Joy_Division wrote: »If nothing else, this test will show how inefficeint certain sets are coded (why is Seducer and sets like it a proc?) and how badly certain specs are overly reliant on procs (good luck to those mag NBs these weeks).
Right?! Like... they already know how the math should work with regards to multiple sources applying cost reduction, so one would think they could literally get away with having... let's say 4 variables to handle this (stam cost reduction, magicka cost reduction, ultimate cost reduction, and global cost reduction), and then just have that be factored in at cast time, rather than having to treat every gods damned source of reduction as a proc.
Makes me wonder how many of their engineers have actually worked on a back-end/server-side application before... just so many inefficiencies over this one stupid decision.bellanca6561n wrote: »Only one question:
Where do we send the invoice for our time as beta testers?
I think you mean QA tester, and I've asked the same question numerous times. Obviously they'd never pay because its free labor, unless you managed to sue them in some capacity... which seems incredibly likely to fail since they'll argue that you could just not play.
So in lieu of seeking compensation, I've contented myself with making sure they don't make a dime off of me until someone over there gets a clue and figures out how to run this *** and address these problems.
Incidentally ZOS, I'm sure several other games would like to thank you for the business they received with funds that were diverted away from you.
Bone pirate isnt a proc or percentage based set Why's this not allowed?Can we also ban imperial as it has cost reduction? what about nords ulti gen or orcs health return on hitting etc?
Bone pirate has a condition if needing to run specific food to work.
Orc, Nord and Imperial skills/passives are not set bonuses.
alainjbrennanb16_ESO wrote: »Inspiral808 wrote: »alainjbrennanb16_ESO wrote: »alainjbrennanb16_ESO wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
@ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected
Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations
then why is fortified brass and imprenganable armour which has extra critial resistances on the list of allowed gear, also which monster helms is allowed since not a single one is on the list
Because Fortified Brass and Impregnable have flat stat increases, and are not considered a named buff. I don't think any monster helms are going to work, other than the 1 piece bonus.
i understand that but chudan has flat state buffs
ZOS_BrianWheeler wrote: »This includes Item Sets like Seducer, as that set reduces Magicka cost abilities by 10%. That reduction of cost is done via an ability, which has to check anytime you cast an ability if it’s cost should be reduced.
FrancisCrawford wrote: »
Any news on double AP ?ZOS_GinaBruno wrote: »Jewelry traits will not be affected during this test.Izanagi.Xiiib16_ESO wrote: »Checking on this and will let you all know.Any chance that double AP will be active during this time to ensure that more people will participate in this test?
I'm not a workaholic. I don't want to involve work into everything, but... what the flying **** were the devs thinking? Is this really the way they want this to work? Why is there an ability that does this? Why not reduce the cost of all Magicka abilties when a full Seducer set is on? Does this mean that if this has a huge impact on performance, huge changes will have to be made to how all other sets work?
Coming in late on this forum. ..Not certain if it had been mentioned or not.
Will , Acrobat & Seducer be effected ?
Inspiral808 wrote: »alainjbrennanb16_ESO wrote: »Inspiral808 wrote: »alainjbrennanb16_ESO wrote: »alainjbrennanb16_ESO wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
@ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected
Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations
then why is fortified brass and imprenganable armour which has extra critial resistances on the list of allowed gear, also which monster helms is allowed since not a single one is on the list
Because Fortified Brass and Impregnable have flat stat increases, and are not considered a named buff. I don't think any monster helms are going to work, other than the 1 piece bonus.
i understand that but chudan has flat state buffs
Chudan gives you Major Resolve, a named buff. For whatever reason, Zos have decided named buffs won't work, I guess because it's a server calculation or something.
You’re statement is unverifiable at best. You don’t know “just about everyone” to be qualified to speak for them and I would guess the actual numbers of people who gold everything out during this is really really small.that is just not true at all.
just about everyone is going to max out and Gold all their new jewelry and armor sets for pvp.
you specificly and at most 5 people "wont" Gold out thier jewelry and weapons and armors but the rest of us will and i am asking we get compensation for that which could go over 2 Million Gold
Mhh - I can use 4 full sets. (If I want)GarnetFire17 wrote: »We can't even use 3 full sets!
Even late you can read on page 1 post 1...Coming in late on this forum. ..Not certain if it had been mentioned or not.
Will , Acrobat & Seducer be effected ?
Everone who can read page 1 post 1 knows that...Anyone who know if the antiquities are affected?
NotTaylorSwift wrote: »Soul_Demon wrote: »Soul_Demon wrote: »Soul_Demon wrote: »Soul_Demon wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
Gina, you all will simply have to compile a complete list for the players of the only sets that will be working. Several times here in this thread alone things stated have been contradicted later on. This is more than just a tad frustrating and smacks of another not only poorly planned test, but one even you all don't seem to know the parameters for.
I would not even bother to say a word, except I read the thread in its entirety earlier and crafted sets based on what was said here to see later you stating they would in fact NOT be working- This is not simply sets that have 'conditions' that will be disabled then, its some hybridized version of that seemingly sprinkled with a few 'non conditional sets' in there arbitrarily.
At a basic level the community deserves to have a clear listing of what will work- no need to do anything but supply that one list of what will work or further complicate it....to do so is rather costly to the players when the test is not made completely clear from jump.
I don't think I get the confusion. The initial post called out only sets that would be working during the test. Was it missing some sets, sure. But if the set wasn't on that list, why would you create it. Nothing from that initial list was removed from the list. And all of the sets in Gina's post were asked about by players in the thread, even though they were told only the ones in the first post would be active. Why would you craft sets that were mentioned by other players and not in the list from the very first post of this thread?
Because if you read the whole thread it continues to clarify and then change those clarifications when asked including pointing out several sets were not listed originally that would be working and then listing non conditional monster sets that would NOT be working. I am glad you saw no issues with that---but I am not the only one I am sure who is wondering why the original message was so unclear to begin with or why the original 'list' was altered every few posts including monster sets and jewelry later on----
Outside of two sets, the only thing the other posts do is confirm that sets that are not on the initial list won't work. If it isn't in the initial list then don't make it. There's nothing in this entire thread that should lead you to believe otherwise. And the sets they left off they immediately added to the initial list. Nothing on that list has been taken away.
And since this is a proc set test, of course jewelry traits would be unaffected, they aren't set bonuses. So there is no need to put that on a list of sets that can be used.
What are you talking about? Multiple sets were put on the list after it was listed and then parameter changes from "What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items." changed to 'ok, not condition sets ONLY...a couple of stat sets and monsters wont work- that are not condition sets" including conditions the of the jewelry. If you dont understand how changing what you said from one thing to 'some, but not all' then tossing out a couple of random non conditions that wont be working contradicting the above original quote, not sure how to help you with that....seems likely you dont see the difference at all in the two statements or conflicting statements later on.
2-4 piece if sets were always going to work since they never have conditional procs associated with them. It was always the 5th piece that would be disabled.
Jewelry always would work. Because jewelry traits are not set pieces.
Monster sets were never going to work because they are all proc based. Same with arena weapons.
As I said, the list posted in the first post here is the final list. Not a single set on that list has been removed. A few have been added to it due to a mistake. But that list is the full list of 5 piece sets that will work.
What you are asking for, namely a list of sets that will work, already exists. There is no need to muddle it with a bunch of stuff that won't work. And there is no need to list evert set in the game that has a 2-4 piece that will work, because that is every set.
Let me be a clear as I possibly cant to you on this.....I wrote a specific comment to someone else that does not require you to respond to me. I am sure you think you are doing something here that is helpful, but in reality what my request has to do with you is absolutely nothing.....nothing at all required from you. I could sit and debate you but since that is not one time but twice you ignored the exact details I listed as problematic - this is clearly not working for you and I. I therefore break up with the random guy I never spoke to and now wants all my attention. Its not you....its me......you are great, its a 'me' problem.
What a strange response lol. It really was never so hard to understand that sets which only give RAW STATS are the only sets that will work... they simply missed a few sets off the original list. Idk why people keep bringing up “what about this and this and this” chudan and slimecraw both apply something that isn’t a raw stat... war maiden applies stats to only specific abilities so probably requires checks on cast... every other set mentioned is something other than raw stats. It was never hard to understand. The only unclear thing was new moon acolyte but that has been cleared up now.
And it was even said in the original stream that you can still equip any set and their bonuses will still apply, only their ‘proc’ will be disabled. That never had to be cleared up because they said it to begin with.
You’re also posting on a public forum. If u don’t wanna talk to everyone then maybe write a dm
SonofThunder wrote: »zanohttrb14_ESO wrote: »Depending on the level of success of this test we might eventually see a lot of these % increase/decrease sets reworked as flat bonuses similar to how worm cult and hircines were changed.
Or maybe they'll learn how to efficiently code. The fact that something like Seducer's is calculated at time of ability cast for every single ability cast is an utter joke and something I would expect from someone who has never been involved in developing anything.
You know what gear I have equipped, you know what skills I have slotted. Calc it once if gear or abilities change and store it. If something as basic as this is coded so inefficiently, then this problem is likely so embedded into the very way they've built this game that it would take foundational reworks to resolve.
^^^
+1
Inspiral808 wrote: »alainjbrennanb16_ESO wrote: »Inspiral808 wrote: »alainjbrennanb16_ESO wrote: »alainjbrennanb16_ESO wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
@ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected
Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations
then why is fortified brass and imprenganable armour which has extra critial resistances on the list of allowed gear, also which monster helms is allowed since not a single one is on the list
Because Fortified Brass and Impregnable have flat stat increases, and are not considered a named buff. I don't think any monster helms are going to work, other than the 1 piece bonus.
i understand that but chudan has flat state buffs
Chudan gives you Major Resolve, a named buff. For whatever reason, Zos have decided named buffs won't work, I guess because it's a server calculation or something.
It has to check whether that buff is already applied or not would be my guess.
It appears to me that a lot of these "checks" are done by similar or the very same process, and they want to see if there are problems there. So it makes sense to turn all of them off.
And according to all of our armchair devs here (me included), it already seems there's something off with those calculations, lol. If they want to recode how buffs are applied, they have their work cut out for them.
alainjbrennanb16_ESO wrote: »Inspiral808 wrote: »alainjbrennanb16_ESO wrote: »Inspiral808 wrote: »alainjbrennanb16_ESO wrote: »alainjbrennanb16_ESO wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
@ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected
Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations
then why is fortified brass and imprenganable armour which has extra critial resistances on the list of allowed gear, also which monster helms is allowed since not a single one is on the list
Because Fortified Brass and Impregnable have flat stat increases, and are not considered a named buff. I don't think any monster helms are going to work, other than the 1 piece bonus.
i understand that but chudan has flat state buffs
Chudan gives you Major Resolve, a named buff. For whatever reason, Zos have decided named buffs won't work, I guess because it's a server calculation or something.
It has to check whether that buff is already applied or not would be my guess.
It appears to me that a lot of these "checks" are done by similar or the very same process, and they want to see if there are problems there. So it makes sense to turn all of them off.
And according to all of our armchair devs here (me included), it already seems there's something off with those calculations, lol. If they want to recode how buffs are applied, they have their work cut out for them.
Yep i agree with all but when there is set that give armour, spell pen, spell resistances in their allowed list it makes no sense
alainjbrennanb16_ESO wrote: »Inspiral808 wrote: »alainjbrennanb16_ESO wrote: »Inspiral808 wrote: »alainjbrennanb16_ESO wrote: »alainjbrennanb16_ESO wrote: »ZOS_GinaBruno wrote: »To answer some questions that have appeared throughout this thread:
What happens to the sets not on the list that are affected by the test?
Any bonuses that are just stats will work, and you can still equip the items. This includes one-piece Monster sets if it just has stats such as Max Magicka, Max Stamina, Max Health, Penetration, Regen, etc.
Will the change to revert the current healing restrictions also go to console?
Yes, though this won't occur until Update 29 launch next month.
Confirming that the following sets, which were called out throughout the thread, ARE affected by the test:
- Eternal Vigor
- Footman’s Fortune
- Hawk Eye
- Mighty Chudan
- New Moon Acolyte
- Robes of Alteration mastery
- Slimecraw
- Twice-Born Star
- War Maiden
- Willow’s Path
- Arena Weapons
- Mythic Items
@ZOS_GinaBruno iam not trying to cause probs but why is mighty chudan on the list when it has no proc element attached to it, its a flat base item, which is ment to be unaffected
Just guessing, but similar to why Rattlecage isn’t going to work. All of the sets that provide Major/Minor buffs still involve a condition at some point that increases the server calculations
then why is fortified brass and imprenganable armour which has extra critial resistances on the list of allowed gear, also which monster helms is allowed since not a single one is on the list
Because Fortified Brass and Impregnable have flat stat increases, and are not considered a named buff. I don't think any monster helms are going to work, other than the 1 piece bonus.
i understand that but chudan has flat state buffs
Chudan gives you Major Resolve, a named buff. For whatever reason, Zos have decided named buffs won't work, I guess because it's a server calculation or something.
It has to check whether that buff is already applied or not would be my guess.
It appears to me that a lot of these "checks" are done by similar or the very same process, and they want to see if there are problems there. So it makes sense to turn all of them off.
And according to all of our armchair devs here (me included), it already seems there's something off with those calculations, lol. If they want to recode how buffs are applied, they have their work cut out for them.
Yep i agree with all but when there is set that give armour, spell pen, spell resistances in their allowed list it makes no sense