RaddlemanNumber7 wrote: »If I don't buy the expansion will that mean I won't be able to see anyone else's companions?
I don't get how a system that replaces real people with AI is fostering real social interactions. If anything, it alienates people even more.
Mythreindeer wrote: »I’m not opposed to having companions in game (provided they don’t autoproc lag and disconnects) and I’ll probably find a role for them on some of my toons, but still, there’s something antithetical about the concept in an MMO
And one of the main, recurring themes that we've heard from players, especially our more hardcore Elder Scrolls people, is people are scary.
Companions Feature
This is a breakdown of the upcoming Companions feature as described by Creative Director Rich Lambert
What is a major reason for the inclusion of this feature? What does it do for Solo and Group play?
Lambert says the idea behind Companions is to allow solo players and small groups to take on dungeons without worrying about becoming overwhelmed.
“For us, Companions was a lot more interesting and a lot more compelling than a new class. ".[/b]
NeeScrolls wrote: »Companions Feature
This is a breakdown of the upcoming Companions feature as described by Creative Director Rich Lambert
What is a major reason for the inclusion of this feature? What does it do for Solo and Group play?
Lambert says the idea behind Companions is to allow solo players and small groups to take on dungeons without worrying about becoming overwhelmed.
“For us, Companions was a lot more interesting and a lot more compelling than a new class. ".[/b]
Coming from SWTOR (and SWG before that) , i can sort of understand why Zenimax thought it'd be cool for ESO to have npc/humanoid type companions but....well....Doesn't this new feature somewhat (or significantly) de-value both the Warden class & pets, as well as the 'Daedric Summoning' skill-line & pets?
In addition to costumes and outfits:GrimTheReaper45 wrote: »Some yet to be announced features I will need:
- mount;
- non-combat pet.
GarnetFire17 wrote: »I don't understand why anyone thinks they should need an NPC "Carry Buddy" to be able to complete GROUP DUNGEONS. This is absolutely ridiculous.
GrumpyDuckling wrote: »NeeScrolls wrote: »Companions Feature
This is a breakdown of the upcoming Companions feature as described by Creative Director Rich Lambert
What is a major reason for the inclusion of this feature? What does it do for Solo and Group play?
Lambert says the idea behind Companions is to allow solo players and small groups to take on dungeons without worrying about becoming overwhelmed.
“For us, Companions was a lot more interesting and a lot more compelling than a new class. ".[/b]
Coming from SWTOR (and SWG before that) , i can sort of understand why Zenimax thought it'd be cool for ESO to have npc/humanoid type companions but....well....Doesn't this new feature somewhat (or significantly) de-value both the Warden class & pets, as well as the 'Daedric Summoning' skill-line & pets?
Not really. The pets on Sorcerer and Warden are more of an extension of your character. They basically just exist as DOT skills or activate skills because it's not like you can really command them to do much or assign them roles.
Sounds like companions are going to be much more customizable than pets.
GarnetFire17 wrote: »GrumpyDuckling wrote: »NeeScrolls wrote: »Companions Feature
This is a breakdown of the upcoming Companions feature as described by Creative Director Rich Lambert
What is a major reason for the inclusion of this feature? What does it do for Solo and Group play?
Lambert says the idea behind Companions is to allow solo players and small groups to take on dungeons without worrying about becoming overwhelmed.
“For us, Companions was a lot more interesting and a lot more compelling than a new class. ".[/b]
Coming from SWTOR (and SWG before that) , i can sort of understand why Zenimax thought it'd be cool for ESO to have npc/humanoid type companions but....well....Doesn't this new feature somewhat (or significantly) de-value both the Warden class & pets, as well as the 'Daedric Summoning' skill-line & pets?
Not really. The pets on Sorcerer and Warden are more of an extension of your character. They basically just exist as DOT skills or activate skills because it's not like you can really command them to do much or assign them roles.
Sounds like companions are going to be much more customizable than pets.
Doesn't this mean EVRERYONE is going to be stronger with a companion than without, which is a new feature that is locked behind a pay wall. If you don't pay and use the companion you will be nerfing yourself which means it's pay to win.
Its gonna be real awkward when you get a DPS that can't Out DPS the AI DPS.
Its gonna happen.
GarnetFire17 wrote: »GrumpyDuckling wrote: »NeeScrolls wrote: »Companions Feature
This is a breakdown of the upcoming Companions feature as described by Creative Director Rich Lambert
What is a major reason for the inclusion of this feature? What does it do for Solo and Group play?
Lambert says the idea behind Companions is to allow solo players and small groups to take on dungeons without worrying about becoming overwhelmed.
“For us, Companions was a lot more interesting and a lot more compelling than a new class. ".[/b]
Coming from SWTOR (and SWG before that) , i can sort of understand why Zenimax thought it'd be cool for ESO to have npc/humanoid type companions but....well....Doesn't this new feature somewhat (or significantly) de-value both the Warden class & pets, as well as the 'Daedric Summoning' skill-line & pets?
Not really. The pets on Sorcerer and Warden are more of an extension of your character. They basically just exist as DOT skills or activate skills because it's not like you can really command them to do much or assign them roles.
Sounds like companions are going to be much more customizable than pets.
Doesn't this mean EVRERYONE is going to be stronger with a companion than without, which is a new feature that is locked behind a pay wall. If you don't pay and use the companion you will be nerfing yourself which means it's pay to win.
GarnetFire17 wrote: »I don't understand why anyone thinks they should need an NPC "Carry Buddy" to be able to complete GROUP DUNGEONS. This is absolutely ridiculous.
GarnetFire17 wrote: »I don't understand why anyone thinks they should need an NPC "Carry Buddy" to be able to complete GROUP DUNGEONS. This is absolutely ridiculous.
No one thinks that, but when you get half way through a dungeon and you lose a player for whatever reason, bringing out a companion might be far more accessible than waiting 30 minutes to get a replacement player who may be as bad or worse than the player you lost.
Not only that, but I can already solo Vet dungeons. So, being able to do so with a bit of support, at my own pace, would be even nicer to have as an option. They aren't going to change the fact that I can do that, but they are going to provide a bit of assistance.
The great thing is, if you want a challenge in an encounter, you can put them away.
GarnetFire17 wrote: »GrumpyDuckling wrote: »NeeScrolls wrote: »Companions Feature
This is a breakdown of the upcoming Companions feature as described by Creative Director Rich Lambert
What is a major reason for the inclusion of this feature? What does it do for Solo and Group play?
Lambert says the idea behind Companions is to allow solo players and small groups to take on dungeons without worrying about becoming overwhelmed.
“For us, Companions was a lot more interesting and a lot more compelling than a new class. ".[/b]
Coming from SWTOR (and SWG before that) , i can sort of understand why Zenimax thought it'd be cool for ESO to have npc/humanoid type companions but....well....Doesn't this new feature somewhat (or significantly) de-value both the Warden class & pets, as well as the 'Daedric Summoning' skill-line & pets?
Not really. The pets on Sorcerer and Warden are more of an extension of your character. They basically just exist as DOT skills or activate skills because it's not like you can really command them to do much or assign them roles.
Sounds like companions are going to be much more customizable than pets.
Doesn't this mean EVRERYONE is going to be stronger with a companion than without, which is a new feature that is locked behind a pay wall. If you don't pay and use the companion you will be nerfing yourself which means it's pay to win.
That is not what pay to win is. Expansions and DLCs are not pay to win. They are new extensions of the game.
I guess that means companions will be WAY too overpowered for the questing experience in Overland. I'm currently gearless and CP-less to eek out the smallest amount of challenge in the Overland (which mostly just slows down the fights--I'm still in no real danger of dying). I guess my companion would have to be equally naked as well, perhaps fighting with only their fists.
Bastian didn’t seem to like pickpocketing. I wonder if he hates necromancy.
That is not what pay to win is. Expansions and DLCs are not pay to win. They are new extensions of the game.
Or you use an companion to fit the last spot in nAA for standing on an pressure plate.People in Craglorn like "Dps/healer/tank lf [trial] NO COMPANIONS". Or having to confirm the trial you're agreeing to has 11 other REAL people.
Please god please just confirm they won't fill spots for Group Finder.