SilverBride wrote: »I don't want to give the wrong idea with this thread. I absolutely think that some aspects of the game should require groups. A lot of players want an increased challenge and rewards and that's what veteran content is for.
On the same hand though I don't think it would be bad to have solo dungeons and trials with scaled down drops so everyone can enjoy every aspect of the game.
The players who play solo will continue to play solo, and the end game players will continue to group for veteran content. I see no downside to this.
SilverBride wrote: »I don't want to give the wrong idea with this thread. I absolutely think that some aspects of the game should require groups. A lot of players want an increased challenge and rewards and that's what veteran content is for.
On the same hand though I don't think it would be bad to have solo dungeons and trials with scaled down drops so everyone can enjoy every aspect of the game.
The players who play solo will continue to play solo, and the end game players will continue to group for veteran content. I see no downside to this.
Less people for queues, for one. (not a good idea)
Less people for queues, for one. (not a good idea)
Zorgon_The_Revenged wrote: »Wait...are we getting solo dungeons?
SilverBride wrote: »I don't want to give the wrong idea with this thread. I absolutely think that some aspects of the game should require groups. A lot of players want an increased challenge and rewards and that's what veteran content is for.
On the same hand though I don't think it would be bad to have solo dungeons and trials with scaled down drops so everyone can enjoy every aspect of the game.
The players who play solo will continue to play solo, and the end game players will continue to group for veteran content. I see no downside to this.
Less people for queues, for one. (not a good idea)
You can have solo Sunspire and Kyne’s, but the story version should drop only the overworld gear the Trial is located in. You don’t get False God nor Roaring Opportunist for limping through “story” content. You can have all the bound Crafty Alfiq and Winter’s Respite, though, since that’s obtained solo, too.
Less people for queues, for one. (not a good idea)
I have a feeling many, many players who want solo dungeons for the story do not join the queues anyway, so I don't see why there would be fewer people in the queues, especially if the loot isn't all that great.
I mean, isn't the loot the main reason people join groups and do dungeons over and over?
The loot isn't what's important to most of those who want solo dungeons. If it was, they would be joining the queues and running the dungeons now and not asking for a solo version.
I know I have never had interest in grouping up and running dungeons. Nothing has ever changed that. I don't care what kind of loot they put in there (mounts, houses, etc.). I still wouldn't run them because they just don't interest me.
Solo version with crappy loot? I'd jump on that.
Less people for queues, for one. (not a good idea)
I have a feeling many, many players who want solo dungeons for the story do not join the queues anyway, so I don't see why there would be fewer people in the queues, especially if the loot isn't all that great.
I mean, isn't the loot the main reason people join groups and do dungeons over and over?
The loot isn't what's important to most of those who want solo dungeons. If it was, they would be joining the queues and running the dungeons now and not asking for a solo version.
I know I have never had interest in grouping up and running dungeons. Nothing has ever changed that. I don't care what kind of loot they put in there (mounts, houses, etc.). I still wouldn't run them because they just don't interest me.
Solo version with crappy loot? I'd jump on that.
While I agree that players who want solo dungeons are already not in the queues (as I am, for example, as I do dungeons on rare cases only with the guild or solo), I am not that convinced about loot. The thing is DLC dungeons are a payed content. Would I want to buy DLC dungeon for the same price as it is now and get only 5-minute quest and no meaningful loot? Definitely not. For a price 5 times less? Maybe, depending on the dungeon.
kathandira wrote: »I said it before, but it didn't catch.
If all content in the game was designed to accessible to solo players, then why are they playing an online game to begin with? If they do not want to group with people, then why not just play a single player offline game?
robertthebard wrote: »Less people for queues, for one. (not a good idea)
I have a feeling many, many players who want solo dungeons for the story do not join the queues anyway, so I don't see why there would be fewer people in the queues, especially if the loot isn't all that great.
I mean, isn't the loot the main reason people join groups and do dungeons over and over?
The loot isn't what's important to most of those who want solo dungeons. If it was, they would be joining the queues and running the dungeons now and not asking for a solo version.
I know I have never had interest in grouping up and running dungeons. Nothing has ever changed that. I don't care what kind of loot they put in there (mounts, houses, etc.). I still wouldn't run them because they just don't interest me.
Solo version with crappy loot? I'd jump on that.
While I agree that players who want solo dungeons are already not in the queues (as I am, for example, as I do dungeons on rare cases only with the guild or solo), I am not that convinced about loot. The thing is DLC dungeons are a payed content. Would I want to buy DLC dungeon for the same price as it is now and get only 5-minute quest and no meaningful loot? Definitely not. For a price 5 times less? Maybe, depending on the dungeon.
The problem I have with this is that each package tells you exactly what's in it. If you look at something and see value in it, and buy it, there's no obligation to provide any value outside of what was provided, and there shouldn't be. Some may see this as inconsistent, but I really see no reason to make solo instances of group content.
kathandira wrote: »I said it before, but it didn't catch.
If all content in the game was designed to accessible to solo players, then why are they playing an online game to begin with? If they do not want to group with people, then why not just play a single player offline game?
kathandira wrote: »I said it before, but it didn't catch.
If all content in the game was designed to accessible to solo players, then why are they playing an online game to begin with? If they do not want to group with people, then why not just play a single player offline game?
kathandira wrote: »I said it before, but it didn't catch.
If all content in the game was designed to accessible to solo players, then why are they playing an online game to begin with? If they do not want to group with people, then why not just play a single player offline game?
robertthebard wrote: »Less people for queues, for one. (not a good idea)
I have a feeling many, many players who want solo dungeons for the story do not join the queues anyway, so I don't see why there would be fewer people in the queues, especially if the loot isn't all that great.
I mean, isn't the loot the main reason people join groups and do dungeons over and over?
The loot isn't what's important to most of those who want solo dungeons. If it was, they would be joining the queues and running the dungeons now and not asking for a solo version.
I know I have never had interest in grouping up and running dungeons. Nothing has ever changed that. I don't care what kind of loot they put in there (mounts, houses, etc.). I still wouldn't run them because they just don't interest me.
Solo version with crappy loot? I'd jump on that.
While I agree that players who want solo dungeons are already not in the queues (as I am, for example, as I do dungeons on rare cases only with the guild or solo), I am not that convinced about loot. The thing is DLC dungeons are a payed content. Would I want to buy DLC dungeon for the same price as it is now and get only 5-minute quest and no meaningful loot? Definitely not. For a price 5 times less? Maybe, depending on the dungeon.
The problem I have with this is that each package tells you exactly what's in it. If you look at something and see value in it, and buy it, there's no obligation to provide any value outside of what was provided, and there shouldn't be. Some may see this as inconsistent, but I really see no reason to make solo instances of group content.
Well, if players have not bought content yet, they see no value.
Though for now I don't actually see a reason to specifically make solo instances of group content, if a companion would be at least as good as a bad player. That would be a 2 time increase in "solo power" and that would likely be enough for most dungeons.
SilverBride wrote: »SilverBride wrote: »I don't want to give the wrong idea with this thread. I absolutely think that some aspects of the game should require groups. A lot of players want an increased challenge and rewards and that's what veteran content is for.
On the same hand though I don't think it would be bad to have solo dungeons and trials with scaled down drops so everyone can enjoy every aspect of the game.
The players who play solo will continue to play solo, and the end game players will continue to group for veteran content. I see no downside to this.
Less people for queues, for one. (not a good idea)
Are you really saying that solo players should change the way they play their game, and group up whether they like it or not, so there are more people for your queues?
No. It's not about end game players... it's about everyone. No one has to play any way they don't want just because someone else thinks their way is more important.
Let's be honest, those who want dungeons to remain group content only are the ones who go to the town square to show off their shiny new armor or weapon. It's about loot for them. Here's a news flash most soloers don't care about the newest shiny armor or weapon. You see not everyone's goals are the same in these games.
By denying a soloers a chance to experience group content gains a person who soley groups nothing. As for my belief having scaling content would be a better solution with scaling rewards. A MMO does not have to linear in it's depth and scope. It shouldn't be because then it would become stale. Options are a good thing.
Less people for queues, for one. (not a good idea)
I have a feeling many, many players who want solo dungeons for the story do not join the queues anyway, so I don't see why there would be fewer people in the queues, especially if the loot isn't all that great.
I mean, isn't the loot the main reason people join groups and do dungeons over and over?
The loot isn't what's important to most of those who want solo dungeons. If it was, they would be joining the queues and running the dungeons now and not asking for a solo version.
I know I have never had interest in grouping up and running dungeons. Nothing has ever changed that. I don't care what kind of loot they put in there (mounts, houses, etc.). I still wouldn't run them because they just don't interest me.
Solo version with crappy loot? I'd jump on that.
Well, let's be honest, solo players are different. I am a solo player, but I like my altmer templar with Siroria - Galerion - Earthgore. I don't do dungeons, but it is good to proc Earthgore with jabs in some public dungeon or on geyser, and the best thing is these sets are completely within the theme of the character.Let's be honest, those who want dungeons to remain group content only are the ones who go to the town square to show off their shiny new armor or weapon. It's about loot for them. Here's a news flash most soloers don't care about the newest shiny armor or weapon. You see not everyone's goals are the same in these games.
By denying a soloers a chance to experience group content gains a person who soley groups nothing. As for my belief having scaling content would be a better solution with scaling rewards. A MMO does not have to linear in it's depth and scope. It shouldn't be because then it would become stale. Options are a good thing.
kathandira wrote: »SilverBride wrote: »I never said MMOs are meant for solo players. I said they are not meant for just grouping. The fact that I may not ever group with another player doesn't mean there aren't multiple players on line playing at the same time... which is the definition of an MMO.
Why do you think Craglorn was such a failure? Forced grouping does not work. That's why all zones before and since have been solo friendly.
Imo, an additional reason craglorn failed is due to trash sets that come from there. The rewards aren't worth the effort.
A_Silverius wrote: »I thought the whole point of MMO's is cooperative gameplay.
robertthebard wrote: »
Then it's not really "by accident", is it?
In the first gen? Absolutely. The 'solo' content was stuff like crafting, socializing, building player communities, and the like.
People having UO setups that could survive solo in many areas, or quad kiting in EQ, were long held to be unintentional features that were the natural result of having a DnD toolkit in a rpg. Oh, you have a way to snare, a way to run faster, a way to do damage at range? Oh, I guess that means you can kill things you shouldnt (which is one reason non-raid mobs got the ability to summon players when damaged and now every stupid thing has it there and its awful trying to pull at times).
WoW was the first western game to embrace the solo aspect, and even the idea of solo content there was a way for you to get xp or make money when you -couldnt- get people together to do things. You were still expected to get groups for anything beyond fetch quests and kill x quests. And even some of THOSE were designed around having 2 or more people in era (usually the ones that rewarded items you might actually use)
SilverBride wrote: »Are you really saying that solo players should change the way they play their game, and group up whether they like it or not, so there are more people for your queues?
I'm saying that giving this option, people that usually goes off the way to enter a queue would not do it anymore and we'll have a decrease in the numbers.