SilverBride wrote: »There is no content that is specifically tailored for just the solo player. None. Why is it wrong that we'd like solo dungeons and trials, with the rewards scaled down for the lesser difficulty, so we can enjoy that, too?
tbf there are a couple solo arenas, took a while to release the second one though.
I don't really like the arenas but that's just me. But the point is, end game players can do all the content, including solo arenas. Solo players have nothing but the 2 arenas you just mentioned, compared to how many dungeons and trials?
Are these arenas repeatable? I've never completed one yet to find out. Either way, that is not an acceptable alternative for solo dungeons and trials.
SilverBride wrote: »SilverBride wrote: »
eso is an mmoRPG.
MMORPG
noun
noun: MMORPG; plural noun: MMORPGs
an online role-playing video game in which a very large number of people participate simultaneously
straight from google.
And? Simultaneously means at the same time, not together.
SilverBride wrote: »SilverBride wrote: »I would accept the creation of solo (story mode) dungeons, if they did just like ffxiv does, by reducing damage of party members (companions and player as well), which leads to increase in time to finish it.
Solo dungeons should take the same time as any other dungeon. There is absolutely no reason to make them take longer. Nor should player damage be reduced. They would already be scaled for the average player.
What you suggest just sounds like punishment.
That was done there because square didn't want ppl to do dungeons preferebly with ai, but with players, since they earn the same rewards. (and the ai does mechanics flawlessly) Nobody wants to shorten that scarce supply of healers and tank, does it not? Same could happen here.
They would not give the same rewards. The rewards would scale down to the lower difficulty.
SilverBride wrote: »And? Simultaneously means at the same time, not together.
participate.... at the same time.... aka together?
SilverBride wrote: »They would not give the same rewards. The rewards would scale down to the lower difficulty.
Better be 'no rewards' whatsoever. There (ffxiv), they would say those type of things are for ppl that want to do for the 'scenic route', then they usually don't care about the rewards. Ppl only do for the lore or practicing mechanics for the 'real deal' and farming because of the quicker queue. (dps only)
SilverBride wrote: »
eso is an mmoRPG.
MMORPG
noun
noun: MMORPG; plural noun: MMORPGs
an online role-playing video game in which a very large number of people participate simultaneously
straight from google.
SilverBride wrote: »SilverBride wrote: »
eso is an mmoRPG.
MMORPG
noun
noun: MMORPG; plural noun: MMORPGs
an online role-playing video game in which a very large number of people participate simultaneously
straight from google.
And? Simultaneously means at the same time, not together.
participate.... at the same time.... aka together?
SilverBride wrote: »SilverBride wrote: »And? Simultaneously means at the same time, not together.
participate.... at the same time.... aka together?
No.
Look at it this way. People go to the grocery store. There are dozens of people shopping simultaneously... at the same time... but they aren't forming groups to pick out produce.
They are shopping simultaneously... at the same time... but not together.
You dont participate in something alone, "not together" or solo, or whatever you want to call it - You do it together... I dont know what else to tell you...
And at the end of the day, this is a game about doing content together. Thats what the mmorpg genre is about. You gear up, and you do hard content together. Zos shouldnt put a bunch of time and effort into developing content for the 69 solo players who actually play this game
SilverBride wrote: »SilverBride wrote: »And? Simultaneously means at the same time, not together.
participate.... at the same time.... aka together?
No.
Look at it this way. People go to the grocery store. There are dozens of people shopping simultaneously... at the same time... but they aren't forming groups to pick out produce.
They are shopping simultaneously... at the same time... but not together.
You dont participate in something alone, "not together" or solo, or whatever you want to call it - You do it together... I dont know what else to tell you...
And at the end of the day, this is a game about doing content together. Thats what the mmorpg genre is about. You gear up, and you do hard content together. Zos shouldnt put a bunch of time and effort into developing content for the 69 solo players who actually play this game
To me, a perfect MMO is about players helping players, developing the economy, total sandbox.
SilverBride wrote: »SilverBride wrote: »And? Simultaneously means at the same time, not together.
participate.... at the same time.... aka together?
No.
Look at it this way. People go to the grocery store. There are dozens of people shopping simultaneously... at the same time... but they aren't forming groups to pick out produce.
They are shopping simultaneously... at the same time... but not together.
You dont participate in something alone, "not together" or solo, or whatever you want to call it - You do it together... I dont know what else to tell you...
And at the end of the day, this is a game about doing content together. Thats what the mmorpg genre is about. You gear up, and you do hard content together. Zos shouldnt put a bunch of time and effort into developing content for the 69 solo players who actually play this game
spartaxoxo wrote: »kathandira wrote: »Kiralyn2000 wrote: »
I'm in between the two. I feel like ESO has it's sweet spot just right. There is solo content for those who want it, and there is a group content for those who want it. But to make all content soloable, makes doing the same content in a group pointless.
If the rewards were less powerful, but still powerful enough to do every dungeon and trial in solo mode, then why bother with group mode? Further, at that point, why bother making this an online game at all?
An easy fix to that is make the solo versions of those places not drop gear or non-quest related achievements. That way there is a reason to do group content, which is the current real reason anyone does that stuff, and that is gear.
SilverBride wrote: »SilverBride wrote: »I would accept the creation of solo (story mode) dungeons, if they did just like ffxiv does, by reducing damage of party members (companions and player as well), which leads to increase in time to finish it.
Solo dungeons should take the same time as any other dungeon. There is absolutely no reason to make them take longer. Nor should player damage be reduced. They would already be scaled for the average player.
What you suggest just sounds like punishment.
That was done there because square didn't want ppl to do dungeons preferebly with ai, but with players, since they earn the same rewards. (and the ai does mechanics flawlessly) Nobody wants to shorten that scarce supply of healers and tank, does it not? Same could happen here.
They would not give the same rewards. The rewards would scale down to the lower difficulty.
SilverBride wrote: »MMO
noun
an online video game which can be played by a very large number of people simultaneously.
This is what it is. This is all it is.
SilverBride wrote: »Don't stand on an "MMO definition soapbox" to defend your point... instead think about whether what you're requesting would result in people who play BOTH playstyles to change their habits... especially if it could cause them to reduce grouping. Because even if you'd never, ever ever play another way, there are people in your community - who contribute to making it vibrant - who might.
I will "stand on an "MMO definition soapbox" to defend the correct definition of the term. Too many players erroneously think that playing an MMO means you should be playing with others. As I've explained numerous times, that is not what it's about.
Also, I'm not trying to influence anyone to change their playstyle. I'm telling others who group up for everything to stop pushing their playstyle on those of us who don't.
Group up, or don't. ESO needs both types of players. Both add value. But when one playstyle wages war on the other, WE ALL LOSE.
SilverBride wrote: »How many times have we seen threads claiming that overland needs to be made more difficult because "It's an MMO so you should be grouping, and if you aren't then why are you even playing?"
SilverBride wrote: »How many times have we seen threads claiming that overland needs to be made more difficult because "It's an MMO so you should be grouping, and if you aren't then why are you even playing?"
I think most people say overland should be more challenging and have better rewards because otherwise there is no point in playing it. It is too incredibly ridiculously easy.
I think most people say that overland bosses should require groups or even should pose some challenge to a moderately good player solo. (kinda like the elsewyr dragons)
I think most people say there should be an option to enter a veteran version of a zone.
I don't think anyone has ever said you should have to group up to do the quests in the game.
In short, I dont think anyone has really promoted the idea that solo play has no place in an mmo. The problem is that ZoS is starting to CATER to solo play (or, more accurately "more thoroughly cater"), which is oxymoronic in an MMO.
SilverBride wrote: »MMO
noun
an online video game which can be played by a very large number of people simultaneously.
This is what it is. This is all it is.
sorry, "multiplayer" means playing with other people.
I think it's cool that ESO has so much solo-able content
I think it's all much much too easy to solo
But if they seem to be tailoring to the soloists which is dumb when its an MMO.
I think it happens because a majority of players are TES fans, which is so extremely solo in its aesthetic.
I think most people say overland should be more challenging and have better rewards because otherwise there is no point in playing it. It is too incredibly ridiculously easy.
I think most people say that overland bosses should require groups or even should pose some challenge to a moderately good player solo.
I think most people say there should be an option to enter a veteran version of a zone.
I don't think anyone has ever said you should have to group up to do the quests in the game.
In short, I dont think anyone has really promoted the idea that solo play has no place in an mmo.
munster1404 wrote: »An MMO is an extended single player experience with content updates throughout the game's lifespan. Change my mind.
SilverBride wrote: »You guys already get...
Main quests, side quests, public dungeons, delves. World bosses, expansion stories, DLC zones.
Can't group players get some crumbs?
And group guys also get main quests, side quests, public dungeons, delves, world bosses, expansion stories, dlc zones...
plus normal and vet dungeons and trials, better rewards, and achievements that solo players don't.
Can't solo players enjoy this content, too?
Brenticus12 wrote: »The guy you're replying to was talking about who the content was designed for. Questing, delves, stories etc. etc. are clearly designed for the solo player in mind. Hell even public dungeons are designed for solo players considering that its difficulty just comes from large packs, not anything that really needs group dynamics.
But what you're doing is conflating that with content that players have access to, which is not the same thing. Solo players also have access to group dungeons, trials, better rewards and achievements from those group activities. That doesn't mean the content was designed for them in mind.