Add a NO PROC SET CAMPAIGN to Cyrodiil

marius_buys
marius_buys
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Let the players vote with their feet, add a NO-PROC SET campaign to Cyrodiil

Cyrodiil - Which do you prefer? Player skills vs skills, sets vs sets, simple and fair or complex and build based with a high skill level?
Skill based playability aside, does a no-proc campaign not improve health desyncs caused by computational latency created by the massive conditional checks of proc based sets?

Would you like to see ZOS introduce another campaign to CP & NO CP Cyrodiil? yay or nay?
Edited by marius_buys on June 18, 2021 8:02AM

Add a NO PROC SET CAMPAIGN to Cyrodiil 345 votes

NO - Do not add a NO-PROC SET CAMPAIGN to Cyrodiil
20%
Gilvothvailjohn_ESONordJitsuArctosCethlennVirtualElizabethlolo_01b16_ESOIzanagi.Xiiib16_ESOCyrdemaceb17_ESOJames-WaynekojouDr_GanknsteinSheridancopitoLord_Hevkargen27TequilaFireParasaurolophusLumsdenmlBrrrofskiMikeSkyrim333 70 votes
YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
73%
KikazaruMojmirBelegnolegameswithaspoonWuffyCeruleiThrabenGigasaxIruil_ESOZigoSidPygmyOwlleetacakesb16_ESOAllPlayAndNoWorkTheForFeeFNeillMcAttackDTStormfoxbronskizariaNurtharikjaTigorGuizan 255 votes
OTHER - I will elaborate in the comments
5%
Thorntonguessewallb14_ESOforzajuve212WolfpawGoregrinderVaranaWaffennachtMastery404laksikusvamp_emilyTommy_The_GunEmmagoldmanOakenaxeJayrooSillyGTAscarlRaharAyaDarkrbfrgspPirateShaped 20 votes
  • seecodenotgames
    seecodenotgames
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    I was playing last night and everyone was complaining that half their skills weren't firing. Adding an option of no proc will be good for those who don't like them, but I doubt it will make much difference to the regular campaigns in terms of performance.
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  • laksikus
    laksikus
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    OTHER - I will elaborate in the comments
    I didnt see a difference. Ping was still at 150.
    Didnt feel different to proc set cyro
    Apart from that i felt like a god cos i could suddenly 1vx multiple high ranked enemies
  • marius_buys
    marius_buys
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    I was playing last night and everyone was complaining that half their skills weren't firing. Adding an option of no proc will be good for those who don't like them, but I doubt it will make much difference to the regular campaigns in terms of performance.

    But players will migrate and vote with their feet yes? :)
  • olsborg
    olsborg
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    Cyrodiil was very enjoyable last night. Not just cause lagg was somewhat better, but pvp had no proccs.

    PC EU
    PvP only
  • gatekeeper13
    gatekeeper13
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    Since the test started, PVP looks way more balanced. No more unkillable players, no more infinite resources, no more 1-shot dmg. PVP based on skill, not on carry sets.

    Those who want to play PvS (Players vs Sets) have enough campaigns to play.

    Give us one without carry-sets.
  • UrbanMonk
    UrbanMonk
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    I did enjoy the PvP last night in noCP and my observations were:

    1. Lag/ skill/ Bar swap delay was still present but the whole experience was slightly better.

    2. Ball Groups that me and my comrades @Unified_Gaming @oscarovegren encountered, we were able to stand against them and even wipe them off, ofc sometimes with help a few solo players around. These groups are not invincible anymore.

    3. No Procs was a great experience because now you only had to worry about your skills vs skill of your opponents. We had some really good 3v3/4/5/6.... fights. Sometimes we won sometimes not. But over all really good experience.

    4. And last but no least, Tank meta was almost no existent. Occasionally you'd come across some tanky character but they were very rare.

    There was one drawback also to the whole experience though. The amount of sets allowed is way too limited. In my opinion sets with stats even with an ability check should be allowed. But some sets need to be carefully examined such as Allesian and a few others so that we don't have the same problem of tank meta again.

    My 2 cents..
    Edited by UrbanMonk on February 16, 2021 11:55AM
    Urban.Monk

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  • techyeshic
    techyeshic
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    I'm thinking having the option would fracture the group I run with. Some would want diversity in builds if the no procs campaign include all it includes now. Some really just like their procs as it gives them a little bit more of a chance. I however; would be in the no procs campaign and use whatever I have to, and accept lag however it would happen.
  • Grandchamp1989
    Grandchamp1989
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    Let the players vote with their feet, add a NO-PROC SET campaign to Cyrodiil

    Leave proc sets in IC but the sheer playability of Cyrodiil last night was an absolute pleasure and a throwback to days of old when you could land your hits without lag.
    I propose ZOS ads this as a campaign to BG, CP & NO CP Cyrodiil.

    Do it - but why stop there? Add it to Imperial city and BG aswell.
  • Asardes
    Asardes
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    It can be an interesting option. It certainly feels better without offensive or healing proc sets. But performance wasn't noticeably better from what I've seen, but only the developers have access to the relevant server KPIs and variables.

    If we're talking strictly about combat balance, offensive and healing proc sets should scale the same way as player skills:
    - Skoria, Grothdarr, Wrath of Elements and other sets that do magical or elemental damage on spell power = spell damage + maximum magicka/10.5
    - Selene, Velidreth, Frenzied Momentum, Stinging Slashes and other sets that do physical, poison, disease or bleed damage on weapon power = weapon damage + maximum stamina/10.5
    - Bogdan the Nighflame, Earthgore, Malubeth and other sets that heal on the highest of the above

    Maximum damage or healing should scale on what the tooltip is now, at values of around 7-8K spell/weapon power, but should be far lower for lower stats. The fixed tooltip we have now is totally unbalanced because someone can be in heavy armor with 40k HP with Malacath's Band of Brutality equipped, and still do a lot of damage almost exclusively from proc sets. This kind of tank build has no disadvantages, which shouldn't be the case in a healthy game balance.

    It wouldn't even be the first time. For example the Roar of Alkosh set does have this kind of scaling on PTS ATM, meaning the damage and debuff scale off your weapon damage and the latter caps of at 3k for 3k weapon damage.
    Edited by Asardes on February 16, 2021 12:10PM
    Beta tester since February 2014, played ESO-TU October 2015 - August 2022, currently on an extended break
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  • phairdon
    phairdon
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    PvP only armor with no set bonuses/procs. Likes the idea, for all campaigns.
    Your immersion is breaking my entitlement. Buff Sorc's. Darkshroud the cremator Death by furRubeus BlackFluffy knight BladesThe Fat PantherPsijic Fungal SausageFlesheater the VileCaspian Rafferty FernsbyArchfiend Warlock PiersThe Black BishopEvil Wizard Lizard (EU)Neberra Vestige Fajeon (EU)Salanis Deathstick (EU)Blood Mage Alchemist (EU)
  • Jeffrey530
    Jeffrey530
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    Add one esp for bg please
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    NO - Do not add a NO-PROC SET CAMPAIGN to Cyrodiil
    No they are part of the game and as valid as any oter set and should be treated as such

    Instead make them all scape with your stat kind of line alkosh on pts rigth now
    Edited by Dark_Lord_Kuro on February 16, 2021 12:43PM
  • Tommy_The_Gun
    Tommy_The_Gun
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    OTHER - I will elaborate in the comments
    Without dmg dealing proc sets, gameplay is way "healthier". Ball groups are no longer invincible and (just like every one else) they need to be careful what they are doing. Smaller groups and even a bunch of solo players can actually stand a chance (if they are at least half decent). Overall, game seems to be way more balanced. There is a noticable performance improvement, but imho not good enough (server kicks still occur if you approach big fight).

    I could potentially add some sets to the list (like sets that give permanent buffs) as those are not "proc" proc sets, but because of how they are coded those have a condition check.
  • oscarovegren
    oscarovegren
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    YES YES YES!
  • Jayroo
    Jayroo
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    OTHER - I will elaborate in the comments
    remove proc sets from pvp period
  • Grianasteri
    Grianasteri
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    NO - Do not add a NO-PROC SET CAMPAIGN to Cyrodiil
    Can we add a campaign where 1vX isnt possible as well?

    How about one where all sets are proc sets only?

    Can we have a campaign where no sets are allowed?

    What about one where no skills are allowed either?
  • techyeshic
    techyeshic
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil

    How about one where all sets are proc sets only?

    What about one where no skills are allowed either?

    You listed this twice.
  • caperb
    caperb
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    CP enabled, faction UNlocked please :smile:
  • Crom_CCCXVI
    Crom_CCCXVI
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    NO - Do not add a NO-PROC SET CAMPAIGN to Cyrodiil
    NERF, NERF, NERF-- Who has actually died to a proc set this week? I've died to ball groups all spamming Sap Essence or Impulse, mostly because they are too effective now since Stuns, immobilizes, slows were all nerfed a while back--- or I've died to groups of 35k health werewolves who even if you combo them for 25k, they are like a howl away from full health
    I am more inclined to think performance stinks because people aren't dying enough, not the opposite-- We have lost almost any set that has an identity (damage anyway)... Now it's, 1 max resource, 1 dmg, 1 crit or pen, and then +350dmg to whatever.... My game is to find ways to kill whatever the Meta is, not copy it... and it seems whenever something works it gets nerfed.--- My options now are run with a group on a really, really, really survivable toon and fight a battle to see who resources who first........ That is boring to me, so I have been messing with Torugs, Winterborn, Ice Furnace, Valashon Calaarun, Skoria, Grothdar- even on a pure damage build, players are more survivable now, than I can remember since launch.---- I keep thinking of Destiny, which Destiny 1 was fun... yes a few things were always over powered, it was never balanced, etc, etc.... they fixed it with Destiny 2, a bunch of guns that all felt the same, classes that were underwhelming, but it was balanced.... and it wasn't near as fun as the first---- that seems to be where this game is headed


  • Wing
    Wing
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    would love to see this no proc in CP 2.0
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
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  • Rungar
    Rungar
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    all this does is give organized groups a major advantage, while making it boring for the majority of people.

    My feeling is that people want proc sets gone because they stopped winning at some point against ordinary players and whenever that happens we start getting "skill" arguments.

    we do know that that whenever the skill argument is used the game usually suffers for it.
    It's 0.0666 of a second to midnight.

    Rungar's Mystical Emporium
  • finehair
    finehair
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    Some people consider health stacking on proc build and blocking is a skilled gameplay and i can't even
    Zos giving you a chance to show off your own skill and not the proc damage of your builds so less talking more raiding
  • techyeshic
    techyeshic
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    Rungar wrote: »
    all this does is give organized groups a major advantage, while making it boring for the majority of people.

    My feeling is that people want proc sets gone because they stopped winning at some point against ordinary players and whenever that happens we start getting "skill" arguments.

    we do know that that whenever the skill argument is used the game usually suffers for it.

    Not sure what ordinary players are but equipping a set being the difference maker between players is the definition of OP. It's not like it's limited to just "ordinary" players.

    I've actually found ball groups a lot easier to deal with myself and my group, than when they also had access to procs. VD, auto heals, cleanses, and immunity may be part of why they were so strong.

    At least someone can play a style they want and "git gud" without procs. With procs, its more "forget your style. Get x skills, y sets, and do this."
  • Varana
    Varana
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    OTHER - I will elaborate in the comments
    Only if they significantly reduce what counts as "proc", and extend the sets that work.

    Sets providing a buff all the time, are not "proc sets". They're incompetent coding.
    Even sets like "when above 50% health, do X; when below 50% health, do Y" should be allowed.
  • Goregrinder
    Goregrinder
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    OTHER - I will elaborate in the comments
    Proc sets seem overtuned because there is no direct counter. When we had the Dot meta in scalebreaker, the counter was running purge abilities on your setup. Shield stacking the counter was oblivion damage. The counter to players stacking 3k+ crit resistance is malacath's band. The original counter to Proc sets was that they had "a chance" to fire off, so you could not consistently build around them. But since they removed that, they have not added another direct counter as a replacement.

    They just need to do something like have Oblivion damage glyphs (or something) add a new status effect like defile, or off balance, that prevents procs from firing for 4 seconds. Then you could time your burst windows within that status effect window, and know that crimson or whatever proc they have won't fire off. People can still run proc builds as they will still work and be viable, but other players can run a direct counter to them of they should choose.

    So if players need to run training wheels so they can learn how to PVP, they can. But they will be open to people running counters against them.
  • TequilaFire
    TequilaFire
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    NO - Do not add a NO-PROC SET CAMPAIGN to Cyrodiil
    Another waste of resources as a no proc campaign would be just as empty as the no cp campaign for the same reasons.
    Adjust or remove the bad proc sets instead across the board for PvP and PvE.
    Edited by TequilaFire on February 17, 2021 4:52PM
  • hands0medevil
    hands0medevil
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    NO - Do not add a NO-PROC SET CAMPAIGN to Cyrodiil
    Agree it's a waste of resources. Procs, like it or not, are 95% of the sets in game. No proc campaign might sound amazing but it is hard to imagine and even harder to implement. Current test haven't influenced cyto performance (in my opinion it's even worse during prime time, but it might be because of other factors), so the idea of no proc campaign is right next to PVE campaign, campaign without nightblades, campaign without ballgroups and other ideas.
  • Varana
    Varana
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    OTHER - I will elaborate in the comments
    Another waste of resources as a no proc campaign would be just as empty as the no cp campaign for the same reasons.
    Adjust or remove the bad proc sets instead across the board for PvP and PvE.

    Errr... the noCP campaign is anything but empty. (PC-EU)
  • marius_buys
    marius_buys
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    YES - Do add a NO-PROC SET CAMPAIGN to Cyrodiil
    Agree it's a waste of resources. Procs, like it or not, are 95% of the sets in game. No proc campaign might sound amazing but it is hard to imagine and even harder to implement. Current test haven't influenced cyto performance (in my opinion it's even worse during prime time, but it might be because of other factors), so the idea of no proc campaign is right next to PVE campaign, campaign without nightblades, campaign without ballgroups and other ideas.

    Whoa, easy on thats a whole lot of assumptions not supported by the poll ;)
  • WaywardArgonian
    WaywardArgonian
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    NO - Do not add a NO-PROC SET CAMPAIGN to Cyrodiil
    I voted no, firstly because the definition ZOS uses of proc sets includes completely fine sets such as Seducer and New Moon Acolyte, and secondly because balancing classes respectively for a proc and a non-proc environment are 2 entirely different things. I'd rather they just look into overperforming sets and find a way to make people choose between high survivability and high damage.
    PC/EU altaholic | Smallscale & ballgroup healer | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
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