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Feb 15 Cyrodiil Test Details

  • stuartx13
    stuartx13
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    Wasn't a test like this done a few years ago to Didnt work then?
  • GarnetFire17
    GarnetFire17
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    If this is all they are leaving us to play with, I don't think many will participating in this test. We can't even use 3 full sets!
  • Pauwer
    Pauwer
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    Could we get auto access to the sets? I don't think i have hulking draugr on pc account, which i'd like to test. Also i'm pretty sure i dont have amber plasm either, omg. Pls don't force me to play any pve for this pvp test.
  • Anfieldkris
    Anfieldkris
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    Hi folks, apologies if this point already made, couldn’t see it though:

    On console at least, every year typically just after MYM the population in cyro drops off noticeably for a while and increases again a while later

    It’s likely that this test will be off putting to plenty of people who may just swerve cyro whilst the test is running (none of my sets work, can’t be bothered to respec etc)

    How are you planning on determining whether the improved performance is due to removal of proc sets, or just down to a much lower server load, which will inevitably improve performance?
  • spacefracking
    spacefracking
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    Ralamil wrote: »
    If nothing else, this test will show how inefficeint certain sets are coded (why is Seducer and sets like it a proc?) and how badly certain specs are overly reliant on procs (good luck to those mag NBs these weeks).

    Right?! Like... they already know how the math should work with regards to multiple sources applying cost reduction, so one would think they could literally get away with having... let's say 4 variables to handle this (stam cost reduction, magicka cost reduction, ultimate cost reduction, and global cost reduction), and then just have that be factored in at cast time, rather than having to treat every gods damned source of reduction as a proc.

    Makes me wonder how many of their engineers have actually worked on a back-end/server-side application before... just so many inefficiencies over this one stupid decision.
    Only one question:

    Where do we send the invoice for our time as beta testers?

    I think you mean QA tester, and I've asked the same question numerous times. Obviously they'd never pay because its free labor, unless you managed to sue them in some capacity... which seems incredibly likely to fail since they'll argue that you could just not play.

    So in lieu of seeking compensation, I've contented myself with making sure they don't make a dime off of me until someone over there gets a clue and figures out how to run this *** and address these problems.

    Incidentally ZOS, I'm sure several other games would like to thank you for the business they received with funds that were diverted away from you.

    It sounds to me like this issue is that they're doing all of these checks sequentially, rather than preconstructing matrices, and doing this out with linear algebra, which can be calculated in parallel. Every description I've heard is about "doing checks". They should NOT be "doing checks", they should have an input matrix/vector that defines damage type implicitly, a static stats matrix/vector, and a final matrix/vector that compresses down the non-static buffs etc. Something is real screwy with the way this problem is described. It sounds like the real problem is that they don't have enough people that are good at profiling and designing lua code to run quickly.
  • JayKwellen
    JayKwellen
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    @ZOS_BrianWheeler @ZOS_GinaBruno You should bring this test to console too. Think about it -- in any test it's important to have a control right? Now I'd assume the vast majority of calculations aren't happening on our side, but still, don't you think it would be useful to also conduct these tests in an environment where everyone is using the same equipment? Or if not exactly the same (as variations between the consoles and generations still exist) then at least an order of magnitude fewer variables? This would at least give you more accurate feedback regarding player-side performance as you would be able to consider the effect it has within the operating restrictions of their platform, something that is unfortunately not really possible with PC given the huge variation that exists from one person's system to the next.

    On a much more (meaning entirely) selfish note, seeing as I'm a console pleb I won't be able to experience this test, but I would absolutely love to be able to experience purely stat-based PvP. Make it happen you guys. You know you want to. Pretty pls?
    Xbox NA - JaeKwellen
    AD PvP
    Trying to main a magcro. This is awful.
  • FlaviusPK
    FlaviusPK
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    Being a pvp oriented player, I just can't bear this humiliation guys. I do suffer from proc meta (but mostly your pay-to-win vateshran staff builds) but these tests, starting from the previous ones were an insult to pvp community both pro and casual.

    And this last one... YOU PERFECTLY KNOW what are you doing and how bad it is. YOU dev guys who are reading it.
    I would really like to look you in the eyes.
  • LtClungeX
    LtClungeX
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    jaws343 wrote: »
    LtClungeX wrote: »
    Bone pirate isnt a proc or percentage based set Why's this not allowed?
    LtClungeX wrote: »
    Can we also ban imperial as it has cost reduction? what about nords ulti gen or orcs health return on hitting etc?

    Bone pirate has a condition if needing to run specific food to work.

    Orc, Nord and Imperial skills/passives are not set bonuses.

    The racial passive to gain health when dealing direct damage is the definition of a proc, I never said set bonus, I'm aware that the Orc race isn't a set.

    They even said it in the patch notes for the upcoming updates that it's a proc.

    "Orc
    Brawny: Reduced the Max Stamina granted from this passive to 1000, down from 2000.
    Swift Warrior: This passive now grants Weapon and Spell Damage, rather than Weapon Damage.
    Unflinching Rage:
    This passive now heals for 2125 Health when you deal damage once every 4 seconds, rather than healing for 600 Health when you deal damage with a Weapon Attack once every 4 seconds.
    Fixed an issue where this passive was not considered a proc.
    The heal from this passive can no longer Critically Strike."

    My point is.
    If procs are causing too many calcs, so are some of the racial passives, they will need re working again, IF the test proves that procs are causing server issues

    Also if bone pirate/bright throats, has to make a check every 1s to see if a drink buff is active that means it's very poorly coded, as we have a 30 min timer for food/drink buffs,
    I'd imagine works by checking or ticking a box to activate when you have a Drink buff on and un-checks/ticks it when the drink buff ends. so I don't see why these sets aren't included.
    I'd definitely not consider this a proc and its not percentage based either.

    But I do understand, they want to use the most basic sets, as they wont allow slimecraw or rattle cage etc either.

    If using automaton or warmaiden is causing server issues also, we will never have good build diversity again.

    edited
    To go with my last point. If adding spell and weapon damage to a certain damage type like what warmaiden does for magic damage, then the CP rework was for nothing, as they have the exact same things in the new CP system for buffing certain damage types like AOE, Direct Damage, DOTs, Physical, Poison etc and the same with heals and damage mitigation.

    Edited by LtClungeX on February 10, 2021 11:14AM
  • KhemSihr
    KhemSihr
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    Coming in late on this forum. ..Not certain if it had been mentioned or not.

    Will , Acrobat & Seducer be effected ?
  • Tigor
    Tigor
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    Good path forward to improve performances in Cyrodiil, zos shows us effort to get it done.

    On February 15th, we will be disabling Item Set bonuses outside of pure stat gains.
    How?


    To me disabling sounds like, "it is still there and something has been put to shut down the 5th item bonus", and there are calculations needed to do so.

    I will prepare and come full with gear from the unaffected list to have optimal performance, wearing other items could be a disadvantage.

    Willpower Agility are two separate sets, provided like Endurance.





    Edited by Tigor on February 10, 2021 11:10AM
    GM - Decimation Elite - Ebonheart Pact - Cyrodiil - aka Tigor (AR50), Leopard Tank (AR50) , Captain-Caveman (AR50), Tigors Claw (AR50), -Bud Spencer (AR49+)
  • LtClungeX
    LtClungeX
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    KhemSihr wrote: »
    Coming in late on this forum. ..Not certain if it had been mentioned or not.

    Will , Acrobat & Seducer be effected ?

    yeah can't use them
  • phil.maricel08ub17_ESO
    Ancient Dragonguard is not an set that is activated by an ability or am I missing something?
  • Inspiral808
    Inspiral808
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    ealdwin wrote: »
    To answer some questions that have appeared throughout this thread:


    What happens to the sets not on the list that are affected by the test?
    Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.

    Will the change to revert the current healing restrictions also go to console?
    Yes, though this won't occur until Update 29 launch next month.

    Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
    • Eternal Vigor
    • Footman’s Fortune
    • Hawk Eye
    • Mighty Chudan
    • New Moon Acolyte
    • Robes of Alteration mastery
    • Slimecraw
    • Twice-Born Star
    • War Maiden
    • Willow’s Path
    • Arena Weapons
    • Mythic Items

    @ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected

    Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations

    then why is fortified brass and imprenganable armour which has extra critial resistances on the list of allowed gear, also which monster helms is allowed since not a single one is on the list

    Because Fortified Brass and Impregnable have flat stat increases, and are not considered a named buff. I don't think any monster helms are going to work, other than the 1 piece bonus.

    i understand that but chudan has flat state buffs

    Chudan gives you Major Resolve, a named buff. For whatever reason, Zos have decided named buffs won't work, I guess because it's a server calculation or something.
    Edited by Inspiral808 on February 10, 2021 12:16PM
  • kringled_1
    kringled_1
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    The 5 piece bonus of Ancient Dragonguard does a condition check - is your health above 50%? If Yes, give WD/SD. If No, give resistance. It clearly falls into the sets whose 5 piece will not work under this test.
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    Of course these tests will make performance better.

    No one will be playing.
  • Katheriah
    Katheriah
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    This includes Item Sets like Seducer, as that set reduces Magicka cost abilities by 10%. That reduction of cost is done via an ability, which has to check anytime you cast an ability if it’s cost should be reduced.

    Hi Brian and Gina,

    A big part of my daily work includes staring at code, saying 'what the flying **** was this developer thinking' (in my head or out loud, depending on how bad it is) and trying to rescue the production environment.

    I'm not a workaholic. I don't want to involve work into everything, but... what the flying **** were the devs thinking? Is this really the way they want this to work? Why is there an ability that does this? Why not reduce the cost of all Magicka abilties when a full Seducer set is on? Does this mean that if this has a huge impact on performance, huge changes will have to be made to how all other sets work?

    I also wonder how you guys will manage that right after MYM you will ensure that you have enough people in Cyro... I mean, most of us had a lot of Cyro time and now we're dragged into a test where we can only use 18 sets. Most of also spent gold and/or time to get our sets/builds. Basically... What are we getting? Why are enough players spending time in Cyro during those 3 weeks with builds that most of us wouldn't normally use?
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    LtClungeX wrote: »
    Bone pirate isnt a proc or percentage based set Why's this not allowed?

    It still has a question that needs answering before it knows what to do.

    If its gotta check the server every second to see if I have a drink buff active a monkey coded it.
  • Tommy_The_Gun
    Tommy_The_Gun
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    @ZOS_BrianWheeler

    Will jewellery traits be affected? For example Bloodthirsty
    Jewelry traits will not be affected during this test.

    Aliyavana wrote: »
    Any chance that double AP will be active during this time to ensure that more people will participate in this test?
    Checking on this and will let you all know.
    Any news on double AP ?

    It is really important as it is basically yes/no for me if I am going to participate in those tests for longer than 1 day...
  • Saenic
    Saenic
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    Katheriah wrote: »
    I'm not a workaholic. I don't want to involve work into everything, but... what the flying **** were the devs thinking? Is this really the way they want this to work? Why is there an ability that does this? Why not reduce the cost of all Magicka abilties when a full Seducer set is on? Does this mean that if this has a huge impact on performance, huge changes will have to be made to how all other sets work?

    Yeah I agree with you. There are so many other multiplayer games out there which handle a lot of players simultaneously. There are definitely ways to reduce the number of calculations... e.g. a character stat cache which includes all visible and hidden stats and gets only updated when stats change. Or another example: In the beginning, World of Warcraft servers had a "heartbeat" where periodic damage and status effects were only calculated every X seconds.
  • DirkRavenclaw
    DirkRavenclaw
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    KhemSihr wrote: »
    Coming in late on this forum. ..Not certain if it had been mentioned or not.

    Will , Acrobat & Seducer be effected ?

    Seducer will be, its in the original Notes, Page 1. Acrobat Im not sure if i read this, sorry
    Council Member of AtWritsEnd, Member of LoneWolfeHelp, Donor of GhostSeaTradingCO., Factor of EastEmpireTradingCO.,HonourGuard of ´DominionImperialGuard(DIG/PVP)

    Master Crafter including Jewelry, i craft for Mats and Donation, always happy to help, if Im not in the Middle of PVP, i play since around 14 Months
  • Faulgor
    Faulgor
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    ealdwin wrote: »
    To answer some questions that have appeared throughout this thread:


    What happens to the sets not on the list that are affected by the test?
    Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.

    Will the change to revert the current healing restrictions also go to console?
    Yes, though this won't occur until Update 29 launch next month.

    Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
    • Eternal Vigor
    • Footman’s Fortune
    • Hawk Eye
    • Mighty Chudan
    • New Moon Acolyte
    • Robes of Alteration mastery
    • Slimecraw
    • Twice-Born Star
    • War Maiden
    • Willow’s Path
    • Arena Weapons
    • Mythic Items

    @ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected

    Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations

    then why is fortified brass and imprenganable armour which has extra critial resistances on the list of allowed gear, also which monster helms is allowed since not a single one is on the list

    Because Fortified Brass and Impregnable have flat stat increases, and are not considered a named buff. I don't think any monster helms are going to work, other than the 1 piece bonus.

    i understand that but chudan has flat state buffs

    Chudan gives you Major Resolve, a named buff. For whatever reason, Zos have decided named buffs won't work, I guess because it's a server calculation or something.

    It has to check whether that buff is already applied or not would be my guess.

    It appears to me that a lot of these "checks" are done by similar or the very same process, and they want to see if there are problems there. So it makes sense to turn all of them off.

    And according to all of our armchair devs here (me included), it already seems there's something off with those calculations, lol. If they want to recode how buffs are applied, they have their work cut out for them.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • TejasEric
    TejasEric
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    Gilvoth wrote: »
    that is just not true at all.
    just about everyone is going to max out and Gold all their new jewelry and armor sets for pvp.
    you specificly and at most 5 people "wont" Gold out thier jewelry and weapons and armors but the rest of us will and i am asking we get compensation for that which could go over 2 Million Gold
    You’re statement is unverifiable at best. You don’t know “just about everyone” to be qualified to speak for them and I would guess the actual numbers of people who gold everything out during this is really really small.
    Edited by TejasEric on February 10, 2021 1:24PM
  • FantasticFreddie
    FantasticFreddie
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    Honestly, I am looking forward to the tests.... if nothing else it will give us all a blessed break from people complaining about the proc set meta, and we can see just how skilled some of them actually are.
    The only thing that makes me sad is the bombers... I know they are a controversial type of player, but I like having them around, and they will be completely unable to bomb with such a short list of sets to work with.
    But, it's just for 3 weeks.
    We made it through the last tests, which were 6 weeks and some of them a lot worse than this one.
    Let's try and be good sports about this one too.
  • Zabagad
    Zabagad
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    We can't even use 3 full sets!
    Mhh - I can use 4 full sets. (If I want)
    KhemSihr wrote: »
    Coming in late on this forum. ..Not certain if it had been mentioned or not.
    Will , Acrobat & Seducer be effected ?
    Even late you can read on page 1 post 1...
    LarsS wrote: »
    Anyone who know if the antiquities are affected?
    Everone who can read page 1 post 1 knows that...

    I hate forums where the initial post sticks at the top of every f...ing page, but maybe we need a function like that?
    PC EU (noCP AD) Grey/Grau AD
    Please raise the population caps.
    @ZOS - Convert the heal on "Hardened Ward" into a HoT pls.
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    Too bad there isn't a way to let ZOS give us the gear for these tests. In cyrodiil only of course.

    I only say this because a lot of people arent gonna wanna invest resources into a test and all the incentive to get in and test is needed.
  • Soul_Demon
    Soul_Demon
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    Soul_Demon wrote: »
    jaws343 wrote: »
    Soul_Demon wrote: »
    jaws343 wrote: »
    Soul_Demon wrote: »
    jaws343 wrote: »
    Soul_Demon wrote: »
    To answer some questions that have appeared throughout this thread:


    What happens to the sets not on the list that are affected by the test?
    Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.

    Will the change to revert the current healing restrictions also go to console?
    Yes, though this won't occur until Update 29 launch next month.

    Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
    • Eternal Vigor
    • Footman’s Fortune
    • Hawk Eye
    • Mighty Chudan
    • New Moon Acolyte
    • Robes of Alteration mastery
    • Slimecraw
    • Twice-Born Star
    • War Maiden
    • Willow’s Path
    • Arena Weapons
    • Mythic Items

    Gina, you all will simply have to compile a complete list for the players of the only sets that will be working. Several times here in this thread alone things stated have been contradicted later on. This is more than just a tad frustrating and smacks of another not only poorly planned test, but one even you all don't seem to know the parameters for.

    I would not even bother to say a word, except I read the thread in its entirety earlier and crafted sets based on what was said here to see later you stating they would in fact NOT be working- This is not simply sets that have 'conditions' that will be disabled then, its some hybridized version of that seemingly sprinkled with a few 'non conditional sets' in there arbitrarily.

    At a basic level the community deserves to have a clear listing of what will work- no need to do anything but supply that one list of what will work or further complicate it....to do so is rather costly to the players when the test is not made completely clear from jump.

    I don't think I get the confusion. The initial post called out only sets that would be working during the test. Was it missing some sets, sure. But if the set wasn't on that list, why would you create it. Nothing from that initial list was removed from the list. And all of the sets in Gina's post were asked about by players in the thread, even though they were told only the ones in the first post would be active. Why would you craft sets that were mentioned by other players and not in the list from the very first post of this thread?

    Because if you read the whole thread it continues to clarify and then change those clarifications when asked including pointing out several sets were not listed originally that would be working and then listing non conditional monster sets that would NOT be working. I am glad you saw no issues with that---but I am not the only one I am sure who is wondering why the original message was so unclear to begin with or why the original 'list' was altered every few posts including monster sets and jewelry later on----

    Outside of two sets, the only thing the other posts do is confirm that sets that are not on the initial list won't work. If it isn't in the initial list then don't make it. There's nothing in this entire thread that should lead you to believe otherwise. And the sets they left off they immediately added to the initial list. Nothing on that list has been taken away.

    And since this is a proc set test, of course jewelry traits would be unaffected, they aren't set bonuses. So there is no need to put that on a list of sets that can be used.

    What are you talking about? Multiple sets were put on the list after it was listed and then parameter changes from "What happens to the sets not on the list that are affected by the test?
    Any bonuses that are just stats will work, and you can still equip the items
    ." changed to 'ok, not condition sets ONLY...a couple of stat sets and monsters wont work- that are not condition sets" including conditions the of the jewelry. If you dont understand how changing what you said from one thing to 'some, but not all' then tossing out a couple of random non conditions that wont be working contradicting the above original quote, not sure how to help you with that....seems likely you dont see the difference at all in the two statements or conflicting statements later on.

    2-4 piece if sets were always going to work since they never have conditional procs associated with them. It was always the 5th piece that would be disabled.

    Jewelry always would work. Because jewelry traits are not set pieces.

    Monster sets were never going to work because they are all proc based. Same with arena weapons.

    As I said, the list posted in the first post here is the final list. Not a single set on that list has been removed. A few have been added to it due to a mistake. But that list is the full list of 5 piece sets that will work.

    What you are asking for, namely a list of sets that will work, already exists. There is no need to muddle it with a bunch of stuff that won't work. And there is no need to list evert set in the game that has a 2-4 piece that will work, because that is every set.

    Let me be a clear as I possibly cant to you on this.....I wrote a specific comment to someone else that does not require you to respond to me. I am sure you think you are doing something here that is helpful, but in reality what my request has to do with you is absolutely nothing.....nothing at all required from you. I could sit and debate you but since that is not one time but twice you ignored the exact details I listed as problematic - this is clearly not working for you and I. I therefore break up with the random guy I never spoke to and now wants all my attention. Its not you....its me......you are great, its a 'me' problem.

    What a strange response lol. It really was never so hard to understand that sets which only give RAW STATS are the only sets that will work... they simply missed a few sets off the original list. Idk why people keep bringing up “what about this and this and this” chudan and slimecraw both apply something that isn’t a raw stat... war maiden applies stats to only specific abilities so probably requires checks on cast... every other set mentioned is something other than raw stats. It was never hard to understand. The only unclear thing was new moon acolyte but that has been cleared up now.

    And it was even said in the original stream that you can still equip any set and their bonuses will still apply, only their ‘proc’ will be disabled. That never had to be cleared up because they said it to begin with.

    You’re also posting on a public forum. If u don’t wanna talk to everyone then maybe write a dm :)

    I have come to the conclusion[snip]. I am not sure how to fix this but given my disdain [snip] its hard to imagine a more difficult scenario for me. Its like not liking heights and having suddenly to move to the top floor of a building. [snip]

    [edited for baiting]
    Edited by ZOS_Lunar on February 10, 2021 2:51PM
  • ClawOfTheTwoMoons
    ClawOfTheTwoMoons
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    Vaoh wrote: »
    Kartalin wrote: »
    Depending on the level of success of this test we might eventually see a lot of these % increase/decrease sets reworked as flat bonuses similar to how worm cult and hircines were changed.

    Or maybe they'll learn how to efficiently code. The fact that something like Seducer's is calculated at time of ability cast for every single ability cast is an utter joke and something I would expect from someone who has never been involved in developing anything.

    You know what gear I have equipped, you know what skills I have slotted. Calc it once if gear or abilities change and store it. If something as basic as this is coded so inefficiently, then this problem is likely so embedded into the very way they've built this game that it would take foundational reworks to resolve.

    ^^^

    +1

    +1

    Brian and the gang killing it as per usual. Keep it up!
  • alainjbrennanb16_ESO
    alainjbrennanb16_ESO
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    Faulgor wrote: »
    ealdwin wrote: »
    To answer some questions that have appeared throughout this thread:


    What happens to the sets not on the list that are affected by the test?
    Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.

    Will the change to revert the current healing restrictions also go to console?
    Yes, though this won't occur until Update 29 launch next month.

    Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
    • Eternal Vigor
    • Footman’s Fortune
    • Hawk Eye
    • Mighty Chudan
    • New Moon Acolyte
    • Robes of Alteration mastery
    • Slimecraw
    • Twice-Born Star
    • War Maiden
    • Willow’s Path
    • Arena Weapons
    • Mythic Items

    @ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected

    Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations

    then why is fortified brass and imprenganable armour which has extra critial resistances on the list of allowed gear, also which monster helms is allowed since not a single one is on the list

    Because Fortified Brass and Impregnable have flat stat increases, and are not considered a named buff. I don't think any monster helms are going to work, other than the 1 piece bonus.

    i understand that but chudan has flat state buffs

    Chudan gives you Major Resolve, a named buff. For whatever reason, Zos have decided named buffs won't work, I guess because it's a server calculation or something.

    It has to check whether that buff is already applied or not would be my guess.

    It appears to me that a lot of these "checks" are done by similar or the very same process, and they want to see if there are problems there. So it makes sense to turn all of them off.

    And according to all of our armchair devs here (me included), it already seems there's something off with those calculations, lol. If they want to recode how buffs are applied, they have their work cut out for them.

    Yep i agree with all but when there is set that give armour, spell pen, spell resistances in their allowed list it makes no sense
    Main character dk - Vanikifar whitestrike
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    Faulgor wrote: »
    ealdwin wrote: »
    To answer some questions that have appeared throughout this thread:


    What happens to the sets not on the list that are affected by the test?
    Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.

    Will the change to revert the current healing restrictions also go to console?
    Yes, though this won't occur until Update 29 launch next month.

    Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
    • Eternal Vigor
    • Footman’s Fortune
    • Hawk Eye
    • Mighty Chudan
    • New Moon Acolyte
    • Robes of Alteration mastery
    • Slimecraw
    • Twice-Born Star
    • War Maiden
    • Willow’s Path
    • Arena Weapons
    • Mythic Items

    @ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected

    Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations

    then why is fortified brass and imprenganable armour which has extra critial resistances on the list of allowed gear, also which monster helms is allowed since not a single one is on the list

    Because Fortified Brass and Impregnable have flat stat increases, and are not considered a named buff. I don't think any monster helms are going to work, other than the 1 piece bonus.

    i understand that but chudan has flat state buffs

    Chudan gives you Major Resolve, a named buff. For whatever reason, Zos have decided named buffs won't work, I guess because it's a server calculation or something.

    It has to check whether that buff is already applied or not would be my guess.

    It appears to me that a lot of these "checks" are done by similar or the very same process, and they want to see if there are problems there. So it makes sense to turn all of them off.

    And according to all of our armchair devs here (me included), it already seems there's something off with those calculations, lol. If they want to recode how buffs are applied, they have their work cut out for them.

    Yep i agree with all but when there is set that give armour, spell pen, spell resistances in their allowed list it makes no sense

    I would guess it is due to those sets adding the stats directly to the base stat and not needing additional calculations to determine when to add them.

    For example Fortified Brass Adds resistance directly to your base resistance.

    Chudan has to see if you already have the major buff active before it can add anything.

    Brass requires no check, it just adds the stats no matter what.
  • ealdwin
    ealdwin
    ✭✭✭✭✭
    Faulgor wrote: »
    ealdwin wrote: »
    To answer some questions that have appeared throughout this thread:


    What happens to the sets not on the list that are affected by the test?
    Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.

    Will the change to revert the current healing restrictions also go to console?
    Yes, though this won't occur until Update 29 launch next month.

    Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
    • Eternal Vigor
    • Footman’s Fortune
    • Hawk Eye
    • Mighty Chudan
    • New Moon Acolyte
    • Robes of Alteration mastery
    • Slimecraw
    • Twice-Born Star
    • War Maiden
    • Willow’s Path
    • Arena Weapons
    • Mythic Items

    @ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected

    Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations

    then why is fortified brass and imprenganable armour which has extra critial resistances on the list of allowed gear, also which monster helms is allowed since not a single one is on the list

    Because Fortified Brass and Impregnable have flat stat increases, and are not considered a named buff. I don't think any monster helms are going to work, other than the 1 piece bonus.

    i understand that but chudan has flat state buffs

    Chudan gives you Major Resolve, a named buff. For whatever reason, Zos have decided named buffs won't work, I guess because it's a server calculation or something.

    It has to check whether that buff is already applied or not would be my guess.

    It appears to me that a lot of these "checks" are done by similar or the very same process, and they want to see if there are problems there. So it makes sense to turn all of them off.

    And according to all of our armchair devs here (me included), it already seems there's something off with those calculations, lol. If they want to recode how buffs are applied, they have their work cut out for them.

    Yep i agree with all but when there is set that give armour, spell pen, spell resistances in their allowed list it makes no sense

    It boils down to the HOW those bonuses are added.

    The allowed sets are just providing flat bonuses to variables in our character sheets which are used in damage formulas. There’s no extra complication for the server. Adding Armor/Spell Pen/Spell Resist is just tacking a number on to the variable.

    Applying a permanent buff via ser on the other hand requires a check of some sort. I believe it re-applies the buff every second. Then, the server has to calculate if the buff is active and then apply the corresponding stats to the character sheet variables. There’s essentially more steps and conditionality (if-then) to calculating the buffs vs just adding flat stats.

    It essentially relies on how they coded sets/buffs to work. And for the past few years, roughly 80-90% of their new sets have required those extra calculations and conditional checks. The test is to see if that could be a source of the lag and performance issues. So, while inconvenient, any and all sets that don’t just add a number to a variable have their 5th piece disabled.
    Edited by ealdwin on February 10, 2021 6:01PM
This discussion has been closed.