SilverBride wrote: »
[Quoted post was removed]
SshadowSscale wrote: »Brenticus12 wrote: »SilverBride wrote: »Heaven forbid people fight for the scraps. I swear people won't be happy until they hand out Godslayer mounts to players solo clearing vSS with 5k dps.
I've not seen a single person say there should be "Godslayer" rewards for solo content. People who want to play solo dungeons and trials want to do so for the experience, not the loot. If they want the best loot they will run vet content. You don't have to choose to play just one or the other.
It comes eventually lmao. I recall back when vMoL was difficult there were plenty of people complaining about having to do group content in order to get the skin. There was someone asking for the content to be nerfed because progging with a group was too hard for them. This wasn't a one off either because there were multiple people that agreed with him at the time (And plenty of arguing in those threads).
There were also arguments over the fact that you could only get the silver skin from vAS by doing +2.
[snip]
[Edited to Remove Rude/Insulting comment]
yup always haooens... they claim they don't care if they do not get rewards but then complain afterwards because what's the point if they cannot event get the shiny reward....
I think it’s naive to propose a new game mode and to not include a reward for doing it because that runs contrary to how the game and MMO’s are designed. Everything is reward centered.
Don't stand on an "MMO definition soapbox" to defend your point... instead think about whether what you're requesting would result in people who play BOTH playstyles to change their habits... especially if it could cause them to reduce grouping. Because even if you'd never, ever ever play another way, there are people in your community - who contribute to making it vibrant - who might.
Solo players in ESO (or any MMOS) add value to the community. They make it more alive. Even if they never group up with anyone, if they compete for a node or are present in a delve, they are part of everyone's experience.
Cause and effect...
The complaining you are refering to is just a reply to those people, who demand the game to be tweaked so it fits their expectations and play style, i.e. "I don't want to group, give us solo versions of trials!!!"
This is when the MMO mantra kicks in...and rightly so.
Not really rightly so, no.
"I don't want to group up, give us solo versions of trials!"
- is not -
"I don't want to group up, get rid of all the group versions of trials and make them solo only!"
You guys already get...
Main quests, side quests, public dungeons, delves. World bosses, expansion stories, DLC zones.
Can't group players get some crumbs?
kathandira wrote: »I said it before, but it didn't catch.
If all content in the game was designed to accessible to solo players, then why are they playing an online game to begin with? If they do not want to group with people, then why not just play a single player offline game?
My reasons:
1. There are only so many single-player games that have a similar vibe as MMOs (for example, I don't play shooter games, which often are single player). The games I've found that I enjoy are few and far between.
2. They don't get updated with new content as often as MMOs do, if at all. They don't have events. There are only so many times you can play single-player games before the content gets stale.
3. I LIKE seeing other people running around and making the game feel alive. Single-player games have NPCs that all do the same things and say the same things over and over. It's fine the first time through but after a while, bleh.
Legit 95% of the entire game is casual/solo focused
Heaven forbid people fight for the scraps. I swear people won't be happy until they hand out Godslayer mounts to players solo clearing vSS with 5k dps.
I think it’s naïve to propose a new game mode and to not include a reward for doing it because that runs contrary to how the game and MMO’s are designed. Everything is reward centered.
SilverBride wrote: »If solo dungeons and trials were introduced, of course there would be rewards. But the rewards would be scaled down to the lower difficulty of the solo content. They wouldn't be even close in quality to the veteran rewards.
Personally I just like accomplishing things. I don't care about mounts or pets, but an achievement would be nice, mostly to help me remember which character finished which content.
ke.sardenb14_ESO wrote: »If you look at the major updates schedule, you can see that the vast majority of what is released is targeted to solo/casual players.
Each year we get 4 dungeons (30 minutes to an hour of content each), a trial (one to two hours of content), a major overland zone (roughly twenty to one hundred hours of content), a minor overland zone (fifteen to fifty hours of content), and maybe an arena (an hour of content). In love elder scrolls lore and play all finish all the quest, but we all know overland is not designed for veteran players.
It is almost a slap in the face, when you have spent days learning your class and role, weeks collecting good gear, months coordinating guild raids, and years keeping up with this game's ever changing meta; only to be told that not only does more content need to be focus of the casual player base, but the few crumbs thrown your way should be change to accommodate them also.
That being said, I can understand that some are intimated with the aspect of dungeons, trials, and partying with people you don't know; I once was. Also as someone that has a odd work schedule, I know it can be difficult to organize with friends. Solo play has a place in this game, but solo, or should I say solo causal content should not be the as much of a focus as it seems to be.
Lambert says the idea behind Companions is to allow solo players and small groups to take on dungeons without worrying about becoming overwhelmed. As a solo player myself, I bluntly asked Lambert what took so long for something like that to be added.
"I think we've learned a lot over the years. And one of the main, recurring themes that we've heard from players, especially our more hardcore Elder Scrolls people, is people are scary. And there's some content that they aren't necessarily comfortable within a large group, but they would do with a couple of close, trusted friends. And so the beauty of this system and one of my hopes is, you know, you and a buddy could go and do four-player dungeons because you have two companions to help you out."
Another benefit to the upcoming Companion system, Lambert hopes, is that it'll give folks the confidence to take on tougher dungeons, thereby getting the chance to mingle and engage more with the ESO community.
"It will help players, A: develop stronger social ties in-game with their companions, but also, B: help them kind-of edge a little bit more into some of the group content and meeting other players potentially, which is really exciting to me, because that's where the magic of MMO happens, you know, meeting other people and talking with them and developing those really close social ties."
ke.sardenb14_ESO wrote: »If you look at the major updates schedule, you can see that the vast majority of what is released is targeted to solo/casual players.
Each year we get 4 dungeons (30 minutes to an hour of content each), a trial (one to two hours of content), a major overland zone (roughly twenty to one hundred hours of content), a minor overland zone (fifteen to fifty hours of content), and maybe an arena (an hour of content). In love elder scrolls lore and play all finish all the quest, but we all know overland is not designed for veteran players.
It is almost a slap in the face, when you have spent days learning your class and role, weeks collecting good gear, months coordinating guild raids, and years keeping up with this game's ever changing meta; only to be told that not only does more content need to be focus of the casual player base, but the few crumbs thrown your way should be change to accommodate them also.
That being said, I can understand that some are intimated with the aspect of dungeons, trials, and partying with people you don't know; I once was. Also as someone that has a odd work schedule, I know it can be difficult to organize with friends. Solo play has a place in this game, but solo, or should I say solo causal content should not be the as much of a focus as it seems to be.
That last paragraph is exactly part of why ZOS added companions
https://forums.elderscrollsonline.com/en/discussion/559462/companions-a-breakdown-of-the-new-feature-by-rich-lambert/p1Lambert says the idea behind Companions is to allow solo players and small groups to take on dungeons without worrying about becoming overwhelmed. As a solo player myself, I bluntly asked Lambert what took so long for something like that to be added.
"I think we've learned a lot over the years. And one of the main, recurring themes that we've heard from players, especially our more hardcore Elder Scrolls people, is people are scary. And there's some content that they aren't necessarily comfortable within a large group, but they would do with a couple of close, trusted friends. And so the beauty of this system and one of my hopes is, you know, you and a buddy could go and do four-player dungeons because you have two companions to help you out."
Another benefit to the upcoming Companion system, Lambert hopes, is that it'll give folks the confidence to take on tougher dungeons, thereby getting the chance to mingle and engage more with the ESO community.
"It will help players, A: develop stronger social ties in-game with their companions, but also, B: help them kind-of edge a little bit more into some of the group content and meeting other players potentially, which is really exciting to me, because that's where the magic of MMO happens, you know, meeting other people and talking with them and developing those really close social ties."
ke.sardenb14_ESO wrote: »If you look at the major updates schedule, you can see that the vast majority of what is released is targeted to solo/casual players.
Each year we get 4 dungeons (30 minutes to an hour of content each), a trial (one to two hours of content), a major overland zone (roughly twenty to one hundred hours of content), a minor overland zone (fifteen to fifty hours of content), and maybe an arena (an hour of content). In love elder scrolls lore and play all finish all the quest, but we all know overland is not designed for veteran players.
It is almost a slap in the face, when you have spent days learning your class and role, weeks collecting good gear, months coordinating guild raids, and years keeping up with this game's ever changing meta; only to be told that not only does more content need to be focus of the casual player base, but the few crumbs thrown your way should be change to accommodate them also.
That being said, I can understand that some are intimated with the aspect of dungeons, trials, and partying with people you don't know; I once was. Also as someone that has a odd work schedule, I know it can be difficult to organize with friends. Solo play has a place in this game, but solo, or should I say solo causal content should not be the as much of a focus as it seems to be.
ke.sardenb14_ESO wrote: »Some of these forum posts act like endgame players are monsters for investing time to get better and wanting more content for your skill level in a game you paid money for.
There is no content that is specifically tailored for just the solo player. None. Why is it wrong that we'd like solo dungeons and trials, with the rewards scaled down for the lesser difficulty, so we can enjoy that, too?
There is no content that is specifically tailored for just the solo player. None. Why is it wrong that we'd like solo dungeons and trials, with the rewards scaled down for the lesser difficulty, so we can enjoy that, too?
tbf there are a couple solo arenas, took a while to release the second one though.
SilverBride wrote: »There is no content that is specifically tailored for just the solo player. None. Why is it wrong that we'd like solo dungeons and trials, with the rewards scaled down for the lesser difficulty, so we can enjoy that, too?
tbf there are a couple solo arenas, took a while to release the second one though.
I don't really like the arenas but that's just me. But the point is, end game players can do all the content, including solo arenas. Solo players have nothing but the 2 arenas you just mentioned, compared to how many dungeons and trials?
Are these arenas repeatable? I've never completed one yet to find out. Either way, that is not an acceptable alternative for solo dungeons and trials.
I would accept the creation of solo (story mode) dungeons, if they did just like ffxiv does, by reducing damage of party members (companions and player as well), which leads to increase in time to finish it.
SilverBride wrote: »
SilverBride wrote: »
eso is an mmoRPG.
MMORPG
noun
noun: MMORPG; plural noun: MMORPGs
an online role-playing video game in which a very large number of people participate simultaneously
straight from google.
SilverBride wrote: »I would accept the creation of solo (story mode) dungeons, if they did just like ffxiv does, by reducing damage of party members (companions and player as well), which leads to increase in time to finish it.
Solo dungeons should take the same time as any other dungeon. There is absolutely no reason to make them take longer. Nor should player damage be reduced. They would already be scaled for the average player.
What you suggest just sounds like punishment.
SilverBride wrote: »I would accept the creation of solo (story mode) dungeons, if they did just like ffxiv does, by reducing damage of party members (companions and player as well), which leads to increase in time to finish it.
Solo dungeons should take the same time as any other dungeon. There is absolutely no reason to make them take longer. Nor should player damage be reduced. They would already be scaled for the average player.
What you suggest just sounds like punishment.
That was done there because square didn't want ppl to do dungeons preferebly with ai, but with players, since they earn the same rewards. (and the ai does mechanics flawlessly) Nobody wants to shorten that scarce supply of healers and tank, does it not? Same could happen here.