The no procs has been very popular with people including myself and a lot of old players/people who quit have come back to the game as no procs makes the game significantly more balanced. I think it is a good that they are keeping no procs going, imagine having to use skills in PvP to do damage and heal so many people have got used to their armor doing it for them. Plus they are going to change the coding of gear such as Seducer to work in Cyro, so there will be more build diversity soon!
where did you read that they said they would be changing the coding to make seducer work?
ZOS_GinaBruno wrote: »Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort.
SshadowSscale wrote: »The no procs has been very popular with people including myself and a lot of old players/people who quit have come back to the game as no procs makes the game significantly more balanced. I think it is a good that they are keeping no procs going, imagine having to use skills in PvP to do damage and heal so many people have got used to their armor doing it for them. Plus they are going to change the coding of gear such as Seducer to work in Cyro, so there will be more build diversity soon!
where did you read that they said they would be changing the coding to make seducer work?
Read Gina's post again She said they will be working on their coding TO ALLOW MORE FLEXIBLE RULE SET REGARDING PROCS wich will be ready at Q3...... seriously you people need to learn to actually read and not just have a knee jerk reaction
Demonhunter wrote: »The no procs has been very popular with people including myself and a lot of old players/people who quit have come back to the game as no procs makes the game significantly more balanced. I think it is a good that they are keeping no procs going, imagine having to use skills in PvP to do damage and heal so many people have got used to their armor doing it for them. Plus they are going to change the coding of gear such as Seducer to work in Cyro, so there will be more build diversity soon!
You realize most mmorpg's including the classic WoW back when it was very popular used proc sets. All of a sudden people are happy cause their able to survive longer with mediocre sets. I mean is it really skill or just being in a group that's carrying you? I fail to see using proc sets removes skill, just make the proc sets work on a combo move instead of auto conditions. That way you have to work at it so that your proc set triggers instead of a chance of triggering. Or a way to build up combo points and releasing it at the right moment.
guys where can I find a complete and comprehensive list of what sets are actually available? I'm not too keen on reading 32 pages to identify each individual change. Thank you!!
guys where can I find a complete and comprehensive list of what sets are actually available? I'm not too keen on reading 32 pages to identify each individual change. Thank you!!
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
Artorias24 wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
While i like this i also would like some sets to be added to the working ones. Sets that are a "proc" but only buff your stats. Like Clever Alchemist, Bloodspawn, Balorgh, Stuhn. Sets where their intention is to just deal damage/heal by its own arent healthy for the game indeed. But sets that just buff your stats on its "proc" could be enabled again? Also since you mentioned it doesnt have any big impact on performance.
Sanguinor2 wrote: »
Sanguinor2 wrote: »
it's incomplete: missing Trainee for example
Sanguinor2 wrote: »
it's incomplete: missing Trainee for example
No 2 on the list.
The list really is that short.
bluehomeos wrote: »Seriously???This is really lazy solution... Cyro will be horribly boring
Master_Kas wrote: »Well I guess this shows who were CARRIED by gear all along heh ... These guys PRETEND they're pvp players and cry because some gear isn't available.
Cyrodiil is till there, all the objectives, all the players ... everything is there but some gear. And what happens ? Yep it's like stepping in a maternity : hundreds of newborns crying on top of their lungs.
This is sad to see
Let me guess, you main a magsorc?
bluehomeos wrote: »Seriously???This is really lazy solution... Cyro will be horribly boring
bluehomeos wrote: »Seriously???This is really lazy solution... Cyro will be horribly boring
Seriously? What's boring is one light attack 15 animations and 5 attacks in a death recap.
The change the opposite of boring.
I do support stat proc sets but damage proc flashy OP unicorn fire bombs firing out of your armpits yeah they can do one
bluehomeos wrote: »Seriously???This is really lazy solution... Cyro will be horribly boring
Seriously? What's boring is one light attack 15 animations and 5 attacks in a death recap.
The change the opposite of boring.
I do support stat proc sets but damage proc flashy OP unicorn fire bombs firing out of your armpits yeah they can do one
It is quite selfish afterall. I did not used these proc sets, even hated them sometimes, but i rather fight and deal with them than limiting the variety of builds to a small number, killing theorycrafting completly.
If you cannot deal with a player using proc sets, you probably not as good in pvp as you think about yourself. Sometimes it can get you, but based on personal experience, the most dangerious players always fought without these proc sets.
Some player really should tune down their ego a bit and thinking a bit outside of the box...
bluehomeos wrote: »Seriously???This is really lazy solution... Cyro will be horribly boring
Seriously? What's boring is one light attack 15 animations and 5 attacks in a death recap.
The change the opposite of boring.
I do support stat proc sets but damage proc flashy OP unicorn fire bombs firing out of your armpits yeah they can do one
bluehomeos wrote: »Seriously???This is really lazy solution... Cyro will be horribly boring
Seriously? What's boring is one light attack 15 animations and 5 attacks in a death recap.
The change the opposite of boring.
I do support stat proc sets but damage proc flashy OP unicorn fire bombs firing out of your armpits yeah they can do one
similar thinking to mine. I don't even mind damage procs or ultra defensive ones but not as they are now. Sadly the recent meta has pushed towards unkillable tanks that dish out an awful lot of damage just because they are using certain sets.....jump around, light attack and press 1 button: procs will do the job!
I'd be more than happy to use and fight with proc sets on but they would have to be seriously tuned down!!!
@Szende sadly the variety went out of the window quite quickly.
Most Stam players use Syvarra + Crimson or will stick to Unleashed + Merciless...if they are innovative they will use sheer venom instead
Mag wise...how many Zaan + Vat Staff are we fighting in BG?
Interesting. I assumed Mighty Chudan and Slimecraw would work. Neither set procs as a condition of anything other than simply being equipped. Are you making ALL Monster sets irrelevant? Or was this an oversight as well? @ZOS_GinaBruno @ZOS_BrianWheeler
bluehomeos wrote: »Seriously???This is really lazy solution... Cyro will be horribly boring
Seriously? What's boring is one light attack 15 animations and 5 attacks in a death recap.
The change the opposite of boring.
I do support stat proc sets but damage proc flashy OP unicorn fire bombs firing out of your armpits yeah they can do one
It is quite selfish afterall. I did not used these proc sets, even hated them sometimes, but i rather fight and deal with them than limiting the variety of builds to a small number, killing theorycrafting completly.
If you cannot deal with a player using proc sets, you probably not as good in pvp as you think about yourself. Sometimes it can get you, but based on personal experience, the most dangerious players always fought without these proc sets.
Some player really should tune down their ego a bit and thinking a bit outside of the box...
VaranisArano wrote: »This reminds me very strongly of the faction-locked campaign argument in which, when it seemed very unlikely to happen, the proponents of faction locks kept debating in favor of it, while many of it's opponents largely let it slide because "surely ZOS won't indulge them, right?"
But then ZOS did, and though faction lock opponents came out of the woodwork to complain about it, it was too late.
Let's not pretend there haven't been years of debaters saying "ZOS should remove proc sets," or "PVP should be about skill", or even "ZOS should limit the sets in Cyrodiil to help balance!" That's been a fairly consistent, recurring strain in PVP discussions and it's not that surprising that without consistent, vocal opposition that the Devs decided to give it a try.
Then add on the several forum threads of positive feedback for no-proc gameplay, and it's pretty clear that most of the feedback ZOS got was positive. Of course the people who don't like the change are complaining now, but in all likelihood, it'll be Q3 before their feedback gets put into effect.
I also hear some ragging on the minority of forum goers who polled in favor of no-proc sets. Have you considered that some people learned their lesson from the faction lock debate? if you want ZOS to take your side, you've got to advocate for it consistently. You can't just not say anything and expect ZOS to go out of their way to poll you. Really? Since when have they ever polled their PVP playerbase over sweeping changes to see if we like the current meta? If you don't like a proposed change, say something when it comes up on the forums, not just after ZOS has announced it! ZOS may not listen, but at least they heard you before the changes were locked in to the next update.
Otherwise, you end up like many opponents of the faction lock: looking on with dismay as ZOS listens to the fans who did consistently advocate for their desired change instead of what you believe to be a "silent majority" who oppose it.