My memory of companions in Skyrim, especially Lydia, is them just getting in the way and dying and me leaving them at home - we'll have to see how this really works out
Zorgon_The_Revenged wrote: »A New Article interview with Rich Lambert - who discussed part of why the team went with companions instead of another class or skill line.
https://www.mmorpg.com/interviews/companions-deadlands-and-avoiding-formulaic-updates-an-interview-with-elder-scrolls-onlines-creative-director-2000120920
Did their website die? All I get is a loading screen.
Edit: Strangely, it works on other devices but not my PC.
I guess that means companions will be WAY too overpowered for the questing experience in Overland. I'm currently gearless and CP-less to eek out the smallest amount of challenge in the Overland (which mostly just slows down the fights--I'm still in no real danger of dying). I guess my companion would have to be equally naked as well, perhaps fighting with only their fists.
Artorias24 wrote: »But is there anything PvP related in this chapter? Like anything?
Balancing multiplayer and solo activities in ESO is par for the course for ZeniMax, and the MMO has certainly gotten better at balancing this for players over the years. Since its reveal in 2012, it felt at odds with those two identities, but over time the team behind the MMORPG has found its groove, especially as they’ve rolled out these yearly stories and chapter releases. However, that then begs the question: is it becoming too formulaic? For some, it might be approaching that territory, and the team is well aware of the feedback.
"I think you’re always gonna see that kind of feedback in games – especially games that have been around for a long time, that release content at a regular cadence. ‘Oh I know what’s coming.’ And then they go in and play it and they’re like, ‘Holy *** I didn’t actually know what was coming. This is way different than I thought.’ I think there is a bit of that in there, but it’s definitely something that we internally take a look at and try to be as mindful of as possible.”
Part of the ways the team can combat this is by the features they are releasing with the MMO every year – and ensuring they feel different enough to not fall into that “formulaic” trap. Antiquities with last year’s Greymoor release helped contribute to that, giving players an entirely new way to enjoy ESO. Companions is just another extension of that desire and push to give players more ways to play the MMO, instead of simply adding a new class, like Elsweyr’s Necromancer a few years back.
"For us, Companions was a lot more interesting and a lot more compelling than a new class. And so, you know, that’s what we’re focused on. You know, same thing with Antiquities. I really love the idea of exploring how to add new alternate activities to the game. That’s one of the ways that we try to solve the formulaic issue that you brought up, right? Where if we do things and we mix things up a little bit differently, or we give you an avenue to play ESO a completely different way, that’s really good. And that changes kind of how players play the game and what they can expect.”
ectoplasmicninja wrote: »Artorias24 wrote: »But is there anything PvP related in this chapter? Like anything?
Nope. Honestly, I rarely PvP and even I think the game could use some new Battlegrounds maps, or a new PvP mode, or something.
ectoplasmicninja wrote: »I just really hope they're as interesting and interactive and immerse as Rich is clearly trying to make them sound. They have preferences, interacting with them in certain ways unlocks new dialogue options and quests, you can uncover their backstory and they have a character arc - this all sounds super awesome. I just really want them to deliver on these promises.
ectoplasmicninja wrote: »Artorias24 wrote: »But is there anything PvP related in this chapter? Like anything?
Nope. Honestly, I rarely PvP and even I think the game could use some new Battlegrounds maps, or a new PvP mode, or something.
I agree with Mary being a weird name for a female Dunmer(unless it's her nickname) but Bastian works for a male Imperial. Not all Imperial names end with "us" and "ius". Sylvian and Carusian come to mind.adriant1978 wrote: »All I'll say, apart from how absolutely awesome this sounds, is that I hope Bastian and Mary are placeholder names that will be changed to something more lore friendly before launch. I just don't think these sound very appropriate for an Imperial and especially for a Dunmer.
I agree with Mary being a weird name for a female Dunmer(unless it's her nickname) but Bastian works for a male Imperial. Not all Imperial names end with "us" and "ius". Sylvian and Carusian come to mind.
I don't get how a system that replaces real people with AI is fostering real social interactions. If anything, it alienates people even more.
I don't get how a system that replaces real people with AI is fostering real social interactions. If anything, it alienates people even more.