Ragnaroek93 wrote: »Please don't turn this game into a WoW clone in terms of power progression.
cyberjanet wrote: »Not sure whether the system is full of bugs or features.
First, not all the stars have + or - options, so you can't add points. These are limited.
Second, some of those that you can't adjust, talk about x bonus per stage, but there is no stages bar.
Also, it can take a while to see what your actual bonus is. Sometimes it stays at 0, even after confirming, but when you go back to it after changing something else, it works.
I have a short stream at showing this.
Ragnaroek93 wrote: »The entire system is horrible tbh. Almost only vertical progression, powercurve is way too deep, no catchup (in fact you fall behind because of how enlighten works), no dminishing returns on stars, way too much xp needed for CP (I need 670k xp for 810 -> 811)...
Please don't turn this game into a WoW clone in terms of power progression.
VoidCommander wrote: »After some quick testing:
- The replacement of jump points with clear stages is helpful
- It's not immediately obvious how the unlocking along branches works, could use more signposting
- Some of the values look strange at first glance (not sure if this is just tooltips or actual impacts)
- On an 810 CP template, it feels like there's lots more you'd want to spend in the blue, a little more you might want in red and almost nothing impactful at all in green, so the even split of CP to spend feels a bit off
Also not sure how far along the current balance pass is, but damage on a like for like (gear/skill/rotation) with what felt like sensible CP allocation was massively down on live (over 30k DPS lower)
I have also experience a MAJOR decrease in dps, despite choosing what appeared to be very sensible cp choices. I understand that stamplar experieced many nerfs this patch with selenes and advancing yokuda, but it should not have taken me from a 102k rotation down to barely managing 52k. I even swapped advancing yokuda with the Deadly set (which wasn't nerfed) and it had no effect on the end dps. I'm not sure if this massive dps slice was intended, but I don't think I'm going to want to continue playing damage on all my toons is going to be almost halved despite my best efforts.
If you're currently parsing on the 21m, word is that it does not have debuffs applied correctly at the moment. And we can't even be sure all the CP stars actually work.
Ragnaroek93 wrote: »The entire system is horrible tbh. Almost only vertical progression, powercurve is way too deep, no catchup (in fact you fall behind because of how enlighten works), no dminishing returns on stars, way too much xp needed for CP (I need 670k xp for 810 -> 811)...
Please don't turn this game into a WoW clone in terms of power progression.
Coopersnow wrote: »T To get to a MINIMUM optimal DPS point you need 1940CP. That will allow you to unlock all the blue passives in dps and mitigation that you NEED.