IAmIcehouse wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
This is extremely upsetting. It's been fun for a change, but to leave 3 months of the majority of the game's sets unusable is frustrating as there is little diversity.
Not sure why we can't have a dedciated single campaign for this if this isn't for testing purposes. We have 2 CP campaigns.
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
ZarkingFrued wrote: »Procs have ruined the game and ZoS is finally going to fix the issue.
StaticWave wrote: »People bringing up build diversity as if the same 6 proc sets weren't dominating the meta, or the same 6 stat sets weren't dominating the meta before... As long as a meta exists there is no build diversity, its a sad truth.
WreckfulAbandon wrote: »StaticWave wrote: »People bringing up build diversity as if the same 6 proc sets weren't dominating the meta, or the same 6 stat sets weren't dominating the meta before... As long as a meta exists there is no build diversity, its a sad truth.
The banned list has way too many sets on it. Plenty of sets that are not meta and are not overperforming would actually be viable in this kind of testing environment where the major outliers like Crimson and Vateshran are disabled, but instead they disable basically everything that does anything remotely interesting.
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
AHAHAHAHAHAHAHA, So what did we learn
1. the proc sets had NOTHING to do with any lag in Cyrodiil
2. this was only done to appease a handful of PVPers who incessantly like to whine about everything that kills them in PVP and NERF IT
3. those same people have been lying about how great no-proc PVP is and are now realizing that 6 months of this will be terrible
4. ZOS STOP LISTENING to a handful of loud PVPers and TRIAL Leaderboard PVEers who think they are god's gift to ESO & the world and just focus on the massive mid level player base that gives you all your money
But like I said long ago you might as well make cyrodill a place where there are no classes, no races, no skills, everyone is naked and all fights are determined by who can mash 3 buttons in a row the fastest. Your almost there....HAHAHAHAHA
WreckfulAbandon wrote: »StaticWave wrote: »People bringing up build diversity as if the same 6 proc sets weren't dominating the meta, or the same 6 stat sets weren't dominating the meta before... As long as a meta exists there is no build diversity, its a sad truth.
The banned list has way too many sets on it. Plenty of sets that are not meta and are not overperforming would actually be viable in this kind of testing environment where the major outliers like Crimson and Vateshran are disabled, but instead they disable basically everything that does anything remotely interesting.
ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
Yikes! That seems like a pretty immense change to drop on people out of the blue, especially coinciding with The Great CP 2.0 Grind of 2021. I don't PvP much, but I gotta say, I feel bad for y'all.ZOS_GinaBruno wrote: »we’ll be leaving proc sets disabled until Update 31 launches in Q3.
NotTaylorSwift wrote: »Literally what is the point in selling dlc if all of the sets available are not gonna be useable in cyrodiil? Every decision you make is honestly so bad It's just funny at this point.
IAmIcehouse wrote: »ZOS_GinaBruno wrote: »Thanks to everyone for participating in this latest Cyrodiil test where we disabled all proc sets. Similar to what many of you have noted in your feedback, we found this test did not impact performance in a measurable amount; if anything, there was a very slight degradation of performance at times, likely due to a higher population of players in Cyrodiil.
We’ve heard from a lot of you that despite performance largely being the same, disabling proc sets has breathed new life into PvP gameplay and has made fights more enjoyable and fun. To that end, we’ll be leaving proc sets disabled until Update 31 launches in Q3. At that point, we will have implemented some new code so we can have more flexibility to campaign rulesets as it applies to proc sets. We’ll work on applying all this to consoles as well, and we’ll let you know when we have a date for this starting.
Now that we’ve had time to digest a lot of data and information, we have a better idea of next steps and the work needed to produce noticeable improvements to performance in Cyrodiil. This work is complex and will take a fair amount of time and effort. We are committed to improving the PvP experience, though, and we have already begun scheduling out this work. Please note that none of the scheduled work will implement any of the changes we made on PC during past tests, and at this time we don’t plan to run any additional tests.
When Update 29 launches on Monday for PC, we’ll be turning off double AP but proc sets will remain disabled as mentioned above. We appreciate the time everyone spent in Cyrodiil during these tests and all the feedback that’s been submitted.
This is extremely upsetting. It's been fun for a change, but to leave 3 months of the majority of the game's sets unusable is frustrating as there is little diversity.
Not sure why we can't have a dedciated single campaign for this if this isn't for testing purposes. We have 2 CP campaigns.
MasterSpatula wrote: »This is going to make a lot of people very happy and a lot of people very upset.
I'm in the happy category, but I think a proc campaign and a no-proc campaign is a better way to do this.
This a lot of happy people - why aren't they playing? PC EU has been deserted this week. When volendrung spawned today at early evening primetime, it drew a 20v20 fight. That was it. And that was the biggest battle of the day. The zone has become a ghost town due to this test and six months of it will kill the game format.
StaticWave wrote: »
The fact is there will always be some meta setups. Looking back at proc meta you could clearly see what sets were widely used by almost every PvPer (Crimson, arena weapons, syvarras, etc.) Looking back at the stat meta before that you could also see what sets were commonly used (Fury, new moon acolyte, clever alc, etc.). In fact, there will also be a meta with these 15 sets (Spriggan, Beekeeper, Endurance,etc.).
If I were to pick between a no rules environment vs a limited sets environment, I would pick the latter every time. The perception that you lose "build diversity" clouds your own judgement. Diversity just does not exist in a game where 80% of the set choices are bad leaving you with only have 6-7 decent sets to use. At least in a limited set environment, skill is what truly matters apart from class imbalance.
I think it is a good idea, imagine having to use skills in PvP to do damage and heal so many people have got used to their armor doing it for them. Plus they are going to change the coding of gear such as Seducer to work in Cyro, so there will be more build diversity soon!