ZOS_ConnorG wrote: »Greetings all,
After review we have had to edit or remove several posts for a variety of rule violations. Ensure when engaging in a discussion that you keep said discussion civil, constructive, and within the rules.
You are welcome to review the Community Rules here.
ZOS_BrianWheeler wrote: »Heyo gang!
Last year, we ran a series of tests on the Live PC megaservers in an effort to identify potential solutions for the ongoing performance issues in Cyrodiil (you can read the full details surrounding the reasons behind these tests in this forum post). Our previous rounds of testing in Cyrodiil last year concluded with some interesting data that pointed us towards various avenues to explore for both future tests and long term solutions. However, those tests did not provide a definitive “This will fix all the things” solutions. We did find that slowing down calculations on the server per combat action does indeed help with performance, but again, not to an appreciable amount where it could be a permanent solution; more tests are necessary to follow various branches of thought regarding server performance and combat calculations. As such, we will be performing at least 1 more test where we are affecting how much information is processed per combat action by limiting item set procs in Cyrodiil.
On February 15th, we will be disabling Item Set bonuses outside of pure stat gains. This means any item set which has a proc, or condition which is driven by an ability, will have that ability disabled. This includes Item Sets like Seducer, as that set reduces Magicka cost abilities by 10%. That reduction of cost is done via an ability, which has to check anytime you cast an ability if it’s cost should be reduced. Other sets, such as Hunding’s Rage, is completely unaffected by this change as it simply grants stats without requirements.
The full list of Sets which are not affected by this test are as follows:At this time, we are planning for this test to run for at least 3 weeks, and will let everyone know when we have next steps locked in.
- Amber Plasm
- Armor of the Trainee
- Beekeeper’s Gear
- Crafty Alfiq
- Draugr Hulk
- Endurance
- Fortified Brass
- Grace of the Ancients
- Hunding’s Rage
- Impregnable Armor
- Law of Julianos
- Leviathan
- Mother’s Sorrow
- Plague Doctor
- Shacklebreaker
- Spinner’s Garments
- Spriggan’s Thorns
- Willpower Agility
When this test begins on February 15, we will also be reverting a prior test where abilities cast on allies were restricted to group targets only. This adjustment gave no appreciable gains towards performance improvements, so this restriction will be removed until further notice and abilities which target/can be triggered by players outside of your group will once again function as they do outside of Cyrodiil.
We look forward to your feedback and seeing the effects of this test!
I'll just leave this here
I'm sure all of you smart people who think this is a good change, will have no problem figuring out who these stats belong to.
SshadowSscale wrote: »Honestly the vateshran destro alone makes me happy that I won't be seeing it for most of the year.... on a side note can we delete that staff from bgs too?
What's the point of existing of this weapon then?
StaticWave wrote: »WreckfulAbandon wrote: »StaticWave wrote: »
The fact is there will always be some meta setups. Looking back at proc meta you could clearly see what sets were widely used by almost every PvPer (Crimson, arena weapons, syvarras, etc.) Looking back at the stat meta before that you could also see what sets were commonly used (Fury, new moon acolyte, clever alc, etc.). In fact, there will also be a meta with these 15 sets (Spriggan, Beekeeper, Endurance,etc.).
If I were to pick between a no rules environment vs a limited sets environment, I would pick the latter every time. The perception that you lose "build diversity" clouds your own judgement. Diversity just does not exist in a game where 80% of the set choices are bad leaving you with only have 6-7 decent sets to use. At least in a limited set environment, skill is what truly matters apart from class imbalance.
You're not wrong but I still think it's insane that sets like Automaton, Willow's Path, and Innate Axiom are going to be put in the same category as more egregious, actual proc sets. There's gotta be a different choice other than the 2 extremes presented.
I think it's just how they coded those sets to have a proc/check condition. I believe they will eventually change the coding for those sets to let them work in cyro. We'll just have to wait it out.
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
i realy dont know why ppls are cryin about Crimson. The Set is totaly terrible! Since everyone know how the Profeffect is looking, everyone walks out of it. so no Heal and no damage for you. There are sets like Alessian MUCH better cuz it gives you a constant heal (HP Rec)
And if you just change a bit your playstile you can laugh about dmg procsets, you can easily outplay them and doin also alot of dmg
forzajuve212 wrote: »I'll just leave this here
I'm sure all of you smart people who think this is a good change, will have no problem figuring out who these stats belong to.
This is the major problem with the proposed 6-7 months of the same no-"proc" sets. We're not upset because we can't go back to old Cyrodiil with vateshran syvarra and crimson. We're upset because they decided to remove all non-problematic procs that added build variety and balance between the different specs, such as monster helms and non-damage proc sets (burning spellweave, clever alch, etc.). When you remove all other sets other than a select few stat-based ones, the lack of balance between the classes and specs becomes clear.
Mag sorc was the only spec that could build pure stat-based as a meta best in slot build and is now overperforming spectacularly. I don't think anyone can look at the stats above and say that's balanced.
With major evasion (20% reduced damage from AOEs, now a double major protection with the nerf to major protection to 10%, a major death blow to mag classes such as mag dk, mag templar, and mag warden), dark deal for near unlimited sustain, dodge roll, major and minor expedition, streak, and a burst combo ability (crystal weapon) with little to no visual or audio queue, its no wonder that the rest of the game that isn't running mag sorc is running stam sorc. The ability to be untargetable on cooldown (through high movement speed, streak, and dodge roll) and have strong sustain, damage and mitigation (major evasion + dodge roll) puts stamina sorcs a step below mag sorc but well above every other spec in the game, stam or mag. With this, we are now stuck with a lack of build variety and dull combat, as Cyrodiil has now become a 6-7 month Sorcerer celebration event.
Add in healing outside of group with no Vicious Death or Balorgh, and you get mass faction stacking, as outnumbering your opponent is one of the only ways you can succeed now and increased lag.
With all these vast changes and numerous questions, ZOS decided to hide a massive piece of news buried on a 34-page forum post. If this doesn't lead to distrust and lack of faith in the direction of this game, I don't know what will.
StaticWave wrote: »forzajuve212 wrote: »I'll just leave this here
I'm sure all of you smart people who think this is a good change, will have no problem figuring out who these stats belong to.
This is the major problem with the proposed 6-7 months of the same no-"proc" sets. We're not upset because we can't go back to old Cyrodiil with vateshran syvarra and crimson. We're upset because they decided to remove all non-problematic procs that added build variety and balance between the different specs, such as monster helms and non-damage proc sets (burning spellweave, clever alch, etc.). When you remove all other sets other than a select few stat-based ones, the lack of balance between the classes and specs becomes clear.
Mag sorc was the only spec that could build pure stat-based as a meta best in slot build and is now overperforming spectacularly. I don't think anyone can look at the stats above and say that's balanced.
With major evasion (20% reduced damage from AOEs, now a double major protection with the nerf to major protection to 10%, a major death blow to mag classes such as mag dk, mag templar, and mag warden), dark deal for near unlimited sustain, dodge roll, major and minor expedition, streak, and a burst combo ability (crystal weapon) with little to no visual or audio queue, its no wonder that the rest of the game that isn't running mag sorc is running stam sorc. The ability to be untargetable on cooldown (through high movement speed, streak, and dodge roll) and have strong sustain, damage and mitigation (major evasion + dodge roll) puts stamina sorcs a step below mag sorc but well above every other spec in the game, stam or mag. With this, we are now stuck with a lack of build variety and dull combat, as Cyrodiil has now become a 6-7 month Sorcerer celebration event.
Add in healing outside of group with no Vicious Death or Balorgh, and you get mass faction stacking, as outnumbering your opponent is one of the only ways you can succeed now and increased lag.
With all these vast changes and numerous questions, ZOS decided to hide a massive piece of news buried on a 34-page forum post. If this doesn't lead to distrust and lack of faith in the direction of this game, I don't know what will.
And you would rather go back to 50k health wardens dominating cyrodiil with 4 procs, or 100k hp block tank necros that can some how kill people by holding block (which you literally cannot avoid because will be in your face as you land your aoe abilities on other ppl)?
You want to go back to a meta that was dominated by stamdens and stamcros?
StaticWave wrote: »forzajuve212 wrote: »I'll just leave this here
I'm sure all of you smart people who think this is a good change, will have no problem figuring out who these stats belong to.
This is the major problem with the proposed 6-7 months of the same no-"proc" sets. We're not upset because we can't go back to old Cyrodiil with vateshran syvarra and crimson. We're upset because they decided to remove all non-problematic procs that added build variety and balance between the different specs, such as monster helms and non-damage proc sets (burning spellweave, clever alch, etc.). When you remove all other sets other than a select few stat-based ones, the lack of balance between the classes and specs becomes clear.
Mag sorc was the only spec that could build pure stat-based as a meta best in slot build and is now overperforming spectacularly. I don't think anyone can look at the stats above and say that's balanced.
With major evasion (20% reduced damage from AOEs, now a double major protection with the nerf to major protection to 10%, a major death blow to mag classes such as mag dk, mag templar, and mag warden), dark deal for near unlimited sustain, dodge roll, major and minor expedition, streak, and a burst combo ability (crystal weapon) with little to no visual or audio queue, its no wonder that the rest of the game that isn't running mag sorc is running stam sorc. The ability to be untargetable on cooldown (through high movement speed, streak, and dodge roll) and have strong sustain, damage and mitigation (major evasion + dodge roll) puts stamina sorcs a step below mag sorc but well above every other spec in the game, stam or mag. With this, we are now stuck with a lack of build variety and dull combat, as Cyrodiil has now become a 6-7 month Sorcerer celebration event.
Add in healing outside of group with no Vicious Death or Balorgh, and you get mass faction stacking, as outnumbering your opponent is one of the only ways you can succeed now and increased lag.
With all these vast changes and numerous questions, ZOS decided to hide a massive piece of news buried on a 34-page forum post. If this doesn't lead to distrust and lack of faith in the direction of this game, I don't know what will.
And you would rather go back to 50k health wardens dominating cyrodiil with 4 procs, or 100k hp block tank necros that can some how kill people by holding block (which you literally cannot avoid because will be in your face as you land your aoe abilities on other ppl)?
You want to go back to a meta that was dominated by stamdens and stamcros?
forzajuve212 wrote: »StaticWave wrote: »forzajuve212 wrote: »I'll just leave this here
I'm sure all of you smart people who think this is a good change, will have no problem figuring out who these stats belong to.
This is the major problem with the proposed 6-7 months of the same no-"proc" sets. We're not upset because we can't go back to old Cyrodiil with vateshran syvarra and crimson. We're upset because they decided to remove all non-problematic procs that added build variety and balance between the different specs, such as monster helms and non-damage proc sets (burning spellweave, clever alch, etc.). When you remove all other sets other than a select few stat-based ones, the lack of balance between the classes and specs becomes clear.
Mag sorc was the only spec that could build pure stat-based as a meta best in slot build and is now overperforming spectacularly. I don't think anyone can look at the stats above and say that's balanced.
With major evasion (20% reduced damage from AOEs, now a double major protection with the nerf to major protection to 10%, a major death blow to mag classes such as mag dk, mag templar, and mag warden), dark deal for near unlimited sustain, dodge roll, major and minor expedition, streak, and a burst combo ability (crystal weapon) with little to no visual or audio queue, its no wonder that the rest of the game that isn't running mag sorc is running stam sorc. The ability to be untargetable on cooldown (through high movement speed, streak, and dodge roll) and have strong sustain, damage and mitigation (major evasion + dodge roll) puts stamina sorcs a step below mag sorc but well above every other spec in the game, stam or mag. With this, we are now stuck with a lack of build variety and dull combat, as Cyrodiil has now become a 6-7 month Sorcerer celebration event.
Add in healing outside of group with no Vicious Death or Balorgh, and you get mass faction stacking, as outnumbering your opponent is one of the only ways you can succeed now and increased lag.
With all these vast changes and numerous questions, ZOS decided to hide a massive piece of news buried on a 34-page forum post. If this doesn't lead to distrust and lack of faith in the direction of this game, I don't know what will.
And you would rather go back to 50k health wardens dominating cyrodiil with 4 procs, or 100k hp block tank necros that can some how kill people by holding block (which you literally cannot avoid because will be in your face as you land your aoe abilities on other ppl)?
You want to go back to a meta that was dominated by stamdens and stamcros?
Enabling non-damage procs while disabling mythic items and damage procs will put the game into the best balance position on average. Players will have high build variety, class and spec balance will be closer compared to what we have now with no-procs at all, and the pre-proc crimson syvarra meta wont exist. This is the best option we have of all of those presented. The game is near unplayable for certain specs now unless you wanna build to never die and kill no one.
VaranisArano wrote: »This reminds me very strongly of the faction-locked campaign argument in which, when it seemed very unlikely to happen, the proponents of faction locks kept debating in favor of it, while many of it's opponents largely let it slide because "surely ZOS won't indulge them, right?"
But then ZOS did, and though faction lock opponents came out of the woodwork to complain about it, it was too late.
StaticWave wrote: »forzajuve212 wrote: »I'll just leave this here
I'm sure all of you smart people who think this is a good change, will have no problem figuring out who these stats belong to.
This is the major problem with the proposed 6-7 months of the same no-"proc" sets. We're not upset because we can't go back to old Cyrodiil with vateshran syvarra and crimson. We're upset because they decided to remove all non-problematic procs that added build variety and balance between the different specs, such as monster helms and non-damage proc sets (burning spellweave, clever alch, etc.). When you remove all other sets other than a select few stat-based ones, the lack of balance between the classes and specs becomes clear.
Mag sorc was the only spec that could build pure stat-based as a meta best in slot build and is now overperforming spectacularly. I don't think anyone can look at the stats above and say that's balanced.
With major evasion (20% reduced damage from AOEs, now a double major protection with the nerf to major protection to 10%, a major death blow to mag classes such as mag dk, mag templar, and mag warden), dark deal for near unlimited sustain, dodge roll, major and minor expedition, streak, and a burst combo ability (crystal weapon) with little to no visual or audio queue, its no wonder that the rest of the game that isn't running mag sorc is running stam sorc. The ability to be untargetable on cooldown (through high movement speed, streak, and dodge roll) and have strong sustain, damage and mitigation (major evasion + dodge roll) puts stamina sorcs a step below mag sorc but well above every other spec in the game, stam or mag. With this, we are now stuck with a lack of build variety and dull combat, as Cyrodiil has now become a 6-7 month Sorcerer celebration event.
Add in healing outside of group with no Vicious Death or Balorgh, and you get mass faction stacking, as outnumbering your opponent is one of the only ways you can succeed now and increased lag.
With all these vast changes and numerous questions, ZOS decided to hide a massive piece of news buried on a 34-page forum post. If this doesn't lead to distrust and lack of faith in the direction of this game, I don't know what will.
And you would rather go back to 50k health wardens dominating cyrodiil with 4 procs, or 100k hp block tank necros that can some how kill people by holding block (which you literally cannot avoid because will be in your face as you land your aoe abilities on other ppl)?
You want to go back to a meta that was dominated by stamdens and stamcros?
Yes, because 50k health wardens are a fallacy. The wardens that built 30k - 40k health were equally matched by every other class that could run the same thing as them and compete. And the harbinger tanks served a purpose punishing people for mindlessly zerging, and really were just a niche build. Which is why only select few bothered to really stick with it. This feels like a Strawman argument.
In this new environment, Wardens can still function with overkill amount of health. They don't do as much burst anymore, but they can still pressure and benefit off of their heal. Every other stam class tho, has to go medium armor for damage. So we went from malacath heavy builds being equally shared, to now only 1 single class being dominant with that build concept.
Stat-based balance is a bygone era. The game is so different then during the times that stat was a thing. The balance direction taking into account all these new sets + the advent of CP power creep have all contributed to it.
And now, even bad players are difficult to kill because the "theorycraft" is utterly homogenized. It is impossible to build "bad" with only a dozen sets, unless you -deliberately- build bad with direct intent. Every average joe has powerful self-healing, and every average joe does a lot of damage. This is not a buff to solo. Stacked smallscale groups can probably have some fun in this but even that is cheap in the long run. Most people just run faction-stacked now, and while it is refreshing that the ridiculous survivabilty of most ballgroups have plummeted, we have also lost their VD dmg dumps. which punished people for faction stacking.
Why has lag truly become more apparent? It is not because stat-only produce more stress. It is not because "oh they turned cross healing back on" It goes deeper under the hood. The reality is that there is no longer any real way to punish faction stacks in this environment. Which is one of the main reasons stuff like Vicious Death got conceptualized in the first place. The vast majority of players engaging in zerg v zerg fights, are no longer -reliably- dying. Because crossheals or not, everyone is stat-based, therefore everyone has strong self-healing. Because one's main source for self-healing has always been raw stat. Raw stat homogeny, no procs to add dmg pressure, no vicious death for the zerg on zerg fights. This has produced a bland and painful Cyrodiil as the server stresses trying to make the gears turn and everyone is faction stacked and just mindlessly zerging all while chanting "omg this is so skill, no more carried proc sets, the people we zerg down die hurhurrrrr skill."
StaticWave wrote: »forzajuve212 wrote: »I'll just leave this here
I'm sure all of you smart people who think this is a good change, will have no problem figuring out who these stats belong to.
This is the major problem with the proposed 6-7 months of the same no-"proc" sets. We're not upset because we can't go back to old Cyrodiil with vateshran syvarra and crimson. We're upset because they decided to remove all non-problematic procs that added build variety and balance between the different specs, such as monster helms and non-damage proc sets (burning spellweave, clever alch, etc.). When you remove all other sets other than a select few stat-based ones, the lack of balance between the classes and specs becomes clear.
Mag sorc was the only spec that could build pure stat-based as a meta best in slot build and is now overperforming spectacularly. I don't think anyone can look at the stats above and say that's balanced.
With major evasion (20% reduced damage from AOEs, now a double major protection with the nerf to major protection to 10%, a major death blow to mag classes such as mag dk, mag templar, and mag warden), dark deal for near unlimited sustain, dodge roll, major and minor expedition, streak, and a burst combo ability (crystal weapon) with little to no visual or audio queue, its no wonder that the rest of the game that isn't running mag sorc is running stam sorc. The ability to be untargetable on cooldown (through high movement speed, streak, and dodge roll) and have strong sustain, damage and mitigation (major evasion + dodge roll) puts stamina sorcs a step below mag sorc but well above every other spec in the game, stam or mag. With this, we are now stuck with a lack of build variety and dull combat, as Cyrodiil has now become a 6-7 month Sorcerer celebration event.
Add in healing outside of group with no Vicious Death or Balorgh, and you get mass faction stacking, as outnumbering your opponent is one of the only ways you can succeed now and increased lag.
With all these vast changes and numerous questions, ZOS decided to hide a massive piece of news buried on a 34-page forum post. If this doesn't lead to distrust and lack of faith in the direction of this game, I don't know what will.
And you would rather go back to 50k health wardens dominating cyrodiil with 4 procs, or 100k hp block tank necros that can some how kill people by holding block (which you literally cannot avoid because will be in your face as you land your aoe abilities on other ppl)?
You want to go back to a meta that was dominated by stamdens and stamcros?
[...]
And now, even bad players are difficult to kill because the "theorycraft" is utterly homogenized. It is impossible to build "bad" with only a dozen sets, unless you -deliberately- build bad with direct intent. Every average joe has powerful self-healing, and every average joe does a lot of damage. This is not a buff to solo. Stacked smallscale groups can probably have some fun in this but even that is cheap in the long run. Most people just run faction-stacked now, and while it is refreshing that the ridiculous survivabilty of most ballgroups have plummeted, we have also lost their VD dmg dumps. which punished people for faction stacking.
[...]
SuggestionsFrom what I've seen, it was a huge performance boost when it was disabled. I remember there being a boost to performance outside of Prime Time Greyhost. Overall, this was a good change. Why re-enable it when the Tests are to boost Cyrodiil performance?
- Remove Cross-Healing.
I'm surprised to see you advocating for different rulesets for players in the same fight. Unless you're asking to not be allowed to heal or be healed by your boys? Or for grouping itself to be disabled? Self-heals only for everybody, 600 armies of one.
YandereGirlfriend wrote: »I am giving feedback in the only form that ZOS understands:
- Cancelling my 2.5 year-long subscription
- Banishing any thought of pre-ordering Blackwood (and likely any thought of buying it at all since all of its content is now completely irrelevant to me)
- No more Crown Store purchases
- Looking for an alternative game to play for six months - and potentially longer if they extend the ban
Someone will surely say: "But you're only one player, you won't change anything" and they're probably right.
But you can only control what you can control and I can control that much.
SuggestionsFrom what I've seen, it was a huge performance boost when it was disabled. I remember there being a boost to performance outside of Prime Time Greyhost. Overall, this was a good change. Why re-enable it when the Tests are to boost Cyrodiil performance?
- Remove Cross-Healing.
I'm surprised to see you advocating for different rulesets for players in the same fight. Unless you're asking to not be allowed to heal or be healed by your boys? Or for grouping itself to be disabled? Self-heals only for everybody, 600 armies of one.
They had it previously disabled. It's not "600 Armies of One." Keep group healing but disable Cross-Healing. They removed Cross-Healing before cause they stated that it had an impact on Performance. What else do you want? That's ignorant to state it as "600 Armies of One if that was the case and that's not something I'd say lol. I'm talking about Cross-Healing Specifically. Keep the group heals, it'd be really bad to take those away.