/hr AFTER the work is done then only pay $50/hr. As I said a fairer way would have been to split the difference for the transition, it would still be robbery but wouldn't hurt as much.
spacewolfplays wrote: »spacewolfplays wrote: »You traded a currency (XP) for CP.
The exchange rate changed. CP became cheaper.
You wouldn't demand a refund in real life, when a business lowers a price after you bought it.
Wow, @tmbrinks, a currency changing, and a business lowering its prices are two totally different things. When currencies get inflated, as is happening here with XP, business actually have to RAISE their prices. Not the other way around.
So you might wanna reevaluate how you feel about all this if thats what you thought.
I have very clearly stated how I "feel" about all of this in the other dozen threads... and I'm sure I'm "losing" more XP than anybody else commenting on this.
Afterall, you're linking to my spreadsheet
This is AT LEAST the 12th time this has happened in the game's history.
The lowering of the curve is a catch-up mechanic. It's healthy and needed for new players.
yah. I totally hear you. Also glad to hear whose spreadsheet it is (would you mind dragging down the header barrier to under row two, so the headers can scroll? tyvm).
But I just wanted to clarify that your analogy was wrong, and if that's the way you were thinking you were misinformed.
I also understand it's happened before, and I feel like anytime this happens, people who "lose" XP should be compensated. Just cause it was done wrong before doesnt mean it cant be done right this time.
Adding "It's worth it" to the poll was a mistake on my part. Because I also agree that it's worth it. My frustrations are as stated above.
You bought something for $400. A year later it's $300. Most are asking for the $100 returned to them
But please... tell me again how I'm "wrong" When it's a difference of opinion.
That's an absolute backwards analogy. A proper analogy would be as an IT contractor agreed to work for ZOS and they agreed to pay me $5000 for small project and I worked my butt off did a great job and now they are saying guess what I'll give you $3000 but thanks for your hard work.
I actually totally agree with lowering the necessary XP to get CP faster at lower level but for people who have been slogging along for years to earn a huge amount of XP should get benefit of doubt too. ZOS had a choice to give us our CP equivalent or our XP equivalent in new system and chose lower one. The fairest would be to split the difference and give halfway between the 2.
ZoS should have stopped all CP progression at the cap, whatever it was at the time.
Allowing people to accumulate extra CP (unusable of course but people still feel that they "earned" it) was a mistake and now some people feel like they are losing something. Even though that something only ever had phantom worth.
Personally I could care less about anything that I gained after hitting 810, since I knew-and I think most people knew-that one day CP was going to get an overhaul and everything above 810 was going to vanish in some way.
Allowing people to accumulate extra CP (unusable of course but people still feel that they "earned" it) was a mistake and now some people feel like they are losing something. Even though that something only ever had phantom worth.
Kiralyn2000 wrote: »
spacewolfplays wrote: »Just in case this poll gets closed like my other one . I want to clarify.
This topic is NOT about the system itself, which is what this thread here is for. My thread was not about the changes that are being made to the system. I am excited for the new system and understand why those changes are being made.
My thread was about how ZOS has not addressed that existing players are effectively losing HALF their XP, and are not being compensated for it. A completely different topic.
spacewolfplays wrote: »You spend your XP to buy CP. The cost of the "new" CP has gone down.
You're still getting paid the same, the amount of XP you can earn in the game has not changed.
I like this. It helps me feel a little better about it.
I'm still frustrated, but this is probably the best, and somehow the most comforting analogy yet.
But then I think about how this isnt an organic economy, it's a manufactured system. Which choices and changes being made. So though I had a brief 2 minutes of calm, I still stand by the request for acknowledgement at the LEAST, and compensation at best.
Actually I was going by what I read in forums which is big mistake. If they are just transferring the CP in current mode directly over then disregard above. For instance if it says you have 1000 CP based on current system and give 1000CP in new system that is good.
spacewolfplays wrote: »They're changing the scale of how much XP it takes to level.
What previously took 112,139,960 XP to reach CP 600, will now only require 61,680,386, a change of 45%. To me, personally, that XP represents time I spent on the game. So to me, having the thing that basically defines a big chunk of my character, their level, stay the same, without acknowledging this change, makes me really angry.