SilverBride wrote: »kathandira wrote: »robertthebard wrote: »DDO says "Hello". Hey, so does GW and GW 2, Neverwinter, Black Desert Online, Runes of Magic, Rappelz... I can stop here, every story driven MMO ever too. There's some blatant misinformation here, but I think it's more likely that I just quoted it, right? All of the games I listed here have group content as well, but a vast majority of their respective games can be played just fine solo.
That is a list of mmo's that are often regarded as, "Not good".
What about the ones I mentioned above? Ultima Online, Asheron's Call, Rift, WoW, Lord of the Rings Online, Guild Wars 2
Are you going to say that all of these are regarded as "Not good"? You can't seriously say WoW is "Not good", considering its ground breaking success.
kathandira wrote: »robertthebard wrote: »DDO says "Hello". Hey, so does GW and GW 2, Neverwinter, Black Desert Online, Runes of Magic, Rappelz... I can stop here, every story driven MMO ever too. There's some blatant misinformation here, but I think it's more likely that I just quoted it, right? All of the games I listed here have group content as well, but a vast majority of their respective games can be played just fine solo.
That is a list of mmo's that are often regarded as, "Not good".
robertthebard wrote: »Oh look, more misinformation. GW is so popular that it's been on maintenance mode for over a decade
SilverBride wrote: »kathandira wrote: »robertthebard wrote: »DDO says "Hello". Hey, so does GW and GW 2, Neverwinter, Black Desert Online, Runes of Magic, Rappelz... I can stop here, every story driven MMO ever too. There's some blatant misinformation here, but I think it's more likely that I just quoted it, right? All of the games I listed here have group content as well, but a vast majority of their respective games can be played just fine solo.
That is a list of mmo's that are often regarded as, "Not good".
What about the ones I mentioned above? Ultima Online, Asheron's Call, Rift, WoW, Lord of the Rings Online, Guild Wars 2
Are you going to say that all of these are regarded as "Not good"? You can't seriously say WoW is "Not good", considering its ground breaking success.
kathandira wrote: »
What about the ones I mentioned above? Ultima Online, Asheron's Call, Rift, WoW, Lord of the Rings Online, Guild Wars 2
Are you going to say that all of these are regarded as "Not good"? You can't seriously say WoW is "Not good", considering its ground breaking success.
kathandira wrote: »SilverBride wrote: »kathandira wrote: »robertthebard wrote: »DDO says "Hello". Hey, so does GW and GW 2, Neverwinter, Black Desert Online, Runes of Magic, Rappelz... I can stop here, every story driven MMO ever too. There's some blatant misinformation here, but I think it's more likely that I just quoted it, right? All of the games I listed here have group content as well, but a vast majority of their respective games can be played just fine solo.
That is a list of mmo's that are often regarded as, "Not good".
What about the ones I mentioned above? Ultima Online, Asheron's Call, Rift, WoW, Lord of the Rings Online, Guild Wars 2
Are you going to say that all of these are regarded as "Not good"? You can't seriously say WoW is "Not good", considering its ground breaking success.
No not at all. WoW, LOTRO, Ultima Online, Asheron's Call, and i'll add as well EQ are the founding fathers of MMOs.
SilverBride wrote: »And all of these are soloable on overland and storyline content. End game is where grouping comes into play.
SilverBride wrote: »kathandira wrote: »
What about the ones I mentioned above? Ultima Online, Asheron's Call, Rift, WoW, Lord of the Rings Online, Guild Wars 2
Are you going to say that all of these are regarded as "Not good"? You can't seriously say WoW is "Not good", considering its ground breaking success.
No not at all. WoW, LOTRO, Ultima Online, Asheron's Call, and i'll add as well EQ are the founding fathers of MMOs.
kathandira wrote: »robertthebard wrote: »Oh look, more misinformation. GW is so popular that it's been on maintenance mode for over a decade
Maintenance mode = dead game.
If there is no further innovation, it is likely because there isn't a demand for it.
kathandira wrote: »SilverBride wrote: »And all of these are soloable on overland and storyline content. End game is where grouping comes into play.
And the same applies to ESO. Overland and Story Content is totally soloable. And will be even more so with Companions, which it in and of itself is part of the story content.
robertthebard wrote: »kathandira wrote: »robertthebard wrote: »Oh look, more misinformation. GW is so popular that it's been on maintenance mode for over a decade
Maintenance mode = dead game.
If there is no further innovation, it is likely because there isn't a demand for it.
Nice snip job. Way to attempt to misrepresent what I actually said, right? The problem is that this isn't twitter, and nobody removed my post so that nobody could see what I actually said.
You are wrong. The majority of MMOs haven't encouraged grouping throughout the game, they have had content that a player could just log in and play with no other players required. Sorry that that flies in the face of what you want to believe, or are trying to convince others of, but some of us have actually played other MMOs, and know better.
WhereArtThouVampires wrote: »WoW encourages grouping, though. They even came back with WoW classic because people missed the old hard, challenging way of the game. WoW even encourages player interaction vs solo play LESS than ESO cause doing dungeons and trials in newer content by yourself is literally impossible.
Ultima Online also encouraged working with other players. Same with Asheron's Call. Guild Wars 2 also encourages grouping with other players in the overworld to get quests done.
Are you going to say that MMOs are meant for solo players for some reason still?
WhereArtThouVampires wrote: »You'd find that grouping in Ultima, Asheron's, EQ, and WoW is very beneficial to players because the overland is HARDer than that of ESO. End of story.
kathandira wrote: »WhereArtThouVampires wrote: »You'd find that grouping in Ultima, Asheron's, EQ, and WoW is very beneficial to players because the overland is HARDer than that of ESO. End of story.
Classic WoW made that very clear. For a while it was potentially due to rose tinted glasses that people recall how difficult soloing quests was. But then people got to revisit it, and boy oh boy did people remember.
WhereArtThouVampires wrote: »robertthebard wrote: »kathandira wrote: »robertthebard wrote: »Oh look, more misinformation. GW is so popular that it's been on maintenance mode for over a decade
Maintenance mode = dead game.
If there is no further innovation, it is likely because there isn't a demand for it.
Nice snip job. Way to attempt to misrepresent what I actually said, right? The problem is that this isn't twitter, and nobody removed my post so that nobody could see what I actually said.
You are wrong. The majority of MMOs haven't encouraged grouping throughout the game, they have had content that a player could just log in and play with no other players required. Sorry that that flies in the face of what you want to believe, or are trying to convince others of, but some of us have actually played other MMOs, and know better.
uhhhh
most MMOs tend to have pretty hard overland in comparison to ESO that encourages some form of working together or grouping. At least in the leveling faze in some cases.
Some of the world's most memorable and popular MMOs from the past are hard ones that encouraged working together early on cause of how hard things were for solo players.
SilverBride wrote: »I never said MMOs are meant for solo players. I said they are not meant for just grouping. The fact that I may not ever group with another player doesn't mean there aren't multiple players on line playing at the same time... which is the definition of an MMO.
Why do you think Craglorn was such a failure? Forced grouping does not work. That's why all zones before and since have been solo friendly.
SilverBride wrote: »kathandira wrote: »WhereArtThouVampires wrote: »You'd find that grouping in Ultima, Asheron's, EQ, and WoW is very beneficial to players because the overland is HARDer than that of ESO. End of story.
Classic WoW made that very clear. For a while it was potentially due to rose tinted glasses that people recall how difficult soloing quests was. But then people got to revisit it, and boy oh boy did people remember.
And why do you think it didn't stay that way?
kathandira wrote: »SilverBride wrote: »
Why do you think Craglorn was such a failure? Forced grouping does not work. That's why all zones before and since have been solo friendly.
Imo, an additional reason craglorn failed is due to trash sets that come from there. The rewards aren't worth the effort.
SilverBride wrote: »kathandira wrote: »SilverBride wrote: »
Why do you think Craglorn was such a failure? Forced grouping does not work. That's why all zones before and since have been solo friendly.
Imo, an additional reason craglorn failed is due to trash sets that come from there. The rewards aren't worth the effort.
I quit playing when Craglorn was introduced. I didn't want to have to group for every single quest.
If I did get in a group for questing, I often had to repeat quests I already did so others could catch up, or miss quests I didn't yet complete because others didn't want to wait for me to catch up. It had absolutely nothing to do with the rewards. It had to do with being locked into doing what the group wanted when and how the group wanted. It was very counterproductive in completing anything.
Yet there are those who claim this is exactly how we should all be playing because ESO is an MMO.
No.
kathandira wrote: »SilverBride wrote: »kathandira wrote: »SilverBride wrote: »
Why do you think Craglorn was such a failure? Forced grouping does not work. That's why all zones before and since have been solo friendly.
Imo, an additional reason craglorn failed is due to trash sets that come from there. The rewards aren't worth the effort.
I quit playing when Craglorn was introduced. I didn't want to have to group for every single quest.
If I did get in a group for questing, I often had to repeat quests I already did so others could catch up, or miss quests I didn't yet complete because others didn't want to wait for me to catch up. It had absolutely nothing to do with the rewards. It had to do with being locked into doing what the group wanted when and how the group wanted. It was very counterproductive in completing anything.
Yet there are those who claim this is exactly how we should all be playing because ESO is an MMO.
No.
Nah, I don't agree with those people. Overland should be just how ESO is. Simple, and story driven. Though I know some struggle with the more difficult world bosses and events, I think that is enough group content for the overland. You don't actually need to be in a group, and you can just hang and wait, or reach out in Zone Chat for assistance. I can speak to the PS4 community and confidently say, more times than not, someone will be more than happy to help someone out on a World Boss or Event.
WhereArtThouVampires wrote: »Having solo dungeons and trials would kill the literal only other group content in the game.
WhereArtThouVampires wrote: »You must not have played literally any other MMO out there except for, like, maybe SWTOR. As all other MMOs heavily encourage grouping/working together and are not nearly as solo friendly like ESO.
WhereArtThouVampires wrote: »MMOs are for playing with other players. Everybody knows that.
If you aren't interacting and grouping up with other peeps then it isn't really an MMO is it?
Kiralyn2000 wrote: »WhereArtThouVampires wrote: »Having solo dungeons and trials would kill the literal only other group content in the game.
No, because the main people it'd be targeted at are the people who currently don't do any group content. Plus, as mentioned, it wouldn't have the loot that the group versions have. So all the "gotta gear up/be meta" crowd would still be happily running their groups.WhereArtThouVampires wrote: »You must not have played literally any other MMO out there except for, like, maybe SWTOR. As all other MMOs heavily encourage grouping/working together and are not nearly as solo friendly like ESO.
Pft. You clearly haven't played any Western MMOs in the past 10 years. Buckets of solo content & desperately begging/bribing people (outside the "MMOs are only for grouping" crew) to play your group stuff has been the name of the game for years.WhereArtThouVampires wrote: »MMOs are for playing with other players. Everybody knows that.
Except the devs, apparently, who keep tossing more solo content into their games.If you aren't interacting and grouping up with other peeps then it isn't really an MMO is it?
And, as mentioned earlier, "interacting with other peeps" covers a much wider range of activities than just "grouping for dungeons & raids".
The basic fact of the matter is that MMO devs want to make As Much Money As Possible. The pool of "hardcore" EQ-style "must always group for everything" players is pretty small - there aren't nearly enough of them to support all the MMOs out there, let alone provide millions of players / Maximum Profit™. So, they need to get All The Players. How do you do that? You make your game accessible to as wide a range of playstyles as possible. Which includes lots of solo & semi-solo players.
"MMOs are only for grouping" hasn't been a thing since before WoW.
(and yes, I played WoW back in vanilla. 98% of the time solo.)
Kiralyn2000 wrote: »The basic fact of the matter is that MMO devs want to make As Much Money As Possible. The pool of "hardcore" EQ-style "must always group for everything" players is pretty small - there aren't nearly enough of them to support all the MMOs out there, let alone provide millions of players / Maximum Profit™. So, they need to get All The Players. How do you do that? You make your game accessible to as wide a range of playstyles as possible. Which includes lots of solo & semi-solo players.
"MMOs are only for grouping" hasn't been a thing since before WoW.
(and yes, I played WoW back in vanilla. 98% of the time solo.)
SilverBride wrote: »Heaven forbid people fight for the scraps. I swear people won't be happy until they hand out Godslayer mounts to players solo clearing vSS with 5k dps.
I've not seen a single person say there should be "Godslayer" rewards for solo content. People who want to play solo dungeons and trials want to do so for the experience, not the loot. If they want the best loot they will run vet content. You don't have to choose to play just one or the other.
SilverBride wrote: »MMO
noun
an online video game which can be played by a very large number of people simultaneously.
This is what it is. This is all it is.
I am honestly over the arguement that playing an MMO means you need to actively play with others all the time. Players may choose to group for dungeons, trials, world bosses, Harrowstorms, etc., but they are in no way obligated to do so. They have complete free will how they want to play.
If someone chooses to log on and spend the day playing solo that does not in any way diminish the fact that multiple others are playing at the same time, or make it any less of an MMO. Nor does it mean that those playing solo aren't playing the game right. Yet I see this being complained about over and over.
It's time to drop that attitude and stop trying to push your way of playing on others. And stop using a misconstrued idea of what playing an MMO means to try to justify it.
SshadowSscale wrote: »SilverBride wrote: »Heaven forbid people fight for the scraps. I swear people won't be happy until they hand out Godslayer mounts to players solo clearing vSS with 5k dps.
I've not seen a single person say there should be "Godslayer" rewards for solo content. People who want to play solo dungeons and trials want to do so for the experience, not the loot. If they want the best loot they will run vet content. You don't have to choose to play just one or the other.
heaven forbid n small part of the game requires you too group up
SshadowSscale wrote: »SilverBride wrote: »Heaven forbid people fight for the scraps. I swear people won't be happy until they hand out Godslayer mounts to players solo clearing vSS with 5k dps.
I've not seen a single person say there should be "Godslayer" rewards for solo content. People who want to play solo dungeons and trials want to do so for the experience, not the loot. If they want the best loot they will run vet content. You don't have to choose to play just one or the other.
Hold up..... let see.... Multiple dungeons needed over the years because it's too hard for solo players..... the special reward for completing dungeons on the hardest difficultys (vet hardmode ni death and speedrun) for example the skins no longer exists with newer dungeons and is instead given for just completing vet.... soon probs for doing it on normal or even just entering the dungeon...... Proc meta that has existed for half a year now in pvp legit exist to aid casual solo players against people who has spent years mastering their craft.... new syatems too purely make stuff even easier for solo players..... I could go on and on but everything is always adjusted for the casual solo player.... all of the new content is focused on solo casual players except trials and dungeons.... zos caters so much to the solo casual player yet you always feel like zos is somehow mistreating you.... you wanna see neglect look at bloody pvp.... it's been neglected for years yet you still want non pvp zones of pvp zones because you can't be bothered too group up...... even rewards are eventually made easier to obtain for solo casual players..... heaven forbid n small part of the game requires you too group up
SilverBride wrote: »SshadowSscale wrote: »SilverBride wrote: »Heaven forbid people fight for the scraps. I swear people won't be happy until they hand out Godslayer mounts to players solo clearing vSS with 5k dps.
I've not seen a single person say there should be "Godslayer" rewards for solo content. People who want to play solo dungeons and trials want to do so for the experience, not the loot. If they want the best loot they will run vet content. You don't have to choose to play just one or the other.
heaven forbid n small part of the game requires you too group up
I'm not going to respond to everything you said because almost all of your post has to do with things I never even mentioned. But not once have I ever said there should not be group content.
SshadowSscale wrote: »SilverBride wrote: »I'm not going to respond to everything you said because almost all of your post has to do with things I never even mentioned. But not once have I ever said there should not be group content.
yeah but still group content gets affected directly good example right now is pvp with proc meta.... end game pvp players who spent years learning pvp gets the middle finger because casual players cannot compete with the pvp players in the pvp zone....