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Veteran Vateshran hollows last boss difficulty

  • Xuhora
    Xuhora
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    did you slot brawler from the 2hander skill-line @Mike0987 ?
    becuase with my stamsorc brawler + Pale order is enough healing and shielding to survive quiet anything thrown into my face by the 3 colossi + 3 minor adds. only if the flameshaper joins in im having troubles.
    do you use the standart of might ult? if so, try dawnbreaker.
  • Mike0987
    Mike0987
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    Xuhora wrote: »
    did you slot brawler from the 2hander skill-line @Mike0987 ?
    becuase with my stamsorc brawler + Pale order is enough healing and shielding to survive quiet anything thrown into my face by the 3 colossi + 3 minor adds. only if the flameshaper joins in im having troubles.
    do you use the standart of might ult? if so, try dawnbreaker.

    It was my primary skill. Seems I swing and the shield instantly goes down from damage.
    Front bar:
    Brawler, Nox breath, executioner, stone giant, vigor (was camo hunter, flames of oblivion and tried a few others)
    Back bar with bow:
    Focused aim, venom claw, green dragon blood, channeled acceleration (or trap beast), igneous weapons

    Just 1 of the many many setups I had
  • Xuhora
    Xuhora
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    sorry i dont play stamina dragonknight, so the following could be nonsense:

    im missing the razor caltrops on backbar, for aoe major breach
    frontbar ultimate should be dawnbreaker
    2 heals seem too much for me, but i dont know if needed
    focused aim seems like a bad choice, since you would only cast it once at the beginning of the fight, poison injection instead?
  • Mike0987
    Mike0987
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    Xuhora wrote: »
    sorry i dont play stamina dragonknight, so the following could be nonsense:

    im missing the razor caltrops on backbar, for aoe major breach
    frontbar ultimate should be dawnbreaker
    2 heals seem too much for me, but i dont know if needed
    focused aim seems like a bad choice, since you would only cast it once at the beginning of the fight, poison injection instead?

    razor caltrops only give 4s of breach.

    Currently I have flawless dawnbreaker front and back. I use nox. breath for 10s of major breach, Focused aim for 10s minor breach, have a sharpened 2 hanede maul. Out of the 12,800 resist the boss has I figure they have no more than 200 resist left after that. If above 50% health I hit them with stone giant/brawler mainly. Then switch to executioner/brawler mainly. Obvoiusly, need to mitigate and kite between all that.

    Fully agree that brawler/pale ring isnt enough at last phase when flameshapers, void mage, void jelly thing, colossus, mititour AOEs, and boss AOEs come out. But it seems I get yet even more AOEs when I do slot vigor, igneous shield, or shuffle.
  • spartaxoxo
    spartaxoxo
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    Mike0987 wrote: »
    Still stuck on last boss. So I have tried the folowing:

    Pale Ring, Leeching, Briarheart, masters perfected maul, bow back bar (for minor breach), noxoius breath (front bar for major breach)

    Pale Ring, witch knight, Briarheart, masters perfected maul, bow back bar (for minor breach), noxoius breath (front bar for major breach)

    Pale Ring, witch knight, war machine, masters perfected maul, bow back bar (for minor breach), noxoius breath (front bar for major breach)

    Pale Ring, Leeching, War Machine, masters perfected maul, bow back bar (for minor breach), noxoius breath (front bar for major breach)

    Repeat the same with sword and board back bar for mitigation which seems to make them throw more AOE damage at me.

    Then repeat the same with various dual wield sets on front bar.

    I have tried so many sets and so many skills I kinda lost track of them all. I have been to the final phase were the flameshapers come only to be clapped down with the boss at 100k health on several occasions. Its getting too frustrating and costly...

    Don't focus on the boss at all that phase. Slot a ranged interrupt and then focus only on adds. She will die to aoe. If you attack her directly when you can't just instagib her, then adds will pile up and become too much.
    Edited by spartaxoxo on January 7, 2021 4:42PM
  • Mike0987
    Mike0987
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    I have... And for the rest of today, I'm going to do something entertaining. Not this game. Sick of it.
  • zvavi
    zvavi
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    Mike0987 wrote: »
    I have... And for the rest of today, I'm going to do something entertaining. Not this game. Sick of it.

    you should stop changing your gear and just stick to the original pale order witch knight and brierheart, and practice more. most mistakes i see that people make is not using vigor enough during high pressure times, and then wondering why they die when they were rebuffing when everything is hitting them. it is almost definitely lack of experience issue, not "impossible with stamina" issue.
  • Vildebill
    Vildebill
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    Have you tried using corrosive armor in those situations you get overwhelmed? Helps a lot while learning the mechanics.
    EU PC
  • Everest_Lionheart
    Everest_Lionheart
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    zvavi wrote: »
    Mike0987 wrote: »
    I have... And for the rest of today, I'm going to do something entertaining. Not this game. Sick of it.

    you should stop changing your gear and just stick to the original pale order witch knight and brierheart, and practice more. most mistakes i see that people make is not using vigor enough during high pressure times, and then wondering why they die when they were rebuffing when everything is hitting them. it is almost definitely lack of experience issue, not "impossible with stamina" issue.

    That’s a fair assessment. I can speak from personal experience in this exact thread. I had serious issues and you actually helped me to see the flaws in my approach. Getting solid on the mechs after that helped a ton. I still struggle at times but I’ve got the clear finally. The same clear thinking helped tremendously on vMA as well where I was also stuck at frozen arena. I went back there and passed that on my first try, failed once in poison arena because RNG and took about half a dozen tries to finish the final boss.

    It’s all mechanics and understanding them. When to buff, when to fight, when to heal. Put all the pieces together and eventually you will have it.
  • zvavi
    zvavi
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    I can speak from personal experience in this exact thread. I had serious issues and you actually helped me to see the flaws in my approach.

    Happy to hear that I helped. Usually I end up getting scorn and "stop being elitist" for trying to.
  • Darcwolf
    Darcwolf
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    Running this on vet and this arena is beyond frustrating. The first 3 arenas aren't a problem, but the last boss is just *** due to the collus blocking the chain mobs. oh and another thing, if you run werewolf you get an animation glitch where you just slide around making it impossible to weave skills.
  • Gambino108
    Gambino108
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    Darcwolf wrote: »
    Running this on vet and this arena is beyond frustrating. The first 3 arenas aren't a problem, but the last boss is just *** due to the collus blocking the chain mobs. oh and another thing, if you run werewolf you get an animation glitch where you just slide around making it impossible to weave skills.

    If you're a Sorc you can streak through the chains. If you're a Nightblade you can leave your Shadow Image behind chains and teleport to it. If you're a Templar even just the Jabs spam has enough AOE to kill colossus and the chain mobs same time - just by facing in general direction.

    And Necro and Warden i've never tried it with but they have great AOE damage so should be the simplest of the lot in theory.

    Mag is infinitely easier than Stam too - so just pick an easy solo class like Magsorc and Streak through the Chain Mob Mechanic. Then once you've completed it once and get more confident you then try WW and other Builds.

    Göllum - PC-EU
  • trackdemon5512
    trackdemon5512
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    On the final boss there are too many adds, plain and simple.

    Maelstrom Arena avoided this issue by capping the number of enemies that came out in each wave and gave you the space to decide which to focus on and attack.

    Vateshran’s final boss just becomes sloppy in terms of play. By the final phase you have an archer, bone colossus, invincible Minotaur attack, a flame add with a devastating attack that needs to be interrupted, a voriplasm, a creeping wall of one shot adds, and the boss itself.

    Most player deaths aren’t due to missed mechanics but rather the inability to target damage a particular add because the others get in the way.

    It’s a poor design that frankly goes against the design of any other boss in the game.
  • magnusthorek
    magnusthorek
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    I decided to give it a shot today after running on normal (and not liking it a bit) and it was rather easy to do and I thought "nah, this can't be right. vMA is harder than this" 'til I've got to the Minotaur. That piece of *** simply doesn't work as intended.

    First, the camera forced reset after using the grappling point. If I launch the grapple and while in mid-air I turn the camera to land more or less positioned towards the Channeler, don't move me behind the damn grappling point. I have to walk around it, move forward a bit and then bash/charge/crushing shock/whatever it.

    Then, the jumping mechanic. If I have 20-30s (don't remember, don't care) to hit the boss after he changes colour and, if we're on different platforms, ofc, he jumps towards me when he's empowered and away from me when not (near the beginning) then make...him... jump, not moving sideways like if he was John Travolta dancing on "Saturday Night Fever". I spent a very good time on it because I had, with luck, 10s to hit him.

    Finally, the last boss. Have you tested it? Seriously, just have you played with multiple classes, at different CP levels in veteran difficulty and honestly thought "yep, it's considerably doable by anyone (not only those blessed with powerful rigs and pristine ping)". Far too many enemies at once, the huge strength of Colossus attacks (more than 10k alone), line-of-sight and camera issues not to mention the fight is extremely long because of the health regeneration factor while we're inside the portals.

    Anyway, by now, this is already considered "old" and it seems you don't care for old content as you should (otherwise we wouldn't have this plethora of minor bugs an experienced developer would solve in a couple of minutes). I'll complete it, eventually, and I'll probably never step a foot in there again, even for the skin or titles.

    "Good job" <_<
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Nezyr_Jezz
    Nezyr_Jezz
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    I decided to give it a shot today after running on normal (and not liking it a bit) and it was rather easy to do and I thought "nah, this can't be right. vMA is harder than this" 'til I've got to the Minotaur. That piece of *** simply doesn't work as intended.

    First, the camera forced reset after using the grappling point. If I launch the grapple and while in mid-air I turn the camera to land more or less positioned towards the Channeler, don't move me behind the damn grappling point. I have to walk around it, move forward a bit and then bash/charge/crushing shock/whatever it.

    Then, the jumping mechanic. If I have 20-30s (don't remember, don't care) to hit the boss after he changes colour and, if we're on different platforms, ofc, he jumps towards me when he's empowered and away from me when not (near the beginning) then make...him... jump, not moving sideways like if he was John Travolta dancing on "Saturday Night Fever". I spent a very good time on it because I had, with luck, 10s to hit him.

    Finally, the last boss. Have you tested it? Seriously, just have you played with multiple classes, at different CP levels in veteran difficulty and honestly thought "yep, it's considerably doable by anyone (not only those blessed with powerful rigs and pristine ping)". Far too many enemies at once, the huge strength of Colossus attacks (more than 10k alone), line-of-sight and camera issues not to mention the fight is extremely long because of the health regeneration factor while we're inside the portals.

    Anyway, by now, this is already considered "old" and it seems you don't care for old content as you should (otherwise we wouldn't have this plethora of minor bugs an experienced developer would solve in a couple of minutes). I'll complete it, eventually, and I'll probably never step a foot in there again, even for the skin or titles.

    "Good job" <_<

    There are multiple guides on various webpages and youtube depicting and disecting VH in a detailed manner. You will also find comments on the previous pages and even links to builds. My 600 CP friend did trifecta run on his first attempt (veteran, no death, speedrun). By now you have to understand that this dungeon has a so called DPS check. If you can't do dps proper to the dificulty, you will struggle. Also, as any other arena it requires muscle memory and a plan.
  • Ramber
    Ramber
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    Vateshran is bugged, its that simple and its been 2 weeks now. It's impossible to hit current high scores as seen i the... scores. Minotour boss takes about 7 mins to complete (depending on mag or stam) at times because he just wont jump to the correct platform before his timer for damage is up. And yes the grapple spins you around so that you have to get your barrings before interrupting the mages... Can we get this Arena fixed? some people like to work on improving their score testing different sets and ability combos.
  • magnusthorek
    magnusthorek
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    I don't have problems with "DPS check". Sure, I overestimated my defensive capabilities and had a few deaths here and there, very casually. In final boss, it was quite the opposite, I was burning her so fast that mechanics were overlapping and I had to stop, take care of adds and only then proceed with the main fight. This is extremely annoying and yet, if you don't do it, you can't actually finish the boss because... oh *** it, it's pointless keeping on the arguments :tongue:
    I am the very model of a scientist Salarian, I've studied species Turian, Asari, and Batarian.
    I'm quite good at genetics (as a subset of biology) because I am an expert (which I know is a tautology).
    My xenoscience studies range from urban to agrarian, I am the very model of a Scientist Salarian.
  • Bat
    Bat
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    Nezyr_Jezz wrote: »
    My 600 CP friend did trifecta run on his first attempt

    17c.png
  • phileunderx2
    phileunderx2
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    So I cleared all the mini's on the last boss. Then port back kill all the adds get them down then she goes back up in the air like there is another island for me to grapple to.. I don't understand. I couldn't do anymore damage to her? Is it bugged? Or what?
  • GrahamJoyce
    GrahamJoyce
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    The minotaur boss is the single reason why I don't do Vateshran anymore. It's such a glitchy, annoying fight. I can't get past it on vet.
  • Nezyr_Jezz
    Nezyr_Jezz
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    Bat wrote: »
    Nezyr_Jezz wrote: »
    My 600 CP friend did trifecta run on his first attempt

    17c.png

    It's unfortunately your doubt. 600 CP doesn't mean hes a noob :). He was playing for years in progression group on xbox.
  • Nezyr_Jezz
    Nezyr_Jezz
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    I don't have problems with "DPS check". Sure, I overestimated my defensive capabilities and had a few deaths here and there, very casually. In final boss, it was quite the opposite, I was burning her so fast that mechanics were overlapping and I had to stop, take care of adds and only then proceed with the main fight. This is extremely annoying and yet, if you don't do it, you can't actually finish the boss because... oh *** it, it's pointless keeping on the arguments :tongue:

    Running left and right along the ledge makes things faster. He jumps almost immediately, tho i admit i dont have to run score runs, and/or achievement runs :P
  • Succuby
    Succuby
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    Nezyr_Jezz wrote: »
    This arena is so unbalanced in terms of dificulty.

    The minotaur boss is literally harder than the blue and red bosses combined, not to mention he can glitch heavy attack in midair while your on hook.

    Also, the last boss is a nightmare in terms of buginess and stunfest. Multiple instances where tab targeting doesn't work properly especially on the void trap. I know it should be hard, but not beyond reasoning because of multiple problems during targeting.

    Arena is "little broken" now, but i hope it will be fixed.

    https://youtu.be/pfQwf_xlQek
  • Nezyr_Jezz
    Nezyr_Jezz
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    Succuby wrote: »
    Nezyr_Jezz wrote: »
    This arena is so unbalanced in terms of dificulty.

    The minotaur boss is literally harder than the blue and red bosses combined, not to mention he can glitch heavy attack in midair while your on hook.

    Also, the last boss is a nightmare in terms of buginess and stunfest. Multiple instances where tab targeting doesn't work properly especially on the void trap. I know it should be hard, but not beyond reasoning because of multiple problems during targeting.

    Arena is "little broken" now, but i hope it will be fixed.

    https://youtu.be/pfQwf_xlQek

    Posted it a long time ago. Much has changed for me since then, and muscle memory kicks in every time now.
  • pklemming
    pklemming
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    Looks like it is suffering from the same server/client desync we are seeing elsewhere, with despawning mobs and grapple just doing weird ass things.
  • AvalonRanger
    AvalonRanger
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    Nezyr_Jezz wrote: »
    This arena is so unbalanced in terms of dificulty.

    The minotaur boss is literally harder than the blue and red bosses combined, not to mention he can glitch heavy attack in midair while your on hook.

    Also, the last boss is a nightmare in terms of buginess and stunfest. Multiple instances where tab targeting doesn't work properly especially on the void trap. I know it should be hard, but not beyond reasoning because of multiple problems during targeting.

    Agree. How to get insane damage amount to cut lethal chain...
    The game is extremely nonsense balance.

    I tested rattlecage set with fighters guild and mage guild slotted. but not enough.
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
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