brianlcox2009b14_ESO wrote: »probably a driving force for ZoS is using this no proc test extension as a scapegoat to get out of PvP balancing
Why is it every time zos says that a test had no positive results on performance, theres always a ton of you that claim later on that they said it did, first it was aoe, then it was cross healing, now its "procs". Next itll be idk "2h weapons cause lag" or "streak causes lag"
Then theres the whole part where zos decides to keep changes that had no positive results on performance that makes it seem like they just want to kill cyrodiil anyways
1. We have been lied to. We were told this is a test for performance and submitted feedback accordingly. Not at any point have we been told that this is a "gameplay balance" test. We have been tricked!
NotTaylorSwift wrote: »Why is it every time zos says that a test had no positive results on performance, theres always a ton of you that claim later on that they said it did, first it was aoe, then it was cross healing, now its "procs". Next itll be idk "2h weapons cause lag" or "streak causes lag"
Then theres the whole part where zos decides to keep changes that had no positive results on performance that makes it seem like they just want to kill cyrodiil anyways
The only aoe test that improved performance was the very first one but the game was unplayable anyway. Ofc it was better performance when they just made artificial lag via 3 second cooldown. Thats how long it takes to get skills out now. And most abilities were affected anyway. Other aoe tests lag was awful still.
I dont know if cross healing directly affected the lag but faction stacking, at least, was nowhere near as bad as it was before the test and now. Faction stack = lag. Simple. Also zergs dont die as fast anymore cos everyone can heal everyone so fights with 40 people on both sides last forever. Literally 90% of players on each faction just run together from one keep to the next. Its stupid But imo cross healing being disabled definitely improved performance. It is clear to see based on just how bad it is right now at prime time. It is completely unplayable everyday and the lag doesnt even die down until midnight. There is even noticeable lag in the day time outside of prime now... it is worse than before the test.
This is just a repeat of the cross healing. Zos listens to vocal minority. The people that didnt like the cross healing being disabled came and relentlessly complained on the forums. So zos reenables it. No one even mentioned it in game. People just played the game. Most people didnt mind it from what I could see in game. The only ones that did are here talking on the forums. I would bet that the majority of players dont even use the forums. Now minority comes to say how much they love no proc cyrodiil so zos says "oh great lets keep it that way!". I can guarantee like 100% of players didnt realise every single set apart from 18 were considered "proc sets" I mean who was going around complaining about seducer or battlefield acrobat? Not 1 person
YandereGirlfriend wrote: »I am giving feedback in the only form that ZOS understands:
- Cancelling my 2.5 year-long subscription
- Banishing any thought of pre-ordering Blackwood (and likely any thought of buying it at all since all of its content is now completely irrelevant to me)
- No more Crown Store purchases
- Looking for an alternative game to play for six months - and potentially longer if they extend the ban
Someone will surely say: "But you're only one player, you won't change anything" and they're probably right.
But you can only control what you can control and I can control that much.
StaticWave wrote: »100k hp block tank necros that can some how kill people by holding block (which you literally cannot avoid because will be in your face as you land your aoe abilities on other ppl)?
NotTaylorSwift wrote: »Why is it every time zos says that a test had no positive results on performance, theres always a ton of you that claim later on that they said it did, first it was aoe, then it was cross healing, now its "procs". Next itll be idk "2h weapons cause lag" or "streak causes lag"
Then theres the whole part where zos decides to keep changes that had no positive results on performance that makes it seem like they just want to kill cyrodiil anyways
The only aoe test that improved performance was the very first one but the game was unplayable anyway. Ofc it was better performance when they just made artificial lag via 3 second cooldown. Thats how long it takes to get skills out now. And most abilities were affected anyway. Other aoe tests lag was awful still.
I dont know if cross healing directly affected the lag but faction stacking, at least, was nowhere near as bad as it was before the test and now. Faction stack = lag. Simple. Also zergs dont die as fast anymore cos everyone can heal everyone so fights with 40 people on both sides last forever. Literally 90% of players on each faction just run together from one keep to the next. Its stupid But imo cross healing being disabled definitely improved performance. It is clear to see based on just how bad it is right now at prime time. It is completely unplayable everyday and the lag doesnt even die down until midnight. There is even noticeable lag in the day time outside of prime now... it is worse than before the test.
This is just a repeat of the cross healing. Zos listens to vocal minority. The people that didnt like the cross healing being disabled came and relentlessly complained on the forums. So zos reenables it. No one even mentioned it in game. People just played the game. Most people didnt mind it from what I could see in game. The only ones that did are here talking on the forums. I would bet that the majority of players dont even use the forums. Now minority comes to say how much they love no proc cyrodiil so zos says "oh great lets keep it that way!". I can guarantee like 100% of players didnt realise every single set apart from 18 were considered "proc sets" I mean who was going around complaining about seducer or battlefield acrobat? Not 1 person
I play on ps4 so i havent been part of the tests, i just started usinng the forums recently to keep an eye on the pts notes and know whats coming. This is just dumb though. Everyone yelling for nerfs because they apparently cant see the aoe from crimson going off and dodge it lol, and now i have to change all my sets on 6 characters. Glad i didnt buy more character slots like i planned too. No reason to buy the expansion either
Why has lag truly become more apparent? It is not because stat-only produce more stress. It is not because "oh they turned cross healing back on" It goes deeper under the hood. The reality is that there is no longer any real way to punish faction stacks in this environment. Which is one of the main reasons stuff like Vicious Death got conceptualized in the first place. The vast majority of players engaging in zerg v zerg fights, are no longer -reliably- dying. Because crossheals or not, everyone is stat-based, therefore everyone has strong self-healing. Because one's main source for self-healing has always been raw stat. Raw stat homogeny, no procs to add dmg pressure, no vicious death for the zerg on zerg fights. This has produced a bland and painful Cyrodiil as the server stresses trying to make the gears turn and everyone is faction stacked and just mindlessly zerging all while chanting "omg this is so skill, no more carried proc sets, the people we zerg down die hurhurrrrr skill."
Dr_Ganknstein wrote: »YandereGirlfriend wrote: »I am giving feedback in the only form that ZOS understands:
- Cancelling my 2.5 year-long subscription
- Banishing any thought of pre-ordering Blackwood (and likely any thought of buying it at all since all of its content is now completely irrelevant to me)
- No more Crown Store purchases
- Looking for an alternative game to play for six months - and potentially longer if they extend the ban
Someone will surely say: "But you're only one player, you won't change anything" and they're probably right.
But you can only control what you can control and I can control that much.
Already canceled my subscription and I've played since beta.. No point in it anymore. I already got the gear that's listed so no need for a craft bag. I may log on to play with friends once in a while but I'm already looking into other games. Maybe I will re-sub in Q3 when they figure things out. Until then no more of my $ will be going to them. I'm upset because I pre-ordered Blackwood for no reason now.
SuggestionsFrom what I've seen, it was a huge performance boost when it was disabled. I remember there being a boost to performance outside of Prime Time Greyhost. Overall, this was a good change. Why re-enable it when the Tests are to boost Cyrodiil performance?
- Remove Cross-Healing.
I'm surprised to see you advocating for different rulesets for players in the same fight. Unless you're asking to not be allowed to heal or be healed by your boys? Or for grouping itself to be disabled? Self-heals only for everybody, 600 armies of one.
They had it previously disabled. It's not "600 Armies of One." Keep group healing but disable Cross-Healing. They removed Cross-Healing before cause they stated that it had an impact on Performance. What else do you want? That's ignorant to state it as "600 Armies of One if that was the case and that's not something I'd say lol. I'm talking about Cross-Healing Specifically. Keep the group heals, it'd be really bad to take those away.
Yeah they did, I was there. It didn't improve performance. Even they don't think it improved performance.
I want nothing, I'm sincerely surprised to see you ask for an extra advantage in PVP. Which is what you get when your merry band gets to keep healing and buffing each other (it'd be really bad to take those away) and the people you're fighting do not.
Everybody can heal and buff allies, or nobody. That's a level playing field.
[Extra snark redacted, I give up.]
Dr_Ganknstein wrote: »YandereGirlfriend wrote: »I am giving feedback in the only form that ZOS understands:
- Cancelling my 2.5 year-long subscription
- Banishing any thought of pre-ordering Blackwood (and likely any thought of buying it at all since all of its content is now completely irrelevant to me)
- No more Crown Store purchases
- Looking for an alternative game to play for six months - and potentially longer if they extend the ban
Someone will surely say: "But you're only one player, you won't change anything" and they're probably right.
But you can only control what you can control and I can control that much.
Already canceled my subscription and I've played since beta.. No point in it anymore. I already got the gear that's listed so no need for a craft bag. I may log on to play with friends once in a while but I'm already looking into other games. Maybe I will re-sub in Q3 when they figure things out. Until then no more of my $ will be going to them. I'm upset because I pre-ordered Blackwood for no reason now.
Ill miss your videos. I hope you still make some content during this break
Urzigurumash wrote: »StaticWave wrote: »100k hp block tank necros that can some how kill people by holding block (which you literally cannot avoid because will be in your face as you land your aoe abilities on other ppl)?
Slot a single target DoT and identify the tank rather than spamming AoE Direct Damage and finding out how you died by reading your recap. But yeah, procs and skilled gameplay can't co-exist, so never mind
Let tanks be tanks they said, but then they hated the thing that made tanks into something that mattered
And then peace finally came to Cyrodiil
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
StaticWave wrote: »You can see who the tank is by looking at his health bar.. The problem is a tank who zergs you down will relentlessly follow the zerg and get in your face, and there's nothing you can do about it. You can't really kill the tank because you risk killing yourself when he holds block with harbinger. You can't really make the tank leave either. The only option left is to run away from the fight, which you have to do anyways as there is a zerg chasing you. There is no counter play for that other than to run from the fight.
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.