VampireLordLover99 wrote: »dcam86b14_ESO wrote: »My guess would be return to black marsh / murkmire for the Q1 DLC dungeons
Q2 skingrad/ manimarco return
Q3 more badlands/imperial dungeons
Q4 face off with dagon
The article says new worlds so I'm gonna say maybe we get a new plane to visit like we did in clockwork.
New systems my guess would be the CP rework or a new weapon type
Can't wait to light attack dagon to death after him being hyped up all year as a big bad.
Wooo
ESO_Nightingale wrote: »Great. Time for 72 more fire sets...
VampireLordLover99 wrote: »dcam86b14_ESO wrote: »My guess would be return to black marsh / murkmire for the Q1 DLC dungeons
Q2 skingrad/ manimarco return
Q3 more badlands/imperial dungeons
Q4 face off with dagon
The article says new worlds so I'm gonna say maybe we get a new plane to visit like we did in clockwork.
New systems my guess would be the CP rework or a new weapon type
Can't wait to light attack dagon to death after him being hyped up all year as a big bad.
Wooo
They should just do what WoW does and make them dungeon or trial bosses
VampireLordLover99 wrote: »dcam86b14_ESO wrote: »My guess would be return to black marsh / murkmire for the Q1 DLC dungeons
Q2 skingrad/ manimarco return
Q3 more badlands/imperial dungeons
Q4 face off with dagon
The article says new worlds so I'm gonna say maybe we get a new plane to visit like we did in clockwork.
New systems my guess would be the CP rework or a new weapon type
Can't wait to light attack dagon to death after him being hyped up all year as a big bad.
Wooo
They should just do what WoW does and make them dungeon or trial bosses
Because we all know how easy and comfortable it is to enjoy a quest in group content. It's fine to put optional bits of story into dungeons, but only optional ones, not the main big guy.
VampireLordLover99 wrote: »dcam86b14_ESO wrote: »My guess would be return to black marsh / murkmire for the Q1 DLC dungeons
Q2 skingrad/ manimarco return
Q3 more badlands/imperial dungeons
Q4 face off with dagon
The article says new worlds so I'm gonna say maybe we get a new plane to visit like we did in clockwork.
New systems my guess would be the CP rework or a new weapon type
Can't wait to light attack dagon to death after him being hyped up all year as a big bad.
Wooo
They should just do what WoW does and make them dungeon or trial bosses
Because we all know how easy and comfortable it is to enjoy a quest in group content. It's fine to put optional bits of story into dungeons, but only optional ones, not the main big guy.
So you'd rather kill the main bad guy in 3 light attacks and some spammable abilities? I like ESO but playing WoW shows what dungeons should feel like. I like how they incorparate the story in dungeons and raids. Why cant ESO do that? Its a MMO first not a RPG. Also again. They can force pauses when there are characters talking? Honestly fighting some bosses in expansions and DLC felt disapointing
VaranisArano wrote: »So we're not just redoing the plot of TES IV with the Planemeld/Molag Bal instead of the Oblivion Crisis/Mehrunes Dagon...we're literally seeing aspects of the same plot as TES IV.
Between Vvardenfell, dragons, Skyrim, and now Oblivion, I think ZOS has decided that nostalgia is where the money is at.
TX12001rwb17_ESO wrote: »VaranisArano wrote: »So we're not just redoing the plot of TES IV with the Planemeld/Molag Bal instead of the Oblivion Crisis/Mehrunes Dagon...we're literally seeing aspects of the same plot as TES IV.
Between Vvardenfell, dragons, Skyrim, and now Oblivion, I think ZOS has decided that nostalgia is where the money is at.
Before you know it we will be looking for the Staff of Chaos.
You joke, but after this they might be out of games to re-hash.
I really can't predict where they could go in 2022.
VampireLordLover99 wrote: »dcam86b14_ESO wrote: »My guess would be return to black marsh / murkmire for the Q1 DLC dungeons
Q2 skingrad/ manimarco return
Q3 more badlands/imperial dungeons
Q4 face off with dagon
The article says new worlds so I'm gonna say maybe we get a new plane to visit like we did in clockwork.
New systems my guess would be the CP rework or a new weapon type
Can't wait to light attack dagon to death after him being hyped up all year as a big bad.
Wooo
They should just do what WoW does and make them dungeon or trial bosses
Because we all know how easy and comfortable it is to enjoy a quest in group content. It's fine to put optional bits of story into dungeons, but only optional ones, not the main big guy.
So you'd rather kill the main bad guy in 3 light attacks and some spammable abilities? I like ESO but playing WoW shows what dungeons should feel like. I like how they incorparate the story in dungeons and raids. Why cant ESO do that? Its a MMO first not a RPG. Also again. They can force pauses when there are characters talking? Honestly fighting some bosses in expansions and DLC felt disapointing
Yes. Because I want to do quests at my own pace. Haven't you seen people rushing through overland quests, including main one, like their ex is chasing them? I'd take a story boss melting at my approach over grouping with those Sonics any day.
ESO is an Elder Scrolls RPG first and only then MMO. Most of the story content is solo-oriented. No, all the story content is solo-oriented, but some of it leaked into dungeons, that's it.
There're no dialogues you cannot click through or just ignore NPC talking unless there's a scripted door. Or they'd have to script-stun players on every step and that's honestly doesn't sound like fun.
Edit: quest content isn't supposed to be hard. It's about story, not about skill, it should be accessible to every potato with deeply RP build. And I think that ZOS did quite a nice job separating story and challenge.
Also I've seen people asking for help with quest bosses, so looks like they are hard enough.
Yes, the new area will be limited by Cyrodil PvP zone to east, the river and AD zones to south, Craglorn to north and gold coast to the west.Definately Skingrad. At the opening scene, we are definately where the red dot is on the map.
We see the sidearm of the river coming from the right and then look up the river that leads to Skingrad. So we are standing about where Malabal Tor would be.
No.RaddlemanNumber7 wrote: »Eveli is the new Darien?
The new champion of Meridia. Her eyes look like the symbol on Meridia's banner:
Thevampirenight wrote: »Its the Year of Dagon, and its going to involve Eveli Sharp-Arrow and the book is in fact the Mysterium Xarxes. Just as several of us predicted. Its going to be an interesting year.
Here is the trailer for the year of Dagon.
this is gilren from the city of ash. I think
Definately Skingrad. At the opening scene, we are definately where the red dot is on the map.
We see the sidearm of the river coming from the right and then look up the river that leads to Skingrad. So we are standing about where Malabal Tor would be.
ESO_Nightingale wrote: »Great. Time for 72 more fire sets...
VampireLordLover99 wrote: »dcam86b14_ESO wrote: »My guess would be return to black marsh / murkmire for the Q1 DLC dungeons
Q2 skingrad/ manimarco return
Q3 more badlands/imperial dungeons
Q4 face off with dagon
The article says new worlds so I'm gonna say maybe we get a new plane to visit like we did in clockwork.
New systems my guess would be the CP rework or a new weapon type
Can't wait to light attack dagon to death after him being hyped up all year as a big bad.
Wooo
They should just do what WoW does and make them dungeon or trial bosses
Because we all know how easy and comfortable it is to enjoy a quest in group content. It's fine to put optional bits of story into dungeons, but only optional ones, not the main big guy.
So you'd rather kill the main bad guy in 3 light attacks and some spammable abilities? I like ESO but playing WoW shows what dungeons should feel like. I like how they incorparate the story in dungeons and raids. Why cant ESO do that? Its a MMO first not a RPG. Also again. They can force pauses when there are characters talking? Honestly fighting some bosses in expansions and DLC felt disapointing
VampireLordLover99 wrote: »dcam86b14_ESO wrote: »My guess would be return to black marsh / murkmire for the Q1 DLC dungeons
Q2 skingrad/ manimarco return
Q3 more badlands/imperial dungeons
Q4 face off with dagon
The article says new worlds so I'm gonna say maybe we get a new plane to visit like we did in clockwork.
New systems my guess would be the CP rework or a new weapon type
Can't wait to light attack dagon to death after him being hyped up all year as a big bad.
Wooo
They should just do what WoW does and make them dungeon or trial bosses
Dagon is back and Tribunal won't do anything? No Coldharbor Compact? That need to be coherent, otherwise it will be another punch in the Lore.
I hope they have some sensibility towards both ESO AND TESIV lore...
I mean, Dagon himself broke the contract just a few months after signing it when he invaded Mournhold in 1E2920.Dagon is back and Tribunal won't do anything? No Coldharbor Compact? That need to be coherent, otherwise it will be another punch in the Lore.
I hope they have some sensibility towards both ESO AND TESIV lore...
Well, this is aimed for those who played Oblivion - that gets them quite a lot of Dagon in total. And he's boring.
I'd rather see Vaermina because there's not much of her or Hermaeus Mora because he's cool.
Mahabahabtha wrote: »You are all wrong, we see Leyawiin, swamps and Argonians should have hinted that for you, foolish mortals....
VampireLordLover99 wrote: »dcam86b14_ESO wrote: »My guess would be return to black marsh / murkmire for the Q1 DLC dungeons
Q2 skingrad/ manimarco return
Q3 more badlands/imperial dungeons
Q4 face off with dagon
The article says new worlds so I'm gonna say maybe we get a new plane to visit like we did in clockwork.
New systems my guess would be the CP rework or a new weapon type
Can't wait to light attack dagon to death after him being hyped up all year as a big bad.
Wooo
They should just do what WoW does and make them dungeon or trial bosses