mustangmorgan31 wrote: »
OMG when I first cleared it I think I was running Julianos/Willpower and Engine Guardian. LOL. I agree the new Arena is too easy. I got spirit slayer first day of launch and it wasn't as satisfying as clearing VMA for the first time. I still remember the euphoria of clearing VMA.
alright, i made a video of me clearing last boss on stamden, to balance to lower cp's i took only 1 hp buff, and only 2 stamina buffs (all 3 were waiting for me before the minatour, my heart bled passing by them, i even jumped down once from mino platform to check if it will kill you even though there is ground below) (it does, and u dont get the essence) (the orb noise killed me for the whole fight)
so, i run it like i usually do with the change of trying to take it slower and not nuking boss to much, i even waited in the void on the last phase for her to get to 100% (ignore me killing colossi then, i got bored). few things i found out after the video:
flame spinny is 7 hits, and dodgable.
killing colossi in the void does nothing.
i can know when the big ground aoe pops, it happens around 10~ seconds after a mino spawns on the arena, in the place u were 5~ seconds after his spawn.
u still cant bash archers even though they have the animation that indicates you can.
colossi hit way too hard.
execute, execute, execute (seriously executioner is fun).
setup: vMA bow backbar, front mechanical acuity, second set Vicious Serpent, monster set velidreth (bad idea, seriously, it agros so many colossi radomly if you position yourself badly, too lazy to change it). food: bi stat. potions: trash pots (base just stamina random potions that drop everywhere).https://www.youtube.com/watch?v=E5mmgebYxjg
Everest_Lionheart wrote: »
The pace of your fight is how I get through the first 3 phases the game seems to throw the kitchen sink at me every time I come through that last portal. Starting with colossi at 92% which is normally at 80. You see the lightning, firethorn and flame shaper all spawn within about 3 seconds of one another and the flame shaper spawns on the ring and the ring moves past it before she starts the channel.
You video is like most every other one I have watched, mechanics come at you are a slower pace and generally not all stacked up line in mine. For me it’s like that almost every time. My favourite part is when I break the ring and colossi is standing in the hole I opened forcing a roll dodge out this happens almost every time so I am used to it now. So far I am able to mitigate, lightning and firethorn plus colossi and boss incoming and survive, but the 8K per hit from the flame shaper is death for me.
I do feel like if I had chosen a different shade to kill that the flame shaper would have been swept up in AOE and I would have survived easily though, but when the tether starts you have to pick a shade and focus not wait for flame shaper to decide.
Your video helps to see it and I appreciate the insight. If I could just get the mechs to play along and not be so punishing that would be great.
Waffennacht wrote: »I wanna hear what mag versions of:
Magden
DK
Necro
Are running to get through (set wise)
Stam is fairly well covered, Sorc and NB got an easy non dps alternative. So the above mag classes, whatcha using?
Btw you can roll dodge out of any part of the tether once its broken, not just the hole you made - at least it worked that way for me earlier
mustangmorgan31 wrote: »
OMG when I first cleared it I think I was running Julianos/Willpower and Engine Guardian. LOL. I agree the new Arena is too easy. I got spirit slayer first day of launch and it wasn't as satisfying as clearing VMA for the first time. I still remember the euphoria of clearing VMA.
Waffennacht wrote: »I wanna hear what mag versions of:
Magden
DK
Necro
Are running to get through (set wise)
Stam is fairly well covered, Sorc and NB got an easy non dps alternative. So the above mag classes, whatcha using?
Btw you can roll dodge out of any part of the tether once its broken, not just the hole you made - at least it worked that way for me earlier
I've gotten the trifecta with magden, magplade and stamdk. It was hardest with stamdk. But the ring is so op indeed, they probably gonna nerf it next patch like they did stranglers. These sets were only made to boost dlc sales or subs. Alot of people dont realize that the ring heals you per attack not per sec. It can heal you multiple times in 1 sec. You just have to make sure that you keep aoes and dots on at all times. Its max heal per attack is 2700. To get that much all you need is around 15k dmg. If you have 4-5 adds up + boss then cast endless hail on them and 1 or 2 other aoes depending what class you are. With just 2 aoes on 4-5 enemies you get healed 8-10 times in 1 sec as aoes tick once per sec. One heal is not the max 2700 but they all add up. You also have some dots ticking on boss and you light attack every sec. So you may take 35k dmg from adds in few sec but you also heal that much. I dont have combat metrics screenshot but I looked it after i did it 1st time and the total healing I received during the fight was close to 3 mil. That's insane. It's like having healer behind you the whole time
spamming springs.
You can still get 1 shot if you stand in aoes and several adds hit you at the same time. Just keep moving circles around the boss and adds cluster and keep aoes and dots on at all times.
Not sure what build you use but tip for stam is to use 2h. Brawler is insanely good for that fight. You get shield and its stronger the more enemies you hit. This gives you some breathing room and let's the ring to catch up healing you full. 2h skill line also gives you an execute in case your class dont have one, like dk.
Also it's good to use consuming trap. It costs mag but it scales with your highest stats and does mag or physical dmg. But I use it for sustain. I put that on low hp enemies like the flame shapers, mages and the sniper. Then they die in aoes and I get healed and 7-8k stam back.
PS I had self heal slotted but never had to use it.
Get the ring now and get your achievements before they nerf it.
Everest_Lionheart wrote: »
The pace of your fight is how I get through the first 3 phases the game seems to throw the kitchen sink at me every time I come through that last portal. Starting with colossi at 92% which is normally at 80. You see the lightning, firethorn and flame shaper all spawn within about 3 seconds of one another and the flame shaper spawns on the ring and the ring moves past it before she starts the channel.
You video is like most every other one I have watched, mechanics come at you are a slower pace and generally not all stacked up line in mine. For me it’s like that almost every time. My favourite part is when I break the ring and colossi is standing in the hole I opened forcing a roll dodge out this happens almost every time so I am used to it now. So far I am able to mitigate, lightning and firethorn plus colossi and boss incoming and survive, but the 8K per hit from the flame shaper is death for me.
I do feel like if I had chosen a different shade to kill that the flame shaper would have been swept up in AOE and I would have survived easily though, but when the tether starts you have to pick a shade and focus not wait for flame shaper to decide.
Your video helps to see it and I appreciate the insight. If I could just get the mechs to play along and not be so punishing that would be great.
Everest, if you are still trying to beat this b.s. you may want to try doing the flame wizard portal first instead of saving it for last. I know that sounds counter productive, but it actually helped me get the hang of fighting those _____ through-out the fight instead of always saving it for the end and always dying due to the huge spike in challenge then having to start all over from square one again, which was exhausting and demoralizing.
Everest_Lionheart wrote: »
I took this week off from that place. Been running guild mates through Scalecaller for Zaan’s and a few for Jorvuld’s as well. I’ve seen enough scalecaller to last a lifetime. Also rebuilt this warden a bit for trials. Topping out at 90K o the dummy now with some off trait gear and no arena weapons. 3 core team runs this weekend to prepare for. So yeah this hellhole can wait a few more days! It’s not going anywhere!
Waffennacht wrote: »I wanna hear what mag versions of:
Magden
DK
Necro
Are running to get through (set wise)
Stam is fairly well covered, Sorc and NB got an easy non dps alternative. So the above mag classes, whatcha using?
Btw you can roll dodge out of any part of the tether once its broken, not just the hole you made - at least it worked that way for me earlier
Waffennacht wrote: »I wanna hear what mag versions of:
Magden
DK
Necro
Are running to get through (set wise)
Stam is fairly well covered, Sorc and NB got an easy non dps alternative. So the above mag classes, whatcha using?
Btw you can roll dodge out of any part of the tether once its broken, not just the hole you made - at least it worked that way for me earlier
Vet last boss seems way too unrealistic for a stam build. Have the health and stam buffs.
Tried briarheart, witch-knight, pale ring, and 1 piece slimeclaw - way too much incoming damage for the pieces to keep up.
I then switched to leeching, witch-knight, 1 piece slimeclaw, pale ring - still too much damage.
Going to try leeching, brairheart, 1 piece slimeclaw, pale ring, increase blessed cp a bit. Dont think I'll have enough dps with those sets to get through the wall though.
disagree. i have spirit slayer on my stamden, without ring of pale order, and while it was harder than magsorc, it was not impossible. if u feel like you are taking too much dmg, focus adds more.
I killed every add, the second the chain wall comes back up 3 more spawn and jump in front of me DPSing a hole quite annoying. I just tried the last setup, took me 2 weeks of dungeon running worth of transmutes still no go, making even more adjustments now.
What triggers me the most is the snipe that can not be interrupted...