The no procs has been very popular with people including myself and a lot of old players/people who quit have come back to the game as no procs makes the game significantly more balanced. I think it is a good that they are keeping no procs going, imagine having to use skills in PvP to do damage and heal so many people have got used to their armor doing it for them. Plus they are going to change the coding of gear such as Seducer to work in Cyro, so there will be more build diversity soon!
What does "likely" mean? Gray Host tends to be pop-locked at peak times. Are you hereby confirming that you raised the population cap?ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
From a vocal section of the community, sure. I do not share this sentiment. I am neutral on the Cyrodiil only change, but would like to note that classes are not balanced with or without procs and you destroyed my main character via this change, a magblade whose playstyle was only viable with procs or, at the bare minimum, with Wild Hunt. Will the revised Adept Rider work in Cyrodiil?We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun.
So I guess that means re-enabling selected procs only?To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets.
Since it did not improve server performance, can we redefine "proc" and enable stat-granted sets like new moon acolyte, mighty chudan, bright-throat, etc? No one who responded positively to the test has a problem with these sets. To be explicitly clear, yes - leave crimson turned off.ZOS_GinaBruno wrote: »Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work.
StaticWave wrote: »LMAO at this point I really feel bad for ZOS. People literally COMPLAIN ABOUT EVERYTHING. First they complain about procs, then when ZOS disabled all procs including stat based procs, they complain about it. Like man there is just nothing that satisfies you guys lmao. If you want to quit, quit. It'll leave more room for people who genuinely appreciate a no proc cyrodiil environment. Yea we won't be able to use the stat sets we like, but who cares? PvP will be at its best state that it's ever been. And it's not like they're not gonna put in the work to re-enable some sets. They'll have to rework the coding and it takes time. Seriously, I can't stress enough how good this decision is. Finally I and many like-minded others can PvP without seeing a single proc on our death recap. Rejoice
Luke_Flamesword wrote: »So many complains, but in another thread with poll, most player support no-proc Cyrodiil so you are in minority. Of course it would be perfect to make something better than just 15 sets (bring back all minor,major buff sets and other similiar with some conditions - disable mainly sets affecting other players, self healing nad other op, unbalanced). Most of player can agree that previous situation was very unhealthy for classic Cyrodiil experience and something has to be done. I really hope that in future we will get some complex solutions for this problem.
HomelessKoala wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
Great. Thank you for ruining PVP more just because pleb players can’t spend enough time figuring out how to fight properly. You have ruined our group optimisations that we spent tens of hours creating and now we probably won’t be entering cyrodiil for the rest of the year Thanks a lot @ZOS_GinaBruno you can’t seriously think it enhanced gameplay by limiting everyone to those sets? This is an absolute joke. Stop listening to people who aren’t actual PVP’ers and maybe start listening to the people that have spent years in there playing that part of your game? Genuinely upset about this.
Actually it’s the opposite, now people will have to actually learn how to play instead of crutching on proc sets to do it for them. Pvp should be player vs player, not player vs proc.
Doubt it. People will just roll sorcs and hide behind stacks while spamming wrath/fury
I’d rather get killed by a sorc using actual skills then someone spamming light or heavy attacks letting their procs do it for them.
ZarkingFrued wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
THANK YOU!!!!!!!! I will now actually play eso again. I swear, console right now if 3 people light attack you then you're dead
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
AHAHAHAHAHAHAHA, So what did we learn
1. the proc sets had NOTHING to do with any lag in Cyrodiil
2. this was only done to appease a handful of PVPers who incessantly like to whine about everything that kills them in PVP and NERF IT
3. those same people have been lying about how great no-proc PVP is and are now realizing that 6 months of this will be terrible
4. ZOS STOP LISTENING to a handful of loud PVPers and TRIAL Leaderboard PVEers who think they are god's gift to ESO & the world and just focus on the massive mid level player base that gives you all your money
But like I said long ago you might as well make cyrodill a place where there are no classes, no races, no skills, everyone is naked and all fights are determined by who can mash 3 buttons in a row the fastest. Your almost there....HAHAHAHAHA
A handful of pvpers? Lol every poll has shown the majority hate procs and prefer skill based combat. Guess you’re just gonna have to figure out how to press more than just 1 button.
The no procs has been very popular with people including myself and a lot of old players/people who quit have come back to the game as no procs makes the game significantly more balanced. I think it is a good that they are keeping no procs going, imagine having to use skills in PvP to do damage and heal so many people have got used to their armor doing it for them. Plus they are going to change the coding of gear such as Seducer to work in Cyro, so there will be more build diversity soon!
ArctosCethlenn wrote: »No point staying subscribed when most of your game's gear content can no longer be used in cyrodiil. I didn't even really take advantage of overpowered proc sets, but y'all are just out of touch with reality if this is your plan, not competent or even mediocre game balance.
EldrathLlewain wrote: »And for those of us who just invested in mats and such for proc sets will you be refunding those, i think not, not impressed here.
This has to be one of the worst moves in a mmo, ever. Dumping on years of peoples.work to farm and upgrade sets that can only be used realistically in pvp. All for a few people that would.not be satisfied not matter what you do. By the way all the constant test and nerfing is what is know as you don't have a plan and go from one knee jerk to the next. You can not always go by public opinion. Set a standard and stick to it. Otherwise it looks.like you don't know what your doing!
Dr_Ganknstein wrote: »I think it is a good idea, imagine having to use skills in PvP to do damage and heal so many people have got used to their armor doing it for them. Plus they are going to change the coding of gear such as Seducer to work in Cyro, so there will be more build diversity soon!
Imagine paying for a game and all of its DLC and expansions only to suddenly not be able to use 90% of it in the main PVP zone. You guys are lumping every set with a proc condition into one basket. They basically excluded nearly every DLC set including the one that is about to be released and then some; lol. Build creativity is gone with the limited sets we have to choose from.
Demonhunter wrote: »The no procs has been very popular with people including myself and a lot of old players/people who quit have come back to the game as no procs makes the game significantly more balanced. I think it is a good that they are keeping no procs going, imagine having to use skills in PvP to do damage and heal so many people have got used to their armor doing it for them. Plus they are going to change the coding of gear such as Seducer to work in Cyro, so there will be more build diversity soon!
You realize most mmorpg's including the classic WoW back when it was very popular used proc sets. All of a sudden people are happy cause their able to survive longer with mediocre sets. I mean is it really skill or just being in a group that's carrying you? I fail to see using proc sets removes skill, just make the proc sets work on a combo move instead of auto conditions. That way you have to work at it so that your proc set triggers instead of a chance of triggering. Or a way to build up combo points and releasing it at the right moment.
No proc sets for half a year?
And here I thought the fun times are about to end when the patch hits.
Thank you so much ZOS for recognizing the negative feelings of the community towards the proc meta in Cyrodiil, and for giving us a solution, even if it's only partial and temporary.
I hope you'll consider adding stat-procs (I.E. bloodspawn, briarheart and clever alchemist) back, as I feel most players are happy with those, while keeping damage-procs (like Crimson, Vateshran destro, etc.) disabled, but I'm very pleased with this as a temporary solution already.
Here's hoping performance can be improved soon too.
SuggestionsFrom what I've seen, it was a huge performance boost when it was disabled. I remember there being a boost to performance outside of Prime Time Greyhost. Overall, this was a good change. Why re-enable it when the Tests are to boost Cyrodiil performance?
- Remove Cross-Healing.